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  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Blastbeats »
    Regarding R/G tron, do you recommend adding 4 Chalice MD? Is it even advisable? I mean Chalice works on almost any aggro decks


    I would say that if you absolutely know your local meta, and you know most of the decks you are playing are Aggro, then 4x Chalice MB might work, but most of the time, 4 MB is too many imo. There are matches where playing chalice on 1 or 2 completely locks the other deck out of 50% of it's mana base. But a lot of decks aren't wrecked horribly with a chalice on the board, and can play around it enough to still win.

    I think a 2x Chalice MB is fine for more metas. I have been running 2x, and so far it's been decent. I don't draw it too often when I don't need it, and I usually draw it as soon as I need it...usually. But I may try running on 1X MB, or even just throwing all 3 in the SB.

    If you do end up running 3 or 4 Chalice MB, you can do things like chalice on 0 with the first one, then on 1, then on 2, etc. I love seeing someone play Ancestral Visions during game 1, and then I chalice for 0 before the suspend trigger is up.


    Thanks for your reply. Another question for you guys, I have been playtesting Utron with Modern Fish and i really don't know how to beat them, I've used Spatial Contortion, Pithing Needle for their Aether Vial, Chalice of the Void, but I can't complete tron and I'm continuously being crushed. So, need your guidance on this.
    honestly man they are our worst matchup. not much we can do.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Look up mtgo's best deck on modern nexus.

    there is an article that is a statistical breakdown as to why U tron is the best modern deck on mtgo.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from pierakor »
    Quote from valentine69a »
    To be honest man this deck is tier 1.

    No.
    Quote from valentine69a »

    We can beat alot of the "tier 1" decks with ease.

    Example:
    Jund.
    Jeskai Nahiri
    Abzan Coco.

    That doesn't make the deck tier1. The 4 most played decks are jund, affinity, infect, zooicide. 3 out of 4 are bad MUs. Modern is so diverse you can't just go "my deck beats the 3 most popular decks so it's t1". There have been a bunch of decks which are tier3 but were able to beat most tier1 decks. They just lost hard to tier2 and tier3 decks.

    It's a little bit subjective how you measure "tiers" (winrate, popularity, top8s) but I think the most reasonable is consistent results, that means a tier1 deck needs to consistently top8 big events. Mono U Tron is not doing this at all, your personal anecdotes don't really count.
    Pierakor do you realise there was a time where U Tron had the best overall percentages on mtgo.

    I was more talking about the power level of the deck.

    I see you play a fair bit on your channel and both you and shoktroopa win way more then you lose.

    In real life on paper magic its pretty rare for my win percentage to drop under 78%
    Its pretty uncommon for me to lose with Utron. The only decks i even really struggle with in my local meta are merfolk, infect, and death and taxes.

    we only have 2 affinity players and i can even win that matchup fairly often. chalice on 0 and 2 basically beats them.

    what would you say the deck is then mate? if you honestly dont consider it of tier 1 powerlevel?

    by the way the deck top 8s and 5\0 s fairly often in comparison to the amount of people who actually play it competitively at big events.

    we had a player daniel goetschel i believe (i may have spelled it wrong?) 10\0 at Gp LA and then just lost 5 games on day 2 due to bad matchups and admitted misplays.

    But the tthing we should focus on is that he went 10\0 day 1 and 2 of those matches were affinity matchups.

    If that power level isnt tier 1 the what is?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Honsou8 »
    Thanks for the comment. It's like playing against Zoocide floor .

    Another question : Is it possible to consider Monou TRON as a Tier 2 deck ? I'm not a fan of putting labels but really I 'm asking many times.
    To be honest man this deck is tier 1.

    We can beat alot of the "tier 1" decks with ease.

    Example:
    Jund.
    Jeskai Nahiri
    Abzan Coco.

    but U Tron isnt played enough in big events to be considered to be.

    the thing is people have to actually be good players to pilot this deck to its fullest extent unlike R\G Tron.

    if people insult your deck and think its bad and "not tiered" just because they play Jund or nahiri jeskai then just challenge them to a match and crush them.

    This deck never makes up much of the meta, but thats because 1) its a hardcore control deck and 2) You actually have to think while playing.

    Its not just an aggro or midrange deck where you just spew threats every turn and aggro out or a deck that combos on turn 4.

    It requires meticulous descision making, tight gameplay, and lots of preperation studying the meta.

    now because there arent really enough of us doing events then its likely many will over look us and we will never be considered "tiered".

    but heres the thing when we do play in events the result is almost always. 5/0

    or in the top eight.

    although that depends on your matchups too.

