Crow Storm looks like the kind of thing that'd be fun to throw in for one sesh but that I'd probably take out later. Illusory Angel is already hard enough to play and the fact that it's almost impossible to play on curve is a big strike against it.
Party Crasher isn't for 1v1 cube but I've been saving up cards for a multiplayer peasant cube and this looks fun.
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~400 Peasant++ : List : Draft
Warning: Not for the durdly-hearted!
Not everything is for everyone, but some of these are essentially just real cards with silly flavor. Like, there's nothing really crazy about Crow Storm or Earl of Squirrel other than what things are labeled.
I don't understand, you're OK with the mechanics of Booster Tutor but not... the color... of the stripe... around the outside of the card?
Cosmetic preference is subjective.
Symbol Status def busted, though. That card is ridiculous, probably just one of the best green cards overall, with no regard to rarity. Like, when you're making 6-10+ tokens for 2GG, you're going to win most games, and it's not rare to produce that many.
In fact, it's way more busted in Peasant where you aren't running symbol-less duals and power and such, so you're pretty much always get at minimum 4 1/1s for 2GG unless you **** up during deck building, which is a pretty strong floor.
I mean, we're all ingrained to have preferences. It's part of being a human.
But really though, who cares? People are different and enjoy different things, nothing wrong with that and nothing wrong with having those preferences. I think eating grasshoppers and crickets are gross, and yet they love that ***** in Thailand and it seems to be working out alright for them. It's sillier for me to have an issue with them eating bugs than it is for them to like what they like, you know?
Im the same way in that cosmetics don't really bother me--I've played with pieces of paper with the card written on it shoved into a sleeve--but thankfully for leadfeather he's not me and can do what he wants and power to him for doing so.
We just got another interesting spoiler in Extremely Slow Zombie, which is so slow that it always hits after every other creature in combat. It is a 3/3 for 1B, but I think the fact that it will never trade in combat and always loses to multi-creature blocks makes it a non-starter for us here.
EDIT: Am I crazy to think that there is something interesting with More or Less? At the absolute very least, it gives a creature either +1/+0, +0/+1, -1/-0, or -0/-1 until EOT. There are a ton of other interesting interactions, like making extra/fewer tokens, making bigger/smaller tokens, strengthening/weakening global spells, affecting the placing of +1/+1 counters (can you imagine puttting +2/+1 counters on all your attackers with Curse of Predation?), and probably so much more. The more I think about it, the more I want to play it.
One thing to note with Extremely slow zombie is that granting first strike will effectively give it double strike and giving it actual double strike means it hits for 9 without any pumps. Combine that with any pump from a mutagenic growth to invigorate and you could have 1 shot potential on turn 3.
I mean double strike and first strike granting abilities aren't hard to come by (however Please note I currently cut all of mine) and honestly I have been thinking of more combat tricks with abilities and less with pumps but I feel that these may make our slow zombie interesting to brew with.
The baseline of killing x/1s at instant speed in blue with the option of a pretty easy cantrip makes it pretty appealing to me.
I don't think it would let you choose another mode because modes are chosen before a card is put onto the stack.
Other things it does/interacts with:
Counters any x/1 token maker
Blastoderm counters
Whirler Rogue unblockability
Blood Artist for pretty easy kills
Goes infinite with Devoted Druid
Resets undying/persist
Messes up +1/+1 counter synergies
How does it interact with spells that divide damage? If you Arc Lightning 3 tokens, but now Arc Lightning only deals 2, what happens?
How does it interact with spells that divide damage? If you Arc Lightning 3 tokens, but now Arc Lightning only deals 2, what happens?
I guess it could be interpreted either way as to which player gets to choose how the new damage is being distributed. My personal inclination would be to let the caster of the arc lightning decide where the reduction happens.
Cute that More or Less is a Gut Shot, but we already have Piracy Charm for that mode in blue, and Charm being a no-setup-required 1-for-1 discard spell is probably just better than all the tiny uses for the Un-card.
Might be one of those cards that surprises with how it plays, but I agree that there are definitely similar cards which are prob better like Piracy charm or just straight up better cards not being played.
Crow Storm looks like the kind of thing that'd be fun to throw in for one sesh but that I'd probably take out later. Illusory Angel is already hard enough to play and the fact that it's almost impossible to play on curve is a big strike against it.
