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    posted a message on UBx Tezzeret, Agent of Bolas Control
    Hey guys, I have been away from Modern and Tezzerator as of late and I was hoping someone could catch me up to speed on what the hot new tech is and the current discussion points. Last I played Deaths Shadow was EVERYWHERE but it looks like that has calmed down some.

    Now that we are going to have less reliable MTGO data our work is going to be cut out for us. Tezzerator is very much a meta deck and it is going to be increasingly difficult to build/play when we have an unreliable metagame picture. Any thoughts going forward on more objectively powerful builds with most silver bullets sideboard because of this? Or perhaps having a more focused/less flexible kit game 1 in an effort to just combo as often as possible.

    Current Build:



    Build going forward:



    Thoughts?
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from boomforest »
    I think I may move the abrupts to the main, which would buy me a few spots. Then I'm just going all in on beating big mana with my side. Thinking something like

    3 Ceremonious Rejection
    3 Disdainful Stroke
    2 Negate
    2 Ghost Quarter
    1 Crucible of Worlds
    1 Witchbane Orb
    1 Grafdigger's Cage
    2 Collective Brutality (for burn)

    Is that leaning too hard? I'm just sick of seeing first turn tron land and feeling like my odds of match win are 20%

    (my meta feels like 50% tron)


    You are much better off giving up that match.

    Also, are you playing against Eldrazi Tron or classic GR Tron? Elrazi Tron is very beatable since Ensnaring Bridge can buy us a ton of time and limit the outs our opponent has to Karn and Walking Ballista. Sideboard an extra needle or two should be plenty to sway this match.

    GR tron. Unwinnable even with 15 more cards, and now you ruined your match up against everyone else.
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Thanks for all the love for the Tezz content! :]

    I want to be putting out some more content and be streaming on a regular basis but my primary hobby of auto racing is in full swing right now and taking up a ton of my time. Worst case scenario there will be lots of streaming in the off season which is when I can typically focus on MTG.
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from Systrill »
    So been lurking here for a long time. Tried this deck back when Whir wasn't around, but Glint-Nest Crane was. Whir really feels like it added a lot of power and I've been really enjoying this turbo tezz version

    This is what I've been on lately.


    I also recently started uploading some games to youtube. Took it through a Modern Friendly League, if people are interested.
    https://www.youtube.com/channel/UClhUsO3yyIvBx2xxn1fR28Q

    I plan to keep uploading videos as much as I can, mostly Tezzerator probably. Though I've got a baby at home, so a match every couple days it's usually all I can do anymore.

    I think I've been really happy with the list. I think mostly I'm going to be looking at some changes in the board. I think I'm gonna swap 1 decay to a pulse. I've been loving the Aether Grid. I think I'm going to ditch Herald, never really use it. I think I might also swap the Citadel for an Academy Ruins.

    Looks like my list with a fixed sideboard! :]

    I'd recommend maybe switching the Darksteel Citadel out for something that produces color. Probably a Darkslick Shores in your list. It hasn't enabled Mox Opal as often as I had hoped and I never Whir for it. I'll be curious to see how your sideboard tech works out. If all goes well I'll probably try some if it. I know I wanted to include an extra Pithing Needle in the board for the tron match up. So that might be worth considering. Best of luck!
    Posted in: Developing Competitive (Modern)
  • 2

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from radouf »
    Haha! That YOU took four of the allowed five turns after time is called with Sieve is friggin' hilarious!! Way to go ^^ GGs.

    Keeping an eye out on if @Racing089 is streaming tonight!


    I was unable to stream tonight :[ I had to go to a birthday dinner for a family member. There will be streaming in our future though!
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from Molz7 »



    I split top 4 of a 72 person 1k this weekend. Titan games and hobbies was the shop. I played versus a tezz compatriot as well! The coverage team demanded I was on camera because they were getting a lot of excitement about the deck.

    Their coverage commentary wasn't exactly spot on, but everyone enjoyed it "(why doesn't he play an engineered explosives so he can whir for it?...oh yeah I guess that wouldn't work would it)"

    Quick tournament report and key elements to my success:

    Round 1: Tezz mirror. 2/1
    He was much better set up for the mirror with EE and academy ruins which he locked me with 2 games, but in the final game I whirred for 4 with his EE in play (poised to blow up my needle on thopter foundry) to get another pithing needle. This is one of my favorite tricks in the deck and I use it often. I then drew a tezz before he did.