    I myself won a local tournament in my city in Australia and came first out of 52 players about 1 ½ or 2 months ago Smile

    If you are asking because you want to know if the deck is good or not then the answer is yes!!!

    U TRON IS AWESOME Smile
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from pierakor »
    Can you please stop with the nested quotes and double/triple posts?
    sure sorry about that mate Smile
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Honsou8 »

    Hey Guys ! As you face against Zoocide ? To me it is an extremely difficult pairing , if I can not play Chalice of the void 1 , in early shifts.

    See you !
    Yeah man that sounds about right. its a pretty bad matchup for us alot of the time. chalice does the most work but its a very fast deck and its not a good matchup for us. it is winnable though.

    personally im not a fan of spacial contortion in this matchup because they could mutagenic growth their dude and hit us for way more.

    aetherize isnt completely terrible if you are in an aggro heavy meta.

    ugin is good. o-stone is good.

    cyclonic rift and repeal are awesome too! :)only in combat though will save you from a bit of damage for a turn Smile

    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from typo_kign »
    Quote from valentine69a »
    Quote from valentine69a »
    Quote from typo_kign »
    Quote from valentine69a »
    I dont want to sound mean but maybe its a piloting issue? are you making the correct plays at the correct time? we have a really great matchup against them? i dont understand how you couldnt of atleast beaten them once? maybe your not playing the matchup correctly? just practice more this deck rewards tight gameplay and the more you use it the better it will get. also study your meta. a good control player has too study the decks he is vsing to be effective. try the talisman build as well. you do realise if you run solemn simulacrum and talisman of dominance you are actually capable of ramping harder then G/R Tron right? solemn simulacrum is better then TKS look up shoktroopas list. it performs better. also run a minimum of 3x repeals and spacial contortion is terrible against them. also run another ghost quarter or put a crucible in sideboard so that you can recur it. tron only runs a maximum of 2 forests anyway so after that they become strip mines. also i dont see squelch or spreading sea's in your sideboard? those cards are amazing against them.


    How do you find this to be a favorable matchup for us? We stall, they ramp into cards that can sometimes finish us with cast triggers alone. Mono-U Tron cannot contain RG Tron beyond the first several turns. Remand is miserable against them, their one mana ramp spells easily sneak under all of our counters, and since we take so long to close out the game they don't even need to ramp all that hard, as they use that pace to their advantage. And don't even bother trying to outramp them, as that deck is built to Tron out as fast as possible, and even if you do manage to sneak in a Wurmcoil before they land any of their finishers, it's not going to do much against the Karn or Eldrazi cast triggers that are to soon follow.

    So our usual game doesn't work, and we're outmatched if we try to play their's- what's left to do? Well, you can get lucky with your early draws and counter their attempts to Tron out. It's not going to stop them, but if they miss enough on natural land drops it can buy you some time. You can hope they just get unlucky with their draws, as most of our cards bounce off their threats like rubber bullets in the later game. You can try to creature kill, but trying to 'aggro' them (in our own pathetic way) means either tapping out and just hoping they don't play Karn, or holding up counter-magic and giving them more time out-ramp us (and then losing to cast triggers anyway). Outside of luck and outside of creatures, then, your best actual strategy is to just Slaver lock them as fast as possible, as it just ends the game before it grows out of your control and is a combo they have no way of interacting with.

    It may not be as downright unwinnable as this overview might make it sound, especially in light of the bannings, but the last thing I would call this match is 'really great.'
    Wow. are you serious?

    R/G tron is powerful for 1 reason only: Its consistency!
    RG Tron is all about consistency. turn 3 or 4 tron every game right?
    what could we possibly do against a deck that powerful?
    hmmmm.
    Wait a second.
    every single cantrip in there deck is a 1 drop?
    and every single method of getting tron turn 3 is a 1 drop except sylvan scrying you say?

    Lets have a look at the cards that make RG tron consistent

    x4 chromatic star (1 drop)
    x4 chromatic sphere (1 drop)
    x4 expedition map (1 drop)
    x4 ancient stirrings (1 drop)
    x4 relic of progenitus (1 drop)

    are you telling me that 20 of the cards in there deck are 1 drops?
    and all of those cards are what allows the deck to function and be good?

    soo if i drop a chalice of the void on 1 and then 1 for 20 them how do they achieve tron?

    oh thats right sylvan scrying. ( um counter spells?)

