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  • posted a message on Just Three Legendary Creatures (Commander)


    Renzala, Crystal Gazer, even as far as high-risk, high-reward effects go, looks nigh-impossible to use. I guess it can limit the number of creatures your opponent playing in 1v1, but there's no way to use it in multiplayer. Not only does it have to survive two whole turns to do anything, but its ability can be disrupted by almost anything.


    I believe that while it isn't as good as it would be in 1 v 1, there are many applications in multiplayer.

    You can guess the number zero and then use an Evacuation effect at the end of your opponent's turn (right before your turn).

    You can guess a number that is 1 or 2 higher than the number of creatures in play to discourage your opponent from playing additional creatures.

    You can use mana efficient temporary removal spells (i.e. Snap, Submerge, Vapor Snag) to keep control of the number of creatures in play.

    The card is interesting because even if you don't get to draw 3 cards because you still will most likely influence how your opponents decide to play or remove creatures. Additionally creatures with flash are good with Renzala, Crystal Gazer if the number you guessed was too low.
    Posted in: Custom Card Creation
  • posted a message on Just Three Legendary Creatures (Commander)
    Mas, Corrupted Siren 1UB
    Legendary Creature - Siren Horror [R]
    Whenever a creature deals combat damage to you or a planeswalker you control, you may sacrifice ~. If you do, gain control of that creature.
    UB: Target creature attacks this turn if able.
    1/2

    Renzala, Crystal Gazer UU
    Legendary Creature - Human Wizard [R]
    At the beginning of your upkeep, choose a number. Then at the beginning of your next upkeep, you draw three cards if the number of all creatures on the battlefield is equal to the chosen number.
    2/2

    Waynetooth, Master Negotiator 1BGW
    Legendary Creature - Elf Advisor [MR]
    Deathtouch, Reach, Vigillance
    Whenever Waynetooth, Master Negotiator enters the battlefield or attacks, return target permanent card with a converted mana cost of 2 or less of an opponent's choice from your graveyard to the battlefield.
    3/4
    Posted in: Custom Card Creation
  • posted a message on Ghalta, Primal Hunger - Store Championship Promo
    Very absurd in the command zone EDH for environments that don't run a lot of board wipes but also good in some builds in the 99.

    I will be adding it in the 99 of my Rhonas the Indomitable deck for sure.

    Turn 1 play Elvish Mystic
    Turn 2 play Rhonas the Indomitable
    Turn 3 play Deadbridge Goliath (or any 4 drop with power 4 or higher) and swing with Rhonas.
    Turn 4 play Ghalta, Primal Hunger and Prey Upon, then attack with Rhonas.
    Posted in: The Rumor Mill
  • posted a message on Commander Cards
    Return of the King might cost too little but I like the idea.

    It allows you to play Progenitus from the command zone regardless of the command tax for 6 mana in addition many other powerful plays, like reanimating planeswalkers, (many) creatures, lands, etc.
    Posted in: Custom Card Creation
  • posted a message on Controlling Dissidents (Kess, Dissident Mage)
    Quote from Blasienstein »
    Kess is amazing. I run a similar list to the OP, literally like a 10 card difference. I'm not sure how to post it like that on a phone so I just won't. Search for azcanta is great in here. It comes online quickly and the wanna be impulses is relevant, running my 2 in my standard deck but my next one will go in kess for sure. I like secrets of the dead even though I run rustic study in mine, it's just strictly better. Primal amulet is pretty good too, sadly it makes all our damage based sweeps kill kess. Also its real fun to cast sudden spoiling from the grave with a pyroclasm on the stack while amulet is flipped. Also scorpion god made my list. There is alot of token gens in my play group so this card helps draw more while pinging dudes. Also its great fun to put a counter on something like a blightsteel and turn it into a frog.


    Have you tested Primal Amulet? I was concerned about the damage based spells killing Kess, Dissident Mage if copied, but you could just not use that land if you want to only cast it once. My concern is Primal Amulet is too slow. You pay 4 mana, and cast 4 spells (probably of the course of 2 or 3 turns) to get the transformation and that seems like a lot of work. Having instant and sorcery spells cost 1 less to cast seems good, but a lot of our spells only cost one colored mana in the first place so they are not helped by Primal Amulet (Chain Lightning, Preordain, Fatal Push, Lightning Bolt, etc.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Controlling Dissidents (Kess, Dissident Mage)
    Entomb is absurdly good with Kess, Dissident Mage and if you are willing to run tutors, it seems absolutely mandatory.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Controlling Dissidents (Kess, Dissident Mage)
    I just want to say I've been testing Search for Azcanta more and I really am loving it, it's going to stay on the list for sure. I've been really busy lately, but in the coming days, I will update the deck list and post some new changes. I've also bee testing Walk the Plank and I really like it a lot. It's basically a sorcery speed Murder for BB with no drawback, and it doesn't get any more efficient than that. It feels really good to recast with Kess, Dissident Mage. Victim of Night is a non contender, especially considering how many Edgar Markov lists that are running out there.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Controlling Dissidents (Kess, Dissident Mage)
    Quote from Jeff2302 »
    Quote from nekorin »
    Love No Mercy, I'm actually consider running it or have some other effect that is similar to it for my Kess deck. Some "Protection from creatures, hexproof" creature equipped with sword of Xs and Ys deck is constantly attacking me when my stolen protection can't even protect me. Disrupt Decorum looks really good, need a slot for it.

