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A Reckoning on Kamigawa
 
The Magic Market Index for Oct 20, 2017
 
The Magic Market Index for Oct 13, 2017
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    That's not interaction, that is just action. You obviously know the term 'glass cannon' think of it like a physical cannon. You are trying to roll it into place, fire, and destroy the opponent. But it's automated, there are no creatures rolling it, and if it's targeted by an attack that would try to prevent it from firing, or be a viable threat before it is loaded, or shoot the cannonball out of the air, or catch it, or that can weather one shot, you lose.

    Interactive would be caring strongly about what the other player is doing, trying to do something about their measures or countermeasures. You open fire on their threats, or defend yourself directly. Or anything else. What the Empire did to Aalderaan, building the Death Star, driving it over there and blowing them up, there was no interaction, but it was still an interactive construct because at Yavin 4, it had starfighters and cannons, and afterwards, there were bombers to play cleanup. It's on both players to interact, but does GSB even HAVE main deck ways to do anything about opposition aside from 'gotta go fast'?
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from MarcWizard »
    as long as land-based combo decks exist, it doesn't matter what value card you unban for the midrange decks. They will still be crushed because lands are hard to interact with in modern outside of the sideboard (sometimes mainboard) blood moon. If you're a midrange deck that can't play blood moon well (grixis, abzan, tokens), then you have a few options:

    1. Play another deck
    2. Whine on MTGS and be labelled a "vocal minority"
    3. Modify your deck into combo (URx - storm, GWx - counters) and ignore the tron lands/valakuts like how they ignore you

    More than 1 option can be chosen. I've personally gone with all 3 previously, playing decks that can beat the land-based combo decks while also calling for change (i really like playing interaction outside of blood moon which isn't really interaction anyway), but lately I've dropped option 2 for the most part, since the people who aren't being owned by the land combo decks will label you minority. You just hope someday their main decks will be the ones wiped from feasibility and you can be there ready to label them a vocal minority.


    You actually have another option, write off those matches as ones that your archetype of choice will never be favored against and move on. Midrange is in no way entitled to no weaknesses as an archetype, same as the rest of the format. That's just part of Modern, no matter which deck you play, there will be an archetype or sub-archetype that you just fundamentally don't have a good chance against, with no reasonable way to deal with it. Tron loses to faster combo, as a Tron player, I look at some sideboard options, but otherwise write off those games and accept that it's a meta deck. I seriously cannot understand why midrange players feel like they have the right to have a reasonable chance against everything in the format, and no crippling weaknesses, when that is not the case for any other archetype. It really just comes across as entitled and whiny. If you absolutely have to win against everything, and you refuse to play another deck better suited for the decks you see, I would remind you that your sideboard is also a part of your deck. Splash white, play Stony Silence, or play Crumble to Dust. As a Tron player, I assure you, it'll do wonders for your Tron matchup, and my LGS Scapeshift player hates Crumble more than any other card in the game. Midrange works on skill, part of being a good player is knowing strengths, weaknesses, how to adapt, and what to bother adapting to
    Posted in: Modern
  • posted a message on Dinosaur predictions for Rivals of Ixalan.
    Quote from 5colors »
    Quote from Melkor »
    I just want to see a colorless or very color light (ideally colorless) Dino with a high cmc and some serious impact. If it were strong, I could see replacing Wurmcoil in Tron because Commune with Dinosaurs just has so much potential.


    I don't really see the point in having colorless dinosaurs in Rivals because of the tribes themes locking them into their certain colors. If a creature is colorless I'd think it be similar to Adaptive Automaton that changes creature type based on your choice so all the tribes can use it.


    Or an artifact. No reason for a colorless dinosaur to be just in the jungle, but imagine the golden city gate is protected by some animated statue. The great guardian that is the last test for those seeking the power.