    If you keep them off tron they cant do anything until turn 6 that actually affects us?and thats if they secure a land drop every single turn which is no longer guaranteed because we just took away 20 of there methods of getting lands.

    we have chalice of the void to 1 for 20 them!!!!! 20!!! that is a third of there deck we just countered with 1 card.

    we have 3x spreading seas to keep them off tron and draw a card.

    we have ghost quarter/ tec edge with crucible to make sure they never have it.

    we have 3x squelch to counter Karn activations but also star, sphere, map, ghost quarter, 0-stone, relic, (draw a card)

    we have counterspells.

    If you run gemstone caverns and get lucky on the play you can drop chalice of the void on 1 on your first turn.

    we also have jesters cap. which is basically pay 6 mana look through there library and exile 3 threats. and then recur it with ruins. so every turn you exile 3 ulamogs or 3 karns. wurmcoil really isnt even scary and they have no way of recurring it like we do.

    If they play spellskite and we slaver them even once they die.

    also RG tron doesnt actually have any (ramp) apart from the tron engine itself. the stars and spheres dont actually give them extra mana. and they dont play extra lands each turn.
    ( we actually do ramp with solemn simulacrum and talisman.)

    A friend of mine plays RG tron its his fav deck in the world but a few weeks ago we played 14 games and i won 12 of them. and he is very good player he has played it for 2 years.

    we have an extremely good matchup against them!!!

    the only card in the deck that can even give us a super rough time is Ulamog and occasionally worldbreaker.

    but have you not been reading what i just told you about keeping them off tron? where will they get 10 mana before we destroy them?

    Alot of people tend to think that R/G tron is more powerful then Utron but its not!

    Its just more popular and alot easier to play.

    you dont even have to be a good magic player to win with R/g tron. you barely even have to think while playing.

    Mono U tron is a control deck though. and it is the number 1 deck (win percentage wise) on mtgo!!!

    what happens quite often is someone who cant play control for ***** will pick up the deck and expect it to play the same way r/g tron does and then lose.

    And then they will go around saying that R/g tron is better or more powerful. because they cant pilot the deck properly.

    This deck is not super easy to play. it requires you to practice and think, and actually be a good control player. it requires you to study the meta. so you know what actually makes other decks good and not just focus on the famous cards. so you actually know what to counter and what to bounce. when to activate your cards and when not to.

    So based on the fact that unless they have natural tron in hand. ( granted it does occasionally happen.) that we can actually shut down a third of their deck with 1 card, and take away every shred of consistency in the deck that actually allows them to play their threats. and then perpetually keep them off tron?

    how exactly is this a bad match up?

    I literally win against R/G Tron 80% of the time. they are almost a buy.

    Do i think we have a great matchup against them? No.

    I thinks its Amazing.



    heres my actual full post if people would like to read it. rather then just the few sentences that typo_kign quoted to try to make me look like a fool. Im not. this is a very good matchup for us post sideboard. \

    We are all on the same side here guys. we all play U tron. rather then sending hate my way how about actually trying my suggestions out and seeing how drastically different this matchup is post sideboard.


    Who's trying to make you look like a fool? And who's sending hate your way? The only one who is personalizing this conversation is you. Why don't you include the first part of my response to you where I explicitly mention that I'm not going to focus on each of your single-line points and instead emphasize the overarching one about consistency.

    You keep talking about keeping them off Tron, and how easy it is to do this through Ghost Quarter (our one of), Chalice of the Void (if we're lucky to open with it), and counters (yeah have fun remanding a late game Sylvan Scrying).

    Let's say you manage to land a Ghost Quarter, a Chalice on One, and Condescend their Sylvan Scrying: what you still don't seem to get is how their Tron game- and they will eventually get it- is so much stronger than ours, and can end the match within a turn or two of getting it. Have you noticed how we often assemble Tron and continue to play the game for like seven more turns, until we either Slaver lock or run amuck with Wurmcoil/Sundering Titan while still holding up counter magic? That's because we don't try to go 'Tower, Mine, Power Plant, Game Over.' That's RG's game, and it's far better against us than ours is against their's.

    Go ahead and set up a stream if this match is so overwhelmingly favorable to us as you claim it is- I will happily eat my words and delete my post if your game plays out the way you say it does, though I'm realistically expecting you to counter a bunch of early ramp spells, still hit tron around the same time they do, and then just wonder what to do with your Remands and Repeals when they start cast triggering you out of the game.

    You also need to you're at best talking about post-board games when you are suddenly able to gain an edge with things like Jester's Cap and Spreading Sea's, which are also sideboard cards that aren't common in the stock list.

