2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [C19] - Faceless Menace Full Deck Reveal!
    Quote from Gutterstorm »

    I count three cards in the new cards portion that we haven't seen yet. Thought Sponge can be found here. The two you mentioned and Road of Return are not out. At least not on this site.


    I am fairly sure that Road of Return was translated Path of Return initially, and its the GG card that regrows a permanent or gets your commander to your hand from the command zone
    Posted in: The Rumor Mill
  • posted a message on Collaborative Create-A-Booster!
    Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
    Vampire Cleric
    Token Creature - Vampire Cleric (S)
    2/3
    Priest of Yore 1R
    Creature - Human Shaman (C)
    T: Add C. Spend this mana only to cast a multicolored spell.
    She remembers where the Gruul forgot. She understands more than the Izzet ever can.
    1/2
    Common 2 of 10

    Abominable Snowdrift 2U
    Snow Creature - Weird (C)
    Flash
    Whenever ~ enters the battlefield, if S was spent to cast it, you may tap target permanent.
    Whenever you cast an instant or sorcery spell, if S was spent to cast it, you may return ~ to it's owner's hand.
    2/1
    {watermark: izzet}

    Winterpoint Warden (R/W)(R/W)
    Creature - Minotaur Soldier (c)
    Veteran (Whenever you cast this spell, you get an experience counter)
    This creature has vigilance and first strike as long as you have five or more experience counters
    Hardened by winter, trained by experience.
    2/1
    {watermark: boros}

    Confiscate Kindlewood WB
    Sorcery (C)
    Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
    You gain 2 life.
    Here, life means a well-lit hearth.





    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Havent had the chance to do this before

    Zorn's sun has been stopped in the sky by an ancient cataclysm. Since then, the lands have been divided into six areas based on their distance from it: the burning desert of Noon, the secluded kingdom of Eternal Summer, the society of Dawnlands built around a giant trading highway, the Dusklands divided between various lords and kingpins, the harsh Eternal winter and the frozen hell of Midnight.

    Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond

    Laveran woke up in an unfamiliar place. It was a miracle he survived, as his last memories was of his home plane shattering. But he surely wasn't the only one to survive. Wielding a cloak that has a portal to a safe plase sewn in it, Laveran now journeys through the Multiverse to find the Remnants of Sorli
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!

    Raid (Northern Tribes)
    Colorless Mana and Human Matters (Empire)
    Vehicles and Artifact creatures matter (Ippon)
    Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
    Curses (Ashkai Necromancers)
    Convoke (Circle of Druids)
    Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
    Bought contract - do something unless an opponent pays (the cost).
    Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
    Zombie Pilot
    (•) Token Creature - Zombie Pilot (S)
    Defender
    {Watermark: Ashkai Necromancers+Ippon}
    3/1

    Staunch Wereboar 4G
    Creature - Human Boar (C)
    Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
    "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
    3/5
    {Watermark: Empire+Northern Tribes}

    Clockwork Gardener 2
    Artifact Creature - Construct Druid (C)
    T: Untap target Forest or Plains.
    Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
    1/2
    {Watermark: Ippon+Circle of Druids}

    Dragon's Gift 2W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2.
    Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
    {Watermark: Therran Church+Northern Tribes}

    Charge of Heresy 2RR
    Enchantment - Aura Curse (C)
    Enchant player
    Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
    Malevolent motives and righteous methods form unholy alliances.
    {Watermark: Ashkai Necromancers+Therran Church}

    Thuggish Rescue 3W
    Instant (C)
    Cast this spell only during combat after blockers are declared.
    Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
    Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
    {Watermark: Free Towns}

    Fiery Gifts 1R
    Instant (C)
    Choose one -
    • Fiery Gifts deals 3 damage to target creature.
    • Fiery Gifts deals 1 damage to each creature target player controls.
    Generosity is the most known trait of Therr, especially when it comes to fire.
    {Watermark: Therran Church}

    Bloodied Regalia 2R
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +3/-1.
    Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
    Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
    {Watermark: Therran Church}

