I understand this card is a sacred cow among our community, but lately poor Deep Analysis has been withering in the sideboards among our playgroup. I'd like to discuss it a little bit, so everyone can convince me I'm crazy to consider removing it. As I see it:
Cons:
-Mana intensive
-Sorcery speed
-Flashback cost is cheap, but paying additional life isn't always easy in a dedicated control deck
-Only really fits in a control deck, meaning it's pretty narrow if you support blue tempo
I really like this card but that might have to do with my obsession with graveyard interaction. Discarding this card to compulsive, a looter, etc. it very, very pleasing. That being said, the rate on this card is kind of annoying and often it rots in my hand because 4 mana is a lot. I could see cutting this eventually in a smaller cube.
I absolutely love this card. Splashable 4-for-1 card advantage that gives you pure CA if it finds its way into your yard without being cast. So great. One of my favorite 4cc blue cards.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
This card is great! Solid value even when not fed to a discard outlet, and superb when it is. It also makes Fact or Fiction that much more awkward for the opponent
It's also the best way to recover from a Mindtwist or Hymn to Tourach if it's discarded, so it's not always just a card that plays well with graveyard themes, but it's also one that fights black discard. Also Entomb can turn into a 1BU+3 Life over two+ turns draw 2 cards, and that's not bad.
Honestly, it's not a card that's flashy but it makes the main deck more often than not for its consistent, splashable, and powerful nature.
We cut it a while back. 4 cost sorcery speed card draw is just not what any deck needs in cube. If you can discard it usefully and then flash it back it's good, but that's just too narrow.
I know we're in the minority with this opinion, just wanted to let you know you're not alone.
We cut it a while back. 4 cost sorcery speed card draw is just not what any deck needs in cube. If you can discard it usefully and then flash it back it's good, but that's just too narrow.
I know we're in the minority with this opinion, just wanted to let you know you're not alone.
This sums up my thoughts pretty well. It's awesome against discard and if you discard it but 3U + (1U + 3 life) is a lot to net 3 cards. Still not on the chopping block for me but I can definitely see cutting it in the next year or so (my cube is 540 though so I have more room).
I don't know if I'll ever cut this. It's just so fantastic.
The flashback is what does it, though. Being able to survive through discard is such a very subtle feature. And it works well with your own graveyard shenanigans.
However, it does a lot of good things in a cube environment: it has positive interactions with discard effects, which makes reanimator enablers a little better outside of one deck. It is a lot of cards.
This is a reasonable card to include as a curve-topper for tempo decks, or as a card for the durdle decks in the format. It is worth noting that this still makes the cut in my very tempo-oriented cube, that supports blue tempo heavily and where slots for slow blue spells are extremely tight.
It is worth noting that this still makes the cut in my very tempo-oriented cube, that supports blue tempo heavily and where slots for slow blue spells are extremely tight.
This is a pretty ringing endorsement. I mean, if it's one of the few slower spells you're willing to include in a super tempo-focused environment, most typical blue sections would benefit from it even more.
This card remained in my purge to 320, so yeah, I think it's good. Splashable draw is so powerful when it's efficient, can be paid in instalments, and whose better half is abusable with other good effects in the cube. It wasn't even on the fence at that level, either.
It's nostalgic for me that the subject of the flavour text, Masticore, used to be considered broken (I remember it being a four-of in most standard decks). It speaks volumes for how weak creatures generally were in those times.
This card is ridiculous. Ive lost alot of games to this card, when me and the opponent are 1 for 1ing back in fourth, and they break the game open with a draw 4. It has synergy with tons of cards, and its super easy to cast (real cost, and flashback)
Now that we have Treasure Cruise and Dig Through Time, Deep Analysis is looking tempting as a cut. 3U at sorcery speed without affecting the board feels extremely clunky even for a card that is ultimately a 4-for-1. Most people in this thread were raving about DA, is it still holding up as well for most of you three years later?
It can be discarded and then played from the gy. That's the advantage it has over every other draw spell. So it's unique and synergistic in ways other blue draw isn't. I'd try and keep it in personally.
I understand this card is a sacred cow among our community, but lately poor Deep Analysis has been withering in the sideboards among our playgroup. I'd like to discuss it a little bit, so everyone can convince me I'm crazy to consider removing it. As I see it:
Cons:
-Mana intensive
-Sorcery speed
-Flashback cost is cheap, but paying additional life isn't always easy in a dedicated control deck
-Only really fits in a control deck, meaning it's pretty narrow if you support blue tempo
Pros:
-Draws lots of cards
-Flashback is cheap
So what say you, hivemind?
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you don't play it in midrange? because i do. i don't think it's narrow at all.
-splashable (pretty huge pro)
-awesome with discard and graveyard stuff
Agreed. Even blue tempo decks like to cap the end of their curve by drawing 4 cards. It sees regular play in pretty much every blue deck around here.
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Honestly, it's not a card that's flashy but it makes the main deck more often than not for its consistent, splashable, and powerful nature.
I know we're in the minority with this opinion, just wanted to let you know you're not alone.
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This sums up my thoughts pretty well. It's awesome against discard and if you discard it but 3U + (1U + 3 life) is a lot to net 3 cards. Still not on the chopping block for me but I can definitely see cutting it in the next year or so (my cube is 540 though so I have more room).
The flashback is what does it, though. Being able to survive through discard is such a very subtle feature. And it works well with your own graveyard shenanigans.
This card is slow.
However, it does a lot of good things in a cube environment: it has positive interactions with discard effects, which makes reanimator enablers a little better outside of one deck. It is a lot of cards.
This is a reasonable card to include as a curve-topper for tempo decks, or as a card for the durdle decks in the format. It is worth noting that this still makes the cut in my very tempo-oriented cube, that supports blue tempo heavily and where slots for slow blue spells are extremely tight.
This is a pretty ringing endorsement. I mean, if it's one of the few slower spells you're willing to include in a super tempo-focused environment, most typical blue sections would benefit from it even more.
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Now that we have Treasure Cruise and Dig Through Time, Deep Analysis is looking tempting as a cut. 3U at sorcery speed without affecting the board feels extremely clunky even for a card that is ultimately a 4-for-1. Most people in this thread were raving about DA, is it still holding up as well for most of you three years later?
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