We have updated our Terms of Service and Privacy Policy.
Dismiss
 
Treasure Cruisin' with Mayael the Anima
 
The Magic Market Index for July 21st, 2017
 
Theros: Elspeth's Tragedy
  • 0

    posted a message on Divergent Transformations
    Quote from Expurgate »
    I mean, if you regularly play multiplayer this seems reasonable to consider. Otherwise I tend to agree with the others that this kind of effect is too inconsistent and narrow to be worth 6 mana, and hence a slot in the cube... And mine is 700 cards, so I've got more space than most!

    Looking at your list, I see that you don't fully support the cheat archetype, espcially in red. I mean, you don't run Through the Breach, most Eldrazis and other color stuff that you want to sneak into play with it. Only for that reason, I think DT has absolutly no place in your cube. You do have space for it though, that's not about that. It's just that most of your flex slots are occupy by cards like Reckless Charge, Moltain Rain, Stone Rain, Red Sun's Zenith, Ravenous Baboons, Aviricious Dragon, Dualcaster Mage, Generator Servant and stuff. Don't get me wrong, I'm saying it's not appreciate to proceed as you do. It's only about philosophy and color pie managing matters I think. I mean, I like my strawberry pie with some rapsberry and even some cranberry. I guess you prefer it plain strawberry.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on Divergent Transformations
    And I do understand those points. FWIW, that's exactly why I've posted informations about it, since people could see it from a different angle ans perspective. Our playgroup thinks the card is great for several reasons as well, as I'd already mentionned before. I just thought some folks could discovered this little gem as we did. I guess initial negative impression of the card is too huge to overcome and process to actual testing. That's what is sad in fact. Because the card deserves cube time, I could tell. Can't really blame people for it though. I understand.
    Posted in: Cube Card and Archetype Discussion
  • 0

    posted a message on Divergent Transformations
    We've looked into Polymorph before, but we've ultimately found it a bit too much one-trick poney for our taste. The exile clause is really important in Divergent Transformations because it prevent your opponent from using back their creature if you want to use half of it as a removal spell. And we think being red and instant speed is also a big part of its niceness.

    About the decklist, combine with a couple removals spells (MD and SB), the walkers in it were pretty good at providing decent board control in practice. The decklist didn't went 3-0 for nothing. I would describe the list as a really polyvalent combo deck. It was also pretty surprisly consistent. FWIW, the metagame that night was compose of UW Mentor Tempo, UB Tempo, Grixis Artifact, UW Moat Control, UG Promise End Mega Ramp, GR Wildfire Control and Bant Opposition.
    Posted in: Cube Card and Archetype Discussion
  • 0

    posted a message on Divergent Transformations
    It's sad because you're going to miss a pretty good peice of cube. A really unique non agressive red card. I guess we'll have to agree to disagree on that. Maybe other members have different opinions and could share it moving foward. For our part, I guess we're done here. I found the never, ever thing went a bit far in the judging paradigm.
    Posted in: Cube Card and Archetype Discussion
  • 0

    posted a message on Divergent Transformations
    Quote from wtwlf123 »
    Why are you running token engines in your Oath deck anyways?

    Maybe because you don't always have Oath of Druids onto play?

    Anyways, I think people should give a shot before judging this card. It's pretty good in fact.
    Posted in: Cube Card and Archetype Discussion
  • 0

    posted a message on Divergent Transformations
    Quote from wtwlf123 »
    To be honest, it looks really bad in that deck. But it seems like it would be bad in most decks, so I'm not sure which it is.

    Can you at least argue and explain why it looks that bad in that specific decklist? Gaaaaaaaaaah

    Seriously, it was near bonker-level this past weekend. We've seen it exile a opposing Blightsteel Colussus, replacing it with a Looter il-Kor, while trading a Wolf Token against a Worldspin Wurm . We've also seen it exile a Mutavault and a Elemental token for the Kiki win. All that at instant speed. Tell us how that's not at least decent?
    Posted in: Cube Card and Archetype Discussion
  • 0

    posted a message on Divergent Transformations
    Quote from steve_man »
    Seems like a dead card in Oath / Sneak Attack since you need two creatures [...] which you should be in a winning position at that point anyways.