    I'm not saying it will happen, or that it's even likely, but look at the last few blocks of story and tell me that wouldn't be more interesting than what they are actually likely to do.
    Posted in: Speculation
  • posted a message on Dinosaur predictions for Rivals of Ixalan.
    I just want to see a colorless or very color light (ideally colorless) Dino with a high cmc and some serious impact. If it were strong, I could see replacing Wurmcoil in Tron because Commune with Dinosaurs just has so much potential.
    Posted in: Speculation
  • posted a message on Burn
    Quote from RochiTomRochi »
    The only places where you've mentioned sideboarding out Skullcrack was against Gifts-Storm and GDS. That seems reasonable.

    Separate question: I saw someone mentioning not running Arid Mesa as its a massive signal that you're playing Burn. Something like Wooded Foothills into Lightning Bolt could be Jund or Valakut; Scalding Tarn into Bolt could be Grixis or Jeskai builds.
    He removed Mesa entirely from his list. Does this seem sensible in a build that's purely Mountain or R/X Shock lands? Are there any downsides?


    I could see it. We don't run any Plains, so the two fetches are the same card for us. I am gonna pick up Mesa because it's a bit cheaper, but if you have access to Tarn, there is no harm.

    That said, I wouldn't spend the extra on Tarn to do that because I don't really care if the other player knows I am playing Burn. Bh the second or third turn, they should figure it out no matter what, and be dead shortly after. What are they really going to do different? I understand it in principle, but in practice I don't see Burn caring.
    Posted in: Tier 1 (Modern)
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    When is the announcement? I thought it was gonna be 8 minutes ago
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from Lord Seth »
    Quote from Melkor »
    Quote from Billiondegree »
    After watching Eldrazi Tron play out today on camera, I think the Urzatron need to go. Turn 3 Karn is just so gross

    Let's leave 7+ mana cards in EDH where they belong


    So do you apply this to all things that are 'gross' on t3, or just Tron? Triple burn spell for 9 damage is gross, as is giant DS, or more than one. Affinity can vomit their hand in the first two turns. Modern is a format of ridiculous things, but saying that a t3 card that doesn't win on the spot, or EVEN help bring them to 0, it's ridiculous. Especially considering that the bulk of the deck has to be devoted to those lands and getting them out. And then you have to have Karn in hand, and not have had to use mana to GET that third land, or to draw Karn, t3 Karn is the main idea of the deck, but it's a god hand. If yourdeck doesn't have a gross ideal hand, it really has no place in the format. And pre-BFZ, those lands were never a problem. It is the Eldrazi and their sol land. I advocated Temple being banned before, my position hasn't changed. Ban it, then smack the person who suggested Eldrazi under 6cmc.
    Actually, it isn't. We're talking EldraziTron, remember. Karn is there sort of as an afterthought; they generally only play 2 copies, after all. That's what made that comment all the goofier, they weren't even complaining about Gx Tron (which runs enough Karns and tutors for it to be a plausible occurrence, even if it does still only happen a minority of the time), but EldraziTron, which has a lot of trouble pulling off a turn 3 Karn. The "main idea" of that deck is to pull off something like turn 2 Thought-Knot Seer or turn 2 Chalice of the Void, not a turn 3 Karn.


    Oh, crossed wires there. I was talking about classic Gx Tron, which is definitely trying to get Karn as quick as possible, not the awful, awful new one. the one that doesn't disgust me. Eldrazi Tronhas a midrange game, which i don't like. In my mind, if you are laying the Tron lands, it's supposed to be go big or go home Smile
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from Billiondegree »
    After watching Eldrazi Tron play out today on camera, I think the Urzatron need to go. Turn 3 Karn is just so gross

    Let's leave 7+ mana cards in EDH where they belong


    So do you apply this to all things that are 'gross' on t3, or just Tron? Triple burn spell for 9 damage is gross, as is giant DS, or more than one. Affinity can vomit their hand in the first two turns. Modern is a format of ridiculous things, but saying that a t3 card that doesn't win on the spot, or EVEN help bring them to 0, it's ridiculous. Especially considering that the bulk of the deck has to be devoted to those lands and getting them out. And then you have to have Karn in hand, and not have had to use mana to GET that third land, or to draw Karn, t3 Karn is the main idea of the deck, but it's a god hand. If yourdeck doesn't have a gross ideal hand, it really has no place in the format. And pre-BFZ, those lands were never a problem. It is the Eldrazi and their sol land. I advocated Temple being banned before, my position hasn't changed. Ban it, then smack the person who suggested Eldrazi under 6cmc.
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from NZB2323 »
    Instead of bans, I want answers. Give us some unbans, counterspell, and better SB hate against Eldrazi.


