I think the questions surrounding explaining hand size and milling and the fact that there is a "player" who is also a planeswalker is not how a movie should be approached. When we read the Official Fan Fiction, the story is not told as if each Planeswalker were a magical player who needs cards to make spells happen. The cards give us a representation of what it would be like if we were in that world. How much mana is accessible to use to cast a spell? Our lands plus other things that generate mana. For a Planeswalker like Jace, this is how much he can draw from the land around him, plus other resources. This is not hard to CGI for a movie. He would need to have some physical reaction to indicate he is "drawing" mana from the land around him. How much effort it requires (physically) and the resultant spell explains without words how much mana was available. Furthermore, if the result seems minimal for his capacity, he can even provide (while panting from exhaustion) that there just isn't enough mana he can use in the land around him. This can also then be contrasted by another Planeswalker (say Chandra) who can draw lots of mana from the land to cast a spell, because the land is mountainous and therefore in her "color." If a Pyromancer is surrounded by water, it's not hard to imagine why she can't conjure up a ball of flame. They can even pull an artifact out of their pocket to draw more mana from, with swirly magical lines leaving the artifact and combining with the swirly magical lines from the land that surround their body until it coalesces into whatever spell. Other than Planeswalkers and mana, what else is there really to explain? How do you explain that a creature without flying or reach cannot block a creature with flying? Have the creature with flying actually fly over the creature that cannot block it. Hexproof: have a spell fizzle at the caster (not deflect off the creature, because that makes it appear that you can target it). I would think that each keyword ability can be represented in some physical fashion with relative ease.
The look and feel of a Magic the Gathering movie will not be anything like the game if we want it to be a success. As I said earlier, I don't want to see Jace pull a card out that says "Divination" and then two more cards magically appear in his hand. That's not how the Fan Fiction is presented and that's not how a movie should be presented. The movie should have several central Planeswalkers that are the good guys, and possibly even several Planeswalkers that are the bad guys. This generates a conflict that is on a single dimension of complexity, because it only requires that one Planeswalker explain how his/her spark ignited and you can understand the premise behind Planeswalkers. Conflict resolution by the end of the movie, then tease the next conflict, which can be a step up in complexity. The challenge behind a Magic the Gathering movie, IMO, is that there is so much content, what do you limit it to? You cannot explain all the worlds in one movie. You develop one world, maybe two at the most, in a single movie. So do subsequent movies go back to that world or new worlds? Is each movie development of new worlds/Planeswalkers or do you always keep it limited to a few? Can the plot be boiled down to a few worlds instead of the vast majority as represented in the Fan Fiction? Maybe you pick the favorites and make movies around those, but since each world's plot line relative to Planeswalker development in the Fan Fiction is different from how it would be in the movie, you necessarily have to separate the Fan Fiction from the movies.
- DRay563
- Registered User
-
Member for 9 years, 4 months, and 23 days
Last active Wed, Aug, 5 2020 07:25:31
- 0 Followers
- 694 Total Posts
- 116 Thanks
-
May 4, 2015DRay563 posted a message on High Stakes Magic - A New Way to PlayWhat happens if no players have gold during an auction step? Does it just skip? I know each player gets 3, but let's say they both use up their gold before a creature spell shows at the top. So now they have no gold and the game is still in the auction step. Limits to auction block size? I notice you had duplicates of a few cards in the sample auction block. Is the 4-card limit of MTG applied or is this more like a commander-style build where only one card of each type should be included? Is there value in including lands that could be used for non-casting spells like abilities or does that take away from the gold aspect? Lots of things worth discussing!Posted in: Articles
- To post a comment, please login or register a new account.
The "beginning of your upkeep" is just what it says it is. The beginning of the upkeep. Once you are in your upkeep, you have passed the beginning. All things that trigger at the beginning of your upkeep trigger simultaneously. If you control all the triggers, you order how they go on the stack. They resolve in the order you have chosen, with the top item resolving first. If your opponent has any triggers which will trigger at your upkeep (e.g. a card that triggers each upkeep, like Tendershoot Dryad which triggers on each upkeep), then your opponent will put their triggers on top of your triggers, and your opponents will resolve before yours (in the order they have chosen for their triggers, top item resolving first).
Since Dominus of Fealty triggers at the beginning of your upkeep, the resolution of its trigger necessarily occurs after the beginning of your upkeep has passed. Therefore, any permanent you gain control over will not trigger once you gain possession of it if its trigger is at the beginning of your upkeep... because as stated, that has passed. So no, you cannot gain control of Defense of the Heart and then sac it to its trigger, because its trigger did not happen.
To counter what your friend said, it is impossible for him to gain control of Defense of the Heart immediately, without anything from the stack resolving. The very fact of gaining control of a permanent via Dominus of Fealty is the resolution of its trigger on the stack.
If the format's best decks have giants in them, the wrath won't be great. As for the creature... the most important piece is that you can play it later and its not in your hand. There is no way your opponent can interact with it (no Processors in Standard right now), so it can be the finisher once the opponent is ground down and the control deck feels in control. And if your opponent drops blockers, you can cast another one without killing your finisher. In this case, the downside is actually an upside. Even more so, if the giant is not the finisher, it's still a (mostly unconditional) board wipe for 5 mana in mono white. Will see play since Cleansing Nova is leaving. Only other options post-rotation are Kaya's Wrath and Time Wipe, which are both good, but don't have a finisher built into them.
