This is not efficient enough for the typical cube. I would play this, but I suspect it falls a little below Archaeomancer, despite its undeniable style.
I love this card. I wish the first activated ability was an etb trigger or something though. All the things I like are here it is just too durdly in this package. Give me a slightly more pushed variant of this guy though and I would be ecstatic.
It's too durdly, and you run the risk of it dying while it's in the process of exiling your spells, and you'll never be able to cast them. Actually creates some dissymmetry with the spells matters deck because of that.
Fun spells matters card that can get out of hand over time. Thoughts?
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