2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on Set (P)review - My top 20 Outlaws of Thunder Junction (OTJ) cards for the cube!
    I'm kind of surprised that Archmage's Newt isn't even mentioned.
    Posted in: Articles, Podcasts, and Guides
  • 2

    posted a message on [Official] Altered/Pimp Cube Cards Thread
    There is something amazing about the dedication it takes to adhere to a consistent style for an entire cube like this.
    Posted in: The Cube Forum
  • 1

    posted a message on Set (P)review - My top 20 Kaldheim (KHM) cards for the cube!
    I could see the R/U and W/U one being great in the nearly mono colored deck but I opened a time walk pack three deck.
    Posted in: Articles, Podcasts, and Guides
  • 2

    posted a message on Set (P)review - My top 20 Kaldheim (KHM) cards for the cube!
    All in all a pretty mediocre set for cube. I'll play the pathway cycle and the new Savannah Lion variant. If Sword of the Realms was the front side I would try it out. I think the legacy of this set will be giving dual lands with basic land types to pauper cubes.
    Posted in: Articles, Podcasts, and Guides
  • 1

    posted a message on [CUBE][ELD] Venerable Knight
    Quote from wtwlf123 »
    Seems like a good 2-power 1-drop. This is comparable to Dragon Hunter, depending on whether or not your Knight count is higher than your Dragon count, lol.

    I think even if your dragon count is higher, this is still better. A white based agro deck is more likely to have other knights in your own deck. Thus you will see the interaction more often than an opponent playing a dragon.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [540][Powered] wtwlf123's Cube
    Wtwlf, do you have access to Photoshop? Because you have an amazingly pimp cube and it's obvious you take a ton of pride in it. But the pictures of your cube on cubetutor are terrible. The colors of everything look awful and it would be so easy to fix it.
    Posted in: Cube Lists
  • 1

    posted a message on [MH1][CUBE] Nature's Chant
    Quote from wtwlf123 »
    So I either: A) cut monocolored cards for hybrids to preserve gold slots (which reduces overall playability), B) try to build a "balanced" hybrid section (which either forces in bad cards or excludes good ones), or C) I classify them in their guilds and get to remove narrower gold cards to make room for more playable hybrid cards. I choose C because I think it's the clear winner of all the options.


    The discussion on this card is really less of a discussion on Nature's Chant and more of a discussion of the future of hybrid.

    I disagree with your reasoning on C.

    I disagree that a cube would be better if (in a perfect universe) we ran only hybrid cards and no traditional multicolored gold spells. It's like saying that cube would be better if instead of having colored mana everything was colorless. Gold cards give players a reward for going down into multiple colors and allow us to have more powerful spells at their CMC. This is a net benefit to the diversity of the game.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE] Modern Horizons- Almost Playables
    Generos Gift: I can't see someone playing this over all the 3 and 4 drop O rings we have. Beast Within is good because it's in a color with a lack of creature removal. And people don't play beast within.

    Imposter of the Sixth Pride. Unless you are a triblal cube I can't see Changling being enough to get me to play a Blade of the Sixth Pride. Cool flavor text though.

    Sisay, Weatherlight Captain I can't see a white deck wanting this. You have to have a real weird legendary cube to want this.

    Pndering Mage: I don't run Kavu Climber and blue alreday has a 5 drop creature that draws cards. And this is no Mulldrifter.

    Changling Outcast: See comments about Imposter.

    Undead Augur: Cool if you support the Pox deck.

    Planebound Accomplice: Planeswalkers strength is from getting incremental advantage. This doesn't do that.

    Ravenous Giant: Peasent cubes might play this. Cool card. I didn't even notice it until you pointed it out.

    Scrapyard Recombiner: I only run 4 constructs in my cube. I wish there were more playable artifact creatures in general.
    Posted in: Cube Card and Archetype Discussion
  • 4

    posted a message on [CUBE][MH1} Force of Virtue
    This is one of those cards that if someone told me it was good I would say "Yeah I can believe that" but if someone told me it was bad I would say "Yeah I can believe that".
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [MH1][CUBE] Enemy Horizon Canopy land cycle
    Currently I run Rav/Rev/fetch/Misc in my cube. These will be replacing the misc slot in the enemy colors. Hissing Quagmire is the only man land I am really going to miss.
    Posted in: Cube Card and Archetype Discussion
  • To post a comment, please or register a new account.