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  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from NZB2323 »
    What would stop Grixis DS from running DTT? They already do double blue for Snapcaster Mage recasting a blue card, and Tasiguir's ability, which refills the GY for delving. Also, delving off of DTT makes Tasiguir's ability better because you can eliminate cards from your GY that you don't want to recast.

    Also, Scapeshift ran DTT over TC while both were legal, and DTT could make Scapeshift too good. Do we really want Temur Titan Scapeshift to dominate the format?

    Twin as a unban or counterspell as a reprint would be much safer options for blue mages. Hell, JTMS is probably safer of an unban than DTT.


    Grixis already has enough delve cards in it. Can't really run any more and especially one that competes with its threats, Tas and Gurmag. It's also an 8 mana do nothing card which is antithetical to the entire philosophy of any death shadow deck.

    I don't know scapeshift decks well but I haven't seen it put up any results in a while. So doesn't seem like a concern. And is extremely unlikely to go from tier 2.5 or lower to dominating a format, but of it did we'd 100% have evidence of how good a nearly unplaced card is. (Not really sure why I'm responding DTT isn't coming back).

    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Aegraen »
    If 13% is not high enough threshold for a ban (I agree) then WoTC should immediately unban Splinter Twin. Also, please don't lump DTT in with TC. DTT died unfairly due to the sins of TC. DTT would be a good, but not busted card in the format and should come off as well.


    Please explain how DTT is busted in Legacy but would be fine in Modern.


    1st - Double blue is a genuine constraint in modern. There are few blue based decks in the format. (note I said blue based not blue decks)

    2nd - The quality of the cantrips is waaay lower in modern. With gitaxian probe gone the speed of getting off a DTT is an entire turn slower.
    (work it out spending first turn fetch, thoughtscour =3 cards in yard. Turn 2 another fetch still means you can't cast dig. Thoughscour 2 if you're lucky puts us at enough to cast it turn 3.)
    Opponent can already be smashing you with Tasigur by this time and you're half way to dead since you've fetch and shocked yourself twice already and taken a hit or two from your opponent.

    Not interacting (putting up blockers or disrupting opponents) until turn 4 in modern gets you dead really fast.
    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Aegraen »
    If 13% is not high enough threshold for a ban (I agree) then WoTC should immediately unban Splinter Twin. Also, please don't lump DTT in with TC. DTT died unfairly due to the sins of TC. DTT would be a good, but not busted card in the format and should come off as well.


    Please explain how DTT is busted in Legacy but would be fine in Modern.


    1st - Double blue is a genuine constraint in modern. There are few blue based decks in the format. (note I said blue based not blue decks)

    2nd - The quality of the cantrips is waaay lower in modern. With gitaxian probe gone the speed of getting off a DTT is an entire turn slower.
    (work it out spending first turn fetch, thoughtscour =3 cards in yard. Turn 2 another fetch still means you can't cast dig. Thoughscour 2 if you're lucky puts us at enough to cast it turn 3.)
    Opponent can already be smashing you with Tasigur by this time and you're half way to dead since you've fetch and shocked yourself twice already and taken a hit or two from your opponent.

    Not interacting (putting up blockers or disrupting opponents) until turn 4 in modern gets you dead really fast.
    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Aegraen »
    If 13% is not high enough threshold for a ban (I agree) then WoTC should immediately unban Splinter Twin. Also, please don't lump DTT in with TC. DTT died unfairly due to the sins of TC. DTT would be a good, but not busted card in the format and should come off as well.


    Please explain how DTT is busted in Legacy but would be fine in Modern.


    1st - Double blue is a genuine constraint in modern. There are few blue based decks in the format. (note I said blue based not blue decks)

    2nd - The quality of the cantrips is waaay lower in modern. With gitaxian probe gone the speed of getting off a DTT is an entire turn slower.
    (work it out spending first turn fetch, thoughtscour =3 cards in yard. Turn 2 another fetch still means you can't cast dig. Thoughscour 2 if you're lucky puts us at enough to cast it turn 3.)
    Opponent can already be smashing you with Tasigur by this time and you're half way to dead since you've fetch and shocked yourself twice already and taken a hit or two from your opponent.

