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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on [Primer] U/G Merfolk
    Quote from toolgawd »
    Quote from Colt47 »
    Also, I really wish people would stop running Deeproot waters. It's outclassed by Jungleborn Pioneer in so many ways that it just isn't worth the slots in the deck. It's better as top deck, it gives immediate value, and it works with Unclaimed Territory. Also, I'm on the fence with Blossoming Defense in this deck. After having tried to build it a few times this deck wants as many creatures as possible and I've basically canned even my pet favorite card of the set to make room. Unsummon is absolutely necessary in the deck. The sideboard is a mess right now, though. I've gone to Strictly better MTGs channel to see what he ended up with and his sideboard is almost the same as mine. Aethersphere Harvester sounds like a good plan since it stops Glorybringer all day.


    What do they have in the Sideboard? Or can you link the relevant video?


    Here is SBMTGs video on the deck. https://www.youtube.com/watch?v=Liz4yoVdq84&t=0s. I actually don't even use Nissa in my own sideboard.
    Posted in: Deck Creation (Standard)
  • posted a message on Is Magic Attendance and Sales dropping?
    Let's just hope it isn't Electronic Arts.


    Ironically, if EA bought them out I think nothing would actually change. :p
    Posted in: Magic General
  • posted a message on [Primer] U/G Merfolk
    Also, I really wish people would stop running Deeproot waters. It's outclassed by Jungleborn Pioneer in so many ways that it just isn't worth the slots in the deck. It's better as top deck, it gives immediate value, and it works with Unclaimed Territory. Also, I'm on the fence with Blossoming Defense in this deck. After having tried to build it a few times this deck wants as many creatures as possible and I've basically canned even my pet favorite card of the set to make room. Unsummon is absolutely necessary in the deck. The sideboard is a mess right now, though. I've gone to Strictly better MTGs channel to see what he ended up with and his sideboard is almost the same as mine. Aethersphere Harvester sounds like a good plan since it stops Glorybringer all day.
    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] U/G Merfolk
    Quote from whovianbass »
    I have been out of the game for a few years, and im building this. Is Kumemna, tyrant that necessary for the deck? Im trying to build a budget version for now. Do you think it will be the most expensive card in the set or is it just prerelease prices?


    He's a necessity in the deck for a few reasons. The first being that he draws cards with only having three merfolk in play, so by using him with Jungle Pioneer it can help keep the gas going in the mid-game match ups. He also has built in unblockable, has a really good body that can block even a Hazoret with little work, and later can pump the entire team, though mode 3 is probably the least used of them. In essence, it's like a planeswalker that depends on having a go-wide approach to function.

    The big weakness the deck has is to removal and "big stompy" creatures that are just good value from the get go. If someone came at the typical fish build right now with a dinosaur deck, the dinosaurs would flat out win since the merfolk can't trade well and often a 4/5 to 7/7 threat is pretty common, so the blocking is far from optional. The only thing with hexproof on their side of the field are 1/1 tokens as well so to protect the other merfolk you really need to use the Blossoming defense wisely.

    Given the weakness to big stompy things I've been pondering including Kefnet's Last word, Vizier of Many Faces, or some kind of similar option that just takes their best thing or copies it. I like the latter more since at worse it can copy a merfolk on our side of the field.
    Posted in: Deck Creation (Standard)
  • posted a message on Is Magic Attendance and Sales dropping?
    https://www.youtube.com/watch?v=KGPuBOvTIUQ

    So according to Rudy from Alpha Investments, Wizards of the Coast is being 'prepped' for a possible sale in the next 3 to 5 years meaning that Hasbro is looking to cut all ties with the company. This means one or two things, either Wizards of the Coast retains the creative license/control of MTG itself or MTG is officially discontinued due to Wizards of the Coast no longer being in charge of MTG design.

    So wouldn't have Hasbro already sold Wizards of the Coast when the MTG playerbase was over 20 million worldwide? If I had to guess they were waiting for the ideal opportunity when profit margins were in a dramatic decline to the point where they could raise enough cash flow through oversaturating product until it was time to sell which would be right now.


    That's actually a bit off topic, but I can understand why someone would bring up hasbro selling Wizards of the Coast off in relation to the situation with standard. What he was saying in the video is that one of the things companies like to do when prepping a division for sale is to prop it up and make it look good. The best way to do that is to show big numbers so they make a ton of product and then pitch it at presentations.