    I agree, we're both on the same team here, and we're both trying to help each other and other players to make it through this and other matches, but I've seen this match play out enough times that you leave me seriously wondering how you could ever think it's overwhelmingly in our favor, or at least not just 50/50.
    well shoktroopa thinks its 60/40 in nour favour man. and i crush r/g enough to think our chances are actually closer to 70/30 or 80/20 in our favour post sideboard.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from MTG18 »
    So I went to modern monday yesterday with the following list:

    This is one of my first times playing the deck at my new LGS so I am still a bit unfamiliar with the meta. Right before the event I decided to take out 1 Remand and Spell Burst for 2 Thought Knot Seer. I ended up 2-2, but I feel like the meta was pretty bad for the deck list I was playing, so I wasn't too disappointed. The top 8 had Bogles, Merfolk, Naya Burn, Suicide Zoo, 2 Copies of Eldrazi and Taxes, myself and one Abzan Company player. I don't know what changes to make to the deck to stand a chance against some of these decks as my version seemed much too slow. Here's a brief summary of my rounds:

    Round 1 - Grixis Control.
    This was an easy round for me. In game 1 he never really got anything going and I used Sundering Titan to close out the game. In game 2 I used TKS to see his hand before landing a Chalice on 1 after seeing he had 2 one drops and a land. Unfortunately I misplayed later and missed a trigger when he used Inquisition of Kozilek on me, but I still won that game by recurring Wurmcoil a couple times.

    Round 2 - Abzan Company.
    My opponent didn't know what he was doing with his deck. He kept trying to cast Collected Company during his main phase while I was holding up counterspell mana. Game 1 I remanded Coco twice before condescending it. The time I gained by doing this eventually let me drop a Sundering Titan and win. Game 2 I sided out my Wurmcoils (A mistake in retrospect, I'm still not amazing at sideboarding for certain matchups) and I lost to him beating down with creatures. Game 3 I got fairly lucky with topdecks but was probably going to win anyway. I Condescended a Coco, scrying two cards to the bottom, then topdecked my missing tron piece to cast Ugin to wipe his board and win.

    Round 3 - Bogles.
    This opponent eventually won the whole tournament and is a very good player. Game 1 he landed a bogle, then a spiritdancer and quickly buffed his bogle before I could do anything. Game 2 I managed to get a turn 3 Tron and eventually stabilize with the threat of Oblivion Stone every turn. When I first cast Oblivion Stone, he had a turn before I could activate it so he played 2 enchantments on his Kor Spiritdancer. If he'd had another land he would have won because he hit me for 14 with trample. I repealed it the next turn and he scooped. Game 3 my opponent had one of the fastest hands I've ever seen. He managed to kill me on turn 4 and I couldn't find a way to stop it in time. I feel like this round my opponent got slightly lucky not having to mull with bogles (which is not incredibly consistent finding its creatures) and losing the die roll also really hurt me.

    Round 4 - Death and Taxes (or Eldrazi and Taxes I didn't really see enough of his deck to know)
    My opponent won the die roll (after round 1 I lost every die roll which was annoying) and landed a turn 1 vial. After that he landed some hatebears and stopped me from finding tron with ghost quarter and leonin arbiter. Game 2 I sided out 12 cards (in retrospect I probably should have kept my repeals in for his vials, but he was running judge's familiar and thalia so repeal seemed really inefficient.) My opponent went turn 1 vial again, and proceeded to get out another leonin arbiter. He also had 2 ghost quarters that he used to keep me off of tron. However, I kept mana up for leonin arbiter and relied on living until turn 6 to get my wurmcoil. Unfortunately he had a path to exile for the Wurmcoil which killed my chances of winning.

    Overall a 2-2 record was OK for me given how hard the meta was. I was wondering if anyone had any advice for cards to use in this meta. Should I run the talisman version for more speed? Are there certain cards for my sideboard you think would be good? Any and all advice is appreciated.
    death and taxes is a pretty dicey matchup for us anyway. well done for doing as well as you did man Smile
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    I think surgical extraction is very playable.

    destroy a tron land and remove all of them from the game for 2 life? pretty damn good.

    counter a karn? get rid of the rest? pretty good.

    counter a combo piece? hit the rest pretty good.

    I personally think its a very good spell and run 1 in my sideboard.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Im almost thinking why not both emrakuls, both kozilek, newlamog? they each have different matchups they would be good in. And it would be fun to drop a titan late game. although slaver lock is more preferable and way more consistent. its actually more powerful as well.

    hmm.
    maybe i could just take my two ulamogs out of main put it one coax and leave a flex spot.