    ---------------------------

    @Jeff2302 Syphon Mind is a really good card to run in Kess, gives so much value and card advantage. It is a mainstay in my Kess deck. Unnerve isn't that good though, you might want to look into other cards such as Capital Punishment if you want discard.


    So ended up trying a few other multi target discard spells; in addition to Unnerve and Syphon Mind, I've thought of adding Dark Deal, Delirium Skeins and Pox.
    Because towards midgame and late game, the Pyroclasm type cards lose their effectiveness and casting them twice would kill Kess while discard does neither and still allows us to control the game


    At the moment this is my deck http://tappedout.net/mtg-decks/09-09-17-kess-dissident-mage/ (Kiki Twin is back), not sure what I am missing but it has not felt very smooth because it seems like I am torn between comboing out early or prolonging the game without full committing to either. Would love to hear your thoughts


    I think cards like Pyroclasm and Anger of the Gods will always be relevant because there will always be tokens, commanders with low toughness and utility creatures with low toughness (Oracle of Mul Daya, Royal Assassin, Fauna Shaman, etc.). Discard can be weak later in the game when players are in top draw mode.

    Syphon Mind gets worse as the game progresses because if there are players that are already eliminated from the game, we draw fewer cards. Pox is too color intensive. Unnerve seems too low powered. For reanimator themed decks I guess Delirium Skeins is really good.

    If anything, I'd consider targeted discard like Thoughtseize, because BB for double Thoughtseize is pretty nuts. This also helps us answer enchantments.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Controlling Dissidents (Kess, Dissident Mage)
    I think if your meta allows it, Land Destruction makes sense. I run Pillage, and it's brutal mid to late game when you cast it twice in a turn. With the right mana base, double Sinkhole for BBBB is just absurd.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Controlling Dissidents (Kess, Dissident Mage)
    I've been having so much success with No Mercy figured I should just mention it. I strongly recommend any list adds it. Discourages attackers so much, it really allows us to accumulate a sizable amount of card advantage that we can use at a later day. I may even test Dread for additional support to mirror this effect.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Bant Super Tutor - Momentous Occasion
    Interesting idea.

    This would need to cost more mana. It's a much more powerful Overflowing Insight which has the same converted mana cost. You can also look at Increasing Ambition to see this card is severely undercosted.

    Proper cost would be something like GGGWWWUUU.
    Posted in: Custom Card Creation
  • posted a message on Batman Inspired Batch
    @viridiancircle, thanks for the detailed feedback.

    Selena's Whip seems narrow be outside of limited or an environment driven by humans, but even getting +2/+0 and first strike on an equipment for a combined total of 3 mana is incredibly efficient and above curve for most equipment.

    I feel it's worse than 1UB to draw 3, but that would be very powerful (probably too good). I love the idea of changing the card so it's Riddler's style in that the opponent never fully wins, but it'd be too powerful. Maybe if they guess the correct number, you still lose 3 life but the cards go to your graveyard.

    I totally agree that the phrasing for Arnold Wesker is too verbose. I spent a lot of time trying to phrase the wording while still keeping the spirit of the design. It really isn't that complicated of a design, the main problem is you have to establish that Scarface if a legendary creature token and not a living thing which requires a lot of text.

    I feel your version of Arnold Wesker is very good and certainly less wordy but I don't like the idea of Scarface being able to survive, yet alone attack and block without Arnold Wesker. I do like what you did in that Arnold Wesker supports Scarface.

    I love Batman, so I'll think of some more designs and try to share some more! Glad these came out well.
    Posted in: Custom Card Creation
  • posted a message on Controlling Dissidents (Kess, Dissident Mage)
    For players that have be playing with and against Kess, Dissident Mage in the past week or so, how have the games been going? Any interesting highlights?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Introspection
    I guess this is interesting, but I tempted to ask why? This is so incredibly niche, almost to the point where it is overcosted. Perhaps this should lose Flash and just be a cantrip for G.

    Also, if you don't have any cards in your graveyard, what happens?
    Posted in: Custom Card Creation
  • posted a message on Batman Inspired Batch
    I am a big Batman fan so I created some top down Batman themed cards. Arnold Wesker, Master Ventriloquist is the one I spent the most time on out of the bunch, so I'd especially appreciate any thoughts on that design.

    Gotham Dark Alley
    Land [U]
    T: Add C to your mana pool.
    1B, T: Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Activate this ability only if a creature died this turn.

    Selena's Whip 2
    Artifact - Equipment [R]
    Equipped creature gets first strike and +2/+0.
    When equipped creature deals combat damage to a Human, create two colorless artifact tokens named Gold. They has "Sacrifice this artifact: Add one mana of any color to your mana pool."
    Equip 1

    Riddler's Game 1UB
    Sorcery [R]
    Look at the top three cards of your library. Exile one of them face down and the rest face up. Target opponent chooses a number. Then reveal the face down card. If the total converted mana cost of the revealed cards is not equal to the chosen number, put the exile cards into your hand. Otherwise, you lose 3 life.

    Arnold Wesker, Master Ventriloquist 1WB
    Legendary Creature - Human [MR]
    When Arnold Wesker, Master Ventriloquist enters the battlefield, create a legendary 2/2 black artifact Construct creature token named Scarface with indestructible and menace.
    Whenever Scarface deals combat damage to a player, put a charisma counter on Arnold Wesker.
    Scarface gets +1/+0 for each charisma counter on Arnold Wesker.
    When Arnold Wesker leaves the battlefield, sacrifice Scarface.
    0/4


    Posted in: Custom Card Creation
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