    If Hasbro sells WoTC it's mostly going to come down to who buys them up. If it's a company like Namco Bandai than we can all kiss affordable magic the gathering goodbye as they would find every way to nickel and dime the players, not to mention probably crush the secondary market and load all their stuff into big box retail. If it's someone like Square Enix that would be very interesting.
    Posted in: Magic General
  • posted a message on Banned and restricted list updates
    Quote from Frostshock! »
    Quote from Colt47 »
    Quote from Frostshock! »
    Quote from Colt47 »
    The problem I have with the bannings is that aggressive bannings won't make things better. The problem is that the format lacks certain cards to make it better and taking away options in an already limited pool of choices does not expand a format. For example, I think that banning Scorched Desert would probably have been a better attempt at balancing ramunap without killing the deck. Also Rampaging Ferocidon being banned has left me a bit divided. I see the points they are pushing, yet at the same time it was one of the few ways red had to deal with a lot of the life gain and token strategies. Energy is likely going to go Grixis now as it has the better options to run and never ran the banned cards to begin with.



    Did you read the banning article? Because making sure that decks that go wide or use life gain can fight back against RR was why the card was banned. /facepalm


    Yeah I did, and I don't agree that it was a wise decision to ban Ferocidon. I think something else should have been banned in place of it as despite the fact they designed it to handle a problem that never surfaced, it still acted as a SkullCrack in a format that does have a lot of options for life gain. At the same time, I understand the reasons for why they would ban it. Did you read my own post? I said I was divided on the decision, not "zomg it was the stupidest choice ever". Weird

    Case in point, mono-black aggro win percentage was around 56%. They could, as mentioned, removed Ahncrop Crasher to equal effect, removing an older card, keeping Ixalan free of banned cards, and therefore not make the set worse to open. But who knows, maybe they actually have Skullcrack coming in the next set so this was to give an underpowered vampires strategy breathing room.



    No you asked why would they ban the card when it fights against tokens and life gain strategies when the article literally spells out why banning the card, in order to enable that angle of attack against RR, which calls into question why you would ask a question that was already answered directly by the article. Straw manning other people's posts doesn't make that any less nonsensical.


    As someone else put it, if a Skullcrack with legs is giving someone trouble they have their own issues to deal with. Now I'm interested in seeing if mono-black aggro makes a return.
    Posted in: The Rumor Mill
  • posted a message on [Primer] U/G Merfolk
    Merfolk feels more solid as a contender without energy floating around. I'm probably going with Demir control/tempo and fish this standard. Still checking out Abzan tokens as it got new tools to use at the top end.
    Posted in: Deck Creation (Standard)
  • posted a message on Banned and restricted list updates
    In the case of energy it was too resilient for wizards tastes. Even if it could lose a match up, it always had a way to sideboard around the bad match ups and even as a former casual fnm player I could see that.

    I just want an environment where wasteland, daze, etc are balanced options.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted list updates
    Quote from Frostshock! »
    Quote from Colt47 »
    The problem I have with the bannings is that aggressive bannings won't make things better. The problem is that the format lacks certain cards to make it better and taking away options in an already limited pool of choices does not expand a format. For example, I think that banning Scorched Desert would probably have been a better attempt at balancing ramunap without killing the deck. Also Rampaging Ferocidon being banned has left me a bit divided. I see the points they are pushing, yet at the same time it was one of the few ways red had to deal with a lot of the life gain and token strategies. Energy is likely going to go Grixis now as it has the better options to run and never ran the banned cards to begin with.



