It seems like a sweet little "build with me in mind" card if picked early, and can fit into both tempo and control decks late in the draft. I keep imagining the dream scenario of this + Venser, the Sojourner!
First go around: Opponent taps 4, you tap 2 + Tangle Wire
Second go around: Opponent taps 3, you tap 1 + Tangle Wire
Third go around: Opponent taps 2, you tap Tangle Wire
Fourth go around: Opponent taps 1, you Tinker, Weld, etc Tangle Wire.
i love that card. it goes in every deck. colorless disruption is so amazing for supporting aggro, but aggro also hates seeing this at the other side of the table. 360 staple in my opinion.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Yeah, Tangle Wire is great. T3 Tangle Wire in aggro often keeps the control player off of Wrath/fatty mana for a couple of turns, allowing a push for the win. On the flip side, it can slow down aggro enough for a control player to stabilize.
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First go around: Opponent taps 4, you tap 2 + Tangle Wire
Second go around: Opponent taps 3, you tap 1 + Tangle Wire
Third go around: Opponent taps 2, you tap Tangle Wire
Fourth go around: Opponent taps 1, you Tinker, Weld, etc Tangle Wire.
I think you guys are misinterpreting it (Disclaimer: I think it's insane too, but just need to point this out).
Dem's model is close, but you need to remember that it starts on your turn and goes to them, so it really is:
Cycle 1: you tap 3 (lands); they tap 4
Cycle 2: you tap 2 (no counting wire itself); they tap 3
Cycle 3: you tap 1 (not counting wire itself); they tap 2
etc.
Still amazing, but nowhere near the level you guys were implying.
Just got to say, you've definitely earned distinction as an MTGS hero
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Wrong: Both fading and the tap ability are triggered abilities under your control that trigger at the same time, so you can choose to remove a counter first, then tap Tanglewire and the x-2 other cards , where x is the amount of permanents your opponent had to tap last turn.
The permanents are also tapped during the player's turn, which means your opponent will be affected first.
The card gives you a massive temporary advantage, either to come back into the game or even better overrun your opponent. If you are very lucky, you can even combine it with cards like Bitterblossom or Sword of War and Piece.
I think he was meaning the fact that you have to tap your 3 lands to cast the Tangle Wire in the first place.
I can only recall losing one game in which I resolved a Tangle Wire, and I think that was mostly due to lucksack draws on my opponent's part and me not having enough reach in my aggro deck.
It's hard to understand how insane this card is until you see it in action. I P1P1 Tangle Wire all the time.
It's been a long time since Tangle Wire was last discussed here. It used to be a high pick, but I'm noticing that lately it seems to be falling a bit it the pick order (in my cube at least). Is it still good? And if so, how good? I'd love to hear some fresh thoughts considering five years of power creep has occurred.
I don't hear good things from other cubers, but speaking for my cube, it's the gateway drug that converts newer players into picking old complex or symmetrical enchantments/artifacts over planeswalkers.
had this in my deck last night again and it was so good.
played in a ramp deck and locked down my opponent after a turn 4 dragonlord atarka for the auto-win. One game it saved my ass because i missed my 4th and 5th land drops but the tanglewire bought me some time to get a few draws and was able to stabilize and make the comeback.
versatile on the offense and defense, I never regret playing this in my decks.
Tangle Wire
Does anyone run it? How does it play for you?
It seems like a sweet little "build with me in mind" card if picked early, and can fit into both tempo and control decks late in the draft. I keep imagining the dream scenario of this + Venser, the Sojourner!
First go around: Opponent taps 4, you tap 2 + Tangle Wire
Second go around: Opponent taps 3, you tap 1 + Tangle Wire
Third go around: Opponent taps 2, you tap Tangle Wire
Fourth go around: Opponent taps 1, you Tinker, Weld, etc Tangle Wire.
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"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
I think you guys are misinterpreting it (Disclaimer: I think it's insane too, but just need to point this out).
Dem's model is close, but you need to remember that it starts on your turn and goes to them, so it really is:
Cycle 1: you tap 3 (lands); they tap 4
Cycle 2: you tap 2 (no counting wire itself); they tap 3
Cycle 3: you tap 1 (not counting wire itself); they tap 2
etc.
Still amazing, but nowhere near the level you guys were implying.
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I think he was meaning the fact that you have to tap your 3 lands to cast the Tangle Wire in the first place.
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There's often no coming back from a timely Tangle Wire. So sick.
On spoiled card wishlisting and 'should-have-had'-isms:
It's hard to understand how insane this card is until you see it in action. I P1P1 Tangle Wire all the time.
Cheers,
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This right here is what put the card into perspective for me. That and getting to play it alongside Rishadan Port.
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Wow, you are a mean person.
On topic: I got to play this card for the first time last night. Its ridiculously good. I just wish I had ways to reset it.
I love what I love, can't help it.
Also, I've Flickerwisp'd Tangle Wire before. #thenuthigh
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It works in aggro because it shuts them down from playing anything until you've set up.
I love this card so much.
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played in a ramp deck and locked down my opponent after a turn 4 dragonlord atarka for the auto-win. One game it saved my ass because i missed my 4th and 5th land drops but the tanglewire bought me some time to get a few draws and was able to stabilize and make the comeback.
versatile on the offense and defense, I never regret playing this in my decks.