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  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from cfusionpm »

    I no longer care. Looting is an atrocity. And if they're going to look us in the face and tell us Looting is OK, then why in the living hell is Preordain banned?
    This just made me laugh, cause two years ago the same argument was made against Ancient Stirrings Grin

    Oh well.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from SpeedGrapher »
    So this new mill deck wins either by dredge style creature rush or turbo mill. That means pillow port will have a spot light or turbo fog. Ghostly Prison and singleton main deck Emrakul, the Aeons Torn. That's so much fun. For those of you who have never thought of that as an anti-mill card, it's amazing. I play it in one of my decks all of the time. O and you're welcome. I only give you all the best SB cards solutions ever. Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile
    Gaea's Blessing is better for this, since it actually does something, if you draw it.

    Furthermore, Ghostly Prison is rather mediocre, when it comes down on turn 3 and the opp can attack with an 8/8 through it. It only gets relevant, if you follow up with a Sphere, but than again, needing to draw two specific cards to not just die on turn 4 sucks.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Quote from AvalonAurora »
    Blood Sun to get rid of the Lotus Field's drawback?
    Usually you do not want to play a bad card (Blood Sun) to enable an okay-ish card (Lotus Field). They would need to result into something broken (like Amulet + Karoo land) that it is really worthwhile. Also, keep in mind that Blood Sun costs 3, which also sucks.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Honestly, I doubt that that land will see play in Amulet (or in general), the sac is rather harsh and that you never ever want to bounce it (and itself not having a bounce) doesn't help it either.

    Card looks cool, but is in the end not good.

    There is exactly one deck which might want it and that is Twiddle Storm, since it is more resilient than a basic forest but the deck sucks either way.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Correct me if I'm wrong, but this line only works out, if you have double Amulet, since initial land + Field = 4 mana and not 6.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from DaveJacinto »
    Not trying to play the devil's advocate but if we actually think about it, like idSurge said, most if not all of the decks use the graveyard in some way. Having hate for it, is it that "hateful"? Graveyard "hate" is "less" dead than creature removal since every player uses the graveyard because it's a part of the game and not all of the decks have creatures, like LeoTzu said.

    Maybe this decks only looks this dumb because nobody wants to play MB GY hate and feels that they shouldn't but probably is the right way to go. As a UW Control Player it feels super bad when I'm paired against a mirror match and all I drew was Paths and Wipes and they have the walkers and the counters. Adding more potential blanks feels strange but I'm positive that probably this is the way forward. Modern has a lot going on for it that we all enjoy and love. It's the reason why I play it over Standard. It would be somewhat hypocritical if I said that I like Modern because there are a lot of weird and cool decks that play from strange angles but I don't want them to be any good because I'd have to play actual interaction for them.

    Playing more with the Legacy analogy, if we actually think about it, Legacy is the "normal people" format where the real busted stuff can happen. Larger card pool meaning more dumb stuff... But playing it feels really good. At least I always enjoyed it a lot. Most of that was due to FoW and its role. If Surgical or GY Hate does this in Modern, the degenerate decks will have to settle down on the dumbness and be more down to earth. It will make for more interesting games because you're not just free to do your goldfish because there's the real risk of the losing the game on the spot if you overextend into the GY hate. This all would result in the format slowing down a lot and making for more compelling gameplay.

    In the history of Modern (and even Legacy) the graveyard was never really seen as an resource, cause there were not many pay off cards there, which would force you to interact with that zone. Dredge was the first mechanic which really showcased, what can be done with the graveyard (as in a resource similar to the hand or the battlefield). Since than, a lot of new cards have been printed, all of them interacting favourable with the graveyard, from some "innocent" mechanics like Delve to flashback (Snapcaster) and recurring creatures (from Nether Spirit to Gravecrawler). Nowadays, the graveyard is a resource which a lot of decks "abuse" in some forms, be it just for "some" value chains (baby Jace, Snappy, Unearth, Lingering Souls) to dedicated decks (Dredge, Phoenix, Bridgevine, Loam decks). That the share of those decks are rising due to that twofold development of
    a) Increase of playable graveyard matters cards and
    b) Players learning to value the graveyard
    should also mean, that players learn to realise than graveyard hate is mandatory.

    There were time periods, where you simply couldn't leave the house without Artefact hate without getting stomped by Affinity, Artefact hate nowadays is mostly counter hate and for most normal decks, bringing artefact hate (even in the SB) is even trolling.

