2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Final of Promise
    Hi,I have a question regarding the ruling of Final of Promise (haven't played magic in a while so I'm rusty.

    Regarding hybrid cards, can you target for example the "Carnival" part of "Canival/Carnage" (since there is a sorcery in the double card) plus for example "Shock" (an instant)? My guess is no, but I remember in Modern there were some shenanigans with some double cards which doing some tricks you could cast the "expensive part" of a double card by only paying the mana for the cheap one.

    Cause I've been looking and there aren't really any good 1 mana sorceries in standard, right? Opt, shock, etc are all instants. So maybe Final of Promise will be really good only from 4+ mana on, to cast two 2-mana spells?

    Thanks!
    Posted in: Rumored Card Rulings
  • posted a message on Finale of Promise
    Hi, any judges here? I have a question regarding the ruling of Final of Promise (haven't played magic in a while so I'm rusty.

    Regarding hybrid cards, can you target for example the "Carnival" part of "Canival/Carnage" (since there is a sorcery in the double card) plus for example "Shock" (an instant)? My guess is no, but I remember in Modern there were some shenanigans with some double cards which doing some tricks you could cast the "expensive part" of a double card by only paying the mana for the cheap one.

    Cause I've been looking and there aren't really any good 1 mana sorceries in standard, right? Opt, shock, etc are all instants. So maybe Final of Promise will be really good only from 4+ mana on, to cast two 2-mana spells?

    Thanks!
    Posted in: The Rumor Mill
  • posted a message on Is the Arena Meta same as Standard Meta?
    Quote from SavannahLion »
    Quote from Sephon19 »
    Aggro has gotten a boost due to the client giving people a free mulligan without them knowing if the program first gives them a crappy hand. Tempo-based aggro such as Phoenix is boosted too.


    To be clear, what this is about is "Best of One" matches. There is a calculated "desired land ratio hand" based on the number of lands in your deck. The game will draw two hands and, which ever hand fits the formula, will choose one hand to give to you. The game, LTIC, makes no effort to coincide the color of the lands with the spells. So it is very possible to draw three forests and have all black spells for a BG deck. Both have been confirmed but details tend to be scant from WotC.

    In a nutshell, it makes things like mono-color Aggro or 24-land Gates more viable than they would otherwise be on paper.

    There are also people complaining that cards tend to "weighted" in the draw. Statistically rare hands such as any deck drawing 4 of a specific card seems to be more likely in Arena. For instance, drawing all 4 of the same card is effectively 0% until turn 4. It's pretty damn low. I've had these "God" draws on more than one occasion, drawing all four of a specific card within my first two or three turns. This dynamic heavily favors cheap Aggro decks. Do you want to draw four Shocks or four Inescapable Blazes in your opening hand?

    The other game mode, Best of Three, lacks the hand sculpting and plays more like real Magic. My understanding though is that BO1 is the dominate game format so that is what the lists will show I guess.




    I see. So it's because of this "best of one" games without Sideboard. Interesting.

    But the legal cards in Standard are the same in MTGO and in arena, right? And finally, is UR Phoenix then a competitive deck (meaning, tier 1 or 2) in Arena?. Will I be able to win games at a high level? (notwithstanding my skill or lack of it haha)
    Posted in: MTG Arena
  • posted a message on Is the Arena Meta same as Standard Meta?
    Hi, so I'm a long time Magic competitive player who used to played Modern in MODO but sold out a few years ago (the reason is boring, I just wanted some money and I was a bit tired of Eldrazis and crap).

    Anyways, I've always been a huge fan of UR decks and only played that (Twin, Delver, whatever) and seeing Arclight Phoenix has rekindled my love for the archetype. I would never go back to MODO but I'm very interested in arena, it seems great.

    However, I've seen that UR Phoenix is around tier 1/2 in "Normal Standard" but in "Arena Standard"is nowhere to be seen (in MTG Goldfish). Wut? Isn't it literally the same format? Is it because people are more casual there or don't want to spend as much? Or is UR Phoenix just not good there?