    Round 2:
    Grixis Death Shadow. 2/0
    Dumped my hand of baubles/relic and drew cards when I had time rather than get eaten by his discard.
    I also played around surgical very hard for multiple turns stuck on 3 mana with swords and got him for it.

    Round 3:
    Burn. 2/1
    Chalice on 2 wins long games. So does an early collective brutality.

    Round 4:
    Burn. 1/2
    I only lost this matchup as game 3 I mull to 5 and keep fetch, visions, foundry, sword, mox. Very good 5. I then visions into 3 non lands, draw my only colorless land, play sword and have 4 turns to find an artifact or black land and I do not.

    Round 5:
    Druid Coco. 2/0
    Collective brutality was insane here. So was main deck cage. my opponent had infinite mana, coco, chord, and infinite life combo but a main deck cage stopped everything. Game 2 I do the whir for 3 trick behind a bridge to get needle and name his 2 balista's in play to buy 5 turns of time from his noble hierarch beats.

    Round 6:
    Blue Jund 2/1
    This was on coverage versus my car mate. Game 1 I infinite turns him, game 2 he out grinds me by off the top 1 of chandra stuck behind a bridge, and game 3 I play tight and beat him by needle on chandra (which he drew again) and thopter combo.

    Round 7 - ID

    Top 8:
    Living End 2/0
    This matchup seems pretty good for it. Thopter combo doesn't just win without a lot of lands, but bridge and protecting it or a timely relic does.
    Game 2 she aggressively spirit guides a fulminator to kill my land, but I play a fetch, don't crack it to get to my turn and have 2 mana to play an artifact and turn on mox. Then chord for relic when she taps out and the rest of the game is just finding a way to win.


    Afterward commentary asked me for my decision to not include academy ruins and I said that I feel it would need to take a spell slot as a colorless land is not ideal when needing UUU and 2 colors of mana on turn 2. I'm very happy with 20 lands in the deck as is also. Thopter combo with 3 lands doesn't always win the game.


    I have been very happy with the configuration of my build and I'll be playing this 75 at the Invitational this weekend. Anyone who's there keep an eye out for me!



    Got a link to that coverage? :]
    Posted in: Developing Competitive (Modern)
  • 1

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from Murkemurke »
    Quote from racing089 »
    Earlier today I got to play some great games against Grixis Death's Shadow on MTGO. Throughout the game I found myself making a lot of decisions and I felt like if I got any of them wrong I could have lost the game. I think I have pretty sound understanding of how the match up plays out and I wanted to provide a more in depth look at how we should be approaching the most represented deck in Modern.

    Video Link

    The video is about 30 minutes long and follows 2 games I played against Death's Shadow at an accelerated rate while I keep pausing the video and explaining my choices and varying lines in the match. There is a lot of information here for anyone who is new to the archetype but I think there are also many opportunities for Tezzerator veterans to discuss which moves are optimal given there are so many choices over the duration of game against Grixis Death's Shadow.

    Enjoy!

    Also, I believe I fixed the sound issue!


    Thanks for the videos, some feedback and questions:
    The sound effects from magic online add virtually nothing to this playthrough and distract from your great commentary. I'd just mute those entirely, most videos I see from captured MTGO stuff have it muted.

    Also, could you maybe explain something about your decklist choices? You seem to be running the 'turbo version' of the deck, using few silver bullets main, no time seive or KCI to go big, and a lot of ramp and 0 mana-artifacts. The entire deck seems to be focused on getting the combo fast, or the bridge fast, to get the combo safely again, but then you choose to play the 3-2 split on the combo. I don't understand this very well, it seems like you would want to give this version of the deck the utmost chance to just draw into it ASAP.

    I'm asking this because I'm very choked on slots in my version and I'm running a very similar list besides that, so being able to shave off 2 slots would give me some much needed wiggle room, but as of now I don't feel like I can do that yet. I also really dislike going down below 4 moxen and 4 prisms, but that I'm more willing to do than shaving off the combo at the moment.