    Primal Mark 2G
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2.
    When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
    "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
    -Tavisham, Elder Druid

    {Watermark: Circle of Druids + Ashkai Necromancers}

    Whitemail Raider 2W
    Creature - Troll Knight (C)
    When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand.
    Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
    3/2
    {Watermark: Therran Church+Northern Tribes}

    Ensouled Battledisc 2U
    Artifact - Vehicle (C)
    Flying, hexproof
    As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
    Crew 2
    3/3
    {Watermark: Ashkai Necromancers+Ippon}
    Uncommon 1 of 3:

    Carnal PurityWWW
    Instant (u)
    Exile target creature unless it's a human and it isn't enchanted
    They who pollute their flesh with foul magicks shall renounce their right to bask in the light for the Chosen - Decree of the Empire, vol 3 verse 14

    Hireling Siege Party 3RR
    Creature - Goblin Warrior (u)
    Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
    Haste, First Strike Menace
    5/3
    (Watermark: Free Towns)

    Ryher's Druid 1G
    Creature - Human Druid (u)
    T: Add G
    Raid - T: Add GG if you attacked with a creature this turn.
    The seeds Ryher sows are trampled before they grow strong
    0/2
    (Watermark: Druids and Northern tribes)
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!

    Raid (Northern Tribes)
    Colorless Mana and Human Matters (Empire)
    Vehicles and Artifact creatures matter (Ippon)
    Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
    Curses (Ashkai Necromancers)
    Convoke (Circle of Druids)
    Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
    Zombie Pilot
    (•) Token Creature - Zombie Pilot (S)
    Defender
    {Watermark: Ashkai Necromancers+Ippon}
    3/1

    Staunch Wereboar 4G
    Creature - Human Boar (C)
    Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
    "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
    3/5
    {Watermark: Empire+Northern Tribes}

    Clockwork Gardener 2
    Artifact Creature - Construct Druid (C)
    T: Untap target Forest or Plains.
    Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
    1/2
    {Watermark: Ippon+Circle of Druids}
    Common 3 of 10

    Dragon's Gift 2W
    Enchantment - Aura (c)
    Enchant Creature
    Enchanted Creature gets +2/+2
    Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature
    {Watermark: Therran Church+Northern Tribes}

    Extorting Decay B
    Sorcery (C)
    Bought Contract - Target creature gets -4/-4 until end of turn unless it's controller pays 2
    Ikarus opened his pockets before the acid reached his throat.
    (Watermark: Free Towns)

    Ryher's Emissary 3GG
    Creature - Beast (C)
    Trample
    A message conveyed in the destruction it leaves behind.
    (Watermark: Circle of Druids+Northern Tribes)
    4/5
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!


    You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
    Split Cards
    Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
    Fateseal


    Wolf
    Token Creature - Wolf (S)
    2/2

    Alkabah Justice 2WW
    Instant (C)
    Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.

    Taysir's Grasp 1B
    Sorcery (C)
    Each player sacrifices a nonblack creature.
    "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."

    Spell Syphon 1U
    Instant (C)
    Counter target spell unless its controller pays 1 for each blue permanent you control.
    Taysir realized that he changed too much when he started to succesfully fool others.

    Wound 2B
    Sorcery (c)
    Each player loses 1 life for each white creature they control
    //
    Wither B
    Sorcery
    Target player sacrifices a green creature.

    Straholm Sentinel 1W
    Creature - Human Scout
    Defender
    Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
    As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
    Honor is a virtue seen only in the bravest of souls.
    3/3

    Bodyguard of Fhana 3R
    Creature - Sand Knight (C)
    First strike
    When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
    "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
    3/1

    Seventh Sea Corsair 1U
    Creature - Human Pirate (C)
    Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
    Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
    2/1

    Sana'a Crags
    Land - Desert (C)
    Sana'a Crags enters the battlefield tapped unless you control a Mountain.
    T: Add C or R.
    Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.