    I'm really confused, could you help me out? Smile
    Posted in: MTG Arena
  • posted a message on Modern Amonket discussion
    Quote from izzetmage »
    Sure. If you had told me that DSZ would lose Probe, drop Become Immense, and gain Fatal Push I would have said that Traverse would be playable. The fact is, for a good 9 months Traverse was a bad card.

    I only make predictions about playability 3 months ahead. Too far out and people start to argue "what if Wizards prints a card that combos with it" or "what if Wizards bans/unbans X card, and Y card becomes playable" and I'm not going to waste my time playing what-if. Everyone has equal access to the same information after set release and ban/unban updates; if they can't get something right until the next time the card pool changes, they have no excuse.

    Next time you want to call me out, try doing it after a set release or ban/unban update announcement, when we get new cards that might make me change my mind. Here, I'll even provide a template for you:
    Dear izzet,

    I know you said __(card)__ was unplayable when __(set)__ was released, and that has been true for __(amount of time)__. However, now that __(another card)__ has been __(printed/banned/unbanned)__, do you still feel the same way?

    Yours sincerely,
    __(username)__
    P.S. Still waiting for hats to be eaten over Scythe Leopard and Stormchaser Mage. Wait, I already know what's going to happen. More denial, "those cards are actually secretly broken, all of you are idiots for not seeing it". lmao
    http://www.mtgsalvation.com/forums/the-game/modern/625528-battle-for-zendikar-bfz-spoilers-modern-discussion?comment=416
    http://www.mtgsalvation.com/forums/the-game/modern/648264-oath-of-the-gatewatch-in-modern-spoiler-discussion?comment=566


    Traverse was never ever a bad card. It was awesome from the beggining, I called it and it was obvious. I destroyed people with my RUG Traverse already back then.

    It's fine, just accept it and move on. You weren't right about Traverse and I was. You seem to have an extremely bad time accepting when you mess up, from what I see in your posts.

    My point is, nobody is ever right about all the cards (Stormchaser actually I deem it as a sucess - it is key in may UR prowess decks as predicted), Leopard, definitely not.

    But a 1 mana tutor that can be Snapcastered and gives you a virtual threat every time? That was a sure bet.
    Posted in: Modern
  • posted a message on Modern Amonket discussion
    Quote from izzetmage »
    Quote from Lantern »
    Izzet thanks for the Revolt recap. Its always cool to see how peoples predictions are so often wrong. Clearly everyone caught push to be great, but not Walking Ballista to be the next played card. I see affinity's land. Unexiting, but stable, I always like that. Zoo and storm, and mel company did get a push too. and everything else more or less fell off.

    Kari Zev's Expertise is clearly the best steal effect ever printed. I called that one a mile away. I tossed all my other steal effects from my storage when it was printed. 3 mana is too much for that effect to be "awesome" and 2 mana is broken. But that card in an aggro deck feels like its 2.5 mana, where it should be. Least for sideboards.
    OK I made a mistake, Spire of Industry is actually more of a Lantern Control land. Using mtgtop8 data from 4/1/17 to 14/4/17, this is how much play Spire sees in the decks that it's been included in:
    Affinity with Spire/Affinity without Spire: 41/90
    KCI: 2/2
    Lantern: 14/22
    Hardened Scales: 1/6
    Anyway, it's not a must-include in any deck, like Baral in Storm or Ballista in colorless Eldrazi. It's just another option you can use for artifact decks if the mood hits you.

    Using the same time period, these are the stats for Kari Zev's Expertise:
    Living End: 3/14
    Revolt Zoo: 3/20
    Fuse combo: 4/4
    Goblins: 1/1
    Given that Fuse combo is dead with the new split card CMC rule, I doubt it has much of a future.