Party Crasher isn't for 1v1 cube but I've been saving up cards for a multiplayer peasant cube and this looks fun.
Warning: Not for the durdly-hearted!
It would bother me on an aesthetic level. :/
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
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I wish Booster Tutor had a black border. I'd snap include it if it did.
I've got Tutor (great and fun), Frazzled Editor (super strong when played to count ALL lines of text), Rocket-Powered Turbo Slug (actually pretty mediocre), Symbol Status (busted!) and Wordmail (not particularly strong, but works OK in white aggro as a one-shot Vulshok Morningstar for cheap)
Cosmetic preference is subjective.
Symbol Status def busted, though. That card is ridiculous, probably just one of the best green cards overall, with no regard to rarity. Like, when you're making 6-10+ tokens for 2GG, you're going to win most games, and it's not rare to produce that many.
In fact, it's way more busted in Peasant where you aren't running symbol-less duals and power and such, so you're pretty much always get at minimum 4 1/1s for 2GG unless you **** up during deck building, which is a pretty strong floor.
Also, follow us on twitter! @TurnOneMagic
Thatd be like if I didn't include a card because the art is bad.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
But really though, who cares? People are different and enjoy different things, nothing wrong with that and nothing wrong with having those preferences. I think eating grasshoppers and crickets are gross, and yet they love that ***** in Thailand and it seems to be working out alright for them. It's sillier for me to have an issue with them eating bugs than it is for them to like what they like, you know?
Im the same way in that cosmetics don't really bother me--I've played with pieces of paper with the card written on it shoved into a sleeve--but thankfully for leadfeather he's not me and can do what he wants and power to him for doing so.
Also, follow us on twitter! @TurnOneMagic
Spoiler season can end now, I got what I wanted.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
EDIT: Am I crazy to think that there is something interesting with More or Less? At the absolute very least, it gives a creature either +1/+0, +0/+1, -1/-0, or -0/-1 until EOT. There are a ton of other interesting interactions, like making extra/fewer tokens, making bigger/smaller tokens, strengthening/weakening global spells, affecting the placing of +1/+1 counters (can you imagine puttting +2/+1 counters on all your attackers with Curse of Predation?), and probably so much more. The more I think about it, the more I want to play it.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Fallout Commander
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
yes and differentiating between two types of counters is a nightmare.
Draft my Peasant Cube.
[Developing] 430+ Peasant Cube Thread --- [and on Cube Cobra]
Just have a few scraps of paper on hand, you're rarely going to need more than two or three "custom" counters.
I mean double strike and first strike granting abilities aren't hard to come by (however Please note I currently cut all of mine) and honestly I have been thinking of more combat tricks with abilities and less with pumps but I feel that these may make our slow zombie interesting to brew with.
You can switch Fact or Fiction into "one pile".
It can be a Force Spike next to Mana Leak or Supreme Will.
It probably can't let you change escalate cards from "for each mode chosen beyond the first" to "for each mode chosen beyond the second".
You can "choose two" with modal spells like Abrade, Izzet Charm and Supreme Will.
Can make sweepers like Drown in Sorrow and Barter in Blood more effective.
Make Guttersnipe deal 3/spell for a "combo turn".
Act as a Banners Raised next to any Rally the Peasants-effect.
Be a Raise Dead with Baloth Null or Wander in Death.
Make Skullclamp draw 3 cards per creature for a turn : )
Create infinite mana with Basalt Monolith
Filter blue to green mana by allowing you to use Wall of roots two times per turn....
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
I don't think it would let you choose another mode because modes are chosen before a card is put onto the stack.
Other things it does/interacts with:
Counters any x/1 token maker
Blastoderm counters
Whirler Rogue unblockability
Blood Artist for pretty easy kills
Goes infinite with Devoted Druid
Resets undying/persist
Messes up +1/+1 counter synergies
How does it interact with spells that divide damage? If you Arc Lightning 3 tokens, but now Arc Lightning only deals 2, what happens?
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I guess it could be interpreted either way as to which player gets to choose how the new damage is being distributed. My personal inclination would be to let the caster of the arc lightning decide where the reduction happens.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Also, follow us on twitter! @TurnOneMagic
Also, follow us on twitter! @TurnOneMagic