- Sephon19
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Member for 10 years, 7 months, and 9 days
Last active Sun, Feb, 16 2020 17:51:33
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May 29, 2019Sephon19 posted a message on The End of an EraNOOOOOOOOOO AND ON MY BIRTHDAYPosted in: Articles
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Oct 15, 2017Sephon19 posted a message on The World of KamigawaPosted in: ArticlesQuote from silasary »The team at the time thought that if they were to print O-Kagachi, they'd need to do so before That Which Was Taken was taken. And O-Kagachi with his Divinity intact would indeed be too powerful.
When the Commander team returned to the character, they had a lot more freedom as to portrayal and timelines, and so chose to portray O-Kagachi after That Which Was Taken was taken.
Hence the 6/6.
I've heard this argument before and it just doesn't hold. The thing is the size of Progenitus - a creature that could arguably be smaller in P/T due to its ability. Why can i tbe taken down by a random Spider? I understand that Magic power scale is somewhat weird sometimes for gameplay reasons, but you just shouldn't make a world-sized creature at 6/6. Especially in a world they cannot retcon at this point, unlike Sergovia. -
Oct 14, 2017Sephon19 posted a message on The World of KamigawaHaha, indeed. Oh, I really hate that he ended up the card's size. They might as well not have printed him, to me.Posted in: Articles
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Oct 14, 2017Sephon19 posted a message on The World of Kamigawa"We can't print O-Kagachi... He's too powerful to put on a card."Posted in: Articles
(Years later)
"Here's O-Kagachi! He's a 6/6!" -
May 13, 2015Sephon19 posted a message on High Stakes Magic - A New Way to PlayOk, I think I'm going to start out with 100 cards, percentages are easier to work with that way. I'm going to do a theme of Zombies, Spirits and Infect. Death and decay.Posted in: Articles
Have you tried any of the Theros block hero cards or any utility lands? I'm personally going to use a lot of cards with activation costs so lands are actually possibly usable here. Using a mix of Zendikar block spell lands and a Leechridden Swamp.
Also interesting to see "colors matter" cards, such as normal slam dunks such as creatures with protection or intimidate. When all colors are readily available, it's much easier to answer a White Knight than if you were a normal black deck. -
May 12, 2015Sephon19 posted a message on High Stakes Magic - A New Way to PlayHave you found an optimal auction block deck size?Posted in: Articles
I'm personally going to make a Peasant auction block and call this format High Market (referring to Mercadia) or something because I personally find the High Stakes name unsexy. I prefer something that has more Vorthosian substance. Infact, after I'm done I'm doing a forum thread with my decklist.
Have you tried the Theros block Hero cards? I'm personally considering inserting a variety of tokens into the deck rather than vanilla creatures since mana costs don't matter anyways (even if I consider adding some devotion cards as well).
EDIT: What about land cards with utility btw? They can provide mana a good bit.
EDITEDIT: I additionally see your auction block is 200 cards. Do you find that the optimal size? - To post a comment, please login or register a new account.
Highly ineffective against Golos. They recuperate next turn as long as they have a single spell or land ready, which is the vast majority of time. In order to get board wipe working, you need mana for both the zombies and building enough board presence to kill during the same turn - and in a matchup where you're very much behind in mana due to playing against a ramp deck.
Aggro was artificially pushed because the only real way to beat Golos is to kill it before it lays eggs. Control and midrange will show up more now to combat aggro.
I decided to go and build a slower deck, so I'm running Bant (ie mono green with Oko and selesnya legend splash) food wolves, and maaaaaaaaaan the format is either ridiculously fast or centered around Field of the Dead. I'm not really that fond of it. At least you know what you face when they play stuff. That's what I hated about blue back when Nexus was legal in BO1. You had to play the game completely differently whether they used counterspells or fogs, and they only played lands until you knew what you were going against. When someone drops a Gutterbones or a guildgate at least I know what I need to do.
Landfall is simply not going to be left out. There's no chance. It's the core of Zendikar lands matters design and beloved by most people. And for good reason. It mitigates one of the most frustrating parts of the game, drawing lands in top deck mode, as well as making lands, the card type with the least fans, exciting to everyone.