    To be honest, we also had a huge discussion about Traverse the Ulvenwald (like, pages long) and, as I predicted, it ended up being the best card in the set, widely played in a million Death Shadow variants and Traverse toolbox decks, heheheh Smile
    Posted in: Modern
  • posted a message on Modern Amonket discussion
    I'm honestly hesitant on Censor, but I think it will be good. Not because you can "throw it away", but because you can use it as a perfectly capable counterspell many times (people curve out like mad in Modern, and if not... great! you have more tempo) and discard it when not neeeded.

    The main problem with Mana Leak is that it sucks at almost any stage of the game besides beggining-early midgame, and its a typical topdeck that instantly makes you lose against a decent board.

    This on the other hand can get lilianas on turn 3, curved karns and basically anything, but f you topdeck it you inmediately get a shot at a real, impactful card.

    Remand does not do this the same way since many good opponents will simply not cast things against your remand if they are significantly ahead and you will just die with it on your hand.

    So, I think it will get some play and people will randomly eat hats Wink
    Posted in: Modern
  • posted a message on Resisting Modern: Cards That Could Be Good
    Definitely Erayo, Soratami Ascendant + Traverse the Ulvenwald. I played it for months in my RUG deck and I had a stupid success rate of transforming it on Turn 3 with fetching for it only when I could "combo" (like, Mishra's bauble, Traverse for Erayo, Erayo, Probe -> Transform). That thing was instawin against many control and combo decks.

    Unfortunately, that combination is currently dead because of the Probe ban and not having other zero mana spells good enough for it (and no, don't try putting 4 muta growths or gut shots in your deck, they suck for the most part :D)
    Posted in: Modern
  • posted a message on State of Modern Thread: bans, format health, reprints, new cards, and more!
    Quote from D90Dennis14 »
    I don't think that Felidar Guardian is playable in Modern, it is a worse Restoration Angel and the combo is much worse than S.Twin and also a worse win-con than Nahiri+Emrakul or Kiki+Resto in Jeskai imho.

    .


    I'm curious why you say that, I haven't tried the combo at all yet, but in theory seems "not quite bad". It is definitely worse than Twin (nothing can replace that), but I don't think it's worse than Resto-Kiki or Nahiri:

    -It kills instantly on T4, which is one turn sooner than Resto-Kiki and many times sooner than Nahiri (which is just a reliable win-con more than a combo).

    -Saheeli is a bad PW, but it's still a PW and can do some neat stuff. You can copy Snapcasters in a much easier way and less prone to removal than putting a Twin in your Snap, so overall I think Saheeli is actually a "better card" alone than Splinter Twin. I played Twin many years and the deck was great, but sometimes you did have several Twins rotting in your hand and there was nothing to do.

    -Felidar Guardian is a terrible card, yes, but Exarch also was. Flash is a great loss, but this one let's you (again) blink Snapcasters and even other PWs that you may have in the deck to do some cool stuff.


    I think the deck has a promising powerlevel in the right shell.
    Posted in: Modern Archives
  • posted a message on Cards that are better than they were before AER
    IMO, Shadow of Doubt doesn't get affected at all because people have been using fecthlands and will be using them now regardless of Fatal or not, it's the way it is. Having 1 or 2 more fetches in decks doesnt mean Shadow is better, it's not a very good card because it makes you loose tempo, many times you won't cath the opponent at all, and it's only really acceptable in heavy control strategies and in heavy Scapeshift metas.

    Blood Moon will continue to be good, maybe better with the rise of BUG and Esper strategies thanks to Push, yeah

    You cannot say that Chalive is a good T1 play because of Fatal push lol, it's just a card which is playable in certain (limited) archetypes like Eldrazi and simply destroys many Modern decks, now, before, and always.

    Wraith and Mishra have lost their main user in Death's Shadow because of Probe ban, so I think their numbers will definitely reduce.