    Humm Shrugs

    I sincerly think that part of statement is untrue. I will just argue with this recent decklist of us that went pretty good in a recent draft we had in which Divergent Transformations wasn't a win-more card at all :


    PS : About the picture, Thanks steve_man. Yeah I guess Photobucket.com is going nuts on 3rd party hosting... Man, they want us to pay 400$ boxes, are they crazy? Any one has a solution against it? I know some folks do use that same uploading website. Have you recently had the same issue?
    Posted in: Cube Card and Archetype Discussion
  • 0

    posted a message on Divergent Transformations
    Haven't seen any thread on this card in here... What do you guys think of it?



    It has been pretty good for us since we added it to the cube recently. Honestly, it went under our radar during the Commander 2016 spoiler season, but man, it seems by far to be the best card in the set behind Ash Barrens. It's a so welcome addition to the red section! Really interesting design and surprisingly not that hard to put up in a Oath of Druids/Sneak Attack shell. We'd say that the instant speed clause is also a pretty great part of it. In addition, you can either get two creatures for yourself or either get rid of the most problematic thing your opponent has on the battlefield while getting your owen fatty out.
    Posted in: Cube Card and Archetype Discussion
  • 0

    posted a message on [650][Powered] ~ Zetsu's Cube ~ (HOU Updates!)
    Hey everyone!

    Here's the Hour of Devastation update! Not so much that talk about this time, despite having few cool cards to add. Hope it's gonna be better for cube next time we come around!
    U BLUE U

    Supreme Will Check
    Supreme Will seems like one the best clean card in the set. The pros is that both Mana Leak and Impulse are nowhere near leaving the cube and having both in the same card can’t be wrong. The bad? The one additional mana may end up begin too much for it to compete properly in the long run. Still looks fair at first glance. Nothing impressive, but still a good modal card that would fit well into most blue decks, mainly control and combo ones.

    Champion of Wits Check
    This blue dude didn’t get and still not have the unanimity among the Salvation community. For our part, we do think it’s pretty great and that it deserves more love from you guys. Careful Study is a card that we always consider to add when we proceed to a none-set update and this brings it with on a 2/1 body for 3-mana. We do understand the point the it may look too fair because it’s like you’re actually paying 1U for the body and an extra 1 for the extra double loot. But the fact is that Champion of Wits a creature with an ETB effect, as simple as this. And that means it can be abuse! UW Blink Tempo and Reveillark say yeah my friends! Reanimation decks also got a new toy to defend themselves against aggro while fueling their yard. Blue creature deck have also find a decent not to flood out in the midgame to late game. Still, Eternalize cost is damn high. The bright side is that this activated ability is more like the cherry on top of the card. For those reasons, we think that this card need appropriate testing going forward in order to evaluate its real potential. Chances are high that it ended up being great!

    Nimble Obstructionist Yellow Check
    Man, we wish this would have been a Stiffle Clique, oh god! As it is, a 3-mana Stiffle that draws you a card or a 3/1 instant speed flying creature, it’s not strong enough for our taste. The modal part of the card may save it and makes it cubable at some point. But, overall, it doesn’t seems like the effect is enough desirable to include, even at short term, in the cube. Nice try WotC, you’ve almost did it! Please do not give up!

    B BLACK B

    Bontu’s Last Reckoning Yellow Check
    The evaluation of this card is tricky. You need to determine if skipping a turn, or almost a turn if cast later in the game, worth the reward it brings. The answer is not easy to deliver but we’d say it doesn’t. First, the indestructible clause is cute, but doesn’t mean enough in cube. Then, we think the downside of losing a whole turn is just too harsh for most control decks. Maybe a deck full of walkers could afford that kind of break on turn 6 to 8… But man, if you’re having that much walkers haging around, would you just prefer to run any other sweeper, that so far ahead in terms of power level, instead of this Bontu’s inferior one? Hell yeah… After considering all the parameters of it, we conclude that it’s not really the type of wrath the cube is looking for. Even if Yahenni’s Expertise leaves the cube, which would eventually happen sooner than later, we don’t think we’ll reconsider adding at its spot when the time comes. We in fact do prefer some of the 5-mana option to it… and by a significant margin.

