Lists look good. Do you actually think Opt is better than Serum Visions in GDS? Because i think it's not even better than Sleight in GDS.
GDS doesn't work like a Delver deck, it works like a Jund deck with Delver if you will.
I can see the first list being a thing though. At least it work more on the principle of "Counters>Discard" so all the Opt being an instant thing actually serves some purpose.
My guess and bet is that, unless a more Delverish(less focused on grinding, more focused on Tempo) list becomes popular, Sleight will be the 3rd Cantrip of choice over Opt in classic GDS builds like todays. Serum Visions will still be a 4-of in every GDS build regardless of Opt being good or not.
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Sep 18, 2017Not only that Probe was a good ban(which admittedly thought it was unneccesary back then) but it could also be banned in Legacy before seeing the light of Modern again. The criteria WOTC used for the ban was correct and a good understanding of the effect Gitaxian Probe presents on formats. It really does too much for too litlle cost.Posted in: Modern
Cfusion is right that Probe wasn't particularly problematic before Become Immense, but after KTK, it clearly reached its full potential and became problematic in 2016, when 3 Top Tier decks where using it to kill on T3 consistently through disruption, and all 3 where basically a different flavor of the same deck.
Control is certainly in a good spot right now(because of Death's Shadow). The metagame is being kind to it and its taking advantage. I still believe a pure reactive deck like the UW that took the Classic yesterday can't really Top 8 the GP without major help from the matchup roulette.
It will be really interesting to see how WOTC handles the format come Pro Tour Rivals of Ixalan. I still believe they can ban Shadow/Wraith and no one will be surprised. Against a format completely adapted to it, it still puts several copies in the Top 8. I guess it doesn't do it by comboing so that's good.
EDIT:Correcting spelling mistakes.
Sep 6, 2017Yeah i was pretty hyped about Opt but in GDS it's just better to stay with SV and Scour and if you go for the Sleight route, then you MIGHT want to cut those for Opt but it's not very clear really.Posted in: Tier 1 (Modern)
The only good thing about Opt is that it's and instant, apart from that it digs less than every other used cantrip in Modern. Maybe control, like Think Twice decks could want it. I think Serum Visions is plain better since it fixes our draws and dig deeper for what could be missing from our hand, being Lands,Threats or interaction. I lose plenty of games as Grixis Shadow because of not finding a threat or a second land in time. Cantrips are there to mitigate that and i'm afraid Opt is not better at that job than our previous options.
Sep 2, 2017I think you should check other pros and players SB plan against ETron. Sleight doesn't seem to accomplish much cutting them since they smooth your deck and you already should bring some hate against Chalice.Posted in: Tier 1 (Modern)
Mixing it up with gm_jack and the YP talk, i tested it a bunch of games and it wasn't impressive at all, just ok. Following the premise of YP inclusion in GDS, i just think particualrly against Eldrazi it's just better to fight their hate with shatter effects and whatnot. By Force, Explosives, Rejection, have carried me more often than not. YP might be another angle of attack against everyones hate but it's fragile. Eldrzi will just run over him with Smasher and Endbringer, Walking Ballista, or they will just demolish your board with All is Dust.
Like most other matchups, they best route is Big Shadow after several Thoughtseizes. Also, removal has to be used in a purely proactive way, don't save Termiantes for big dumb fatties, clear the way for your threats to punch and get them low so they are constrained. Their late game is better than ours because of Tron lands and huge Ballistas. Those are my 2cents in regard of the Etron matchup.
To round up the YP discussion, i don't love the card but i could see it working just fine as a hedge in heavy Death's Shadow/BGx metas against Lotv. He is somewhat soft to Lili Last Hope though. My gut feeling is that it's better to play around hate with strong hands and tight play rather than playing threats that dodge GY hate. I will testing him a little more surely and whatever i extract from the experience i will report back here.
Aug 31, 2017Esper is a pure trap since Red is actually the better SB color right now(at least for DS archetypes). You don't get RIP and a good sweeper plus Lingering Souls isn't really that good imo. It's an attrition mirror breaker but it's rather too slow in matchups DS struggles like Go wide aggro. I think the meta is being mean to you because Termiante and Kommand are very good cards in open metagames.Posted in: Tier 1 (Modern)
Eldrazi tron is a very hard matchup in my experience(which is a LOT of matches since my brother owns the deck and it's his only one). Chalice wrecks you hard. Matter Reshaper is annoying, their late game is better because of potential Ulamogs and Walking Ballistas, and MB Relics are a beating. Post board more Relics and Hangarback Walker make the matchup very skill intensive. I'm still looking for a good plan against them, TBR and shatter effects, Young Pyromancer, Rejection(this is a must anyways) and LOTV. I haven't found the best strategy this far, although a good plan for the matchup is playing aggro, drop Shadows fast after several Thoughtseizes and try to make them 6/6 ASAP. Post board the same apllies only that you have Ceremonious Rejection that if they don't have Cavern or Chalice out you will win backing it up with Snapcaster.
Aug 31, 2017Yeah, i've been talking to some other GDS players in my community and they agree that cutting Stubborn Denial(even from the MB) is kind of crazy. This is obviosuly based on pure results. Denial has been a staple in every winning list and his Jundy list is more of a testing build(or at least he hasn't put any tangible result with it). Again, i like his premise but that doesn't make it right. I feel that Denial fills a role that might not be so crystal clear, but having the ability of playing protect the queen+defending against random nonsense is huge in this format. I always feels busted to me.Posted in: Tier 1 (Modern)
Ultimately, like most Modern decisions, it should be a pure metacall, i don't think cutting Denial entirely from the deck or even the MB is correct. If you expect a lot of Control, Mirrors and attrition based matchups then being more proactive could be better. Only testing can know.