    Not interacting (putting up blockers or disrupting opponents) until turn 4 in modern gets you dead really fast.
    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from bizzycola »
    Quote from ktkenshinx »
    Quote from mtgnorin »
    Lets wait another 3 years for blue mages and better answers...or ban cavern to help now. Lets wait another 1 year with the problem of fast mana like temple....or solve the problem. If i made mistake, i try never making again. If wizard make mistakes, all of you say: its ok, lets play the mistake several years and wrote 4689 times in our chat it was a big mistake

    Again, just going to echo what others have said. This format really does not seem like it provides what you are looking for; its power level is just going to be too high for what you are interested in.

    Magic has different levels of mistakes. There are legitimate mistakes that should be banned and probably shouldn't have been legal in the first place. These are the kinds of mistakes that Wizards, and players, agree with you on: get rid of them ASAP. Examples in Modern included Eye after the Eldrazi and TC/DTT. We know these are the bad kinds of mistakes because the metagame becomes horrendously warped around them. They aren't bad mistakes because of some rhetorical reason (e.g. "ZOMG draw three for one? Broken!"). They are bad mistakes because they ruin the metagame and that plays out in the hard statistics (e.g. Eye Eldrazi being 30%+ of Modern, TC decks being 20%+ of Modern).

    Then there are "mistakes" in the sense that the cards are powerful and above the curve for most Standard formats. Delver, Company, and Snapcaster were examples of this, as were Thoughtseize and Bitterblossom. Or they aren't tested in non-Standard formats and end up being really, really good outside of Standard. See Tasigur, Eidolon, infect critters, etc. Or they had some hidden synergy with older cards that Wizards didn't notice: cascade and Living End, Ad Nauseam and Angel's Grace, Elctromancer and rituals, etc. Those are "mistakes" only in the sense that Wizards did not intend them to be Modern players and they made Modern homes on their own power. We know these "mistakes" aren't problematic because they fold right into the metagame without warping the format.

    All those "mistake" (Goyf, Lily, TS, Snap, Ravager, Scapeshift, etc.) cards are what eternal/non-rotating formats are about. Cards are more powerful, strategies are less fair (even the fair ones), and all the top-tier cards represent stuff that is probably not okay in Standard. If you think those kinds of "mistakes" are genuine mistakes in the Eye/TC/DTT category, then again, this isn't the format for you. Players come to Modern for those mistakes, and those cards are why the format is so popular.

    As I said before, your opinion is shared by an extreme minority. I've heard it from maybe 2-3 people in all my time on MTGS and even less than that in my paper circles. It's a thankful minority that does not influence Wizards policy and would have a horrible impact on the format if more shared it.


    For the most part I agree with this your statement, but I don't think TC fits into the category that you are placing it. I think if fits into the second in which you place Tas, TS, Delver etc.... If 20% is what you would call format warping in regards to TC then how is TS sitting at 40% not? I think that the issues that TC caused are like most things different for different formats, in Vintage and Legacy the card was busted because U is already so OP'ed in those formats that essentially giving it any new high powered tools is to much stress for the formats to handle. In Modern I think the Issue was vastly different, TC decks in Modern did not get to simply play fantastic U spells like Brainstorm and Ponder and get a Recall every other turn, In Modern I think the issue was much more that TC decks invalidated the established status quo of "fair" decks in the format by making TS/IoK/LotV decks lose a level of their strict dominance over the format, and part of banning out strategies is tied to players level of content with the available strategies such that Banning TC was fine to do in Modern because the format had so developed around TS/IoK/LotV decks that a sudden invalidation of the strategy was not acceptable to the player base and was justifiably banned, in contrast we have TS/IoK decks running at numbers which are similar in terms of presence but benefits from being again the accepted status quo and hence isn't seen as a issue; it is just a newer permutation of the same attrition strategies we have always had in the format. (this is in no way me saying that banning TC was wrong simply that it wasn't fundamentally broken in the way that Eye/Temple Eldrazi was)



    Gotta agree with bizzy here. TC banning was based on upsetting the status quo for Jund type decks. Basically it was a public perception (feeling ban) right or wrong.
    For me the DTT ban going along with it was jumping the shark.
    Thoughtseize, inquisition and fatal push are amongst the most played cards and by definition are format warping. But a card being played at x% shouldn't be banned because of this. Bans should be based on negative impact on the format not how much it's played.

