- ZacharyCooper
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Member for 8 years and 6 days
Last active Tue, Aug, 15 2017 15:43:03
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Jul 3, 2016ZacharyCooper posted a message on Remember the Weatherlight, Part 2: Darkness WithinAmazing Work as ever. It's great that someone is taking the time and effort to go through these stories so well, and having the card links that depict an event is a nice touch.Posted in: Articles
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Apr 8, 2016ZacharyCooper posted a message on Archive Trap: The Brothers' War Part IIt's great to see more pre-mending lore being covered.Posted in: Articles
I'm really interested in the lore of legends, mirage block (the 1st part not weatherlight). Basically the stuff that is more obscure and barely talked about. - To post a comment, please login or register a new account.
Atraxa Thallids
Akiri and Kydele Clues
-10 Trilands
-10 Khans Gain Lands
-5 Vivids
-10 Ravnica Karoo Lands
-5 Rainbow Lands
And then some utility lands, just don't know how many utility lands to use.
I'm working on making a peasant cube with an interesting twist:
- A handful of un-cards (booster tutor mainly)
- Conspiracy draft matters cards and conspiracies (I'm going to be using some of the rare ones like world-knit,)
- Possibly some of the Theros Hero's Path cards (Although a lot of them seem overpowered so probably only a few)
I want to make the cube high powered with lots of good fixing
~540 cards
Archetypes:
W/U - Flicker
U/B - Artifact Control
B/R - Sacrifice (Artifact sacrifice sub theme)
R/G - Stompy
G/W - Tokens
W/B - Reanimation
B/G - Graveyard
G/U - Value Ramp / Flicker
U/R - Spells / Artifacts
R/W - Aggro
I'm unsure of if I want to include 3 color cards.
The thing I am most unsure of is a sort of skeleton,
how much of each color / multicolor / colorless / lands
creature / spell ratio
How much removal should I have?
etc.
What cards are way too strong even in a powerful cube?
I would appreciate any advise you can give.
*In MSE
i'm going to try and also divide things up more, but It will take a while (It's even worse for me when editing this massive post.)
Probobly going to try and divide multi-color into color combinations
Arzakon WWUUBBRRGG
Planeswalker - Arzakon
Indestructable (Arzakon still dies when he has 0 loyalty.)
You cannot lose the game.
You cannot cast spells.
When Arzakon is put into your graveyard from the battlefield, you lose the game.
+12: Draw two cards. You may out a permanent card from your hand onto the battlefield.
-20: Exile up to two target nonland permanents.
-300: If you control another permanent of each color and a land of each basic land type, you win the game.
Starting Loyalty: 400