    "Could you explain your decklist choices?"
    Sure! Deck construction is my favorite partof Magic and this deck in particular given how unique it is.

    I do not like running KCI or Time Seive because I can count on 1 hand the number of games I have assembled thopter/sword and did not win the game. Of those games that I didn't win I would have won maybe half of those if I had a third combo piece in my deck. The cost of drawing the third piece and it doing nothing is too great in my opinion.

    I can understand why it may look like the deck is all about getting to a fast Thopter/Sword or a fast Ensnaring Bridge, and you would be partially correct, but that is more accurately the ends and not the means. The day Whir of Invention was spoiled I came to this community and said "Hey guys, cards totally busted, this is the future" many disagreed but here we are now. My reason for this short humble brag is that SO many people are misunderstanding that the deck IS a Whir of Invention deck now. Everything the deck is trying to do involves powering up a Whir of Invention and then using it to greatest effect. Much like Chord of Calling decks that have existed since Modern's inception. We have to trade away the ability for the things we are tapping to produce color but everything else about the card makes it WAY more powerful than Chord of Calling. Lets break it down this way:

    Mox Opal = Birds of Paradise that isn't summoning sick and more resistant to removal.
    Pentad Prism = A 1 mana better version of Wall of Roots that is resistant to removal and isn't summoning sick.
    Thopter/Sword/KCI= Melira/Kitchen Finks/Viscera Seer but resistant to spot removal and can win without a third piece. Half of which can freely return from the grave.
    Tezzeret, Agent of Bolas = Collected Company. It can be better or worse depending on the match but nevertheless a 4 mana card advantage engine.

    Any further comparisons would be a stretch but you get the picture. Being able to constantly rely on Whir of Invention gives us a deck that looks more like this:

    7x Thopter Foundry
    6x Sword of the Meek
    7x Ensnaring Bridge
    6x Welding Jar
    5x Pithing Needle
    6x Relic of Progentius

    That sounds terrible until you consider the fact that you only have 4 more copies of each when you want them. You almost never want the second copy of any of these cards in the top ten cards of your deck and therefore you play less than 4 copies. But when you need them you NEED them and that is the power Whir of Invention brings to the deck.

    I am playing 3 Mox Opal and 3 Pentad Prism for the same reason. The first one is good but the second does nearly nothing.

    Also, every artifact you play in your deck is "strictly" worse than another cards you could be playing. Running a large number of artifacts is a handicap and the more we can mitigate that and play more "real" cards the better our deck is going to be. Mishra's Bauble gets to be an artifact, and then it can be cashed in for a real card once it had finished serving it purpose of enabling a Mox Opal, Tezz Ult, or Whir of Invention.

    TlDR: Whir of Invention builds the deck and cuts the fat. Go all in on maximizing Whir and don't look back.
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from Xremag »
    Friday Night Modern

    Round 1 - (Bx Zombies): Game 1 deployed early Chalice and locked him out from using Gravecrawler or casting his Viscera Seer and Dread Wanderer. Followed up with Bridge and Tezz Ult for game. Game 2 is a repeat except instead of Chalice I used Cage. Easy 2-0.
    Round 2 - (Green Tron): Kept a pretty decent hand Game 1 and my opponent drew nothing but lands and sphere-effects. Eventually he gets Karn and sacs his three Sanctum of Ugin to tutor for NUlamog, New Emmy, and Wurmcoil Engine. Couldn't draw a way out of it and lost. Game 2 he drops a Chalce on 2 and 3! Thought the game was lights-out. Draw into Tezz and proceed to animate some 5/5s and win the game. I guess he was all in on the lockout plan Game 3 was very close, but he eventually finds an answer for my Padeem, Consul of Innovation and Bridge. Lost the Match 1-2.
    Round 3 - (Big Abzan): Friend of mine was getting back into modern and wanted to build Abzan. He decided to just throw in huge beaters like Siege Rhino,Sigarda, Host of Herons, and Grave Titan with dorks to accelerate the plan. Long story short he also packed his deck with anti-artifact cards. Won game 1. Got Krosan Grip and Kataki, War's Wage out of the 2nd game. Ran out of time Game 3. Match 1-1-1.
    Round 4 (Eldrazi Taxes): Game 1 assemble the three piece combo and take infinite turns. Game 2 I take away a Stony only for him to draw into another one anyway. He proceeds to lock me out by using Ghost Quarter and Leonin Arbiter. Game 3 I take away Stony again, but my opponent draws into RiP and plays out early Thought-Knot Seer. Couldn't find a single bridge or whir that game to save myself. Lost 1-2.
    Round 5: Dropped. Was pretty down after losing another match and figure I would rather get an early drive home.
    Final Record: 1-2-1