    Edit - I will admit that I am for a higher power level modern though.
    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from mikej »
    Frank's arguments for Jace are weak as always but that's not surprising given both him and Shaheen Sorani have been repeating this message to Mr.Forsythe for months now. The sad part is that Aaron will probably listen to them because they are pros and do it.

    So, you don't think that it's viable to unban a card that was never given a chance in Modern because of preconceived ideas of his presence in Modern, and then ban him again if he turns out to be too good? If the whole Modern mtg world implodes on itself and Affinity/GDS/E Tron are not the best anymore, we can certainly reban it.

    I personally see nothing wrong with this sort of reasoning. It's the fear mongering of certain cards in Modern that are more likely to destroy our format than giving a card a chance. If it is too good, goes to $1,000,000 per copy, and is played in every Blue deck in Modern - those being the only Tier 1 decks anymore, we can reban it. I honestly don't see the problem.

    *Notice I'm not trying to argue how good it would be in Modern. I will never win that argument to some people. I'm just arguing in unbanning some cards that have been banned since the beginning, then giving them a chance. With a B&R announcement every month now, what's the worst that can happen? Another Eye of Ugin Eldrazi Winter?


    You can really see people's bias showing when they won't even entertain the idea of a 6 month unbanning to gain data and see the actual effect a card has on the format. Frank LP is one of the few people being objective among the pro community suggesting trial cards and give them a fair chance.

    I can't imagine anyone finds that stance unreasonable and claim not to be bias with a straight face.

    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Jace's defeat
    http://mythicspoiler.com/hou/cards/jacesdefeat.html

    Mind sculptor unban incoming?
    Or are they seriously worried about how good the next round of planeswalker are? Or just sweet flavour and the gatewatch getting the beating they deserve?
    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Seymour_TUBES »
    We've got a very busy week ahead of us, Moderners. In case you haven't seen, announcement week is coming. A couple of things to note.
    1) Tomorrow, we will find out about the changes to set design. This could impact how we get reprints, the power level of cards, and ultimately the future of cards entering Modern.
    2) The ban list announcement has been moved forward a day and is now scheduled for Tuesday.
    3) Wednesday is the traditional Announcement Day: new products, which means potential reprints.
    4) Thursday brings Organized Play announcements. We don't know what this means, but it could impact what the formats of future Pro Tours and Grand Prix events will be.
    The reason I am posting this here is I understand that some of you may be nervous about these announcements and what they could possibly mean for Modern. Maybe some are nervous about Thursday and whether or not Modern gets less major events. Perhaps the set changes worry you and what the quality of cards and reprints we will get in the future. Ban list updates are also never pleasant for any Modern player. No matter what concerns you, understand that State of the Meta is meant to be a home for productive discussion. In the coming week, remember that your posts must reflect this purpose, and that emotions will run high. There are users who may be nervous or even scared of what this week will bring, so please keep in mind that if your post is not being productive, is not polite, or is attempting to provoke users who have been affected by a change, you need to rethink what you are posting and why. Remember, we all want what we believe is best for Modern -- this week may bring about something that some people see as a step in the wrong direction, and the right direction for others. We've got a lot of uncertainty ahead of us, and while some are comfortable with that, others may not. Please try to understand another user's perspective; that alone will make this week a lot easier for this thread.
    Carry on Moderners! --CavalryWolfPack
    P.S. This post is not being made out of the current state of the thread. It is not a group warning -- it is a general PSA about what the state of this thread could be in the near future.
    "Professor CavalryWolfPack, without knowing precisely what the danger is, would you say it's time for our users to crack each others' heads open and feast on the goo inside?"


    "Yes I would Seymour."

