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At first I thought it was pretty bad as you would want it in a deck with small and big creatures. I then saw that you can also enchant your opponents creatures to destroy them and find your fatty which doesn't require a deck with small creatures or tokens. It can be similar to how Oath of Druids plays.
I think it is an interesting option if you try to push that archetype.
I then saw that you can also enchant your opponents creatures to destroy them and find your fatty which doesn't require a deck with small creatures or tokens.
If you use this card to enchant an opponent's creature, that player will get the new creature, not you. So yes, you can use this as a really weird form of removal, but your opponent keeps replacing the dead creature with (potentially more threatening) new ones.
This is just another Polymorph variant. Maybe for some more combo-oriented cubes? Even then, the delay is just too much of a risk. You give your opponent a full turn to prevent the transformation of your creature.
Aside: I just noticed that the creature is destroyed not exiled or sacrificed, which makes for a really weird interaction with indestructible creatures. I wonder if this was done on purpose? Usually, the original creature is exiled or sacrificed with modern Polymorph effects like this.
So, I assumed the opponent gets the creature if you put it on their creature, but why does the opponent get the creature?
You own the aura, the creature is from your library, it makes no mention of who controls the new creature...
The piece you're missing is that the creature gains the ability. So every "you" within the quotes refers to the creature's controller. The new creature comes from their deck and is put into play under their control (because they control the effect).
So, I assumed the opponent gets the creature if you put it on their creature, but why does the opponent get the creature?
You own the aura, the creature is from your library, it makes no mention of who controls the new creature...
The piece you're missing is that the creature gains the ability. So every "you" within the quotes refers to the creature's controller. The new creature comes from their deck and is put into play under their control (because they control the effect).
Oh right of course, because it's the creature that has the ability not the enchantment.
Woops, thank you.
This isn't the best card in the world, but I had some test games with it and it performed decently well:
- The downside is the supposed 2 for 1 if the creature is removed. This problem exists, but in all honestly, the vast majority if creature decks / creature combo decks have enough fodder in the form of 1 drops, tokens, ETB creatures that its really not the end of the world.
- Birthing Pod/ Recurring Nightmare have been essential for creature combo decks, especially for cards like Serra Paragon, Lurrus of the Dream-Den, Reveillark etc. to function as well as to tutor multiple creatures for various combos. I've found myself desperately in need for additional birthing pod effects that I think this can be a strong substitute.
- I'm not sold on a polymorph archetype, but this has also been fantastic in the Welder/ artifact deck.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
No one has made a thread with this card.
At first I thought it was pretty bad as you would want it in a deck with small and big creatures. I then saw that you can also enchant your opponents creatures to destroy them and find your fatty which doesn't require a deck with small creatures or tokens. It can be similar to how Oath of Druids plays.
I think it is an interesting option if you try to push that archetype.
This is just another Polymorph variant. Maybe for some more combo-oriented cubes? Even then, the delay is just too much of a risk. You give your opponent a full turn to prevent the transformation of your creature.
Aside: I just noticed that the creature is destroyed not exiled or sacrificed, which makes for a really weird interaction with indestructible creatures. I wonder if this was done on purpose? Usually, the original creature is exiled or sacrificed with modern Polymorph effects like this.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
You own the aura, the creature is from your library, it makes no mention of who controls the new creature...
Anyone who's a rules guru explain?
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
Oh right of course, because it's the creature that has the ability not the enchantment.
Woops, thank you.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
- The downside is the supposed 2 for 1 if the creature is removed. This problem exists, but in all honestly, the vast majority if creature decks / creature combo decks have enough fodder in the form of 1 drops, tokens, ETB creatures that its really not the end of the world.
- Birthing Pod/ Recurring Nightmare have been essential for creature combo decks, especially for cards like Serra Paragon, Lurrus of the Dream-Den, Reveillark etc. to function as well as to tutor multiple creatures for various combos. I've found myself desperately in need for additional birthing pod effects that I think this can be a strong substitute.
- I'm not sold on a polymorph archetype, but this has also been fantastic in the Welder/ artifact deck.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i