    Did you read the banning article? Because making sure that decks that go wide or use life gain can fight back against RR was why the card was banned. /facepalm


    Yeah I did, and I don't agree that it was a wise decision to ban Ferocidon. I think something else should have been banned in place of it as despite the fact they designed it to handle a problem that never surfaced, it still acted as a SkullCrack in a format that does have a lot of options for life gain. At the same time, I understand the reasons for why they would ban it. Did you read my own post? I said I was divided on the decision, not "zomg it was the stupidest choice ever". Weird

    Case in point, mono-black aggro win percentage was around 56%. They could, as mentioned, removed Ahncrop Crasher to equal effect, removing an older card, keeping Ixalan free of banned cards, and therefore not make the set worse to open. But who knows, maybe they actually have Skullcrack coming in the next set so this was to give an underpowered vampires strategy breathing room.
    Posted in: The Rumor Mill
  • posted a message on combo-rixa infinite drain life vampire (turn 5)
    I actually brewed a mono-black list that is a bit like this one. The primary reason I went mono is because of Gifted Aetherborn and Bone Picker being critical ways to deal with red rush while draining the opponent out. Also threw in a singleton God Pharaoh's Gift as it helped with bringing back some of the non-recurring creatures in the deck late game.
    Posted in: Deck Creation (Standard)
  • posted a message on What energy card will get banned (if any)?
    Rampaging Ferocidon only got banned because they believed they made a mistake card. The feeling I got is that the only reason it wasn't banned immediately was for the sake of standard sales. However I really don't feel like it needed to get banned.
    Posted in: Standard (Type 2)
  • posted a message on Banned and restricted list updates
    The problem I have with the bannings is that aggressive bannings won't make things better. The problem is that the format lacks certain cards to make it better and taking away options in an already limited pool of choices does not expand a format. For example, I think that banning Scorched Desert would probably have been a better attempt at balancing ramunap without killing the deck. Also Rampaging Ferocidon being banned has left me a bit divided. I see the points they are pushing, yet at the same time it was one of the few ways red had to deal with a lot of the life gain and token strategies. Energy is likely going to go Grixis now as it has the better options to run and never ran the banned cards to begin with.
    Posted in: The Rumor Mill
  • posted a message on Is Magic Attendance and Sales dropping?
    Quote from Colt47 »
    My guess is that with a weakened aggro deck and energy hit relatively hard, The Scarab God and Approach of the Second Sun decks are going to start popping up more. The approach decks were already pretty decent even before the bannings and given how crappy the manabase is for the tribes I'm really not sure where things are going to go from here.


    Approach is still vulnerable to creature decks that run Negate and Duress. I’ve been playing Scarab God decks for some time, but people are running answers and while the card is incredibly strong it’s not very aggressive. The Scarab God can be run under and does little to stop combos from going off. I really don’t know how it’s going to shake out. The tribes don’t have great mana, but neither does anyone else for the most part. I think Vampires and Merfolk might be good enough now that they don’t have to deal with RR/Energy at their peak, and Dinos may work as well if they can find a way to beat Fumigate/Settle. I don’t know how it’s going to shake out, all I can say is that I’ll be sleeving up Mardu Vehicles for next weekend.


    Right now in casual play I'm just running Hinterland Harbor and lumbering falls. Really, the tribes aren't that bad once the mana is actually resolved. Unfortunately, we're probably waiting for Return to Dominaria for a new land cycle to help deal with the fixing issues. Right now allied colors have far better mana and there are tons of better options in Amonkhet block. I'm pretty sure that Torrential Gearhulk is coming back. Honestly, I wouldn't be surprised if mardu vehicles comes back.
    Posted in: Magic General
  • posted a message on [Primer] U/G Merfolk
    Quote from Greyimp »
    Vampires is weak. The mana still sucks for the tribes in general but Merfolk might have a chance once streamlined.
    Red is still a monster but they've plucked that ridiculous reach with lands out and ferocidon just made sure any slower deck couldn't win.
    Dinos will have something with big finishers. God Pharo's should resurge now.


    The only thing vampires lack are good value creatures, otherwise they work well in less traditional approaches like life drain and probably ascend. WG tokens looks really attractive right now.
    Posted in: Deck Creation (Standard)
  • posted a message on State of Standard Thread: bans, format health, metagame, rotation, etc!
    I'm playing wait and see because honestly, I don't think they solved anything. The most they did was buy some time and maybe change which few decks are the top ones. If they wanted to make the format more open they would have had to probably eliminate four key decks: Ramunap Red, Temur Energy, Approach, and basically The Scarab God.deck. The only reason The Scarab God didn't eat a ban is because of the price tag attached. If they banned that or Hazoret the Fervent people would be flipping tables and never coming back, especially if they paid 120 usd or more for the scarab man and 45-60 for a playset of hazoret.
    Posted in: Standard (Type 2)
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