    Answers are too strong for Standard. Not just Counterspell, any answers at all. StP would have been an absolute godsend for Standard the past two or so years, but in a recent article, it was singled out specifically as s card that will not return to the format while the current people work there. The fact that people had to be so excited for Walk the Plank, and Abrade as the best removal in a long time says a lot. D-rev was only in Theros, and Doom Blade was a CORE Set staple, but they have nerfed answers so hard even just since then....while unleashing vehicles and Lovecraftian monsters as threats that did more damage to the game than to Zendikar. Because 'your opponent having an answer to the thing you want to play isn't fun'
    Posted in: Modern
  • posted a message on Best Answer For Infect?
    Well what colors are you in?
    Short answer, Fatal Push, or Path. Push as the primary, but both ruin them pretty hard Smile
    Posted in: Modern
  • posted a message on Land destruction deck in Modern!
    I just roughed out this one. handful of small creatures, Oblivion Stones, the cycling duals, I really like those in this, especially with Witness
    http://tappedout.net/mtg-decks/09-10-17-ld/
    Posted in: Modern
  • posted a message on Land destruction deck in Modern!
    With the printing of Field of Ruin, and Ramunap-excavator (can't card tag from phone) in the last couple months, I think a really brutal, feel-bad LD build could be a thing now. I am thinking Excavator and Crucible of Worlds, Buried Ruin and Oblivion Stone. Is there anything there? 12 LD lands, maybe not much for spells, the Chromatics from Tron....do you think there could be something there? I know it would be super slow, not top level, but a lot of fun.....for exactly one person Wink
    Posted in: Modern
  • posted a message on [POLL] What cards do you want banned or unbanned in the October 17, 2017 announcement?
    Quote from rcwraspy »
    Quote from Melkor »
    I voted for Temple but not Chalice. Ban Temple and Chalice largely goes away again
    Same. And while I agree that if you ban temple then chalice largely goes away, I don't even see chalice being around as a problem. It's simply one more way to play the game. People complaining about "ships passing in the night" or deriding the "un-interactive" nature of games sound like they have no grasp as to what Magic is and its history. The goal of playing a game of Magic at a Comp REL event isn't to interact or have fun. It's to win. The best way to win is to do something your opponent can't stop. I don't see, and never could see, the issue with cards like Chalice, Blood Moon, Choke, etc.


    I agree, I don't object to it being around, or Eldrazi Tron being untouched even, I am just sick of the 'maximum impact, maximum splash damage' bans, and the Tron lands would be that. I like to win, but I don't play regular Tron to win, I play it because it's fun. The only metric I actually advocate bannings for is speed. DRS, Pod, Twin, Jace, SFM, I want to see all of them unbanned because they don't contribute to decks winning FASTER than our subpar answers can deal with. Smile
    Posted in: Modern
  • posted a message on [POLL] What cards do you want banned or unbanned in the October 17, 2017 announcement?
    I voted for Temple but not Chalice. Ban Temple and Chalice largely goes away again
    Posted in: Modern
  • posted a message on [POLL] What cards do you want banned or unbanned in the October 17, 2017 announcement?
    Quote from Hiisio »
    Only reason that makes Chalice seem unfun is the shell that is including it; mana cheating Tron. If you remove Tron lands from the format the Chalice is left to sideboards.

    But Timmies don't want Tron lands to get removed Smile


    It's not the Tron lands that are the issue. Know how I know that? Because TRON decks, the real thing, they don't play Chalice. It's Eldrazi Temple and the low cost Eldrazi. RoE was in Standard when I started playing, I could have told you THEN that colorless Eldrazi at anything less than 6cmc with good abilities would be trouble. The Tron lands are fine. As is so common the last couple years, it's the new stuff that's stupid
    Posted in: Modern
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