    I suppose the question for you guys is that has anyone missed playing Fatal Push? My matches that I seem to lose that I can control are the ones where my opponent plays a creature that stunts my progress. I have seen Scavenging Ooze, Thalia, Guardian of Thraben, and Harsh Mentor really put me in a squeeze where I basically pray the top card of library is Collective Brutality. These aren't even all of the offenders, but these are the 3 I see the most among my meta. I just don't know if I should commit to more creature removal or not. I keep my deck attuned for what I would expect at a large event, and if these types of creatures are going to keep on cropping up I just want to make the best deck optimizations moving forward.


    If your meta is particularly infested with random hatebears you could play some number of fatal push. Even in your board if those matchups aren't extremely common. It's not like Fatal Push is a bad card. Nobody here is going to argue that it is, it simply has less utility in this deck compared to most.

    My best suggestion however would be sweepers. If your list is current with the link in your signature than I would cut Padeem, Damnation, and Flaying Tendrils from the main to play Radiant Flames. It is efficient and likely easier to cast than either of the BB cards for you and kills pretty much everything those cards would. If Padeem has been putting in work for you I would move it to the sideboard instead of cutting it completely. Also keep the Damnation in your sideboard because of Eldrazi Tron. Access to consistent sweepers against these go wide creature vial decks is invaluable.
    Posted in: Developing Competitive (Modern)
  • 3

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Earlier today I got to play some great games against Grixis Death's Shadow on MTGO. Throughout the game I found myself making a lot of decisions and I felt like if I got any of them wrong I could have lost the game. I think I have pretty sound understanding of how the match up plays out and I wanted to provide a more in depth look at how we should be approaching the most represented deck in Modern.

    Video Link

    The video is about 30 minutes long and follows 2 games I played against Death's Shadow at an accelerated rate while I keep pausing the video and explaining my choices and varying lines in the match. There is a lot of information here for anyone who is new to the archetype but I think there are also many opportunities for Tezzerator veterans to discuss which moves are optimal given there are so many choices over the duration of game against Grixis Death's Shadow.

    Enjoy!

    Also, I believe I fixed the sound issue!
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from BadMcFadden »
    How bad is the hatebears/D&T matchup?

    Flickerwisp on bridge. Pridemage. Thalia. Stony Silence. Scavenging ooze. Arbiter hits whir pretty hard unless you nail all land drops and opals/prisms.

    I could be wrong but it feels like an awful lot of hate to fight through. They've even started playing mirran crusader which is a bit of a problem if we can't stick a bridge or combo (can't brutality/spellbomb/push it)

    I just played a match where I got t4 herald of anguish out and the troll discards a loxodon smiter to it, untaps and paths my herald - with an arbiter in play to boot... pretty sure thats just max derp tho, those cards have no business being in there post-board


    On stream this week I played against D&T.Round 1. I won 2-0 and it didn't feel that difficult. Leonin arbiter and Thalia can slow us down but they usually can't close before we get a protected Ensnaring Bridge.
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from Reedy26 »
    how relevant is the draw off visions? http://mythicspoiler.com/hou/cards/reasonfight.html


    Extremely. This card is much worse than Serum Visions. Scry is worth about 1/4 of a card. So Serum Visions is ~1.5 cards and reason//fight is .75. Half as good.
    Posted in: Developing Competitive (Modern)
  • 1

    posted a message on UBx Tezzeret, Agent of Bolas Control
    If you stream and you record it and put it on your YouTube channel for people that can't watch it?


    Yes absolutely.
    Posted in: Developing Competitive (Modern)
  • 2

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from radouf »
    @BossKrenko: Use your Bauble until you have some kind of engine online. This includes: if it powers out an Opal and allows for ramp, use it for that; if it enables a quick Bridge which you have and need, don't crack it and effectively use it to lower your cards-in-hand count. If you're digging for a card and have a fetchland, scry with it. If there's nothing else around, just blind dig with it. But do not leave it lying around too long if you're not set up.