    Looking forward to this week of announcements. Fingers crossed for good news on core sets/3 sets in a block model and for non-standard formats I'd love wotc to find another way of adding cards to those formats. Zero bannings should always be their (unachievable) aim.

    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    I watched that last night and sat largely disgusted that they basically knew zero about how the modern format really plays out. Seriously their unban suggestion was BBE alone and nothing else.

    Only good thing from this week's episode was that modern is better than standard (but IMO that's always true, even when standard doesn't suck).

    Overall yes. Extremely concerned that pros who (as a community said they) don't like modern spout nonsense and the wotc staff (who also barely play modern) listen to them.
    Blind leading the blind. Frown

    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Stille_Nacht »
    Honestly I fee like some of the arguments on stoneforge mystic are disingenuous at best.

    1. It's not as fast as the godhands from various decks.
    Things like t3 breach are not comparable and not useful to bring up in the conversation. T3 breach is also faster and more broken than esper charm if it had a -5/-5 option, or a hexproof dark confidant. Comparing a single card to an undisrupted godhand that requires the entire deck be constructed around said godhand is silly.

    2. It doesn't slot directly into any of the current t1 decks
    True enough, and it would certainly be true that stoneforge would create new decks. However, that doesn't mean it's safe. If you banned prized amalgalm, dredge would be tier 3. Does that mean that dread return is ok? Of course not.

    3. Ok but it's not good enough to be broken.
    This is the most complex one to answer. I think people are fixating too much on trying to imagine overwhelming kill turns. That is very much not what stoneforge mystic does. Stoneforge mystic is strong because it is a cheap, efficient win-con, which significantly alleviates deck-building constraints. The ability to include a 7 card package with a 2 drop which wins the game by itself, no matter the actual clock, is extremely significant.

    I realize legacy is not modern, but check out the following:

    Notice that a lot of the creature inclusions are actually very weak when it comes to board presence. There's a lot of random bears and 3 drop hate creatures. Why is this deck good? It doesn't do anything that broken right? Sometimes it blinks a 4 drop with flickerwisp to exile something. How's that better than Eldrazi with eye of ugin, eldrazi temple, ancient tomb, city of traitors, and wasteland in its mana base? Surely ACTUAL CONSISTENT t2 thought-knot is better than t3 batterskull right? How's that better than Burn with Price of Progress and Fireblast? Surely burn having access to 8 damage spells is stronger?

    This entire deck is only good because the Stoneforge package provides enough winning potential for the rest of the deck to be devoted to disruption. You can play cards like phyrexian revoker and thalia, heretic cathar mainboard, the deck was even running 4 vryn wingmare at one point (now it's 1-2). This is what I mean by freeing up deck-building constraints.

    Similarly, if you conceptualize stoneforge as part of UW, you don't say "oh, I'm not racing affinity, so it's bad kappa". You never raced affinity as UW. If you could race affinity as UW, nobody would play anything but UW. Instead, you ask:

    Can UW include more spells because of the stoneforge package's win con?
    Can UW significantly lower its curve because of stoneforge's mana efficiency?
    Can UW get run currently non-viable spell packages because of the turn on which stoneforge stabilizes the board?
    Does the addition of stoneforge patch a significant portion of the weaknesses of a given UW build?
    Do any of these changes make UW too good?

    It is unlikely that stoneforge ever makes a deck unbeatable. The risk we need to think about is the creation of a deck which has a 55% win rate against almost everything. For example, imagine if a UW list found that it could lose a lot of its "survive vs. aggro" stuff like lightning helix and electrolyze because stoneforge is stabilizing the early game and focus on other matchups. Also all of you who don't think stoneforge is good against affinity are trippin. Like, they cast it turn 4 or 5 while holding up removal. It's insanely strong to be able to continue removing/countering things while threatening to poop out a 4/4 lifelinker at instant speed.

    Would it actually be broken? Difficult to say. Its CERTAINLY not "super safe". Unfortunately, I haven't tested anything with stoneforge since before the eldrazi winter.






    I'm not sure what your argument is here other than unbanning a card is a risk. If it wasn't a risk nobody would care about the card. And if it isn't a risk it shouldn't be on the ban list.

