1- Fleecemane Lion (great early, quite good late) >> Dromoka's Command/Sigarda >> Armada Wurm (very difficult casting cost)
2 - Pains > Tango > Check > Filter. Pain provide colored mana on turn one, colorless mana all the time and help bolster aggressive decks. Tango lands have basic land types, so they provide a lot more synergy than the check lands. Check lands are very solid too, the gap here is not large. I dislike filter lands - they do not provide colored mana on the first turn, do not allow me to split mana between phases and turns and do not play well in multiples.
Oh my god, I just realized that Dust Bowl is a repeatable effect from reading these previous few posts and wondering how in the world it could be higher regarded than Tectonic Edge. That's amazing, guess I'll be trying to find one of these now. Thanks guys!
ok, so a little more help here.
So my playgroup had been complaining that green wasn't quite as busted as the other colors so I went about and added in a gae's cradle,
I have 2 other cards to add into my green section but I am having a really hard time finding a cut for them.
I have a eureka, and a channel that I can add to my cube but I am not sure what to cut.
Current considerations Oath of nissa - this card in my group usually sees main play, it's almost like a blue ability but in green. plus people in my group do like super friends decks Green Sun's Zennith - trading out a cheat card that digs for eureka? at the same time, green sun zennith can be good with channel if you can get 3G, then basically play whatever big green guy you drafted. master of the wild hunt - I am a little over saturated at 4 right now with both Garruk walkers costing 4. Master seems to die to removal to much in my cube, but is awesome if he lives since he can really take over the game on his own.
Other options could include a mana dork, but I already feel 1 mana dork short than I would ideally like,
Maybe Selvala's Stampede for Eureka? Could take out a non-mana one drop like Wolfbitten Captive or Warden of the First Tree for Channel. Or maybe Worldly Tutor.
I'm a huge fan of Master of the Wild Hunt, even if it's a little squishy. I'd cut Wickerbough Elder before Master, if a four had to go. You've still got Sage and Slime and Terastodon and Primus.
@allred123 - What about Scythe Leopard, Worldly Tutor, or Life from the Loam. Your cube has got a high power level, do games last long enough to get value from Life from the Loam?
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Don't sweat the petty things and don't pet the sweaty things.
@allred123 - What about Scythe Leopard, Worldly Tutor, or Life from the Loam. Your cube has got a high power level, do games last long enough to get value from Life from the Loam?
I can't speak for allred123, but my cube is fully powered and pretty fast, and Loam is great.
1 - Reckoning > Zenith > Crux of Fate > Vapors
Reckoning has a significant drawback, but is still a hard mass removal that costs less than five. Zenith is scalable and kills persist and indestructible creatures. Vapors is too expensive and slow for what it does. Crux is reliable, yet never something to write home about. You will lose games because you are unable to cast it.
2 - Bone Shredder >> Fatal Push > Slaughter Pact > Murderous Cut
Shredder is alone just chump + Terror, but it has many strong synergies. It can be recurred with Volrath's Stronghold and Meren. It makes every reanimation spell you have a potential Terror. It is a free permanent to sacrifice to Braids. It protects a planeswalker very well for one turn. There is always Recurring Nightmare. Also, once in a while you do pay echo and use the body to carry an equipment.
Fatal Push fills a niche for removal in that mana cost, great against aggro and specific threats like manalands, but otherwise subpar.
Pact does not play well with counterspells. Add to that the limited scope of targets and I do not think that is what you want as a removal spell in cube. Cut just cannot be cast reliably before turn 4.
1 - Loxodon Warhammer vs Captain's Claws vs Bloodforged Battle-Axe vs Sword of the Animist vs Heirloom Blade ? What order ?
Warhammer > BF Battle Axe (testing) > Heirloom Blade (testing) > Claws (cut for never seeing play)
2 - Reflecting Pool vs Undiscovered Paradise ?
Reflecting pool > Undiscovered Paradise
3 - Beast Within vs Primal Command ?
Beast Within > Primal Command
4 - Crystalline Crawler vs Metallic Mimic?
Crawler > Mimic (Mimic if you are pushing tribal)
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
In powered, I like Revoker to disrupt moxes (and other broken fast mana) and Needle because it's cheaper. In unpowered, I like Spyglass the most, and probably Needle 2nd because it's cheaper. So I think it changes a bit based on composition and whether or not you run Trinket Mage.
Bruse Tarl > Reckoner > Huatli > Chained
Meren > Vraska > Life // Death
Magister > Sculler. Sculler is probably the more useful card but I'm not a big fan of it personally. Magister's gonna make for better stories.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
2 - For Selesnya and Grull section: Tango lands vs Cycle lands vs Check lands ? What order ? (I just run Kozilek, the Great Distortion, Thought-Knot Seer, Reality Smasher, Eldrazi Displacer and Bearer of Silence with <> costs)
3 - For Simic and Izeet: Scry Lands vs Check Lands vs Filter lands ? WHat order ?
4 - FOr Azorius and Dimir: Tango Lands vs Check Lands vs Pain lands ? What order ?