    @Stu20: Our friend is correct here, it's the spot on the curve on which Thirst for Knowledge sits that makes it awkward. On the other hand, Serum Visions fixes you turn one and two, which is when you actually need it most in order to set up powerful turn three and four. We've just seen recent reports telling the tale of drawing too many / not enough lands or business cards when needed. Well this is precisely what Serum Visions is used for, preventing that.

    @Racing089: Awesome! Just watched the Affinity match. Man is it refreshing to watch someone piloting the deck and making decisions that make me go «Yes!» rather than «NO!!!» haha, if you know what I mean.

    If I were seriously looking into producing Tezz content, I'd consider this:

    a. Streaming at least once a week ideally on a schedule so all Tezzeret fanboys can converge toward this meet-up. Streams would be a nice hangout time mostly;

    b. Then for YouTube content, I'd be commenting replays of this week's most interesting matches. I'd likely play the replay at 1.25x - 1.50x speed and pause it when needed, to explain more in-depth decision trees, etc. This would be to produce the highest quality content and allow for better density or pacing of learning and witnessing the power of the deck for newcomers. Your YouTube videos are going to be like your business card; it's what pros and newcomers alike will see and will remember.

    Then little things: a spreadsheet to keep track of your record by match-ups would bring things one step further. Comments on specific videos should be encouraged to be written on the video YouTube page as they allow replies to a single, specific comment. Obviously link all this in your MTGS and Reddit sig. And lastly I think the sound of your recording could be a bit higher, I couldn't hear very well even with my computer's sound all the way up.

    /e: and Oh, what about starting to use «Tezzerator»? It's what the world calls us anyway, and I think it's become pretty fair.

    I would very much like to get on a schedule of streaming at least once a week. I am unsure what days would be best for us to get the most viewers. I was thinking I may shoot for Wednesday nights. Do a friendly Modern League starting at 8 p.m. EST time so the west coast guys can watch as well.

    The record and play speed up option sounds great. This way I don't have to talk through a dozen lines while also racing the clock and we don't have to sit through 10 turns of stalled bridge game play. I haven't had any issues yet but I could see it becoming an issue. (I played UB Teachings in Pauper where your only win condition was the clock, so that was good practice).

    Anyone have recommendations of good editing software for me to do this with? I could just use MTGO replays I think if I can't find something.

    I'm not a fan of the name Tezzerator because I have been around Tezz decks for so long. I always think Tezzerator is a Tezzeret the Seeker/Trinket Mage deck. But regardless you are likely right. We don't get to pick our name if everyone else thinks we are Tezzerator. Tezzerator it shall be.

    Thanks for the feedback on the recording. I'll look into increasing the sound somehow.

    A Spreadsheet is something I plan to do for Leagues. The tournament practice room is too all over the place with varying skill levels for it to be a real indicator of performance.

    It will likely be late tonight. Around 10:00. But I am going to test out the streaming some if anybody wants to join in. I streamed some Eternal Card Game but haven't tried using it with MTGO yet.
    Posted in: Developing Competitive (Modern)
  • 2

    posted a message on UBx Tezzeret, Agent of Bolas Control
    Here is a link to my Youtube Channel! https://www.youtube.com/channel/UCU-tuBwY2AU4fMk1uYpPDXw I have already posted a handful of videos and I'll continue to record pretty much every game that I play. Not a lot of competition in the tournament practice lobby... I went completely undefeated over the course of 5+ matches and played against a lot of fringe decks.
    Posted in: Developing Competitive (Modern)
  • 6

    posted a message on UBx Tezzeret, Agent of Bolas Control
    So I finally did it. I bought Tezzeret on MTGO and bought myself a nice mic to do some recording :]

    I'll likely start by recording my matches and maybe move in to streaming if there is enough interest. I am new at this so feel free to give me advice on how to improve my commentating and overall experience for you guys! I will hopefully start posting content tomorrow night. I am going to start in the tournament practice room until I get more comfortable with the client. Then I'll move on to leagues.
    Posted in: Developing Competitive (Modern)
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