today I wanna talk about a deck I learned to love since I picked it up a couple of weeks ago. Full disclaimer: There were two, already archived threads about this variant. You can find them here and here.
Now some of you might not know it (yet), because it (only) got featured in the "World Magic Cup 2017" and was one of the winning decks. The japanese team won the tournament amongst other things through Kenta Harane maneuvering the deck with his gifted hands (see, what I did there?!). Anyways.
So, of course World Magic Cup is a special event - the format was "team unified" for standard and the rules of this tournament format are as following: "With the exception of cards with the basic supertype or cards with text that specifies otherwise, no two decks on a team may contain the same card, based on its English card title."
The teams had to divide the potential cardpool onto the three members and try to represent decks with different angles and UW Gift was able to facilitate onto this. Also it's important to mention, that closed metagames as Worlds in general tend to have different decks than open metagames.
But there are upsides to this deck. If you look at two sites comparing metagames for standard, mtgtop8 and mtggoldfish, the metagame consists 20 to 30 percent of Temur Energy variations and this deck **** on energy. Against other aggro-decks you just have to livelong enough to combo off. The only decks I felt unfavored were Pummeler variants when not playing properly or control and cycling. The thing is: If you encounter those you can still win by normal combat damage. Some decks try to hose your combo, while you kill them with normal combat damage. The mirror matchup is also quite interesting. The deck has so many angles you can play for. I am a passionate modern player and it was love at first sight. This deck proved to me the richness that standard can have. And last, but not least: who wants to see another boring energy mirror? We get it now, energy is broken! Let's combo.
So in conclusion:
Cons
Bad MU against Pummeler and Control
Skill heavy deck
Small mistakes can lose you games
Pros
Good MU against Energy
Interesting and skill heavy deck, which does broken things
Most nailbiting games I had in while (won multiple times from one life)
At the moment I play Kenta Haranes decklist with a few modifications of the SB:
There was, but the Primer got archived. I am gonna do my best the next days to add sections. I just wanted to make a thread for a deck holding 7 percent metagame shares at the moment according to mttgoldfish.
The U/W version is so much more effective and efficient than variations in the past. Getting a God-Pharo's Gift out turn 4 is not rare. I still like keeping one Cataclysmic Gearhulk in the mainboard as a sweeper for the first game of the match in case things go seriously wrong.
The U/W version is so much more effective and efficient than variations in the past. Getting a God-Pharo's Gift out turn 4 is not rare. I still like keeping one Cataclysmic Gearhulk in the mainboard as a sweeper for the first game of the match in case things go seriously wrong.
I think you might be right doing this. I actually think about taking two Gearhulks into the Mainboard. Sometimes I don't want more life, but rather to swipe the board. I don't know tho, why the Gearhulks see no more play.
I especially thought it was an odd emission from the deck, especially since the SB can turn the deck into a very control base strategy.
I will say that the only thing I notice with this deck is that there are some turns where there isn't much to do. How beneficial would an Adorned Pouncer be over the Sacred Kitties? seem like it could help against aggro decks. Althought the lifelink is nice
Another though, Siren Stormtamerseems like a great way to get a few ticks in with flying, and a way to protect our Angels in the late game. Another creature that could replace the Sacred Cat.
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today I wanna talk about a deck I learned to love since I picked it up a couple of weeks ago. Full disclaimer: There were two, already archived threads about this variant. You can find them here and here.
Now some of you might not know it (yet), because it (only) got featured in the "World Magic Cup 2017" and was one of the winning decks. The japanese team won the tournament amongst other things through Kenta Harane maneuvering the deck with his gifted hands (see, what I did there?!). Anyways.
So, of course World Magic Cup is a special event - the format was "team unified" for standard and the rules of this tournament format are as following: "With the exception of cards with the basic supertype or cards with text that specifies otherwise, no two decks on a team may contain the same card, based on its English card title."
The teams had to divide the potential cardpool onto the three members and try to represent decks with different angles and UW Gift was able to facilitate onto this. Also it's important to mention, that closed metagames as Worlds in general tend to have different decks than open metagames.
But there are upsides to this deck. If you look at two sites comparing metagames for standard, mtgtop8 and mtggoldfish, the metagame consists 20 to 30 percent of Temur Energy variations and this deck **** on energy. Against other aggro-decks you just have to livelong enough to combo off. The only decks I felt unfavored were Pummeler variants when not playing properly or control and cycling. The thing is: If you encounter those you can still win by normal combat damage. Some decks try to hose your combo, while you kill them with normal combat damage. The mirror matchup is also quite interesting. The deck has so many angles you can play for. I am a passionate modern player and it was love at first sight. This deck proved to me the richness that standard can have. And last, but not least: who wants to see another boring energy mirror? We get it now, energy is broken! Let's combo.
So in conclusion:
Cons
Pros
At the moment I play Kenta Haranes decklist with a few modifications of the SB:
2 Cast Out
4 Champion of Wits
4 Chart a Course
1 Fairgrounds Warden
1 Fumigate
4 Glacial Fortress
4 God-Pharaoh's Gift
1 Hostile Desert
2 Ipnu Rivulet
3 Irrigated Farmland
7 Island
4 Minister of Inquiries
6 Plains
4 Refurbish
3 Sacred Cat
2 Search for Azcanta
4 Strategic Planning
4 Angel of Sanctions
2 Authority of the Consuls
1 Cast Out
2 Disallow
3 Fairgrounds Warden
2 Jace's Defeat
1 Settle the Wreckage
Some posts about the deck on the internet are here:
https://www.channelfireball.com/articles/deck-of-the-day-uw-god-pharaohs-gift/
https://www.channelfireball.com/videos/channel-reid-standard-uw-gift/
And a SB-guide will follow.
Have a nice day.
Greetz
King
/edits:
06.12.2017: Typos
UWRWorking on: Pyromancer AscensionUR
Greetz
UWRWorking on: Pyromancer AscensionUR
I think you might be right doing this. I actually think about taking two Gearhulks into the Mainboard. Sometimes I don't want more life, but rather to swipe the board. I don't know tho, why the Gearhulks see no more play.
UWRWorking on: Pyromancer AscensionUR
I will say that the only thing I notice with this deck is that there are some turns where there isn't much to do. How beneficial would an Adorned Pouncer be over the Sacred Kitties? seem like it could help against aggro decks. Althought the lifelink is nice
Another though, Siren Stormtamerseems like a great way to get a few ticks in with flying, and a way to protect our Angels in the late game. Another creature that could replace the Sacred Cat.