    So yes, to get to your initial standpoint, the graveyard is where the "busted" things happen in Modern, not the stack as in Legacy. Hence, yes, playing graveyard hate even maindeck (as long as it is absolutely dead elsewhere) is and was the correct choice for many months now.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from The Fluff »
    Thanks for the information kathal.

    Which one should be pithing needle'd first. The feeder or the altar?
    If Needle is the only interaction to their engine, than Altar, otherwise he can win without ever attacking if he ever draws Altar.

    Feeder just generates big bodies or a wide board (depending on what exactly they have), which can be dealt with either sweeper (especially Terminus, Hallowed Burial or Anger of the Gods) or big dumb beaters from your self (+ have an out to an 8/8).

    Ideally watch some games on twitch/youtube to get a better understanding for what I meant (like to one of Kanisters streams: https://www.twitch.tv/videos/436193956). Within 4-5 games you should get the grasp of how to play against that deck (assuming you know how to play against Dredge already).

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on [MH1] Modern Horizons Discussion Thread
    To be fair, only because of Bridge it is a recurring proactive 0 card.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from pierrebai »
    IIUC, the deck merely needs a 1-mana self-sac creature and a way to fill the GY (looting + dredge), as the deck functions off having two bridge from below and a hogaak in the GY? The deck seems to require to have turn 1 or 2 GY hate, which probably means a lot of first-game wins.

    The question is not if the deck can be countered, but how much metagame warping happens due to it forcing player to maindeck GY hate.
    The deck needs either:
    1) Altar of Dementia and a few creatures/set-up tools to start a chain mill (wins if unchecked)
    2) Carrion Feeder and re-curring sac outlets for the Vine kills (generates tons of pressure if unchecked)

    Most of the lists do not even run the Dredge package, since it is rather mediocre (+ you only have 2-3 slots available to begin with). A Needle on Altar shuts down close to all early wins and thus forces the deck to win via a Beatdown plan, which can be fast (in theory you can have 24+ power on turn 2 on the battle field, but the chance of this happening is basically 0 (god draw)) but generally needs a couple of turns to be able to clock you where it is basically an aggro deck, with a recurring creature package without reach (so basically Dredge without Flag or Chill).

    So basically: Either remove Hogaak, Arisen Necropolis via Surgical (hampers the Aggro plan also) or deal with Altar and you are facing basically dredge.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    They won't ban something, cause the time frame is to short. Take a look at KCI or Eldrazi for reverence.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on BUG Wilderness Teachings Turns
    Had an interesting match-up vs Infect recently. The only beater he was able to stick was an Elf which resulted into the following lines of play:

    - Elf attacks, flash in Snappy (target Push), block, he uses a pump spell, I let it resolve, Snappy dies, use Push, he has another protection spell
    - Untap fetch Pulse via Teachings, grab Snappy with it, untap lands via Wild Rec
    - Elf attacks, flash in Snappy, target Pulse, block, he uses a pump spell again, I let it resolve, Snappy dies, EOT I Pulse back Snappy
    - Fetch Teachings via Teachings
    - Elf attacks, flash in still the same Snappy, he needs to pump again, I Cryptic bounce my Snappy, opp is tilted XD

    Yeah, absurd value train I had there going, re-using the same Snappy 4 times (1x cast, 2x Pulse, 1x Cryptic) to drain the majority of his pump spell resulted into a super easy win for me.

    So, yay Snappy abuse Grin


    Btw. has somebody already played around with FoF? I kinda want to test it, but I struggle to justify it as a teaching targets and running more than 2 will probably feel clunky.

    Greetings,
    Kathal
    Posted in: Deck Creation (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    You are making one big mistake regarding your assessment regarding Pig God: He is not a creature you want to cheat in, but it is a cheat spell itself while being decent on it's own. This means, that more often than not (as you have already said) using a cheat spell to get it into play is just really bad line (as long as the opp has no mana open and you have the kill basically).

    Greetings,
    Kathal
    Posted in: Combo
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from cfusionpm »

    I am attacking the design space because it is often the main justification for Stoneforge, and was a justification for Pod. I honestly was not around much when Pod was legal, so I don't really know specifics or player feelings, just that "design space" was often a talking point, in addition to its dominance.
    I cannot say exactly, how the playerbase felt like back than (cause it was in a time period with drastic shifts of power), but I can say the following quite confident: Pod was broken, which was showcased the best in that specific time period, where we had goodies like DTT and TC in the format.