5 - For Orzhov and Golgari: Check lands vs FIlter lands ?
edited for correct a mistake
1- Fleecemane Lion (great early, quite good late) >> Dromoka's Command/Sigarda >> Armada Wurm (very difficult casting cost)
2 - Pains > Tango > Check > Filter. Pain provide colored mana on turn one, colorless mana all the time and help bolster aggressive decks. Tango lands have basic land types, so they provide a lot more synergy than the check lands. Check lands are very solid too, the gap here is not large. I dislike filter lands - they do not provide colored mana on the first turn, do not allow me to split mana between phases and turns and do not play well in multiples.
The list on cube cobra
Read my blog on cube - Latest post June 2nd 2022
So my playgroup had been complaining that green wasn't quite as busted as the other colors so I went about and added in a gae's cradle,
I have 2 other cards to add into my green section but I am having a really hard time finding a cut for them.
I have a eureka, and a channel that I can add to my cube but I am not sure what to cut.
Current considerations
Oath of nissa - this card in my group usually sees main play, it's almost like a blue ability but in green. plus people in my group do like super friends decks
Green Sun's Zennith - trading out a cheat card that digs for eureka? at the same time, green sun zennith can be good with channel if you can get 3G, then basically play whatever big green guy you drafted.
master of the wild hunt - I am a little over saturated at 4 right now with both Garruk walkers costing 4. Master seems to die to removal to much in my cube, but is awesome if he lives since he can really take over the game on his own.
Other options could include a mana dork, but I already feel 1 mana dork short than I would ideally like,
http://www.cubetutor.com/cubeblog/63569
I'm a huge fan of Master of the Wild Hunt, even if it's a little squishy. I'd cut Wickerbough Elder before Master, if a four had to go. You've still got Sage and Slime and Terastodon and Primus.
2 - Fatal Push vs Slaughter Pact vs Murderous Cut vs Bone Shredder ? What order ? (for a 720 Unpowered cube)
3 - Primal Command vs Awakening Zone vs Harmonize? (the void)
4 -For token: Dark Salvation vs Curse of Disturbance ?
@amandozuffi I like the black cards in the order you have them listed with Vapors and Zenith being pretty close.
Shredder > Push > Pact > Cut
Not a huge fan of those green cards, but I'd say Command >>>> Harmonize > Zone
I would give Salvation a whirl because I never tested it. At 720, I might try to run both of those.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
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I can't speak for allred123, but my cube is fully powered and pretty fast, and Loam is great.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
1 - Reckoning > Zenith > Crux of Fate > Vapors
Reckoning has a significant drawback, but is still a hard mass removal that costs less than five. Zenith is scalable and kills persist and indestructible creatures. Vapors is too expensive and slow for what it does. Crux is reliable, yet never something to write home about. You will lose games because you are unable to cast it.
2 - Bone Shredder >> Fatal Push > Slaughter Pact > Murderous Cut
Shredder is alone just chump + Terror, but it has many strong synergies. It can be recurred with Volrath's Stronghold and Meren. It makes every reanimation spell you have a potential Terror. It is a free permanent to sacrifice to Braids. It protects a planeswalker very well for one turn. There is always Recurring Nightmare. Also, once in a while you do pay echo and use the body to carry an equipment.
Fatal Push fills a niche for removal in that mana cost, great against aggro and specific threats like manalands, but otherwise subpar.
Pact does not play well with counterspells. Add to that the limited scope of targets and I do not think that is what you want as a removal spell in cube. Cut just cannot be cast reliably before turn 4.
The list on cube cobra
Read my blog on cube - Latest post June 2nd 2022
2 - Maelstrom Wanderer vs Empyrial Archangel ?
3 - Crystalline Crawler vs Metallic Mimic ?
Beast Within > Primal Command
Empyrial Archangel > Maelstrom Wanderer as a Natural Order target, Maelstrom Wanderer is better if you actually plan on casting it.
Crawler > Mimic
My High Octane Unpowered Cube on CubeCobra
I would like to add other questions,so I'll copy some again.
1 - Loxodon Warhammer vs Captain's Claws vs Bloodforged Battle-Axe vs Sword of the Animist vs Heirloom Blade ? What order ?
2 - Reflecting Pool vs Undiscovered Paradise ?
3 - Beast Within vs Primal Command ?
4 - Crystalline Crawler vs Metallic Mimic ?
Paradise > Pool
My High Octane Unpowered Cube on CubeCobra
Warhammer > BF Battle Axe (testing) > Heirloom Blade (testing) > Claws (cut for never seeing play)
2 - Reflecting Pool vs Undiscovered Paradise ?
Reflecting pool > Undiscovered Paradise
3 - Beast Within vs Primal Command ?
Beast Within > Primal Command
4 - Crystalline Crawler vs Metallic Mimic?
Crawler > Mimic (Mimic if you are pushing tribal)
Claws > Battle-Axe ≥ Blade > Animist > Warhammer
Paradise > Pool
Command > Beast
Crawler > Mimic
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Pool > Paradise.
Beast > Primal.
Crawler > Mimic.
Looks like we've got a decent split of opinions on questions 2 and 3.
Primal > Beast -I have had game saving and game ending plays with Primal Conmand so my fondness lies therein.
Crawler > Mimic -never played with either but on the face of it Crawler looks less narrow.
Pithing Needle - Phyrexian Revoker - Sorcerous Spyglass
My High Octane Unpowered Cube on CubeCobra
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!