I just demolished a draft with a Jokulhaups Nicol Bolas deck that could easily have 3-4 colors on turn 3/4. This would have been pretty nice, especially since it can ramp you into a Wildfire next turn and still live.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
It's like a more explosive coalition relic on a stick. It can always give you that one mana of any colour and if you dont need it that turn save her for the future. WCS is a vanilla creature that gets bigger every turn. I can find space for this card.
A neat thing about this card that I haven't seen mentioned, it's one of the few creatures in the game that you can play and still have counter mana up :).
Got some testing in with this creature over the weekend and it performed really well.
I was running a grixis artifact shenanigans deck with Upheaval. Every game I was easily able to cast it with 3 counters and occasionally I managed to get 4 due to an off color mana rock/5c land. One game I managed to hardcast Sundering Titan on turn 4. Another game I tapped out to cast this with 4 counters and immediately spent 3 for Crystal Shard and had 1 mana up to bounce an opponent's threat. Another game I cast it with 3 colors and had Forbid mana available. One game I didn't need the mana immediately but was able to keep counter/Venser mana up and beat face for 4 every turn. The best game was when I was able to get 6 counters on it and tap out/use the counters to upheaval with like 8 mana floating. I re-cast it with 4 counters and was able to basically rebuild my board that turn while my opponent didn't even have a land. So fun.
As simpygdog mentioned, casting and having countermagic up is big game. The fact that you can easily switch modes and start beating face is big game. This card was so flexible and it just felt good playing it. I'm a big fan so far and look forward to getting more games in.
If my cube were a little larger and featured doubling season I think I would give it a try. Gilded Lotus is one of my all time favorites and this is as close as I will get to a lotus on a stick.
Got some testing in with this creature over the weekend and it performed really well.
I was running a grixis artifact shenanigans deck with Upheaval. Every game I was easily able to cast it with 3 counters and occasionally I managed to get 4 due to an off color mana rock/5c land. One game I managed to hardcast Sundering Titan on turn 4. Another game I tapped out to cast this with 4 counters and immediately spent 3 for Crystal Shard and had 1 mana up to bounce an opponent's threat. Another game I cast it with 3 colors and had Forbid mana available. One game I didn't need the mana immediately but was able to keep counter/Venser mana up and beat face for 4 every turn. The best game was when I was able to get 6 counters on it and tap out/use the counters to upheaval with like 8 mana floating. I re-cast it with 4 counters and was able to basically rebuild my board that turn while my opponent didn't even have a land. So fun.
As simpygdog mentioned, casting and having countermagic up is big game. The fact that you can easily switch modes and start beating face is big game. This card was so flexible and it just felt good playing it. I'm a big fan so far and look forward to getting more games in.
Your results sound quite bonkers actually. I think I misread the card at first. I'm not even sure how I thought it would work, but I'm starting to really like it.
So, in the absolute WCS, it comes into play as a 2/2 that can grow or fix your mana. This is going to be really rare, and when you're screwed out of all but one color by the time you play this, you're going to be happy about the fixing anyway. Still below average, but going to happen: You get a 3/3 that grows or ramps you by up to 3 on the next turn. That's a very decent baseline.
I guess the ACS going to be spending 3 kinds of mana on it, at which point this looks quite appealing. And when you spend 4 kinds of mana on it, it's basically a free spell, like in noshadowkicks' example with Crystal Shard. When you spend all the counters right away, you're only left with a 1/1, but it can still grow or make at least one mana every turn. And when you don't need the mana, you can block or beatdown with a 4/4 or 5/5.
I know the comparison isn't perfect, but it's kinda like a colored-mana producing Thran Dynamo on a beatstick: It doesn't etb tapped, so you can play it at a discount, or it can ramp you by 3 (or more!) on the next turn. Thran Dynamo comes at a discount and can be used every turn, but of course this can't just be straight up better than Dynamo in that regard.
I had a chance to play this card in a UW Control deck that splashed green. It was really good, and often came down on turn three as a 4/4 using a signet to add counters. The ability to fix mana for those double blue spells and double white spells was relevant, and I found the card to draw a lot of attention from the opponent. I also like it as a blocker early to hold back the opponent.
Card was an all-star last night. I can ditto Clancy's experience that it often came down as a turn 3 4/4 off a mana dork. Many times my turn four consisted of smashing face for 3 or 4 and following up with an early dragonlord atarka or primeval titan in the second main phase.
Crawler even saved me on defense letting me get a turn 4 hornet queen to stabilize against an aggro deck that was smashing me.
Friends said they underestimated it in the draft and were very impressed with how good it actually was.
Would you guys play this over Sad Robot? My colourless section is really tight, and I suspect I'd have to drop Solemn to let this in.
But I've been playing it in Atraxa EDH already, and it is an absolute house as advertised.