    You've started by saying the arguments are disingenuous but then go on to say.

    1. SFM is slower than a lot of decks. So it shouldn't be compared?
    2. It doesn't go into a tier 1 deck but it might make it's own. Going on to name one of the most broken reanimator cards in legacy as your counterpoint.
    3. Say SFM is a broken card in a deck built around fast mana/vial and mana denial for your opponents + jitte. Almost none of that deck is legal in modern so it is impossible to say that SFM is why that deck is playable.

    I find the first half of your post inconsistent at best.

    The 2nd half makes more sense. But the point for most players is that U/W is awful. Both the weakest colours by quite some margin. Many players want a slightly faster board stabilisation option (that doubles as a win-con) and most feel that with the prevalence of kolaghan's command and fatal push the easiest change is to release SFM from the ban list.
    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Varyag »
    Quote from ThinkingChimp »
    Quote from Varyag »
    Those are the same people who wrote this: http://magic.wizards.com/en/articles/archive/latest-developments/gonna-hate-2012-04-20
    ~2012
    "But we firmly believe that Magic tends to be more fun when you're confident, for the most part, that you can resolve your spells."

    ~2017 string of creatures, planeswalkers and uncounterable flash into play monsters with cast triggers tearing standard a new ******** for longer than a year, 4 emergency bans in the space of a few months, format becomes one of the most reviled in the game

    what do you expect?

    PS: the last sentence of that article explains everything


    Since you posted that article Im curious what people think about this quote from it in relation to modern, particularly the bolded part

    "That argument makes sense on the surface, because it's true: we make creatures a lot better than we used to. But the reality (beyond the fact that you can prove mathematically that creatures were too weak for most of Magic's history, based on the number of turns it takes to resolve an average "goldfish" game state) is simply that spells are much more inherently powerful than creatures. Spells have haste, whereas creatures have "Suspend 1." Spells can only be interacted with for the moment they are on the stack, whereas creatures can be interacted with at sorcery speed. So you have to work a lot harder to make creatures relevant than you have to work to make spells relevant.


    A response written to this article points out the flaw of this reasoning.

    "Creatures may have "Suspend 1" but they also have "Flashback 0" every turn."


    They also seem to have forgotten creatures can block too. The game would play out very differently if every creature literally had suspend 1. Awful comparison.

    Edit - Containment Priest would be sweet and totally fit in flavour wise with an Egyptian themed set. Especially if in the story any of the denizens of Amonkhet decide to beat up on Bolas.
    Posted in: Modern Archives
  • posted a message on [Primer] UB/x Faeries
    Quote from Rafalillooo »
    Quote from Equinox2793 »
    Quote from Rafalillooo »
    People who play Liliana of the Veil.. How many copies? I'm 3x maindeck, but I'm thinking to get the 4th copy.


    2-3 is ideal. You don't want the fourth. Also if you are playing liliana, please accommodate your mana bases for the double B that you have to deal with in your mana base.


    Thanks for answer! Currently I'm playing this list.

    4x Mutavault
    4x Creeping Tar Pit
    4x Darkslick Shores
    4x Polluted Delta
    1x Flooded Strand
    1x Sunken Ruins
    1x Swamp
    3x Island
    2x Warery Grave
    — 24

    4x Spellstutter Sprite
    3x Vendilion Clique
    3x Mistbind Clique
    — 10

    4x Bitterblossom
    4x Ancestral RECALL
    4x Cryptic Command
    4x Inquisition of Kozilek
    4x Fatal Push
    3x Spell Snare
    3x Liliana of the Veil
    — 26

    I've got the Faeries pool (Thoughtseize, Snapcaster, etc) but now I'm trying to improve this one.


