This has been a lot of fun. If you're tired of playing the same 3 decks in standard, give this a try! It all started with wanting to abuse the Bestiary and the Rampager, as it's always the most fun when you turn a drawback into a strength.
Creatures (23)
4 Greenbelt Rampager -On its own it's a turn 2 must deal with threat that they don't want as a hostage nor as a scarab token. Combined with the bestiary it's a card-drawing engine. You can also use it as a 2 mana +1/+1 counter producer for our cubs. It's always fun when your opponent goes from thinking you've found a cute one-time mechanic to understanding that you will now be drawing 3-4 cards per turn until the end of the game. The horror.
4 Longtusk Cub -On top of everything everyone already does with this card, in this deck it also serves as an energy syphon to make sure we can keep recasting the Rampager.
4 Rogue Refiner -Already great at 3 mana for a 3/2 that gives energy and draws a card, but when you spend 4 mana to cast it and draw 2 cards, you feel like you're cheating.
3 Champion of Wits -I've only recently added this and am still unconvinced, but so far it has done decently.
Spells (11)
4 Attune with Aether -Helps since only running 22 lands, but since nothing costs more than 3 mana we can afford it. Great synergy with the rampager when looking to play it "normally".
3 Negate -They're either playing non-creature spells, or they're playing creature-removal spells. This is never useless.
4 Lookout's Dispersal -A lot of the time it only costs 1U, and it's very rare that someone will play something I want to counter and have 4 mana available.
Other (4)
3 Lifecrafter's Bestiary -If it didn't have the scrying part it would be more of a gimmick, but since it does have it this card is never dead.
1 Nissa, Steward of Elements -Scrying is good, the free ability is good, but the main use is a surprise 10 damage for 8 mana late game.
Looks entertaining. I’m a big fan of Bestiary and always looking for a way to work it in my green lists. How does this deck play against the field? Since posting, have you thought up a sideboard that works for you?
The champions did end up sucking, so they went out. I also made a few tweaks after a lot of playtesting. It does great against Temur, good against Scarab God variations, it's amazing vs. control/approach. It's weaker vs. aggro black or Ramunap. My whole sideboard is pretty much against red or black aggro.
So I went a lot heavier on the counters, and since I was winning a lot of games when I never saw the bestiary, I kinda moved it into a "nice to have" instead of a "must" category. With that in mind, I'm not going to try the trophy mage in here. I did have Rashmi in a very early version of the deck, but when I decided "if you cost more than 3 mana I don't like you" he had to go. I may try him again.
You should check out Rhonas's Monument. MTGGoldfish just did something similar to what you're doing (theirs is mono-G, watch it here. Monument just makes for even more explosive plays and you can just flat out finish your opponents in a couple of turns.
Also, you should probably go to 4-of Bestiary. It's that good. In my decks that run it, I notice when I have it (and when I don't). I also think you should look at Shapers' Sanctuary in the sideboard.
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Creatures (23)
4 Greenbelt Rampager -On its own it's a turn 2 must deal with threat that they don't want as a hostage nor as a scarab token. Combined with the bestiary it's a card-drawing engine. You can also use it as a 2 mana +1/+1 counter producer for our cubs. It's always fun when your opponent goes from thinking you've found a cute one-time mechanic to understanding that you will now be drawing 3-4 cards per turn until the end of the game. The horror.
3 Oviya Pashiri, Sage Lifecrafter -They can't leave him be so they have to spend resources to get rid of him.
4 Siren Stormtamer -Helps to lower the cost of dispersals, is the best card against Settle the Wreckage... and it flies.
4 Longtusk Cub -On top of everything everyone already does with this card, in this deck it also serves as an energy syphon to make sure we can keep recasting the Rampager.
4 Rogue Refiner -Already great at 3 mana for a 3/2 that gives energy and draws a card, but when you spend 4 mana to cast it and draw 2 cards, you feel like you're cheating.
1 Rhonas the Indomitable -Amazing in this deck.
3 Champion of Wits -I've only recently added this and am still unconvinced, but so far it has done decently.
Spells (11)
4 Attune with Aether -Helps since only running 22 lands, but since nothing costs more than 3 mana we can afford it. Great synergy with the rampager when looking to play it "normally".
3 Negate -They're either playing non-creature spells, or they're playing creature-removal spells. This is never useless.
4 Lookout's Dispersal -A lot of the time it only costs 1U, and it's very rare that someone will play something I want to counter and have 4 mana available.
Other (4)
3 Lifecrafter's Bestiary -If it didn't have the scrying part it would be more of a gimmick, but since it does have it this card is never dead.
1 Nissa, Steward of Elements -Scrying is good, the free ability is good, but the main use is a surprise 10 damage for 8 mana late game.
Land (22)
4 Aether Hub -helps to syphon the energy counters to recast Rampager.
4 Botanical Sanctum
7 Forest
7 Island
And my sideboard sucks. I don't even want to post it. Help!
thanks all,
Astuce
2 rashmi 1 trophy mage
4 Botanical Sanctum
7 Forest
7 Island
2 Lifecrafter's Bestiary
4 Attune to Aether
4 Negate
4 Lookout's Dispersal
2 Disallow
4 Greenbelt Rampager
4 Longtusk Cub
3 Oviya Pashiri, Sage Lifecrafter
4 Siren Stormtamer
4 Rogue Refiner
1 Rhonas the Indomitable
2 Baral, Chief of Compliance
3 Essence Scatter
2 Heroic Intervention
2 Aethersphere Harvester
2 Appetite for the Unnatural
3 Deathgorge Scavenger
So I went a lot heavier on the counters, and since I was winning a lot of games when I never saw the bestiary, I kinda moved it into a "nice to have" instead of a "must" category. With that in mind, I'm not going to try the trophy mage in here. I did have Rashmi in a very early version of the deck, but when I decided "if you cost more than 3 mana I don't like you" he had to go. I may try him again.
thanks all!
Astuce
Also, you should probably go to 4-of Bestiary. It's that good. In my decks that run it, I notice when I have it (and when I don't). I also think you should look at Shapers' Sanctuary in the sideboard.