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A Reckoning on Kamigawa
 
The Magic Market Index for Oct 20, 2017
 
The Magic Market Index for Oct 13, 2017
  • posted a message on P1P1 Discussion: Post your packs!
    It was pretty funny to be honest. Especially just how much Salmo's first comment flew over my head.

    Returning to my original query: P1P1 I can't see myself not picking power over pretty much every other cube card (I count Sol Ring and Library as power here). When my deck is more solidified, I can afford to pick up strong cards with superior synergy. I have always assumed that if I proxied power for my cube I'd potentially make P1P1's more linear but later picks a lot more interesting.

    For cubers who draft power cubes, has this been your experience?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    Quote from wtwlf123 »
    You want Mox Pearl, not Mox Opal. Smile
    Oh yeah my mistake. Proof I don't cube with either I guess :p
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    Quote from Salmo »
    Quote from AntiPox »
    Recurring Nightmare vs Mox Opal


    I'm taking Recurring Nightmare every time :p
    I don't think I would P1P1. Then again, my cube does not feature power. Perhaps I am overestimating moxen?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    If I had and ran power, I feel like the most interesting choices would appear P2P1 and P3P1. If I'm weighing power vs another S-tier card P1P1 I'll probably take power since it leaves me open. But if I'm heading towards a creature-based synergy deck, Recurring Nightmare vs Mox Opal Pearl P2P1 is a really interesting choice.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    I had to cut electrolyze recently from my Izzet section, so I'm not really in the market for this guy TBH.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    Probably just go strip mine here. If I was feeling spicy, Opposition is a really strong build around. Jace is great, certainly, and if I was really feeling like a wanted to play a more controlling deck I'd go with him.

    After that, the power level in this pack is way lower. Gaea's Cradle is an alright build-around, I assume. Mutavault might be my pick after jace.

    If I do end up picking Strip Mine, I'm probably keeping the white 1-drops in mind since they might wheel.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    2 2/W 2/B - Death Luck
    Enchantment

    2/B , Sacrifice Death Luck: Destroy target creature or planeswalker.

    At the beginning of your upkeep, you may pay 2/W . If you do, return Death Luck from your graveyard to your hand.


    IIW: a card featuring an older mechanic (from the original ravnica or earlier) and a newer mechanic.


    Friendly reminder: the 2/B symbol is done like this: :sym2b:, but with blank spaces to either side.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    TotallyHaywire:
    I'm a little split on this card. On one hand, the recurring legendary token is complete genius and a total flavor win. On the other hand, the other two abilities add a lot of unnecessary clutter to the card. I think I would have preferred a version with only the first ability, maybe as a 4 mana 3/3 instead to compensate. The final ability needs a counter for memory issues.

    Phyrexian Editor:
    This card is flavorful, but a little safe.

    Megatroid_Jones:
    This card is pretty janky, but works surprisingly well. It works both as a reference to the terrible and janky mana ability of the original Lucrezia, and also as a modern take on the legends set as a whole. It makes me wonder what a time-spiral style remaster of legends would look like.

    Flatline:
    This card also rest pretty heavily on the original, but here the reference creates a very interesting parallel with the original as it seems to indicate a heavy shift in Alara's politics. It seems to fit the character very well.

    Hemlock:
    Holy Voltron! I like the subtle callback to the original; they both get more powerful when your creatures die. It's a bit of a missed opportunity they don't have the same delayed trigger though. I imagine this card would be a very popular commander.

    void_nothing:
    This card is pretty cool. The second ability is very creative, but I think it needs to be worded differently to work. I'm not a huge fan of the fact that it has exactly the same build-around as the original, though.


    This was pretty tough. I think Princess Lucrezia is awesome, and would love to build a commander deck featuring her. Sacrificing legendary creatures for fun and profit seems awesome. In the end, though, Hemlock's submission really won me over. I think it's the coolest mechanically, and the cards have a sense of shared flavor even as the new card feels completely like it's own thing.

    Winner: Hemlock

    Next up: a multicolored card with monocolored hybrid cost (such as 2/R 2/U )
    Posted in: Custom Card Contests and Games
  • posted a message on P1P1 Discussion: Post your packs!
    Library of Alexandria, Sol Ring and maybe Umezawa's jitte. Those are the non-power, non-conspiracy cards off the top of my head that I'd consider picking over ABUR Moxen. If you're leaving Moxen in your sideboard I think your making a monumental mistake. If your deck is color-needy I'd still add an offcolor Moxen into my deck in addition to the lands you need.

    The power of moxen is absurd, and beyond almost anything magic has to offer. It doesn't feel like you're playing cards anymore, it feels like cheating. Like starting the match with the scales tipped strongly in your favor.

    I would honestly compare Moxen to the powerful conspiracies: in that they add power to your deck for free. You get to play magic an entire turn ahead of your opponent for no cost whatsoever.

    When you lower the mana cost of a half-decent card by one, you get a great cube card. When you lower the mana cost of a great cube card by 2, you get Moxen.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Judging in about 16 hours... (Or later, if a surprising amount of submissions come in)
    Posted in: Custom Card Contests and Games
  • posted a message on Random Cube Card of the Day Thread
    It's a really strong cube card from a really strong cube set.

    To start, I think I would play the card even if it didn't have the recur ability. That wouldn't be a particularly exciting card, but still solid enough as a worse Porcelain Legionnaire-type thing.

    When you add the recursion, things get silly. Your opponent does not want to trade with it. They don't want to use removal on it. The recursion is, for some inexplicable reason, instant-speed. Instant! I can't even comprehend why this is, pretty much every other card with this kind of ability has "activate only as a sorcery", or only during your upkeep, or something.

    Card is nuts.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Creeping Contagion - 3B
    Enchantment

    At the beginning of each player's upkeep, put two -1/-1 counters on each creature that player controls with the least power. Then if there are no creatures on the battlefield, sacrifice Creeping Contagion.

    IIW: A different version of a legendary that already exists. (Like what Thalia, Heretic Cathar is to Thalia, Guardian of Thraben.)
    Posted in: Custom Card Contests and Games
  • posted a message on P1P1 Discussion: Post your packs!
    Survival is very strong. I don't hate picking Chandra or Sylvan library either, though Library is generally not gonna be better than Survial.

    Mystic Confluence also gets picked highly over here, so that could also be an option if I wanted to enter that kind of deck.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Carnage Tyrant
    Quote from wtwlf123 »
    It resolves and kills people. And there's usually not much to do about it. Good against control. Basically, it's exactly what it looks like.
    This has been my experience as well. This card has always done exactly what I expected. It's good though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    Kiora was pretty bad when I ran her actually. She was one of the cards of the multicolor-simic-cards-really-suck era for me. Her low loyalty made her really hard to minus, and 80% of the time, she was killed very quickly. Sometimes, players just used her as a 4 mana cycle; felt like trash when that happened.

    One of the top things in my cube wishlist is a good Simic Natural Order/Maybe even Tinker-target. It'd make sense to me if Simic got a card that could be hit with all kinds of fatty cheat.

    Never touched a surfboard.
    Posted in: Cube Card and Archetype Discussion
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