    Raghib's Touch 2B
    Instant (C)
    Target creature gets -2/-2 until end of turn.
    Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)

    Suncrest Egg 2R
    Creature - Egg (U)
    Defender
    Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
    At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
    0/3

    Prism Ring 1
    Artifact (U)
    As Prism Ring enters the battlefield, choose a color.
    Whenever you cast a spell of the chosen color, you gain 1 life.
    Wear it on your dominant hand and it will follow your lead.
    Uncommon 3 of 3 (foil in this pack):

    Leatherback Baloth GGG
    Creature - Beast (U)
    Taysir was very proud of his new pet. He even taught it a few tricks like "eat" and "destroy everything uncontrollably"
    4/5

    Dream Scramble 3UU
    Sorcery (U)
    Fateseal 1, then Fateseal 2, then Fateseal 3.
    Then draw a card unless you control a colored, nonblue permanent.
    Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.

    Woodland Vagabond 3G
    Creature - Human Scout Druid (U)
    Play with the top card of your library revealed.
    You may play the top card of your library as long as it is a Forest
    "I may go hungry and my feet might hurt, but i stay happy so long i can hear the rustling of leaves above me"
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
    Split Cards
    Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)


    Wolf
    Token Creature - Wolf (S)
    2/2

    Alkabah Justice 2WW
    Instant (C)
    Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.

    Taysir's Grasp 1B
    Sorcery (C)
    Each player sacrifices a nonblack creature.
    "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."

    Spell Syphon 1U
    Instant (C)
    Counter target spell unless its controller pays 1 for each blue permanent you control.
    Taysir realized that he changed too much when he started to succesfully fool others.

    Wound 2B
    Sorcery (c)
    Each player loses 1 life for each white creature they control
    //
    Wither B
    Sorcery
    Target player sacrifices a green creature.

    Straholm Sentinel 1W
    Creature - Human Scout
    Defender
    Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
    As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
    Honor is a virtue seen only in the bravest of souls.
    3/3

    Bodyguard of Fhana 3R
    Creature - Sand Knight (C)
    First strike
    When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
    "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
    3/1
    Common 7 of 9 (foil later):

    Entrapment G
    Instant (c)
    Target creature with flying loses flying until end of turn. If its blue, deal 2 damage to it.
    //
    Endurance 1G
    Instant
    Target creature you control gets +2/+2 and gains hexproof from black until end of turn

    Seventh Sea Corsair 1U
    Creature - Human Pirate (C)
    Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
    Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
    2/1

    Metal Man-At-Arms 3
    Artifact Creature - Soldier Construct (c)
    0: This creature becomes the color that you have the highest devotion in until end of turn. If two or more colors are tied, choose one.
    Replaces a lost soldier, no matter what army.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!


    Wolf
    Token Creature - Wolf (S)
    2/2

    Alkabah Justice 2WW
    Instant (C)
    Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.

    Taysir's Grasp 1B
    Sorcery (C)
    Each player sacrifices a nonblack creature.
    "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."

    Spell Syphon 1U
    Instant (C)
    Counter target spell unless its controller pays 1 for each blue permanent you control.
    Taysir realized that he changed too much when he started to succesfully fool others.
    Common 4 of 9 (and foil)

    Wound 2B
    Sorcery (c)
    Each player loses 1 life for each white creature they control
    //
    Wither B
    Sorcery
    Target player sacrifices a green creature.

    Carpet Glider 2U
    Creature - Human Rogue (c)
    Flying
    Whenever this creature enters the battlefield, target creature gains flying and can't attack you until your next turn.
    "Just relax, if you do, you definetly won't fall to your death"
    2/2

    Feverdream Shaman 1RR
    Creature - Human Shaman
    Whenever ~ enters the battlefield, exile a card from your hand chosen at random, then draw a card.
    As long as you control ~, you may cast red cards that were exiled with it.
    3/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.