    R RED R

    Abrade Yellow Check
    This or Smash to Smithereens? That’s the question. The answer to it is not clear. It all depends on your cube’s content, size and supported archetypes. While being both great and instant speed, for our cube, StS is better by miles. Why? Because it helps keeping burn decks alive at 650 of size. It also has the upside of having a chance to two-for-one for opponent, by destroying an artifact and killing a planeswalker. In a more general concern, in can also simply won you the game, which Abrade can’t do. The next question is, do we want both of them? We’d say no… for now at least. The card will stay on our watch list though. Still an interesting creature-only burn/artifact removal spell.

    Burning Fist Minotaur Yellow Check
    That new red 2-drop wants to be there so bad! But unfortunately, we don’t think he is at all. The possibility of being two-for-one with its activated ability is the main reason why. Even if you’re just throwing an extra land with it, the tempo loss seems just too huge to overcome. If the cost was like 1, maybe it could worth a try. At least, the creature is first strike and represents a good cheap threat when it doesn’t face the instant speed removal problem.

    G GREEN G

    Ramunap Excavator Check
    Crucible of Worlds on feet, right? This is a real solid shoot at being the best card in the hole set! A 2/3 creature for 3-mana isn’t a heck of a deal… Although, this ability is quite rare and unique! Providing an additional way to combo out of a Strip Mine or a Wasteland is super annoying for your opponent and being a creature able to also fit well in a stax shell makes it over the top. It kind of helps that the green 3-drop section is not deep at all, but it’s still a very strong creature to have in the cube. The only card from HOU we’d call a true staple!

    U/B mana DIMIR U/B mana

    The Scarab God Yellow Check
    How doesn’t like scarab zombie? Oh wait, this is not a zombie… That’s so sad! I guess we’ll have to live with that fact. Knowing he’s not from the dead, is the new dimir god strong enough for powered cube? We’ve sadly the feeling that he’s not. Hopefully, he’s not that fa. Recurring himself is a great start, but man, those vanilla stats are just so meh! What the heck! At least, he has an interesting upkeep triggered… Oh, no! Just remember, he’s not a zombie! Jokes apart, its activated ability seems decent. We just think that, most of the time, paying [mana]2UB[m/mana] won’t worth the result. Sure, you can bring back a 4/4 Griselbrand, but at what cost? Exiling it from your yard? Ish… Not sure. We may be wrong about it. Maybe he can strive the UB reanimator archetype by its own. Closest card from testing platform. Still out for now. We love you Shadowmage.

    UBR GRIXIS UBR

    Nicol Bolas, God Pharaoh Check
    Another expensive Nicol Bolas planeswalker. A cheap one would have been so nice! Guess it would have lost part of his divine aura if it only costed 5 or 6 mana we suppose… Anyway, how does this new Nicol Bolas stands vis-à-vis its Conflux cousin? We’d say pretty close. It may be better. It may be a little worst. Still, chances are there to be better and for that reason, we’ll have to try it out. Good news is that it cost less mana. That’s a good start! Then, are the abilities better? That’s the none-clear part. We’ll have to test and see.