This is why landfall is so great; assuming you have the necessary lands in play to be able to play your cards in general, this marks the the difference between landfall and no landfall:
Having no landfall permanent in play: Drawing nonlands is exciting, drawing lands is boring.
Having a landfall permanent in play: Drawing anything is exciting.
Now, a good player appreciates lands in a different way than above, but think of Kitchen Table Toby. Landfall increases the amount of exciting draws without undercutting the game's foundation of randomized card draw. It's just great.
Also what italofoca says.
Where in the world should they have expressed lack of will to print trilands? Ravnica is a color duo set, Ixalan has three color factions but is centered around color pairs... And in the time since Alara, they have printed plenty of 3+ colored lands, although admittedly much fewer cycles of them. Sorry, but I have no idea what you're on about. When should they have printed 3+ colored lands, and how damning is this?
I'd suggest he reads up on deckbuilding if he hasn't at this point.
Personally I get awkward around women in Magic events even though I don't anywhere else exactly because of the weird climate around them at the events I go to. I want to be welcoming and just treat them as another person, but I feel I get weirdly dismissive because I'm too afraid to make them uncomfortable. Male players, I joke with them and talk cards, female players I rarely speak to in case I start mansplaining why a card is good. I don't have this problem in any other areas of my life, school, work, bars, readings, even other competetive types of events, whatever. I don't actually know whether it shows or not, since I've never gotten on good enough terms with any of the female players I meet through FNMs and such to ask. I play boardgames with some women however and have played Magic with them too there, and there everything is natural as normal. I'm not sure what you can use that information for, but I just wanted to let you know of my personal experience with this problem. And it's honestly all on me, of course.
https://scryfall.com/search?q=t:cat&unique=cards&as=grid&order=name
I have been pretty open about my Magic hobby for a while, and basically every time I mention I play it, people go "what's that?", I say, it's that card game with elves and dragons, they're still a big questionmark, and then I google it and they go "oh I've seen that before."
Personally I'm not sure what I want. I prefer a spellbook style (which the Eldraine alts fall under) but I also want to be able to read my cards.
But it doesn't. Tutors and deep or selective draw completely screws over the format's deckbuilding restrictions. It doesn't just counteract it or add diversity (like group slug does), but is a fundamental detriment to the format's core spirit: "I don't want to play a 100-card singleton deck, so I'll just add a load of tutors so I can win fast."
Of course, this isn't always the case when players add the tutors. But groups self-check both in the direction of relaxation and power. People passively empower their decks as time passes, depowering takes self control. The game shop I play at has a very interchangable and large roster of players, so combo and nasty kinds of control is rampant there.
Yes, battlecruiser is still legitimate, but I have been playing Magic since 10th edition, and boy has Commander seen an unhealthy crapload of battlecruiser power creep since then. Stuff like Omnath 2 has become necessary to countact infinite combos. Which is just sad.
EDIT Oh, and for the record, I hate to play battlecruiser myself - well, I do kind of like it, but I'm more enjoying it at the power of stuff like Pelakka Wurm; later, more ridiculously potent cards are not my thing. I tend to make engine builds of fair cards and durdle a lot for incremental gain instead, and my more powerful stuff has real weaknesses I refuse to fix in order, usually intentionally subpar win paths, to let other players beat me.
When dating someone, Magic is something I reveal/properly introduce after a while, and they don't give a ***** by that point. I have actual bad things to scare them away with way before that point, so by then, it usually sticks.
If you just talk about it casually, like "Oh I can't, have to play Magic that day", like, verbally demonstrating that it's maybe weird but completely unthreatening and fine, you should be fine.
OK, answer time. How to actually get them playing. Well, it's basically board game. What I'd suggest is to treat it as such, removing the collectible aspect, and making some simple decks you can vary between. Perhaps give her her favorite and a few other cards to improve it with, and then you can start bringing her to casual events. If anything, you can play with her yourself, which is always cozy.