    Planeswalking/Plane cards
    Cycling

    Cleric
    Token enchantment creature - Cleric
    2/1

    Keeper of Skyshroud 1G
    Creature - Elf Druid Rebel (C)
    Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
    "Our people will be together even after how our world was betrayed. This was Eladamri's will."
    2/2

    Tempestra Worldgazer 3U
    Creature - Human Wizard (C)
    When Tempestra Worldgazer enters the battlefield, choose one —
    • Scry 2.
    • Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
    2/3

    Mire Down 2B
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets -3/-1 and loses first strike and double strike.
    Cycling 3

    First Symptoms 5
    Sorcery (C)
    Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
    Whenever you planeswalk, return First Symptoms from your graveyard to your hand.

    Lazotep Armor 1W
    Instant (C)
    As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
    Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.

    Heliod's Banishment 4W
    Sorcery (C)
    Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
    Common 7 of 10:

    Manasurge Baloth 3G
    Creature - Beast (c)
    H: Put a +1/+1 counter on ~. ( H abilities trigger whenever you roll H on the planar die)
    Born in the Maelstrom, grown in the Roil

    3/3

    Breach-Containment Skaab 1U
    Creature-zombie (c)
    Wheneever ~ dies, roll the planar die
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    People of Konjin, who witnessed Attack of Kaiju, explored the depths Kaiju came from and rediscovered a noble metal called Hihiirokane - the main component of the most impressive designs of old Kongohki that was considered as lost forever...

    Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
    Weaponize (When you cast this spell, copy it for each Equipment you control.)
    Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)

    En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
    Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
    Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
    Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, ...
    Turbocharge - Whenever this creature crews a Vehicle...
    Iaido (If creature with iaido would fight, it instead deals damage to the other fighter equal to its power.)
    Insect Soldier
    Token Creature - Insect Soldier (S)
    Flying
    2/2

    Riot Engineer 4R
    Creature - Elemental Pilot (C)
    1R: Riot Engineer gets +2/+0 until end of turn.
    Turbocharge - Whenever Riot Enginner crews a vehicle, that vehicle gets +X/+0 until end of turn, where X is Riot Engineer's power.
    The metal responds to its users desires, it amplifies them and is amplified in turn.
    3/4

    Mazann's Recall U
    Instant (C)
    Return any number of Equipment and/or Vehicles you own to your hand.
    Scry 1.

    Soul's Awakening 2B
    Instant (C)
    Target artifact or creature gains indestructible until end of turn. If it's a vehicle, it becomes a creature until end of turn.
    "My kongokhi moved by itself. Had it not, I would have been done for."
    - Kusama, Knight of Avashi


    Tsujigiri B
    Instant (C)
    Target creature gets +1/+1 and gains deathtouch and iaido until end of turn (If creature with iaido would fight, it instead deals damage to the other fighter equal to its power.)
    "That's the tradition I'd like to eradicate forever." - Kaguya, descendant of Amano

    Bunkerball 2
    Artifact - Vehicle (C)
    4: Target creature gets +1/+1 until end of turn. (This ability can be activated whether or not this Vehicle is a creature.)
    Bunkerball can block any number of creatures.
    Crew 2
    Kai Mazann originated the concept in the first years of the Great Kaiju Spawning, but only built the first ones after a premonition.
    0/5

    Otoroshi Silversmith WW
    Creature - Dwarf Artificer Pilot (C)
    Turbocharge - Whenever Otoroshi Silversmith crews a Vehicle, reattach all Equipment from it to that Vehicle.
    Nahiri showed him how to make weapon. He gladly showed her how to wield it.
    2/2

    Titanic Brawl 1G
    Instant (C)
    This spell costs 1 less to cast if it targets a creature you control with a +1/+1 counter on it.
    Target creature you control fights target creature you don’t control.
    Even the lesser kaiju watched it with thir eyes and mouths wide open.

