All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Lineage 2 Revolution DB
 
Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on CCL November Top 8: Signed, Sealed, and Delivered
    From Different Times 3WB
    Sorcery (U)
    Put target creature card from a graveyard onto the battlefield under your control. If you control a Portost planeswalker, you may put target creature card from exile onto the battlefield under your control instead.
    "The fate of my kin is not lost, Sarkhan. Tarkir will be restored!"
    —Portost
    Posted in: Custom Card Contests and Games
  • posted a message on November 2017 MCC Round 2 — Chosen to Rule
    Azune, The Tsunami Horn 2UU
    Legendary Artifact - Equipment (R)
    Whenever equipped creature attacks, creatures defending player control get -X/-0 until end of turn, where X is the equipped creatures power.
    Equipped creature can't be blocked by creatures with 0 power.
    Equip 1U

    Omniosos, Mass Amasser GUB
    Legendary Creature - Ooze (R)
    Other Ooze creatures you control enter the battlefield with an additional +1/+1 counter on it for each +1/+1 counter on Omniosos, Mass Amasser.
    Whenever an Ooze creature you control dies, put 2 +1/+1 counters on Omniosos.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on CCL November Round 1: A Fire Within
    picnic_bomber: Ninjitsu looks wrong here and the card is super narrow. I kinda wish it had one non ninja naming ability. But I know ninjas have a lot of appeal as a tribe.

    void_nothing: It feels a little strange for a centaur to care about 1/1s and the first ability is pretty narrow outside of johnny players abusing it for themeselves. But the ult is fun and the card is decently powerful for a three mana walker. Certainly not OP unless there are really abusive 1/1s in the environment.

    mirrodin71: This card seems very strong. It'd probably shut down a lot of aggro decks in an enviorment single handedly. It's focus also feels a bit narrow, and I prefer planeswalkers taht feel like they give you a way to win. This doesn't, it just keeps killing things.

    Hemlock: Enchantments are fun, as is referencing older cards, those this feels a little on the nose. Need to reference P/T in the second ability. The ult seems underwhelming, but that's ok. The minus 1 on a planeswalker with a +2 is very, very strong. Probably too much so. The numbers on this feel off.

    netn10: That's pretty scary, but might actually be fair since you need creatures to to gain loyalty. It might make it in standard. The idea of this non traditional planeswalker has merit, but would require testing. It'd almost need to be in environment where artifacts and enchantments arnt a them so its value its diminished.

    Koopa: As noted, the emblem auto wins the game. It's a cool attempt a two mana planeswalker otherwise and the complexity is refreshing low but still feels like a faerie.

    1st: netn10
    2nd: void nothing

    gap

    3rd: Hemlock
    Posted in: Custom Card Contests and Games
  • posted a message on CCL November Round 2: A Friend Like Me
    Sheoldred Not bad, though the trade off between the two abilities is the distraction here. It's an easy two card combo with another card that pays life.

    Subject16 Super prowess, but it's not very original.

    Jimmy Groove Quite the perfect little card.. Perhaps 4 toughness is high, but it depends on the environment and what else is around in a tricolored set.

    Antiantiserum N/A

    Legend This is a good card, probably a rare. Deserves flavor text.

    RaikouRider Solid naya entry. It might be narrow enough to justify how strong it is. Untapping with this is scary.

    1st: Jimmy Groove
    2nd: Legend
    3rd: RaikouRider
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from void_nothing »
    And well after the end of the voting period, we've got a tie! IcariiFA and Sheoldred are co-winners for October.
    That poll was closed late and votes were changed/added after the deadline.

    You want to call it a co win, fine. But that's not what happened.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL October Final Poll
    So we went from 5 - 6 to 4 - 7 to 6 - 6? This poll should of already been closed.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL November Round 2: A Friend Like Me
    Quote from IcariiFA »
    Portost, of the Lost Future WBG
    Legendary Planeswalker - Portost (M)
    +1: Put the top card of your library into your graveyard. If it's a creature card, put a +1/+1 counter on each creature you control.
    +1: Whenever a creature you own would die this turn, you may put it on top of your library.
    -5: Reveal X cards from the top of your library, where X is twice the number of cards in your graveyard. You may cast any number of creature cards revealed this way without paying their mana costs.
    3

    Portost is an Aven from Tarkir

    Forgotten Mentor 1WBG
    Creature - Spirit Warrior (U)
    Trample
    If Forgotten Mentor would be put into your graveyard from anywhere, you may pay 1WBG. If you do, return it to the battlefield tapped.
    "This was not our future, friend. I will make it right."
    —Portost

    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from CaseAce »

    Agreed, except your definition of mistake sometimes feels like "didn't agree in lockstep with my opinion on the matter".
    Sometimes? Maybe. This time? Saying my planeswalkers second ability didn't work with his other two was objectively false. That was not an opinion. Now, if he had started by saying "having to have two or more creatures die to stack your library is too much effort" or something to that effect, then sure, that would of been a reasonable evaluation of the card since we are all just mentally playtesting here. But that wasn't what was said in the initial critique.

    Also agreed, but your tone is so often unfriendly that it can be hard to hear the good advice through the bad attitude. Which may just be to our detriment, but I've always enjoyed the adage "you catch more flies with honey than vinegar".
    Yup. As often noted on these forums I'm harsh. I'm the early American Idol season's Simon Cowell. I'm the Snape to the potions class. While I don't disagree that being nicer would probably make people more receptive, it doesn't make my points wrong either.

    *sigh* I know it is dude, but that wasn't the point and I think you know that. You are an excellent designer, but everyone has room to improve, and the way you come across sometimes seems that you think you're above improvement.
    I don't think the sarcasm was needed.

    If anything I think people misinterpret my harshness. It's not because I think I'm above improvement. It's because I want more people to improve, and I'm tired of the kiddy gloves.

    Before this year my participation in these contest was more sporadic, and while I won occasionally I did't feel people held my opinion as highly as others just because I participated less. This year I wanted to make a point: If I consistently entered and put in some level of effort into these contest, I could consistently win. That I knew what I'm talking about. That's not to say I think everything I design is perfect or even good, but now that I've gotten this far into the year, that I feel I've proven that I'm one of the front runners here, my opinion are still easily dismissed even when I'm not expressing an opinion but objective fact. Particularly by newer folks. It's frustrating.

    So when I point out that there was an error in a critique and it's ignored? That bothers me. While I have plenty to learn and there are certainly other points of view I respect hearing and touch on things I miss, maybe the lesson here is this; while I certainly could learn to be nicer, there is a pretty good chance I know what I'm talking about and it shouldn't be so casually dismissed. It's not like I call out every post that doesn't list my card in their top 3. Just ones that I see that say something that shows they objectively miss-evaluated that card in some way.
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from CaseAce »
    Quote from IcariiFA »


    Point being your initial critique was incorrect, and your current evaluation in rebuttal is overly narrow.



    Daaamn dude, you get awfully up in arms about what’s supposed to be a fun creative exercise. It’s not like people you deeply care about are being held hostage and will only be set free if you win enough of these.

    ...Unless they are, in which case a) Do you have an address so I can call in a SWAT team? b) You might improve your win rate, and thus get them set free sooner, if you were more receptive to the feedback of others.
    I don't like it when people can't admit they made a mistake. Hence I was harsh. It's important to recognize relevant critique and non relevant critique. And while parts of Sheoldred's subsequent comments has good points, the part I initially highlighted was just objectively incorrect. It's important to point that out so he can improve too.

    Also, My win rate is quite fine. More than fine, really.


    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from Sheoldred »
    Yes, then you need to run sac outlets in your presumably mill/counters based deck, sac two non-token creatures on your turn, be okay with having one of them bounced to your hand and effectively losing your draw to set up nissa, voice of zendikar's -2. I am not trying to be sarcastic, and the card has some interesting ideas, especially with flavor, but the abilities seem to be pulling in four opposing directions at once. Setting up the Ult I can kind of see, however the only thing you really get out of that is repeating ETBs, at the cost of reducing your graveyard size (for the ult) and board presence (for the first).

    Consider decks that go: First turn play a creature. Second turn play a creature. Third turn play Portost. Fourth turn Wrath of God, Barter in Blood, etc...

    Point being your initial critique was incorrect, and your current evaluation in rebuttal is overly narrow.

    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from Sheoldred »
    The second ability suffers from the fact that it looks like it want to synergize with the first or ultimate, but in actuality, unless you can do it at instant speed, you will draw the creature before you mill it. Aside from that failed synergy, it does not otherwise connect to the flavor or mechanics of the card. The ult is kind of interesting, however the fact that it pulls from the library instead of the graveyard puts it at odds with what the card is about. Portost seems like he wants you to take time crafting your GY, only to use your deck instead where it counts.

    The 2nd ability works if more than one of your creatures dies, as you can stack your deck with multiple for his first ability and ultimate.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL November Round 1: A Fire Within
    Portost, of the Lost Future WBG
    Legendary Planeswalker - Portost (M)
    +1: Put the top card of your library into your graveyard. If it's a creature card, put a +1/+1 counter on each creature you control.
    +1: Whenever a creature you own would die this turn, you may put it on top of your library.
    -5: Reveal X cards from the top of your library, where X is twice the number of cards in your graveyard. You may cast any number of creature cards revealed this way without paying their mana costs.
    3

    Portost is an Aven from Tarkir
    Posted in: Custom Card Contests and Games
  • posted a message on November 2017 MCC Round 1 — Made from Meteor Iron
    Azune, The Tsunami Horn 2UU
    Legendary Artifact - Equipment (R)
    Whenever equipped creature attacks, creatures defending player control get -X/-0 until end of turn, where X is the equipped creatures power.
    Equipped creature can't be blocked by creatures with 0 power.
    Equip 1U
    Posted in: Custom Card Contests and Games
  • posted a message on CCL October, Finals: The Cleverest Costume of All
    Arkray, Knight of Valdyr 3WW
    Planeswalker - Arkray (M)
    Absorb 1
    +2: Until your next turn, if a source would deal damage to you or a creature you control, prevent 1 of that damage.
    -3: Create 2 2/2 white Knight creature tokens with vigilance.
    -7: You get an emblem with "Whenever a creature you control blocks or is blocked, it gets +7/+7 until end of turn."
    4

    War's Presence 1WW
    Enchantment (R)
    Dash 2WR
    Non-Aura enchantments you control are 3/3 Spirit creatures in addition to their other types.
    As war cries filled the air, the battlefield took on a life and fought for silence.

    Twin Soul 2UU
    Enchantment (R)
    Soulbond
    As long as Twin Soul is paired with another creature, it is a copy of that creature with Soulbond and this ability.
    "A man who stands alone is never alone."
    —Oath of Avacyn
    Posted in: Custom Card Contests and Games
  • posted a message on October 2017 MCC Finals — ...Laughs Best
    Vador, Warden of Astorec 3UW
    Legendary Creature - Warrior Spirit (M)
    Vigilance
    Whenever an opponent casts a spell, put a +1/+1 counter on Vador, Warden of Astorec.
    T: Target spell has no abilities until end of turn. (As it resolves, it does nothing.)
    “These "planeswalkers" have interfered with our world far too long. Astorec will remain pure!”
    4/4
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.