    X COLORLESS X

    Mirage Mirror Check
    Man, isn’t just us or that card combo out with Time Vault? Yes it does! Vizier of Tumbling Sands and then Mirage Mirror? Insane! Thanks Egyptians folks! The sad part of this is that the power level of Mirage Mirror seems quite low. We’ll still test it though, because we’re always seeking for new decent to fine playables to pair out with the vault. Copying stuff at instant speed seems also fun! Let’s just hope it can turn out to be good outside of infinite-turn decks!
    Posted in: Cube Lists
  • 0

    posted a message on [CUBE][HOU] Ramunap Excavator (Magus of the Crucible)
    And what exactly Eternal Witness drop is then, lol? Teach
    Posted in: Cube New Card Discussion
  • 0

    posted a message on [HOU][CUBE]Inclusions and Testing Results
    For the copy part, I totally agree. But if it was, it would also do not work with Time Vault! Frown
    Posted in: Cube New Card Discussion
  • 6

    posted a message on [HOU][CUBE]Inclusions and Testing Results
    U BLUE U

    Supreme Will Check
    Supreme Will seems like one the best clean card in the set. The pros is that both Mana Leak and Impulse are nowhere near leaving the cube and having both in the same card can’t be wrong. The bad? The one additional mana may end up begin too much for it to compete properly in the long run. Still looks fair at first glance. Nothing impressive, but still a good modal card that would fit well into most blue decks, mainly control and combo ones.

    Champion of Wits Check
    This blue dude didn’t get and still not have the unanimity among the Salvation community. For our part, we do think it’s pretty great and that it deserves more love from you guys. Careful Study is a card that we always consider to add when we proceed to a none-set update and this brings it with on a 2/1 body for 3-mana. We do understand the point the it may look too fair because it’s like you’re actually paying 1U for the body and an extra 1 for the extra double loot. But the fact is that Champion of Wits a creature with an ETB effect, as simple as this. And that means it can be abuse! UW Blink Tempo and Reveillark say yeah my friends! Reanimation decks also got a new toy to defend themselves against aggro while fueling their yard. Blue creature deck have also find a decent not to flood out in the midgame to late game. Still, Eternalize cost is damn high. The bright side is that this activated ability is more like the cherry on top of the card. For those reasons, we think that this card need appropriate testing going forward in order to evaluate its real potential. Chances are high that it ended up being great!

    Nimble Obstructionist Yellow Check
    Man, we wish this would have been a Stiffle Clique, oh god! As it is, a 3-mana Stiffle that draws you a card or a 3/1 instant speed flying creature, it’s not strong enough for our taste. The modal part of the card may save it and makes it cubable at some point. But, overall, it doesn’t seems like the effect is enough desirable to include, even at short term, in the cube. Nice try WotC, you’ve almost did it! Please do not give up!

    B BLACK B

    Bontu’s Last Reckoning Yellow Check
    The evaluation of this card is tricky. You need to determine if skipping a turn, or almost a turn if cast later in the game, worth the reward it brings. The answer is not easy to deliver but we’d say it doesn’t. First, the indestructible clause is cute, but doesn’t mean enough in cube. Then, we think the downside of losing a whole turn is just too harsh for most control decks. Maybe a deck full of walkers could afford that kind of break on turn 6 to 8… But man, if you’re having that much walkers haging around, would you just prefer to run any other sweeper, that so far ahead in terms of power level, instead of this Bontu’s inferior one? Hell yeah… After considering all the parameters of it, we conclude that it’s not really the type of wrath the cube is looking for. Even if Yahenni’s Expertise leaves the cube, which would eventually happen sooner than later, we don’t think we’ll reconsider adding at its spot when the time comes. We in fact do prefer some of the 5-mana option to it… and by a significant margin.

    R RED R

    Abrade Yellow Check
    This or Smash to Smithereens? That’s the question. The answer to it is not clear. It all depends on your cube’s content, size and supported archetypes. While being both great and instant speed, for our cube, StS is better by miles. Why? Because it helps keeping burn decks alive at 650 of size. It also has the upside of having a chance to two-for-one for opponent, by destroying an artifact and killing a planeswalker. In a more general concern, in can also simply won you the game, which Abrade can’t do. The next question is, do we want both of them? We’d say no… for now at least. The card will stay on our watch list though. Still an interesting creature-only burn/artifact removal spell.