    Lightning Wakizashi 2
    Artifact - Equipment (C)
    When Lightning Wakizashi enters the battlefield, it deals 1 damage to target player.
    Equipped creature gets +1/+1 and has menace.
    Equip 2

    Tandem Walker 3
    Artifact - Vehicle (C)
    Vigilance, reach
    Tandem Walker can't be crewed except by two or more creatures.
    Crew 2
    4/4

    Contest of Might 2G
    Instant (C)
    Put two +1/+1 counters on target creature unless unless target player has that of your choice fight a creature they control of your choice.
    "When possible, dictate the time and location of the battle to your advantage. Give yourself time to prepare, or take that time away from the enemy."
    -The War Codex

    Meet the Oni 1RW
    Sorcery (U)
    Create two 1/1 red and white Devil creature tokens with vigilance and haste.
    "Oni used to be a symbol of dread of old Konjin, but no one remembers why. Today we met the horned people again. They're different from us, but I see no evil in them." - Nazuno, the Peacemaker
    {Story Spotlight #4/7}

    Ikamaru's Claw 4UU
    Creature - Crab Beast (U)
    If Ikamaru's Claw would deal damage to a creature, instead return that creature to its owner's hand.
    T: Ikamaru's Claw fights target creature.
    2U: Untap Ikamaru's Claw.
    "Ikamaru couldn't be killed - at least his dominion over the waters couldn't." - Shuji, Remakers metallurgist
    5/3

    Song of Metal 1WU
    Sorcery (U)
    Create a 3/3 colorless Vehicle artifact creature token with crew 1 named Chariot.
    Draw a card.
    Kaguya stared at the picture of master Takada's battle chariot for about an hour, frowning and smirikng from time to time. Then she adjusted her gloves and ignited the furnace.
    {Story Spotlight #5/7}
    Rare 1 of 1:

    Advent of Singularity 2WWW
    Enchantment (MR)
    You can't cast this spell if you control a nonartifact creature.
    Vehicles you control are creatures in addition to their other types.
    Equipments you control have "Equip vehicle 0"
    At the beginning of your upkeep, if the total number of vehicles and equipments you control is twelve or more, you win the game.


    Hiveback Scuttler 5UG
    Creature - Insect Beast (R)
    Reach
    Whenever a permanent you control becomes the target of a spell or ability your opponent controls, create a 2/2 blue insect soldier token with flying.
    If you call those who disturb the nest of wasps "fools", what do you call those who do so on a titanic scale?
    5/8





    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
    Raid (Northern Tribes)
    Colorless Mana and Human Matters (Empire)
    Vehicles and Artifact creatures matter (Ippon)
    Doctrinaire X (This creature gets +x/+x for each aura attached to it) (Therran Church)
    Dragon Angel
    Token Creature - Dragon Angel (S)
    Flying, haste, vigilance
    6/6

    Angelfire Crusader 3W
    Creature — Human Soldier Knight (C)
    R: Angelfire Crusader gets +1/+0 until end of turn.
    "How can you not believe in Therr the Creator and his angels after seeing their fire?"
    2/3
    {Watermark: Therran Church}

    Akhara's Squire 2
    Artifact Creature - Construct Soldier
    As long as you control another blue creature or artifact creature, ~ gets +1/+0
    Its special skills include maintaining weapons, gardens and its kin.
    1/2
    {Watermark: Ippon}

    Fury of the Pole Star 2G
    Sorcery (C)
    Create a 2/2 green Bear creature token and scry 1.
    Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
    {Watermark: Northern Tribes}

    Tireless Hunters 2R
    Creature - Wolf (C)
    Haste
    When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
    It's simple. Die fast or die later but exhausted.
    2/2
    {Watermark: Circle of Druids}
    Imperial Cleansers 3C
    Creature - Human Assassin (C)
    Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
    3/3
    {Watermark: Empire}

    Massacre Fervor 3BB
    Instant
    Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
    {Watermark: Ashkai Necromancers}
    Order of the Forge 1RR
    Creature - Human Knight (C)
    Haste
    Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
    Therr has many subordinate deities, plenty of whom embody some aspect of fire.
    2/2
    {Watermark: Therran Church}
    Common 8 of 10:

    Brightflare Blade 1WR
    Enchantment - Aura
    Enchant Creature
    Enchanted Creature gets +1/+1 and has first strike.
    Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature.
    Blessed steel forged in zealous rage.
    {Watermark: Therran Church}