    Tasi, Gurmag and Hooting will get MUCH better in a Push/Bolt meta, that's for sure!

    Jace, Vryn's Prodigy may rise again thanks to it's interaction with revolt and being able to flashback Push inmmediately killing a 4-mana creature
    Posted in: Modern
  • posted a message on Kiki-jiki's Back with a Vengeance
    Quote from FuneralofGod »
    I've brewing a hybrid Goryo/Twin deck for a while now and I feel like the all the tools are available to make this a contender.



    Two main combos here that can win the game consistently by turn 4. Sideboard hate is tough though and since dredge hate trumps me pretty hard, I'm not sure how viable this is in the current meta. Goldfishing is super consistent and definitely has me interested in using this idea to brainstorm something maybe a bit more resilient.

    Goryo's Vengeance - Jace for value. Especially nice since you can flashback that same Goryo's.

    Goryo's Vengeance - Kiki-jiki with an exarch on the table and that's your game.

    Goryo's Vengeance into Griselbrand into Borborygmos and yeah..everyone knows how that works.

    Alternative takes on this idea? Should I have just posted my deck in the Griselbrand thread under developing competitive?


    There's already a thread for this deck (http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/664752-goryos-twin), I had the idea a while back based on the strength of Goryo + Jace Smile

    Anyways, back then I had quite a lot of success, the problem now is that there is a lot of incidental graveyard hate because of Dredge, so I don't think it's a good meta choice. I was actually testing with Liliana the creature and Insolent neonate and it was pretty interesting, cause you could revive her with Goryos and flip her saccing Neonate (and keeping her forever like Jace). Her abilities go well with the deck as a discard outlet and as a way to get back Deceiver/Pestermite from the yard since that was a problem for me sometimes. You can also flip her by reviving two copies of her and legend ruling on of them.

    Cheers, see how it goes Grin
    Posted in: Deck Creation (Modern)
  • posted a message on [KLD] - Spoiler Discussion for Modern
    Quote from rayo »


    Sadly Dubious Challenge reads 'Target Opponent MAY choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.' So Phage would actually end up killing us not them.


    That's a relief. For a second I thought that WotC had dropped the ball again.


    Drop the ball? That combo wouldnt even be playable even if it said that the opponent should take a creature. This is Modern man, not kitchen table
    Posted in: Modern
  • posted a message on [KLD] - Spoiler Discussion for Modern
    Man, I'm usually an optimist who sees quite a few potential Modern playables each set, but this one I got nothing, lol. The fast.ands, obviously but apart from that... I'm curious about the 3 mana artifact that bolts for energy, could be a ton of card advantage in a Gitaxian Probe type deck, but I don't know if its even good at three. About other atuff.. well, Madcap and Emperion seems janky at best, mainly cause you mist play 3-4 so you don't draw them (Nahiri doesnt have this problem cause it synergyzes so well with Emrakuls shuffle and its annoying even for the to draw emmy, imagine drawing 3-4 emprions, lol), and Emperion doesnt even win the game at all, is vulnerable to artifact hate and all hard removal, doesnt let you fetch, get untapped duals, phyrexian mana, etc etc etc


    Besides that, anybody see anything Modern playable?
    Posted in: Modern
  • posted a message on [KLD] - Spoiler Discussion for Modern
    Quote from Be_lakor »
    I think Perpetual Timepiece might see a lot more play in Dredge than Reunion. It is the first selective graveyard reset. Imagine that it will give you more turns, removal, Narcomoebas, Insolent Neonates etc back that you might otherwise never gotten back. This and the ability to Shriekhorn each turn.


    What? Perpetual Timepiece does literally nothing in Dredge, what it wants to put creatures in the yard, not in the library (and I don't think you are referring to putting a random dead Neonate or Narcomoeba in the library again because that obviously does nothing either lol). I think you may have confused the deck.
    Posted in: Modern
  • To post a comment, please or register a new account.