    Burning Fist Minotaur Yellow Check
    That new red 2-drop wants to be there so bad! But unfortunately, we don’t think he is at all. The possibility of being two-for-one with its activated ability is the main reason why. Even if you’re just throwing an extra land with it, the tempo loss seems just too huge to overcome. If the cost was like 1, maybe it could worth a try. At least, the creature is first strike and represents a good cheap threat when it doesn’t face the instant speed removal problem.

    G GREEN G

    Ramunap Excavator Check
    Crucible of Worlds on feet, right? This is a real solid shoot at being the best card in the hole set! A 2/3 creature for 3-mana isn’t a heck of a deal… Although, this ability is quite rare and unique! Providing an additional way to combo out of a Strip Mine or a Wasteland is super annoying for your opponent and being a creature able to also fit well in a stax shell makes it over the top. It kind of helps that the green 3-drop section is not deep at all, but it’s still a very strong creature to have in the cube. The only card from HOU we’d call a true staple!

    U/B mana DIMIR U/B mana

    The Scarab God Yellow Check
    How doesn’t like scarab zombie? Oh wait, this is not a zombie… That’s so sad! I guess we’ll have to live with that fact. Knowing he’s not from the dead, is the new dimir god strong enough for powered cube? We’ve sadly the feeling that he’s not. Hopefully, he’s not that fa. Recurring himself is a great start, but man, those vanilla stats are just so meh! What the heck! At least, he has an interesting upkeep triggered… Oh, no! Just remember, he’s not a zombie! Jokes apart, its activated ability seems decent. We just think that, most of the time, paying [mana]2UB[m/mana] won’t worth the result. Sure, you can bring back a 4/4 Griselbrand, but at what cost? Exiling it from your yard? Ish… Not sure. We may be wrong about it. Maybe he can strive the UB reanimator archetype by its own. Closest card from testing platform. Still out for now. We love you Shadowmage.

    UBR GRIXIS UBR

    Nicol Bolas, God Pharaoh Check
    Another expensive Nicol Bolas planeswalker. A cheap one would have been so nice! Guess it would have lost part of his divine aura if it only costed 5 or 6 mana we suppose… Anyway, how does this new Nicol Bolas stands vis-à-vis its Conflux cousin? We’d say pretty close. It may be better. It may be a little worst. Still, chances are there to be better and for that reason, we’ll have to try it out. Good news is that it cost less mana. That’s a good start! Then, are the abilities better? That’s the none-clear part. We’ll have to test and see.

    X COLORLESS X

    Mirage Mirror Check
    Man, isn’t just us or that card combo out with Time Vault? Yes it does! Vizier of Tumbling Sands and then Mirage Mirror? Insane! Thanks Egyptians folks! The sad part of this is that the power level of Mirage Mirror seems quite low. We’ll still test it though, because we’re always seeking for new decent to fine playables to pair out with the vault. Copying stuff at instant speed seems also fun! Let’s just hope it can turn out to be good outside of infinite-turn decks!
    Posted in: Cube New Card Discussion
  • 0

    posted a message on [650][Powered] ~ Zetsu's Cube ~ (HOU Updates!)
    First of all, sorry for the respond delay. Haven't been on my cibe page for a while now.

    About your qestions...

    Viscera Seer works just fine at providing an additional cheap sac-outlet. It also, like it does in Modern, help you find the missing pieces for your combo if you're in a Melira/Finks/Redcap type of deck. It may not stand for ever but is definitly good enough for months to come. Getting value out of your sacrifice is important and we think the Seer is one the best cheap way to get it in black.