    Xenophobic Inquisition 2CCW
    Sorcery
    Choose one:
    - Exile target non-human creature
    - Target player reveals their hand. You choose a non-human creature card from it. That player exiles that card.
    Perfection has already been reached. To avoid losing it, corruptors must be purged.
    {Watermark: Empire}

    Bloodsoaked Zealot 2R
    Creature - Orc Shaman
    Whenever ~ enters the battlefield, discard a card. If you do, draw a card.
    Whenever one or more creature cards are put into your graveyard from anywhere, target creature can't block this turn.
    2/2
    {Watermark: Ashkai Necromancers}
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Peddler of Jewelry 1RU
    Creature - Dwarf Artificer
    T, Sacrifice an artifact: Choose one:
    - Draw a card
    - Add one mana of any color to your mana pool
    1/2

    Precipice Partisan 3W
    Creature - Dwarf Soldier
    Defender
    W: ~ loses defender and gains vigilance until end of turn.
    3/4
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
    Raid (Northern Tribes)
    Colorless Mana and Human Matters (Empire)
    Dragon Angel
    Token Creature - Dragon Angel (S)
    Flying, haste, vigilance
    6/6

    Angelfire Crusader 3W
    Creature — Human Soldier Knight (C)
    R: Angelfire Crusader gets +1/+0 until end of turn.
    "How can you not believe in Therr the Creator and his angels after seeing their fire?"
    2/3
    {Watermark: Therran Church}

    Akhara's Squire 2
    Artifact Creature - Construct Soldier
    As long as you control another blue creature or artifact creature, ~ gets +1/+0
    Its special skills include maintaining weapons, gardens and its kin.
    1/2
    {Watermark: Ippon}

    Fury of the Pole Star 2G
    Sorcery (C)
    Create a 2/2 green Bear creature token and scry 1.
    Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
    {Watermark: Northern Tribes}

    Tireless Hunters 2R
    Creature - Wolf (C)
    Haste
    When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
    It's simple. Die fast or die later but exhausted.
    2/2
    {Watermark: Circle of Druids}
    Imperial Cleansers 3C
    Creature - Human Assassin (C)
    Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
    3/3
    {Watermark: Empire}
    Common 6 of 10:

    Detour Guide 2UU
    Creature - Human Rouge Mercenary
    Hire 2 (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery)
    2U, Sacrifice ~: Put target attacking creature on top of it's owner's library.
    2/2
    {Watermark: Free Towns}

    Massacre Fervor 3BB
    Instant
    Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
    {Watermark: Ashkai Necromancers}

    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
    Dragon Angel
    Token Creature - Dragon Angel (S)
    Flying, haste, vigilance
    6/6
    Angelfire Crusader 3W
    Creature — Human Soldier Knight (C)
    R: Angelfire Crusader gets +1/+0 until end of turn.
    "How can you not believe in Therr the Creator and his angels after seeing their fire?"
    {Watermark: Therran Church}
    2/3
    Common 2 of 10

    Drunken Hireling 2B
    Creature - Orc Mercenary Rouge
    ~ can't block.
    Hire 1 (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery)
    2/3
    {Watermark: Free Towns}

    Unblocked Connection 3G
    Sorcery
    Put three +1/+1 counters on target creature, then remove one for each artifact, enchantment or nonbasic land you control.
    Cities, walls, roads, even clothes. All can obstruct the pure power flowing from the leylines.
    {Watermark: Circle of Druids}

    Akhara's Squire 2
    Artifact Creature - Construct Soldier
    As long as you control another blue creature or artifact creature, ~ gets +1/+0
    Its special skills include maintaining weapons, gardens and its kin.
    1/2
    {Watermark: Ippon}
    Posted in: Custom Card Contests and Games
  • posted a message on *Impossible Creature Type Game*
    Friendship Phalanx 3WWW
    Creature - Unicorn Wall
    Lifelink, Defender
    ~ may block any number of creatures and any creatures attacking other players or planeswalkers other players control.
    ~ gets +1/+1 for each creature it is blocking.
    0/3

    Next:
    Azra Rat
    Dragon Citizen
    Elder Cat
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.