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  • posted a message on B&R Update: Ironworks Banned, Hada Freeblade, Spatial Controtion, Circle of Flame banned in Pauper.
    These combo decks get banned because they are bad for gameplay. Plain and simple.

    The last time I played against eggs was a PTQ in 2012. In all three games, I did a couple of things, and then my opponent tried to combo off. All three times he tried to combo off, it took at least 15 minutes of me doing nothing. In one game he comboed off successfully and killed me. In the other I forced him to go off a turn to early and he couldn't do it. In the third game, he screwed up his own combo because it was immensely complicated.

    In that match, I played basically no magic. I played a couple creatures and attacked him until he knew he had to try to combo. It also held everyone else up in the tournament for an additional 10+ minutes because we were the last round going.

    It was pure nonsense, and immensely detrimental to the experience for everyone.
    Posted in: The Rumor Mill
  • posted a message on Growth-Chamber Guardian - Elf Crab Warrior
    Quote from Dale Dan Tony »
    I dislike this card. Here is my reasoning:

    - From a limited perspective, it's pretty bad unless you miraculously get two in your draft. You're breaking the space time continuum if you pull even more. This effect belongs on commons in my opinion. Also misses out in EDH.

    - I like the Weird Simic hybrids, but something about this guy just looks derpy. Even the way he uses his claw arms in the cinematic makes me cringe.

    - Standard is it's only home and I don't even enjoy it in that. As a rare, it feels lacking.


    This card is great in limited. Darkthicket Wolf is a really good limited card, and this is just a much better version of that. Obviously it's a corner case to get a second, but if you do this is a bomb.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted list updates
    They've made a bunch of changes that made zero sense.

    The best standard formats they've ever had were when Ravnica and 9th edition were around. The amount of decks that were playable is at its highest ever.

    Various forms of B/W, Heartbeat Combo, Gruul Aggro, Owling Mine, Wildfire, Snow decks, Tron control, Solar Flare control, Dragonstorm Combo, Boros Aggro, Zoo, Mystical Teachings/Teferi control, URW Angelfire.

    That format had pretty much all of the things that are allegedly too powerful. 4 mana wraths, 2 mana counterspells, 3 mana land destruction, 1 CMC mana dorks. Yet standard was incredibly diverse and fun. Even Time Spiral + Lorwyn (just the set) was really good, with a ton of really good, viable decks. Things fell apart when they printed Bitterblossom + Mutavault, and standard has struggled since. There have been good formats since then, but overall standard is pretty boring.
    Posted in: The Rumor Mill
  • posted a message on Wizards Pushing Retailers With Booster Deal (3 for $10)
    Retailers probably pushing Wizards. If products aren't moving fast enough at the advertised prices, those products aren't going to be on the shelves long. I'd have to imagine sales of Magic are down from their peak of a few years ago.
    Posted in: Magic General
  • posted a message on [XLN][CUBE] Wanted Scoundrels
    This is a huge no for me. You usually win if you are an aggro deck and your opponent can't deal with your two drop. This makes it so that they likely just win if they can deal with it. If it was a 4/4 I would consider it as that would severely limit the things that actually do deal with it, but as it dies to all the things that kill your two drop anyway.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Magaan's Murder, Vona (Translation pending)
    WB is the most stacked guild. That being said, I think bigger guild sections should probably start becoming a thing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
    Don't think this is worth it. Doesn't enable the broken early stuff like Cradle does.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IXN] Jace, Cunning Castaway
    This card isn't good, and might have the worst art I've ever seen on a card that is this high profile.

    Edit: I suppose it's not terrible. It's like Ashiok in that it doesn't really do anything against aggressive decks, but if you land it early against control they're going to have a rough time winning.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C17][CUBE] Fractured Identity
    This is the best Azorius card, and it's great in any shell of the deck (aggro, tempo, control, etc.)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C17][CUBE] Territorial Hellkite
    Quote from SirPicaro »
    Quote from spairy »
    Also I like playing U/R tempo decks, and this combos quite nicely with Pester/Exarch.


    How? Am I missing something here? It still can't attack if it's untapped if it attacked your opponent last turn.


    It can attack, and could attack Planeswalkers if you so desired. This is a trigger that goes on the stack during the begin combat phase. You let the trigger resolve, it taps, you flash in Exarch/Pestermite untap it and attack where you want.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C17][CUBE] Territorial Hellkite
    I thought it was completely unreal before I realized it can't hit walkers. As is, I still like it more than something like Hero of Oxid Ridge. Hit's harder in almost every scenario, more evasive, harder to kill. I haven't played with Hazoreth yet, but I'd imagine this is better than that as well.

    Also I like playing U/R tempo decks, and this combos quite nicely with Pester/Exarch.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C17] Mirri, Weatherlight Duelist
    Quote from Gabrosin »
    This is a nice card and all, but even at 720 I'd have to replace either Fleecemane Lion or Knight of the Reliquary. I could maybe justify testing it out, but I don't think it brings enough to the table. The sort of decks Selesnya/Naya struggle with are not ones that will care much about this card's text.


    This is the correct analysis. GW dominates creature combat already. This is preventing blocks that were never happening in the first place.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C17] O-Kagachi, Vengeful Kami
    Quote from wtwlf123 »
    To be fair, I think Progenitus is an awful card for cube: it's nigh impossible to hard-cast, it's narrow to cheat, and if it ever hits the battlefield, it's completely non-interactive. The strongest cubes have better options, and weaker cubes don't like untargetable, unblockable creatures.


    Yup. And it's still the best 5-color option. Which is kinda our point.

    Scuttlemutt isn't really a 5-color card. If you're classifying things that way, just put something like Coalition Relic in that slot. Or a card that actually cares about colors, like Engineered Explosives or even Crystalline Crawler...


    Progenitus isn't really a 5 color card either, though. It's a green or blue card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ixalan basics
    The land reveal for every new set bugs me because the damn lands should always be full art. Getting a card that showcases the cool art should not be a "treat." It should be standard.
    Posted in: The Rumor Mill
  • posted a message on MTGO PSA
    So, most of you probably know this, and in that case disregard: but I just figured out that you can do your fellow MTGO players a solid if you ever find yourself in the unfortunate situation of being 0-2 in a draft league. Sometimes if I have a sweet draft deck, I'll play out my last round even if I'm 0-2 and can't win prizes. Due to another player being paired against me at 0-2 when I wasn't I just found out that you can be paired against people with different records even if you're 0-2. So if you're 0-2, you can offer to play out the match but concede even if you're going to win so that your opponent still can get some packs. It's no skin off your back, and just gets a couple extra packs out there into the system.
    Posted in: Limited (Sealed, Draft)
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