I'm working on an Emiel the Blessed deck and I want to kill people with actual unicorns (no other creatures allowed, not even changelings!) That means I need to attack FTW with stuff like Pearled Unicorn. It's going to need some help!
I'm looking for infinite combos, particularly infinite mana (to blink stuff with Emiel) and/or infinite pump (for the actual win, though I won't say no to infinite draw or some such either--this deck will need all the help it can get!) Problem is that most infinite combos include a creature that doesn't have "Unicorn" printed on it. Or blue cards.
Protection that requires me to keep more than 1 mana up, such as Counterspell or Heroic Intervention. I don't want to delay dropping the Bridge for more than one turn if I expect resistance.
Protection that might not get the job done, such as Flusterstorm.
If you go up to 80 cards, you can use Yorion, Sky Nomad as companion. Yorion is crazy good with Charming Princes and Flickerwisps. You can blink your entire board every turn and make lots of goats. I would even play a Yorion in the main deck as well.
Back when going to the LGS was still a thing, I played Standard Artisan: Commons/Uncommons only. I found it a remarkably deep format, cheap and fun. I brewed two dozen decks for it with the Standard cardpool alone. Imagine what you can do with a larger format.
I would get rid of Juniper Order Ranger, Conclave Cavalier, and Wilt-Leaf Liege. Good cards, but they cost a lot of mana and they don't shore up one of the deck's weaknesses (like getting out-valued, sweepers, or combo.)
You need Knight of Autumn. Great card at tackling a wide variety of problems.
If you're set on building around Vraska, Regal Gorgon, I would focus on her mana cost. 7 is a lot! A wise man once said that 7 mana is 2 more than 6 (meaning it'll probably take you a couple of turns before you find that 7th land.)
You need mana ramp to hurry things along, and you need removal so you don't get run over. Fortunately, you're in the perfect colors for that. I would look for cards that do either of these things (or even both: Deathsprout, Binding the Old Gods) and take a good, hard look at anything that does not fit into this game plan. Menace/deathtouch synergies or +1/+1 counter synergies are cute, but they won't matter if you never make it to turn 7.
I'm looking to build a Yorion deck myself. What I plan to focus on is:
Keep the number of colors down. Your deck needs WWWUUUBBRRR to cast all its spells. I would rather build, for instance, a WR Yorion deck and a UB Yorion deck than a WUBR Yorion deck. The mana is better, and each deck can focus on different synergies.
Game plan: Vomit my hand onto the battlefield and then blink ALL THE THINGS. If I have to wait for Gearhulks, that's... slow. I'd rather cast Ravenous Chupacabra on turn 4 and blink that on turn 5 than cast Noxious Gearhulk on 6 and blink it on 7. Elspeth Conquers Death and The Eldest Reborn are also slow but at least they also slow the opponent down (and curve nicely with Brago, King Eternal.)
I had hoped to try and make historic or pioneer style deck around him.
I know. I'm only suggesting you check out Commander decklists for ideas. If I'm looking for synergies with a legendary creature, chances are someone made a Commander deck with it that's full of synergies.
The deck builds up massive card advantage and eventually exiles the opponent's entire board--lands included. Many little combos, lots of fun to play.
Interactions:
Skybind & Sundial of the Infinite: Exile your opponent's stuff, then end the turn when the "return it to the battlefield" trigger goes onto the stack, it's gone forever!
I'm looking for infinite combos, particularly infinite mana (to blink stuff with Emiel) and/or infinite pump (for the actual win, though I won't say no to infinite draw or some such either--this deck will need all the help it can get!) Problem is that most infinite combos include a creature that doesn't have "Unicorn" printed on it. Or blue cards.