    For its part, Extricator of Sin is a totally different animal. It does go into aristocrat decks, but as you can see, the card was in the cube before the aristocrat package was added. Fort the crats, it does a decent job at adding multiple bodies on the field while applying pressure. It let you also sacrifice something that you might want in your yard. On the other hand, we also see that card as a midrange prince. It's great because it helps midrange against it worst matchup, the control decks. It normally eat you a land, a smaller creature or something that usely doesn't go into graveyard on turn 3 to 6. What's great is that it activates delirium almost on its own. And when it's on, its really hard to beat and becomes a must answer 3-drop. It does really well in WB, WG or Junk strategies because in there he can turn smaller token into 3/2 threats. It's not indispensable but as it stands, we're keeping even after HOU update. We'll see after Ixalan.
    Posted in: Cube Lists
  • 1

    posted a message on [HOU][CUBE] Champion of Wits
    A lot of folks do cube with Mutagenic Growth. Still, that's not really the point here. The author is just referring to the fact that pump/anthem effects do make it better.
    Posted in: Cube New Card Discussion
  • 2

    posted a message on [HOU][CUBE] Champion of Wits
    Very interesting. This is a bit of a Sea Gate Oracle at first being a 2 manas worth vanilla body plus a one mana card quality effect. Lumengrid Warden plus Sleight of Hand is a good deal for the more defensive decks but it is quite a low impact card. Champion of Wits threatens to be much more relevant in combat with its extra power. Defensively it will trade with more and offensively it will be twice as relevant. Careful Study isn't as rounded as Sleight of Hand but it is far more powerful and far more synergic. The card disadvantage of the Careful Study is a problem for it in when not offering a lot of synergy however the 2/1 body on Champion of Wits may well be enough to make it playable in any old place. This is great when you have any graveyard synergies going on. Three mana is pretty slow for some combo lists but still totally fine. Cards like Liliana are commonly used as discard outlets and so I am sure Champion will too. Having a slightly slower outlet is better than not having one at all.

    So, just as a 3 mana 2/1 that did a Careful Study I think this would be cube worthy but the Champion is rather more card than that. State based pump and I believe instant pump effects will enable you to draw bonus cards from the EtB ability. Assuming the latter works you can turn a Mutagenic Growth into a free Night's Whisper. While this won't happen loads it is a pretty big deal when it does. Something that can turn a Giant Growth into an Ancestral Recall is rather the eye opener. That is quite the upgrade in power which will see to a number of cards massively gaining incentive to be run when you have the Champion.

    The eternalize is probably less relevant in cube than the fact that you can turn this into a card advantage tool with pump. That being said, the eternalize is very powerful as a second half of a card. If you look at card advantage creatures they are not actually that much better cost than this. Mul Drifter is the best of the bunch and it is only 2 cheaper. a 2/2 flier is generally worse than a 4/4 and draw two is a lot worse than draw 4 discard 2. It is the comparison to Phyrexian Gargantuan that really makes the eternalize on Champion of Wits seem impressive. This is so much card that it should almost automatically win any late game. If neither of you have much going on or are in a board stalemate digging for ways to break it then drawing 4 cards deep and getting a 4/4 body extra is just such a huge swing. Odds on they need to deal with the 4/4 and you will have totally refilled on gas. Just on its own this card is a 4 for 1 and a huge amount of card quality. For such insane value it has an incredibly suitable front end. It is a good way to gain card quality and potentially enable things without falling behind in tempo or cards. The front end also really supports your odds of getting to the eternalize. Having so much card quality and board presence for the mana combined into one card is the perfect way to ensure you win sooner or survive longer regardless of the matchup. The momentum you carry forwards into the late game from card quality (assuming you do it right) is pretty massive and makes that seven mana eternalize rather more realistic.

    This card is plenty good when it is at the absolute floor of its capacity. It is still likely better than Sea Gate Oracle. The upsides on this card however blow most things out of the water. This has synergies all over the place and all sorts of late game action. Very much the new front runner for best card in the set. Lovely design and a welcome addition to cube. A very nice way to offer lots of power without being an oppressive card.


    Source : http://mtgcube.blogspot.ca/2017/06/hour-of-devastation-initial-review-part_26.html

    Tend to agree with this. Card initially went under our radar. Pretty nice piece of discard. Also has some nice interections with some OG cube cards as well. Reveillark, Recurring Nightmare, Imperial Recruiter, Crystal Shard, etc.
    Posted in: Cube New Card Discussion
  • To post a comment, please or register a new account.