Angel of Condemnation2WW
Flying, vigilance 2W, T: Exile another target creature. Return that card to the battlefield under its owners control at the beginning of the next end step. 2W, T, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
3/3
Seems interesting - it's a 3/3 flying vigilance with either a once per turn Flickerwisp effect or a once-every-other turn Journey to Nowhere effect. The fact that even if you're exerting, you can still attack on the turns it isn't exerted makes this an interesting potential include. I'm not sure what I'd cut for this, but the fact that it plays offense, defense, and exiles all at the same time makes it seem like a pretty decent jack of all trades.
Angel of Condemnation 2WW
Flying, vigilance
2W, T: Exile another target creature. Return that card to the battlefield under its owners control at the beginning of the next end step.
2W, T, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
3/3
Seems interesting - it's a 3/3 flying vigilance with either a once per turn Flickerwisp effect or a once-every-other turn Journey to Nowhere effect. The fact that even if you're exerting, you can still attack on the turns it isn't exerted makes this an interesting potential include. I'm not sure what I'd cut for this, but the fact that it plays offense, defense, and exiles all at the same time makes it seem like a pretty decent jack of all trades.
Draft my cube! (630 cards)