XXB
Sorcery
Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
So for 2B, you get something close to a black Fire Imp. If you have a single Zombie in play, it's even better than Fire Imp.
That's a nice baseline for a scaleable spell. For 4B you get something close to a Skinrender, less and temporary "damage", but more P/T across two bodies.
No blink or reanimate interactions though.
Great for dedicated zombie tribal, but quite good anyway, I think.
It's a neat scaleable effect. I wish it was a body with triggers on it though, because black likes to abuse ETB triggers. Each effect is a little worse than the comparable effects it lines up with, but the fact that its decent at each iteration is neat. It's good to have something that can function as a 4B creature.
2B for a 2/2 and kill an aggro or mana dork is not dreadful.
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So for 2B, you get something close to a black Fire Imp. If you have a single Zombie in play, it's even better than Fire Imp.
That's a nice baseline for a scaleable spell. For 4B you get something close to a Skinrender, less and temporary "damage", but more P/T across two bodies.
No blink or reanimate interactions though.
This, pretty much. Could be a cool addition to tokens.dec as a way to disrupt and create some bodies in one go, and if you controlled a Zombie from the outset, it's actually very cost efficient.
Scalability is nice here. Assuming no other zombies in play, we got:
2B: One 2/2, -1/-1 = decent Fire Imp impression
4B: Two 2/2s -2/-2 = the lovechild of Skinrender / Empty the Floorboards
6B: Three 2/2s, -3/-3 = same as above?
On the fence about this one. I'm still rocking Priest of the Bloodrite which I'm still kind of high on because it's an ETB trigger and this is not.
Without other Zombies on the table, I'm not really liking this until you get to 7+ mana, so I don't think I'll be trying this unless I introduce it as part of a larger Zombie tribal package.
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As others have said Tribal cube players should rejoice, I just need this to be somehow stapled to a creature, even if that was a 0/1 Zombie. I'm rocking from under the floorboard but that will go as soon as I get my black army in a can.
There's enough random zombies and zombie tokens running around the cube that I think this is worth at least testing. It seems a little clunky on its own, but the likelihood that you have at least one other zombie in play is fairly high in most black decks. 2B for a 2/2 and -2/-2 seems good enough if that's the ACS.
Once I officially update my cube with HOU, I'll be running all the above cards except Ammit Eternal / Plague Belcher. I have two slots to spare for Dark Salvation and possibly Plague Belcher, was wondering how people are liking Dark Salvation if they're currently cubing it and how heavy they are into zombies. Wouldn't be surprised if my zombie saturation still isn't there yet for this, but I'm in the mood for experimentation.
I had it in my reject rare cube, which supports zombies in black. It recently got the boot for Liliana's Mastery. You still get 2 zombies at 5 mana, but you trade the -2/-2 for a +1/+1 to all your zombies (and one more B in the casting cost). You lose the scalability too, but Dark Salvation almost always got cast for 4B, so I made the swap.
Not necessarily: a normal cube probably has more acceleration and zombie generators like Death's Majesty / Grave Titan to make Dark Salvation more worth it.
Not necessarily: a normal cube probably has more acceleration and zombie generators like Death's Majesty / Grave Titan to make Dark Salvation more worth it.
He specifically stated that the reject rare cube supported zombies tho...
I think bottom line on Dark Salvation is that it's not an embarrassing card to have in your cube. It does some things that lots of black decks want to do and it has some zombie synergies. In Dr. Tom's case, he cut it for Liliana's Mastery to support his reject rare cube's zombie theme, which makes sense when looking at the two cards side by side. Dark Salvation plays typically like a more scaleable black Fire Imp with some built in zombie up side. It sits somewhere in the middle on the scale of cubeable cards.
XXB
Sorcery
Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
So for 2B, you get something close to a black Fire Imp. If you have a single Zombie in play, it's even better than Fire Imp.
That's a nice baseline for a scaleable spell. For 4B you get something close to a Skinrender, less and temporary "damage", but more P/T across two bodies.
No blink or reanimate interactions though.
Great for dedicated zombie tribal, but quite good anyway, I think.
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This, pretty much. Could be a cool addition to tokens.dec as a way to disrupt and create some bodies in one go, and if you controlled a Zombie from the outset, it's actually very cost efficient.
On spoiled card wishlisting and 'should-have-had'-isms:
2B: One 2/2, -1/-1 = decent Fire Imp impression
4B: Two 2/2s -2/-2 = the lovechild of Skinrender / Empty the Floorboards
6B: Three 2/2s, -3/-3 = same as above?
On the fence about this one. I'm still rocking Priest of the Bloodrite which I'm still kind of high on because it's an ETB trigger and this is not.
Slam dunk in my zombie EDH deck.
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On spoiled card wishlisting and 'should-have-had'-isms:
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At 4B = Farbog Boneflinger + Gutter Skulk
Without other Zombies on the table, I'm not really liking this until you get to 7+ mana, so I don't think I'll be trying this unless I introduce it as part of a larger Zombie tribal package.
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Since EMN we've gotten the following cubeable zombie / zombie generators (not counting Embalm / Eternalize cards).
- Dread Wanderer
- Liliana, Death's Majesty
- Plague Belcher
- Never // Return
- The Scarab God
- Ammit Eternal
Once I officially update my cube with HOU, I'll be running all the above cards except Ammit Eternal / Plague Belcher. I have two slots to spare for Dark Salvation and possibly Plague Belcher, was wondering how people are liking Dark Salvation if they're currently cubing it and how heavy they are into zombies. Wouldn't be surprised if my zombie saturation still isn't there yet for this, but I'm in the mood for experimentation.
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He specifically stated that the reject rare cube supported zombies tho...
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
MTGS Average Peasant Cube 2023 Edition
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