Oran-Rief Cultivator1GG
Creature - Human Druid T: Add G. If that mana is spent on a green creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
2/3
Broken Promise2
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to the total cardtypes in hands.
Distracted Goblin2RR
Creature - Goblin Whatever Word Threshold — As long cards in your graveyard have a total of twelve or more words in their names, ~ gets +3/+3 and has menace and trample. I dont' have a short attention sp... ooh, a beeble!
2/2
Shaka, When The Walls Fell
Legendary Land
~ enters the battlefield tapped. t: Add one mana of any color. WUBRG: until end of turn, ~ becomes a 4/4 Avatar Elemental that is all colors. Put a +1/+1 counter on it.
~ can't be blocked except by three or more creatures that have different color identities.
Devout Nightcaster1BBB
Creature - Horror Cleric
When ~ enters the battlefield, exile target non-black creature.
Whenever another black creature enters the battlefield under your control, exile target card from a graveyard. You may cast that card from exile until end of turn by paying 2 life in addition to its other costs.
2/2
Starfield Corruption2B
Enchantment
Enchantment creatures and enchanted creatures get -1/-1. 3BBB, Sacrifice ~: Gods lose indestructible until end of turn.
Group KnowledgeUB
Sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, then returns a card with converted mana cost X or less from their graveyard to their hand, where X is the total amount of mana paid this way.
Gorged Sack3BBGG
Creature - Zombie Ooze
When ~ enters the battlefield, choose artifact, creature, enchantment or planeswalker. Destroy all other permanents of that type, then put a +1/+1 counter on ~ for each card put into a graveyard this turn.
0/1
Next: Aston Martin
Shaken, not stirred
Miss Moneypenny
Life Finds a Way2GG
Sorcery
Destroy target green noncreature permanent.
Create X 1/1 green Saproling creature tokens, where X is that permanent's converted mana cost.
Bogshaker Serpent3BB
Creature - Serpent Zombie
Deathtouch
~ can’t attack unless you sacrifice another creature.
When you sacrifice a creature, gain 1 life and add B.
4/4
Devour for KnowledgeXUB
Sorcery
As an additional cost to cast ~, sacrifice a creature with power X.
You may cast target instant or sorcery card with converted mana cost X or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Phyrexian Annihilation8BB
Sorcery
Exile all creatures and planeswalkers from the battlefield, all cards from all graveyards, and all cards from all hands.
Exile ~.
At the beginning of your upkeep, if ~ is in your graveyard, you may pay 5BB and exile it. If you do, destroy all creatures.
Oran-Rief Cultivator 1GG
Creature - Human Druid
T: Add G. If that mana is spent on a green creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
2/3
Sorcery
Add
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to the total cardtypes in hands.
Looks unsalvageable
Distracted Goblin 2RR
Creature - Goblin Whatever
Word Threshold — As long cards in your graveyard have a total of twelve or more words in their names, ~ gets +3/+3 and has menace and trample.
I dont' have a short attention sp... ooh, a beeble!
2/2
Legendary Land
~ enters the battlefield tapped.
t: Add one mana of any color.
WUBRG: until end of turn, ~ becomes a 4/4 Avatar Elemental that is all colors. Put a +1/+1 counter on it.
~ can't be blocked except by three or more creatures that have different color identities.
Highborn Throne 6
Legendary Artifact
Monsoon Trickster
Devout Nightcaster 1BBB
Creature - Horror Cleric
When ~ enters the battlefield, exile target non-black creature.
Whenever another black creature enters the battlefield under your control, exile target card from a graveyard. You may cast that card from exile until end of turn by paying 2 life in addition to its other costs.
2/2
Enchantment
Enchantment creatures and enchanted creatures get -1/-1.
3BBB, Sacrifice ~: Gods lose indestructible until end of turn.
Sorcery
Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, then returns a card with converted mana cost X or less from their graveyard to their hand, where X is the total amount of mana paid this way.
Creature - Zombie Ooze
When ~ enters the battlefield, choose artifact, creature, enchantment or planeswalker. Destroy all other permanents of that type, then put a +1/+1 counter on ~ for each card put into a graveyard this turn.
0/1
Next:
Aston Martin
Shaken, not stirred
Miss Moneypenny
Sorcery
Destroy target green noncreature permanent.
Create X 1/1 green Saproling creature tokens, where X is that permanent's converted mana cost.
Artifact Creature - Construct
~ enters the battlefield with a +1/+1 counter for each card you have drawn this turn.
0/0
Creature - Noggle Wizard
Prowess
When ~ dies, create a 1/1 black Noggle Rogue creature token with menace.
1/1
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Bogshaker Serpent 3BB
Creature - Serpent Zombie
Deathtouch
~ can’t attack unless you sacrifice another creature.
When you sacrifice a creature, gain 1 life and add B.
4/4
Sorcery
As an additional cost to cast ~, sacrifice a creature with power X.
You may cast target instant or sorcery card with converted mana cost X or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Phyrexian Annihilation 8BB
Sorcery
Exile all creatures and planeswalkers from the battlefield, all cards from all graveyards, and all cards from all hands.
Exile ~.
At the beginning of your upkeep, if ~ is in your graveyard, you may pay 5BB and exile it. If you do, destroy all creatures.