Would you guys play this over Sad Robot? My colourless section is really tight, and I suspect I'd have to drop Solemn to let this in.
But I've been playing it in Atraxa EDH already, and it is an absolute house as advertised.
I wouldn't cut solemn simulacrum. if its your multiplayer list you are thinking about adding it to i would cut endbringer. I feel like crawler has more homes than endbringer esspecially because of the colourless matters drawback.
While Crawler's ceiling is extremely high, Sad Robot is way more versatile: it's guaranteed card advantage, fits into 1-2 colored decks and works well with blink / bounce / recursion shenanigans.
Would you guys play this over Sad Robot? My colourless section is really tight, and I suspect I'd have to drop Solemn to let this in.
But I've been playing it in Atraxa EDH already, and it is an absolute house as advertised.
I wouldn't cut solemn simulacrum. if its your multiplayer list you are thinking about adding it to i would cut endbringer. I feel like crawler has more homes than endbringer esspecially because of the colourless matters drawback.
This, definitely. Crawler isn't bad, but Solemn is pretty much a staple to a certain cube size and no where close to the cut.
I wouldn't cut solemn simulacrum. if its your multiplayer list you are thinking about adding it to i would cut endbringer. I feel like crawler has more homes than endbringer esspecially because of the colourless matters drawback.
While Crawler's ceiling is extremely high, Sad Robot is way more versatile: it's guaranteed card advantage, fits into 1-2 colored decks and works well with blink / bounce / recursion shenanigans.
This, definitely. Crawler isn't bad, but Solemn is pretty much a staple to a certain cube size and no where close to the cut.
That would be a no, then.
Cool, thanks for your help, guys! I have been line-ball for a while with Solemn, given it tends to have a lower board impact in Multiplayer... but you're right, it's just too damned useful.
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Incredible with upheaval as well.
Better in cubes that support signets
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I was running a grixis artifact shenanigans deck with Upheaval. Every game I was easily able to cast it with 3 counters and occasionally I managed to get 4 due to an off color mana rock/5c land. One game I managed to hardcast Sundering Titan on turn 4. Another game I tapped out to cast this with 4 counters and immediately spent 3 for Crystal Shard and had 1 mana up to bounce an opponent's threat. Another game I cast it with 3 colors and had Forbid mana available. One game I didn't need the mana immediately but was able to keep counter/Venser mana up and beat face for 4 every turn. The best game was when I was able to get 6 counters on it and tap out/use the counters to upheaval with like 8 mana floating. I re-cast it with 4 counters and was able to basically rebuild my board that turn while my opponent didn't even have a land. So fun.
As simpygdog mentioned, casting and having countermagic up is big game. The fact that you can easily switch modes and start beating face is big game. This card was so flexible and it just felt good playing it. I'm a big fan so far and look forward to getting more games in.
Your results sound quite bonkers actually. I think I misread the card at first. I'm not even sure how I thought it would work, but I'm starting to really like it.
So, in the absolute WCS, it comes into play as a 2/2 that can grow or fix your mana. This is going to be really rare, and when you're screwed out of all but one color by the time you play this, you're going to be happy about the fixing anyway. Still below average, but going to happen: You get a 3/3 that grows or ramps you by up to 3 on the next turn. That's a very decent baseline.
I guess the ACS going to be spending 3 kinds of mana on it, at which point this looks quite appealing. And when you spend 4 kinds of mana on it, it's basically a free spell, like in noshadowkicks' example with Crystal Shard. When you spend all the counters right away, you're only left with a 1/1, but it can still grow or make at least one mana every turn. And when you don't need the mana, you can block or beatdown with a 4/4 or 5/5.
I know the comparison isn't perfect, but it's kinda like a colored-mana producing Thran Dynamo on a beatstick: It doesn't etb tapped, so you can play it at a discount, or it can ramp you by 3 (or more!) on the next turn. Thran Dynamo comes at a discount and can be used every turn, but of course this can't just be straight up better than Dynamo in that regard.
Super fun and versatile.
Crawler even saved me on defense letting me get a turn 4 hornet queen to stabilize against an aggro deck that was smashing me.
Friends said they underestimated it in the draft and were very impressed with how good it actually was.
But I've been playing it in Atraxa EDH already, and it is an absolute house as advertised.
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I wouldn't cut solemn simulacrum. if its your multiplayer list you are thinking about adding it to i would cut endbringer. I feel like crawler has more homes than endbringer esspecially because of the colourless matters drawback.
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This, definitely. Crawler isn't bad, but Solemn is pretty much a staple to a certain cube size and no where close to the cut.
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That would be a no, then.
Cool, thanks for your help, guys! I have been line-ball for a while with Solemn, given it tends to have a lower board impact in Multiplayer... but you're right, it's just too damned useful.
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The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor