- DarklingScribe
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Member for 9 years, 7 months, and 11 days
Last active Mon, Nov, 20 2017 13:00:54
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Jul 28, 2017DarklingScribe posted a message on Treasure Cruisin' with Mayael the AnimaFor anyone going the dragon tribal route with this, I humbly reccomend Savage Ventmaw. It sadly can't be cheated into play with Mayael, but it is a strong budget friendly form of ramp that helps empty your hand... and with Hellkite Charger it can gain you an extra combat step for each untapped land you control.Posted in: Articles
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Jul 13, 2017DarklingScribe posted a message on Treasure Cruisin' with Daxos EnchantressI loved reading about the particular card choices in the deck, however I think that a little more attention needs to be paid to one of the deck's bigger weaknesses which is the lack of instant speed interaction. As far as I can tell the deck has only three truly instant speed cards (though the seals add a little more instant speed interaction I don't think they count since opponents know that they are there and can play around them). For this reason alone I feel that Stasis Snare and cards like it are perhaps better than banishing light even though banishing light is more versatile. Another option to help shore up this weakness is Vedalken Orrery, which allows the deck the become entirely reactive until it is removed and also allows the deck another way to outpace its opponents when going for a Rule of Law lockdown.Posted in: Articles
I also feel that Erebos, God of the Dead is worth mentioning in the section that covers more expensive non-budget additions. It's an extra greed that also stops strategies that rely on lifegain. Not to mention the fact that indestructible enchantments are nearly impossible for opponents to get rid of. Finally another addition to the non-budget section worth mentioning is land tax, since newer players tend not to be familiar with the old white mainstays and land tax is a lot more within the average player's reach than cards from Legends like moat. - To post a comment, please login or register a new account.
There's no need to pay 2 life again after the switch as long as you wait until Aixis of Mortality's trigger is on the stack before going down to two life.
I am almost tempted to go back and see if they have any more packs left behind the counter.
Might as well throw in Powerstone Minefield & Master Warcraft, then add Humility and Aurification. If you're in black throw in No Mercy & Death Pits of Rath. Blue can add Dissipation Field, Polymorphist's Jest, perhaps even Mirrorweave and Dovescape.
Then if you are in the mood for some coin flipping fun, you could always try Impulsive Maneuvers and Krark's Thumb.
Static Bargain 2RB
Sorcery
Add R or B to your mana pool. Until the beginning of another player's upkeep you cannot win the game, your opponents cannot lose the game and their life totals cannot change.
Storm (When you cast this spell, copy of it for each other spell that was cast before it this turn)
(I tried to balance this, but it's probably still broken. I was wondering how a ritual spell with storm could be worded so that it wouldn't allow a player to combo out with it. I made it look at "another player's upkeep" to prevent extra turn shenanigans)
Thanks for posting this, I've been following the spoilers off and on for the past few weeks and this one slipped past me.
I fully admit that this isn't really much to go on which is why I'm posting this in baseless speculation. The argument against these "hints" is easy to make. I could have just as easily said during Erdrich Moon spoilers that Harness the Storm hinted at the mechanic's return, but that amounted to nothing more than a tease.
Perhaps a more likely scenario is that they'll print a legendary creature called "Captain Storm" that has a something like a 1RU,t: ability that copies target spell x number of times, where x is equal to the number of spells cast this turn.
However if Storm does return, I do think that it most likely will be in used on cards like Reaping the Graves, Wing Shards and Temporal Fissure. In that the cards with Storm cannot be used to win the game on the spot, but instead are support cards (Though I'd giggle like a maniac if Brain Freeze comes back).
Thanks for pointing this out, It was never clear to me on who actually was in charge of the rules for the format. I knew it was a player-created format, but had assumed WOTC took over the running of the rules and the format's banned list when they releases their first products dedicated to players that played commander.
I know a commander can only be a legendary creature and I wasn't implying that all Planeswalkers can now be commanders with this rules change. What I was saying is that if WOTC was planning in the future to change the rules of commander to allow all Planeswalkers to be commanders, then making Planeswalkers legendary would likely be one of the changes that they'd make.
The fact that WOTC has now issued errata that makes all planeswalkers legendary makes me feel that the likelihood has increased we'll see a future commander rules change which allows players to make their commander legendary planeswalkers as well as Legendary creatures (or possibly just expand it to legendary permanents, since I know that there are quite a few people who'd like to make an Elbrus, the Binding Blade deck).
I wouldn't be surprised if this planeswalker rules change is just WOTC taking the first step toward a future rules change in commander that broadens the definition of what a commander can be. I'm sure that they're going to roll out the idea slowly if they do plan to make this change and they probably have several employees theory building commander decks with planeswalkers as the commanders to try to find the truly broken planeswalker commanders so that if/when they roll out this rules change, they can roll it out with a banned list*.
*(If all planeswalkers were allowed to be commanders then I think they might end up banning Doubling Season. After that I think they'd ban a select few planswalkers from being a commander. I think Jace, the Mind Sculpter would never be allowed as a commander just because of its reputation. Sorin Markov might get nixed since Sorin's -3 and his mindslaver ultimate might just be too powerful to allow players to recast him over and over since black has amazing ramp in commander with Cabal Coffers and a ton of cheap, unconditional tutors. Then there are cards with "unfun" utltimates like Jace, Unraveler of Secrets and Narset Transcendent which also could get the ax. The only other planeswalker that looks like it could be broken to have in the command zone is Tezzeret the Seeker, but he is borderline and it really depends on how many potential combos his -x ability enables.)
Is "slay" a new term you are trying to introduce to reduce the amount of space on the rules text of creatures? I feel the word slay could work well since it's meaning clearly conveys "a creature dealing lethal damage to another creature, but the past tense "slew" feels a little awkward here even though it is grammatically correct. However it's fine here as is because I can't think of a better way to phrase it that doesn't add a lot of extra text.
This next card is an attempt to find a way to make "legendary spells", powerful spells that have a downside that discourages players from playing with more than two copies in a deck. I recognize that the card may still be too powerful regardless, I'm more focused on seeing if this is a mechanic that could work.
Done in One W
Instant (R)
One of a Kind (this card cannot be cast if it shares a name with a card in your graveyard)
Exile target creature an opponent controls, that creature's controller may untap up to X number of permanents, where X is equal to that creature's converted mana cost.
The part that I feel may be overpowered is that its ability allows its controller to target themselves, this might have huge reanimator potential for standard and works well with aftermath, embalm, eternalize as well as a number of other cards like Apocalypse Demon and Scrapheap Scrounger.