Not at the beginning of the draw step, as that is a term used to signify right when the game has moved from the upkeep step to the draw step and triggers abilities that trigger at the beginning of the draw step (e.g. Howling Mine). The active player will draw a card as a turn-based action (while in the draw step, cannot respond to this happening), the triggered abilities go on the stack (triggered abilities that trigger at the beginning of the draw step technically don't go onto the stack until AFTER the card is drawn), then the active player gets priority. If we assume your opponent does nothing, then you get priority. This is the first time you may cast Reset.
I'm not sure that applying 608.2c makes sense to distinguish between whether an action is considered simultaneous or not. The examples you provided, both Dig Through Time and Char are only templated different from cards like Midnight Reaper and Goblin Welder because it requires two English verbs for the latter two and only one English verb for the former two to accomplish the desired actions. Dig Through Time, from an English perspective, has assumed words and should be read as such:
The implied subject (you) is implicit to English without being stated, since it's a command, and the same is true for the implied verb since the verb from the first half of the sentence applies to the second half and doesn't need repeating. They could have just as easily added the second "put," and the card would be no different in application or function. It would just have one more word. The same logic cannot applied to Midnight Reaper, however, because two verbs are necessary to instruct the two actions. They added the word "simultaneous" to Goblin Welder to make it clear that there is no gap in which a player can respond or target to the changing zones of both objects, as might pertain to triggered abilities that trigger when the artifact leaves the battlefield.
From a rules context and application, why would it matter if the card draw and damage of Midnight Reaper were simultaneous vs. not simultaneous?
To help clarify, here is a detailed explanation below. The tl;dr version is that yes, your opponent is doing something legal, and yes, you can respond and disrupt the shortcut being used here, at which point the game would rewind to the point at which you want to interrupt.
So first it says if the equipped creature leaves the battlefield before the trigger resolves, no token. But aha, if the Helm leaves the battlefield with the trigger on the stack, as well as the creature, you DO get a token. Why does this make sense?
Minor clarification. The counters are still removed in your first scenario as part of state-based actions (the state-based action to move it to the GY for having toughness of 0 or less and the state-based action to remove N +1/+1 and N -1/-1 counters both happen as a single event). However, when the game uses last known game state information, the creature is considered as still having all counters.
Your friend is wrong, as he needs to learn the system of priority and timing that is inherent to Magic. The sacrifice ability on the altar is an activated ability, and hence is governed by rules of timing and priority. Below are relevant quotes from the Comp Rules. Tl;dr version: assuming it is your turn, you are the active player, and after your Karador resolves (that is, enters the battlefield after you cast it), you get priority, which means you are the one able to cast spells, even sorcery speed spells, and no one else. Your friend must wait for you to either do something (like cast a creature spell from the GY) or pass priority (that is, do nothing). If it is not your turn, then it's a different story.
"116.1. Unless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with priority may cast spells, activate abilities, and take special actions." [emphasis added]
"116.1b A player may activate an activated ability any time they have priority."
"116.3. Which player has priority is determined by the following rules:...116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves."
"102.1. A player is one of the people in the game. The active player is the player whose turn it is. The other players are nonactive players."
At the beginning of the next end step (your opponent's end step), Tishana would come back and the same sequence would repeat, assuming you have drawn no cards from other sources (e.g. Rhystic Study) and still have no creatures (e.g. Dawn of Hope). This will continue to happen each end step until you have cards in hand when she hits the battlefield (and therefore doesn't die) or you have other creatures out (you will still draw cards when Tishana's trigger resolves even if she has left the battlefield, assuming you still have other creatures at the time the trigger resolves).
Hope this helps.
Oscurra,
Welcome to the forum.
What you're asking is about is the stack and how it resolves. The stack resolves in last --> first in terms of entering the stack. So you cast a spell, it goes on the stack. Your Paradox Engine triggers when you cast the spell and it goes on the stack on TOP of your spell, meaning it will resolve before your spell does. Your opponent, seeing a prime opportunity to take out the Paradox Engine, casts a spell to destroy it (let's say Naturalize). This goes on TOP of your Paradox Engine trigger, and will resolve before the trigger does.
Regarding your situation of 6 mana tapped and 2 mana counterspell in hand, assuming your opponent is playing the stack correctly, the answer is no. When the Paradox Engine trigger on the stack, your opponent gets priority to allow the trigger to resolve or cast a spell in response. If they choose to allow the trigger to resolve, then any NON-land permanents will untap (this is important, as it won't untap your lands), and you would be able to cast spells with any mana that came available (e.g. from mana rocks like Sol Ring or Commander's Sphere). However, if your opponent does not allow it to resolve, but instead wishes to cast their destroy spell (e.g. Naturalize), they can do this, which would destroy Paradox Engine before the trigger resolves, leaving you manaless and therefore powerless to do anything about it.
Hope that helps clarify.