- Teysa_Karlov
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Member for 11 years, 2 months, and 25 days
Last active Fri, Nov, 13 2020 14:45:26
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Dec 4, 2017Teysa_Karlov posted a message on The Dos and Don'ts of Silver-Border CommanderAnd as long as you have artifacts to sacrifice.Posted in: Articles
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Dec 4, 2017Teysa_Karlov posted a message on The Dos and Don'ts of Silver-Border CommanderDo: Re-read Magosi the Waterveil. It doesn't work the way you think it does. In the way you describe, you would be giving your opponents infinite turns, which seems counter-productive.Posted in: Articles
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Aug 25, 2016Teysa_Karlov posted a message on The Magic Market Index: Set Review of Conspiracy 2It doubles the damage your creatures deal, in the same vein as cards like Rage Reflection and True Conviction. There are a lot worse combat boosting enchantments that see play, and I see GratVio in a lot of combat based red EDH decks.Posted in: Articles
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Aug 25, 2016Teysa_Karlov posted a message on The Magic Market Index: Set Review of Conspiracy 2Ummm...Posted in: Articles
Gratuitous Violence is one-sided... -
Jan 18, 2016Teysa_Karlov posted a message on The Magic Market Index: Set Review of Oath of the GatewatchI have to ask...Posted in: Articles
How many instants and sorceries are you running that Oath of Nissa isn't reliably a "G: look at top 3 and draw a card"? It's one mana draw in standard, plus card selection. - To post a comment, please login or register a new account.
Correct, you could file this in civil court as a violation of a verbal agreement. After the hundreds of dollars you've spent filing this claim in court, hundreds if not thousands of dollars on lawyers to assist you in this, and your playgroup's knowledge that you are willing to go to litigation over a card game with presumably zero stakes, you have to decide if it was all worth it.
But your quote above claims that you would still rather run the swords in mono-color and colorless decks, and that players should only stoop to playing this card if they can't afford the swords. That's the issue I have with your statement.
On the topic of the swords, I never see any of them in EDH. The only equipment I see that isn't in a Voltron deck is Lightning Greaves, Swiftfoot Boots, Skullclamp, Cranial Plating, and occasionally Whispersilk Cloak.
According to EDHRec, the highest played Sword is Feast and Famine at 10th most played equipment, played in 4% of all decks. Fire and Ice is 16th. Light and Shadow is 21st. The two most played are Greaves (29% of decks) and Boots (21%). Notice that creature protection is what sees play.
While this card won't be nearly as good in 3-5 color commanders, it is a top tier protection choice for mono-color or colorless.
How did they Swords my equipped mono-black commander?
Unless you're saying Swords in response to equip, in which case every equipment ever is terrible because you can always respond to the equip, making it pointless.
Once the card is equipped, I'd wager players would be much happier with "Protection from 4+ colors" than "Do this kind of decent thing only if you manage to land damage and protection from 2 specific colors".
On a different note, this exact conversation is why people need to have what type of Magic they play somewhere on their profile. If you play CEDH, and therefore 99.999999999999% of all cards printed will never see any play whatsoever because it doesn't combo kill the board on Turn 5 with Force of Will to back it up, then cards like this are terrible. So are the swords. And every equipment ever made except for maybe Skullclamp.
So you put a Sword of Feast and Famine on your commander, and they Swords your commander. Way to go.
Making any mono-colored commander extremely hard to get rid of or block makes for an excellent card in decks that want to equip their commander.
There are 11369 creatures in the game. All of them die to removal. That doesn't mean the creature is bad.
This is especially true if you force someone to commit 2 or 3 cards just to get rid of 1.
And while JL will not be in the opening hand every time, when it does is when the real problems arise. For many commanders, this creates a larger gap than Mana Crypt/Sol Ring/Mana Vault, which are highly controversial cards in the format as well. I am willing to bet there are going to be a lot more times where JL shows up Turn 1 or 2 and wrecks a game than times where it is drawn turn 9 and does literally nothing. I've heard that argument for Sol Ring too many times t count.
And you're assuming the absolute worst possible case every single game. You're assuming that every other player A: Runs 1 mana removal and B: Has the mana to cast that one mana removal.
You're boldly assuming each opponent will have removal turn 1, but the mana to cast that removal on turn 1 as well. Path or Swords might do it, but most removal is CMC 2 or higher.
Turn 1 Grand Arbiter turns the game on its head. Turn 1 Liliana, Heretical Healer + Flip is also very possible and very powerful.
I believe it is black only, but I wanted to double check.
No. The "One or More" clause means that no matter how many leave on each instance, you'll only get one trigger.
He's still very good regardless.
But the issue is that I haven't played her in months. She folds in multiplayer due to the best effects only hitting one player (Hymn to Tourach, Mind Twist, Mind Shatter), and Bitterblossom/Contamination tends to piss off tables. And even in 1v1 my playgroup wants nothing to do with her because of how tryhard and tuned the list is, and how the gameplan really doesn't make the game fun for either of us.
So I need ideas on how to make her a more fun commander overall, with multiplayer in mind but with abilities in 1v1. I was thinking sacrifice creature value, or creature control value lists. So I would like some ideas on how to make her work with a more "75%" idea in mind.
Too late. Edgewalker is up to $35 minimum on TCG Player.
I mean, he also lost in a 1v1 fight with Ajani of all people.
The Orzhov loaned out to the most desperate with contract terms that were so tied up in legal mess that no one but the Advokist could hope to understand them. They were loan sharks, pure and simple.
1) She has flaws. She is short-sighting, vain, and self-absorbed.
2) A key for a Mary Sue is that they cannot lose in any situation. She loses. She loses more than she wins, actually.
3) A key for a Mary Sue is that either everyone loves them, or if someone doesn't they are shown to be completely wrong to do so. Nissa hates her. Chandra dislikes her. Most of Innistrad hates her. Sorin dislikes her. Only Jace and Gideon are kind of on her side.
Stop using the term for situations that it doesn't apply.