So, right now I only have:
1 The Prismatic Bridge (Esika, God of the Tree)
Best of the Best:
1 Agent of Treachery
1 Ashen Rider
1 Astral Dragon
1 Avacyn, Angel of Hope
1 Beledros Witherbloom
1 Elesh Norn, Grand Cenobite
1 Elspeth, Sun's Champion
1 Jin-Gitaxias, Progress Tyrant
1 Liliana, Dreadhorde General
1 Nicol Bolas, Planeswalker
1 Piru, the Volatile
1 Professor Onyx
1 Shadowgrange Archfiend
1 Sisay, Weatherlight Captain
1 Sphinx of the Second Sun
1 Ugin, the Spirit Dragon
Bridge Synergy:
1 Lithoform Engine
1 Paradox Haze
1 Strionic Resonator
Bridge Defense:
1 An Offer You Can't Refuse
1 Blacksmith's Skill
1 Deflecting Swat
1 Fierce Guardianship
1 Force of Negation
1 Force of Will
1 Greater Auramancy
1 Misdirection
1 Pact of Negation
1 Sol Ring
1 Sterling Grove
1 Stifle
1 Swan Song
1 Tamiyo's Safekeeping
1 Turn Aside
1 Veil of Summer
10 Talisman of Curiosity (and other talismans)
1 Arcane Signet
1 Carpet of Flowers
1 Chrome Mox
1 Courier's Briefcase
1 Curse of Opulence
1 Exploration
1 Explore
1 Farseek
1 Fellwar Stone
1 Fertile Ground
1 Growth Spiral
1 Jeweled Lotus
1 Kaleidostone
1 Lotus Petal
1 Mana Crypt
1 Mana Drain
1 Nature's Lore
1 Strike It Rich
1 Three Visits
1 Utopia Sprawl
1 You Find a Cursed Idol
Lands:
10 Tropical Island (and other duals)
10 Misty Rainforest (and other fetches)
10 Breeding Pool (and other shocks)
1 Aether Hub
1 City of Brass
1 Command Tower
1 Exotic Orchard
1 Forbidden Orchard
1 Gemstone Caverns
1 Island
1 Mana Confluence
1 Plaza of Heroes
1 Tarnished Citadel
1 Tendo Ice Bridge
1 Urza's Saga
Thoughts? Suggestions? (Please keep in mind the Strict Personal Rule.)
Seriously, who made this?
You need Knight of Autumn. Great card at tackling a wide variety of problems.
The Warp World deck I made was mono-Red and used Cloudpost and Solemn Simulacrum for ramp:
2 Duplicant
1 Imperial Recruiter
1 Inferno Titan
2 Kiki-Jiki, Mirror Breaker
4 Mogg War Marshal
1 Ogre Battledriver
4 Solemn Simulacrum
2 Wurmcoil Engine
4 Expedition Map
4 Mirrorworks
4 Panharmonicon
4 Prophetic Prism
1 Spine of Ish Sah
4 Warp World
1 Warstorm Surge
4 Cloudpost
4 Glimmerpost
10 Mountain
1 Smoldering Crater
2 Thespian's Stage
You need mana ramp to hurry things along, and you need removal so you don't get run over. Fortunately, you're in the perfect colors for that. I would look for cards that do either of these things (or even both: Deathsprout, Binding the Old Gods) and take a good, hard look at anything that does not fit into this game plan. Menace/deathtouch synergies or +1/+1 counter synergies are cute, but they won't matter if you never make it to turn 7.
Some good ramp:
- Sakura-Tribe Elder
- Nature's Lore
- Llanowar Elves
- Llanowar Tribe
- Farseek
- Skyshroud Claim
- Elvish Rejuvenator
Some good removal:- Ravenous Chupacabra
- Shriekmaw
- The Eldest Reborn
- Elspeth's Nightmare
You also need to actually find Vraska. Vraska's Stoneglare (from the same deck) is alright.- Wildfire Devils
- Flayer of the Hatebound
- Footlight Fiend
- Sin Prodder
- Bedevil
Some more cool demons:4 Skybind
4 Sundial of the Infinite
2 Séance
Fuel and grease
4 Courser of Kruphix
4 Eternal Witness
4 Satyr Wayfinder
3 Vessel of Nascency
3 Wild Growth
2 Sylvan Library
1 Eidolon of Blossoms
1 Garruk Wildspeaker
1 Nyxbloom Ancient
1 Sterling Grove
1 Trostani, Selesnya's Voice
2 Unbridled Growth
1 Utopia Sprawl
5 Forest
4 Temple Garden
4 Selesnya Sanctuary
4 Temple of Plenty
4 Windswept Heath
1 Hall of Heliod's Generosity
The deck builds up massive card advantage and eventually exiles the opponent's entire board--lands included. Many little combos, lots of fun to play.
Interactions:
Any suggestions on how to improve this further would be welcomed.