    Hope you meant Ancestral Vision rather than recall otherwise I have some bad news for you Wink
    Posted in: Aggro & Tempo
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Varyag »
    Quote from bizzycola »
    Quote from Aegraen »
    It feels awful running Leylines and then mulliganing to 4 or 5 and still not seeing one. There needs to be better hate that is not all or nothing and does a thing in addition - at least cards like Nihil Spellbomb and Relic can cycle. We really need Containment Priest and more cards like that. Some hate enchantments/artifacts that cantrip like Ground Seal as well. I think what Modern has trended to even more in the past year is that the decks have become so polarized and linear that often times "fair" decks 60 card MB have become much less of consequence and the games tend to be binary; Did I draw my SB hate card > Yes? Great, now you have a 85% chance to win the game > No? Back to 15% with you. It's indicative of the poor universal answers in the format.

    It's like WoTC is doing this intentionally - each new set boomerangs the power-level of linear aggro and combo decks (See: Dredge into Living End into Vizer combo, etc.), while fair decks become weaker. Relying on an OP 1 mana creature is not indicative of format health for fair decks. Before anyone brings up the false claim that as long as more cards continue to enter the format the format will become more degenerate, I just have to point to Legacy. The ratio of fair to unfair decks is laughably better than Modern and the format is a higher power level when it comes to unfair things you could be doing. Which comes back to my point. WoTC, your game is becoming worse, not better. Let's just say I'm not as optimistic as Kenshin that they're going to "learn" and abandon market research uber alles. Their new direction has killed standard, but everything points to them continuing the same ol same ol.


    WotC not printing the type of permission spells that regulate Legacy isn't a new thing and FoW and Daze are by no means fair cards they are simply necessary evils that are tolerated because they cannot win you the game but can prevent you from losing it, since when has casting spells for free been considered fair.


    There's nothing unfair about Daze. Not too hard to play around and the downside is significant.


    I agree that the downside of daze is huge, especially in a shockland format like modern. I would also add however, that I don't want that card printed into the current modern format as grixis death shadow would become far too powerful. And I don't think Delver would get a look in.
    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Vissah »
    Quote from izzetmage »
    Quote from Vissah »

    I don't understand how a deck that showed up only one time in a top 8 should be getting a ban.
    Sure it showed up in three different big tournaments but still.
    Read that again carefully, please. FYI it T8ed all 3 major events this weekend.

    Dredge is performing better at GPs than it was before they banned GGT. This is an undeniable fact. I have the numbers to prove it.
    GGT Dredge
    Guangzhou: 0/64
    Lille: 6/64
    Indianapolis: 1/64
    Dallas: 2/64
    Total: 9 slots out of a possible 256 (4%), including 1 T8

    No GGT Dredge
    Brisbane: 2/32
    Vancouver: 1/32
    Kobe: 3/32
    Copenhagen: 5/36
    Total: 11 slots out of a possible 132 (8%), including 4 T8s

    If they banned Dredge for taking 4% of top placings and one T8 at GPs, it's only natural to think that 8% and four T8s will cause them to take action again. I don't believe I'm being terribly irrational or biased in doing so.


    Oh I also seen the numbers mate and I am not being negative or anything about it or to you. The thing that bothers me the most about the whole Modern community is the constant screaming for and talking about bans.
    If a deck shows up and has some good numbers there needs to be something banned. I bet that at the next tournament Dredge will not do as good as it did last weekend. If it does feel free to quote me and rub it in my face Grin


    I just can't believe that players (as a whole) last weekend weren't packing a bunch of graveyard hate in their sb. So many graveyard based decks out there just now and the online meta has been screaming storm, dredge and DS decks for a couple months at this point.

    Basically totally agree if players bother to adjust the graveyard decks will disappear next event.
    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    I almost wrote a full page rant but I'll try to temper it.

    Graveyard hate should be a fixture in ALL modern sideboards. The graveyard is a resource to be utilised and is used by storm, dredge, grixis (all forms), death shadow, snapcaster decks, knightfall and an ever increasing number of green creature decks all in the top 2 tiers.
    Players need to stop clamouring for bans simply because they don't like a deck or don't want to dedicate sideboard slots against these decks.
    As a community we also need to stop whining the instant something is good. Adapt, try new things and enjoy the format. Change is good (and maybe if we're lucky, toys come off the ban list rather than get added ruining people's investments and enjoyment of the game)
    Posted in: Modern Archives
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