- deaddrift
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Member for 8 years, 10 months, and 5 days
Last active Fri, Apr, 24 2020 11:16:30
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Dec 1, 2017deaddrift posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemawesomePosted in: Articles
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Dec 1, 2017deaddrift posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemOutstanding piece, thank you.Posted in: Articles
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Jun 19, 2017deaddrift posted a message on Treasure Cruisin' with Norin's SistersY'know what's real good at getting rid of Norin? Wasteland Strangler, that's what.Posted in: Articles
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Regarding Skullcrack et al., don't forget that Vault is a land that taps for mana and plays for free, and gives not only lifelink but death touch as well. It is not comparable to the walker; they play different roles.
4x Eldrazi Temple
4x Caves of Koilos
3x Marsh Flats
2x Eye of Ugin
2x Godless Shrine
2x Urborg, Tomb of Yawgmoth
2x Ghost Quarter
2x Plains
1x Swamp
1x Wastes
1x Vault of the Archangel
3x Blight Herder
3x Thought-Knot Seer
3x Wasteland Strangler
2x Reality Smasher
1x Eldrazi Displacer
1x Oblivion Sower
1x Ulamog, the Ceaseless Hunger
Instant 6
4x Path to Exile
1x Dismember
1x Surgical Extraction
4x Lingering Souls
3x Thoughtseize
2x Inquisition of Kozilek
Artifact 7
4x Relic of Progenitus
2x Scrabbling Claws
1x Expedition Map
I have found that I either flood or get screwed pretty often with this deck. I also have to mull quite a bit more than I like. The manabase is really, really tight. I have experimented with 25 lands but I think that 24 and one Map is enough. But you are right that my colors are on the low end. Your balance is closer to ideal. But I definitely want several basics, because I see lots of GQ and Path played against me and I want to have a fighting chance against Blood Moon, which will shut down a ton of my deck now that I have Displacer, Seer, and Smasher added to the Stranglers, Paths, and Souls I was already running.
Fetid Heath is a card that has been useful as a 1-of in the deck as a 5th tri-land but it won't cast a T1 disruption and can lead to floating mana that I don't have a use for just so I can fix for my missing color.
I dig the land discussion and learning how people find their versions performing. Thanks to the forum for all the valuable feedback.
With your Vents you have only 11 T1 sources for B, and I don't know what number, but some number below 12 B or C for T3. The T1 play--and tempo in general--is so important for this deck that I scrapped the man lands altogether, though it is true that sometimes I wish I had one on the field.
My manabase is below. I have a 1-of Map to get Eye/Urborg/GQ/Vault/basic when desired. This gives 12 B, 12 C, and 11 W with three fetches, and four basics.
4 Eldrazi Temple
3 Marsh Flats
2 Godless Shrine
2 Eye of Ugin
2 Urborg, Tomb of Yawgmoth
2 Plains
1 Swamp
1 Wastes
2 Ghost Quarter
1 Vault of the Archangel
My board is in a constant state of flux though. I am trying to shore up Burn, fast aggro, Tron, Scapeshift/combo, and Lantern Control. It is not easy.
I am on the BW build. I have 4 Map, 2 Claws, 4 Path, 3 TKSeers, and 1 Extraction main. Strangler plain rocks. I have been trying him with Eldrazi Displacer, and having those two cards out with an active Relic is unreal good.
There is a lot of cross-traffic with people posting on both threads.
It is often clunky at 6 CMC, and I now run only two. But when I cast this after exiling a few fetches--or several with Extraction--or against a Delve deck that is self-milling for value, I can often hit lots and lots of lands. Tonight A Sower I had tutored the turn before, got me the lands I needed to cast the Herder I had just drawn that turn, so I was staring my opponent down with a 4/5, a 5/8, and 3 1/1s all on one turn, and Ulamog in two turns more if needed. Could not have done that without Sower.
I rarely Eye for Ulamog. Much more often I am getting a Herder or even a Sower (or a Skite).
Still, I run three fetches myself.
I have a 1-of Map in the side to double my chances of seeing it when I want it (I run one main).