Plasmacaster
Creature - Human Wizard
Whenever a source you control deals noncombat damage to a creature or player, ~ deals 2 damage to that creature or player.
3/2
Llanowar Master
Creature - Elf Druid
Elf creatures you control get +1/+1 and have " : Add to your mana pool."
: ~ gets +1/+1 until end of turn. Use only mana produced by creatures to activate this ability.
2/2
I'm assuming because they're going to reprint them in Return to Zendikar, which will be the next block. (Please don't get excited, this is just my opinion, it certainly could be wrong. )
Why are people so obsessed with Return to Zendikar?
Violate
Sorcery
Target opponent loses 2 life. Look at that player's hand. You may choose a card with a converted mana cost of 2. That player discards that card.
Vilify
Instant
Put three -1/-1 counters on target creature.
Vile Warlord
Creature - Orc Warrior Raid - When ~ enters the battlefield, if you attacked with a creature this turn, destroy target nonblack creature.
3/2
Overwhelming Sadness
Enchantment
At the beginning of each player's upkeep, that player loses 2 life.
Ostentatious Malfeasance
Sorcery
Put a -1/-1 counter on any number of target creatures.
Target creature you control gets +1/+1 until end of turn for each -1/-1 counter on the battlefield.
Ob Nixilis, Reborn
Planeswalker - Ob Nixilis
+1: Draw a card and lose 1 life.
-1: Each player sacrifices a permanent.
-8: Destroy all nonblack creatures.
4
Lasersharp once guest hosted The Tonight Show for Johnny Carson. The episode never aired though, because halfway through it, he took off his pants and started doing star jumps. Which apparently is a thing.
@Indighost: If Wizard's ever reprinted Innocent Blood, let alone a card that is potentially better, I'd burst a gut. (So that it's legal in standard that is.)
Hateful Decree
Sorcery
Choose a creature type. Put a -1/-1 counter on each creature of the chosen type.
Horrify
Sorcery
Target player loses 2 life, discards a card, sacrifices a creature, then sacrifices a land.
Faithless Skeptic
Creature - Humana Advisor
Whenever a creature blocks ~, that creature loses all abilities until end of turn.
Disbelief (Spells and abilities cost more to target this creature)
3/2
A mere chat will make you question your deepest beliefs.
False Belief
Instant
Target creature gets -4/-4 until end of turn. If that creature is white, its controller loses 4 life.
When you pull back the curtain on someone's entire belief system, they are often left with little else to fall back on.
Feast of the Undead
Instant
Put a 2/2 black Zombie creature token onto the battlefield for each creature that died this turn. Then each player exiles all creature cards that were put into his or her graveyard from the battlefield this turn.
Tit for Tat
Instant
Destroy target enchantment. If that enchantment was black, its controller discards a card. If that enchantment was red, ~ deals 2 damage to its controller. If that enchantment was both black and red, do both.
Temple Library
Land
Add to your mana pool.
: Return a noncreature, nonland card chosen at random from your graveyard to your hand.
"A great variety of things can be learned from the writings of our forefathers."
Current Cycle: A horizontal cycle of uncommon "guildhomes" for Khans of Tarkir. They should each have a colorless mana-producing ability and a tri-colored ability that works with their clan's mechanics. The remaining color combinations are: BGU (Sultai), RWB (Mardu).
Edit: Added the nonland clause. Not sure about the wording now.
Creature - Human Soldier
Whenever a creature enters the battlefield, if it entered the battlefield from exile, destroy that creature.
2/3
"You were told never to return."
Creature - Human Wizard
Whenever a source you control deals noncombat damage to a creature or player, ~ deals 2 damage to that creature or player.
3/2
Creature - Elf Druid
Elf creatures you control get +1/+1 and have " : Add to your mana pool."
: ~ gets +1/+1 until end of turn. Use only mana produced by creatures to activate this ability.
2/2
Why are people so obsessed with Return to Zendikar?
Sorcery
Target opponent loses 2 life. Look at that player's hand. You may choose a card with a converted mana cost of 2. That player discards that card.
Vilify
Instant
Put three -1/-1 counters on target creature.
Vile Warlord
Creature - Orc Warrior
Raid - When ~ enters the battlefield, if you attacked with a creature this turn, destroy target nonblack creature.
3/2
Enchantment
Creatures get -1/-1.
Overwhelming Sadness
Enchantment
At the beginning of each player's upkeep, that player loses 2 life.
Ostentatious Malfeasance
Sorcery
Put a -1/-1 counter on any number of target creatures.
Target creature you control gets +1/+1 until end of turn for each -1/-1 counter on the battlefield.
Ob Nixilis, Reborn
Planeswalker - Ob Nixilis
+1: Draw a card and lose 1 life.
-1: Each player sacrifices a permanent.
-8: Destroy all nonblack creatures.
4
Burrenton Shield-Bearers - Soul and bones, kithkin are woven into their clans. They fight fiercely and without pants.
Goblin Chirurgeon - "Perhaps pants are good for something after all." —General Khurzog
High Ground - In war, as in pants, position is everything.
Am I the only one that finds the new abilities in Khans of Tarkir to be utterly lacking in creativity?
Hateful Decree
Sorcery
Choose a creature type. Put a -1/-1 counter on each creature of the chosen type.
Horrify
Sorcery
Target player loses 2 life, discards a card, sacrifices a creature, then sacrifices a land.
"Oh man...I almost lost it back there."
Creature - Humana Advisor
Whenever a creature blocks ~, that creature loses all abilities until end of turn.
Disbelief (Spells and abilities cost more to target this creature)
3/2
A mere chat will make you question your deepest beliefs.
False Belief
Instant
Target creature gets -4/-4 until end of turn. If that creature is white, its controller loses 4 life.
When you pull back the curtain on someone's entire belief system, they are often left with little else to fall back on.
Feast of the Undead
Instant
Put a 2/2 black Zombie creature token onto the battlefield for each creature that died this turn. Then each player exiles all creature cards that were put into his or her graveyard from the battlefield this turn.
Instant
Destroy target enchantment. If that enchantment was black, its controller discards a card. If that enchantment was red, ~ deals 2 damage to its controller. If that enchantment was both black and red, do both.
"How about a taste of your own medicine!"
Land
Add to your mana pool.
: Return a noncreature, nonland card chosen at random from your graveyard to your hand.
"A great variety of things can be learned from the writings of our forefathers."
Current Cycle: A horizontal cycle of uncommon "guildhomes" for Khans of Tarkir. They should each have a colorless mana-producing ability and a tri-colored ability that works with their clan's mechanics. The remaining color combinations are: BGU (Sultai), RWB (Mardu).
Edit: Added the nonland clause. Not sure about the wording now.