    Besides that, close to no one said back than, that Pod might limit design space (since that argument was felt as a lackluster to say it this way), the common sense was rather, that Pod will get continuously better due to the shift from a spell based system towards a creature based system (talking not about the last 4-6 years, but the last 12+ years). Sure, there were people arguing along that line, but given the information we (as the playerbase) had back than, it seemed foolish. Why? Since we knew, that Wizards disregards Modern regarding printing of new cards (as we have seen with TC and DTT), at least back than. Only with the B&R announcement, that train of thought really "took off", since it was "indirectly" mentioned to say it this way.

    People mainly talked about the oppressiveness of the Pod shells, we had the Melira shells, than the Kiki Summer into the Rhino Winter into the Pod Ban, and each iteration felt worse to play against basically. But than again, back than I had the feeling, that the playerbase was overall more "relaxed" regarding bans, aka no echo chamber outcries 24/7 basically (what we witness since the Summer Bloom/Splinter Twin bans) and that is imo the biggest difference from back than to today.

    Greetings,
    Kathal

    PS: Only talking about Pod, not Stoneforge.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    0-5, where as 0 and 5 are both extremes. On average you are at 2 cards.

    Currently I'm looking at the following cards:

    Will be played in high Tier level decks:
    Ranger-Captain of Eos (Humans)
    Force of Negation (UW Control)
    Force of Vigor (different U based decks)
    Lava Dart (Mono R Phoenix, but probably to prohibit in UR Phoenix)
    Seasoned Pyromancer (Mono R Phoenix, everything even remotely looking like Mardu Pyromancer (or Grixis version))
    Unearth
    Collector Ouphe (Gxx decks)
    Eladamri's call (Druid Combo)
    Horizon Lands


    Will see play, but only in specific decks:
    Giver of Runes (D&T)
    Wrenn and Six (Assault Loam)
    Scale Up (Infect)
    Force of Despair (BUG Teachings, SB card for other decks)
    Archmage's Charm (heavy U based decks not called Esper)
    Astral Drift (Astral Slide)
    On Thin Ice (UW Control as decent removal spell 5-6 instead of Oust/Condemn)
    Plague Engineer (Bxx decks, great vs Hardening Scale, Humans, Spirits and co)
    Pillage (Ponza, Rxx Midrange)
    Kaya's Guile (BWx.decks, card is great)
    Cycling Lands (Loam and Astral Drift decks)
    Prismatic Vista (decent fetch for 2c decks)


    Not totally sure, but will get tested:
    Snow Cards (Marit Lage's Slumber, Dead of Winter, Ice-Fang Coatl, Arcum's Astrolabe) - Own deck. Honestly doubt, that the payoff cards are enough though
    Goblin Cards (Pashalik Mons, Goblin Matron, Munition's Expert, Sling-Gang Lieutenant - BR Gobbo Aristocrats basically)
    Unbound Flourishing (Hardening Scales)
    Bazaar Trademage
    Fact or Fiction (BUG Teachings for sure, no idea what other deck would want to have that card)
    Echo of Eons (not that hyped about that card, since Time Twister in Modern is not that great tbh)
    Urza, Lord High Artificer (Tezzerator ft. Urza)
    Goblin Engineer (Tezzerator ft. Urza) - those two cards (Urza and Goblin Engineer) might push the deck a ton, easier access to silver bullets/lock pieces, interacts quite well with themself (especially with Sai), might result into a shift towards the Legacy The Antiquities War shell which saw a lot of success around the DRS ban.
    Aria of Flames (R/UR Phoenix)
    Ransack the Lab (Griseldaddy, but might be worse than Discovery though, especially in the Emmi versions)

    So I'm looking at roughly 20 cards where I'm quite confident, that they will make a splash, which is honestly way more than what I originally expected (expected roughly 10 high impact cards).

    Greetings,
    Kathal
    Posted in: Modern Archives
  • posted a message on [MH1] Modern Horizons Discussion Thread
    Quote from Amerigo99 »
    Where is Wild Growth? T_T

    Why only 2 swords?

    Why only opposing colors horizon lands?

    Most likely because of slots, there is only that much room in a set, so cramming all 5 swords in AND all 10 Horizon lands takes to much space away from other inclusions (especially the Swords since they are Mythic).

    Greetings,
    Kathal
    Posted in: Modern
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