Aug 30, 2017The article is great. Although there are some things about his choices that i don´t particularly agree with. 3 Lilis in the MB seems too much since Liliana is actually bad against out hardest matchups(Go wide aggro in all its forms) and it's been pretty medium against Eldrazi in my experience(contrary to what he claims). Matter Reshaper is good against her and Reality Smasher/Walking Ballista are superb too.Posted in: Tier 1 (Modern)
I'm not sure i want to shave all Stubborn Denials from the MB since they have won me so many games i can't even count them. Having random protection against topdecked nonsense and whatnot has been excellent for me, and i think cutting Stubbys from the MB will make our combo matchup worse by a margin(not wide since cutting Denials comes with an uptick of IOK).
3 Snapcasters can work just fine since i often find 2 of them stranded in my hand or scrying them to the bottom. I don't mind having 3 or 4.
PVs premise seems coherent. You win more matchups by being Jundy instead of being Grixish(?). Being more proactive could be better. I think i will test his list and come back to report my learnings.
Aug 7, 2017Has someone tested the +1 Sleight -1 Blood Crypt build? I have a couple of games with it and from a mana base standpoint i haven't had any issues yet, which certainly feels good since you flood less often.Posted in: Tier 1 (Modern)
From the Danny Jessup list at the SCG Open, i only have trouble with 2 Flaying Tendrils and 2 TBR in the SB. I'm very close to taking a similar list to his to the GP but i fear that being non conventional comes back to bite me after a lot of rounds.
List for reference: https://www.mtggoldfish.com/deck/723542#paper
Aug 6, 2017E Tron looking bad huh? People talking about banning DS while Eldrazi Top 8s every tournament and nobody notices it.Posted in: Modern
At this point is clear that there's no clear best deck in Modern right? Death's Shadow is very good and a little pushed and so is Affinity and Eldrazi.
I prefer to stay this way and not start the banning spiral.
Aug 4, 2017I'm Not sure where the Pact of Negation theories come from but Force and Pact have only in common their color.Posted in: Modern
Pact doesn't let you counter spells from T0 like Fow does.
Force certainly makes its way into fair decks too, which could make it more symetrical but still way better than Pact in all decks.
Aug 4, 2017I think Force would make Combo better than it is now instead of keeping it in check. And that's where play FOW or busts. UR Storm particularly would be a huge home for FOW.Posted in: Modern
Remember that Legacy can play everything in the right time due to it's painless mana bases. Here in Modern, only Death's Shadow gets to do that, being hyper efficient without the atribbuted downside of dealing too much damage to yourself.
Aug 4, 2017A couple of scenarios that i've seen many players and especially pro's like LSV,Manfield,etc differ.Posted in: Tier 1 (Modern)
1) Hand: Fetch,Thoughtseize,Serum Visions and non-Land randoms. Which do you play first and why? On the play and on the draw(assuming you don't hit land in first draw step).
2) Hand: 2 Fetch,Thoughtseize,Serum Visions and non Thought Scour randoms. On the play.
3) Hand: Lands,Serum Visions,Stubborn Denial,(W and W/O Fatal push) and non-discard randoms. On the play.
I'll start with that ones. I think this helps a lot because this deck is difficult to play around not getting blown out. Common scenario is going full suicide mode and Fetch Shocking Thoughtseize on T1 on the play, to find yourself against Burn. Feels bad. The goal is to discuss T1 plays on the dark.
Aug 2, 2017Lol at Ross "I love Dredge" Merriam for his article premise. At this point it seems that professional players are nothing different from whiney biased players(much like us) who happen to have a bigger voice than some others, and start lobbying to see changes they want in the format for their personal preferences.Posted in: Modern
Dredge summer was a disgusting period of Modern. Poor Ross i think now he doesn't have a 90-10 matchup against the whole midrange/control spectrum of decks WHILE having the inability to lose a G1 against those, is making him unhappy. Give me a break.
I can only imagine in my darkest nightmares what Modern would be if Shadow gets banned and nothing else happens. Welcome to 2Ships Passing in the Night: The Gathereing.
Aug 2, 2017The only form in my eyes that Jace comes out it's if every midrange house in the banlist comes out too(SFM,BBE too) so the "Midrange Polarization" problem gets mitigated. I'm not sure where the format stays from a brewing/diverse standpoint. I guess those cards add archetypes and supress some other, so it should be net win if the goal is a shorter banlist.Posted in: Modern
The problem with Jace's price gets mitigated by reprints in Modern Masters like Tarmogoyf. Even then, the price won't get much lower than $100-120. Liliana is near that price and Jace would be borderline as good as she is, with the increased bubble that would grow for hyping reasons(Ancestral Visions for example).
Now the real question is, do we want to play Legacy lite? I don't. I prefer to get warped by Standard rather than those cards.
Jul 28, 2017So, how important do you think Surgical Extraction is in an open metagame like the GP?Posted in: Tier 1 (Modern)
I'm so conflicted in playing them. I don't have them in my SB right now, but i know my Storm,Nauseam,Dredge matchup should be worse by a margin(and the incidental Reanimator nonsense). I cutted them because i never found good use in them, opposite to decks like Grixis Control or UW where you actually NEED them to beat combo since you don't put pressure in their hands/battlefield whatsoever.
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