    Actually the more i think about it the less sure i am.
    I think i will wait and see the results of someones testing. its really just a fabricate for eldrazi.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    ooh im actually liking the new eldrazi tutor! Smile will make getting ulamog better Smile

    Quote from moxmoxmox »
    RG Tron is easy. Easy game. Easy life. Post-board Squelch, Jester's Cap and more Chalice...
    i agree with you very much do you use spreading seas as well? Smile
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    If people wanna look at matchups that are actually bad for the deck then look at things like

    our worst matchups:
    Merfolk. (absolutely our worst matchup in my opinion.)
    Affinity. (without a chalice on 0 and a chalice on 2 this matchup is pretty hard sometimes.)
    infect. ( if we dont have spellskite and we are onthe draw we basically lose.)
    death and taxes. (for some reason this wrecks us hard. its agressive and it hits all our tutors and makes all our spells cost more. and aether vial is a little to good against us i think.)
    Krark clan ironworks combo can be devastating.

    Some matchups that are pretty bad but not terrible:
    Burn.( sometimes its super fast but sometimes you can put them turns behind by squelching their fetchlands. feels great.)
    Zoo. ( sometimes they have us. sometimes they arent fast enough.)
    Dredge( this has popped up a little lately not too shabby against us)
    super agressive r/u delver (granted sometimes its easy.)
    G/W hatebears.

    some matchups that can be 50/50 or 60/40:
    Jund. (really just depends how you guys play. but normally fairly favourable.)
    abzan coco ( really not that hard to beat but depends how you play. and what you draw. normally very winnable Smile )
    kiki chord. (not hard to beat normally about 60 40 in our favour.)
    R/g Tron. (about 60/40 for them in the first game then 80/20 in our favour post sideboard. we just have too much hate for them if you sideboard correctly)
    B/U fairies.
    lantern control.
    Storm can be iffy sometimes but normally in our favour.

    Here are some matchups that are great for us Smile :
    Jeskai control. ( even with nahiri)
    esper control. ( are you serious this matchup is amazing for us!)
    grixis control. (normally pretty easy.)
    soul sisters.
    ascendancy combo. ( does depend how you play though.)
    U/R control.
    U/W control.
    U/B control.
    Mono U turns.
    U/W Tron.
    blue moon. ( i know weird right? you would think this would be bad for us but its really not? we just run so many basics and have ramp if you run sad robot and talismans to get into our wincons anyway. blood moon is repealable if we need tron for a turn to slaver lock. although there are different versions of this deck.)( the version that runs 4xsnapcaster mage. 4xyoung pyromancer. and 4xdelver of secrets can be rough.)
    allies.
    U/w thopter foundry.
    titanshift.
    Scapeshift.
    Mardu midrange.
    Junk.
    four (or five) color gifts.




    Quote from typo_kign »
    Quote from valentine69a »
    Quote from valentine69a »
    Quote from typo_kign »
    Quote from valentine69a »
    I dont want to sound mean but maybe its a piloting issue? are you making the correct plays at the correct time? we have a really great matchup against them? i dont understand how you couldnt of atleast beaten them once? maybe your not playing the matchup correctly? just practice more this deck rewards tight gameplay and the more you use it the better it will get. also study your meta. a good control player has too study the decks he is vsing to be effective. try the talisman build as well. you do realise if you run solemn simulacrum and talisman of dominance you are actually capable of ramping harder then G/R Tron right? solemn simulacrum is better then TKS look up shoktroopas list. it performs better. also run a minimum of 3x repeals and spacial contortion is terrible against them. also run another ghost quarter or put a crucible in sideboard so that you can recur it. tron only runs a maximum of 2 forests anyway so after that they become strip mines. also i dont see squelch or spreading sea's in your sideboard? those cards are amazing against them.


    How do you find this to be a favorable matchup for us? We stall, they ramp into cards that can sometimes finish us with cast triggers alone. Mono-U Tron cannot contain RG Tron beyond the first several turns. Remand is miserable against them, their one mana ramp spells easily sneak under all of our counters, and since we take so long to close out the game they don't even need to ramp all that hard, as they use that pace to their advantage. And don't even bother trying to outramp them, as that deck is built to Tron out as fast as possible, and even if you do manage to sneak in a Wurmcoil before they land any of their finishers, it's not going to do much against the Karn or Eldrazi cast triggers that are to soon follow.

    So our usual game doesn't work, and we're outmatched if we try to play their's- what's left to do? Well, you can get lucky with your early draws and counter their attempts to Tron out. It's not going to stop them, but if they miss enough on natural land drops it can buy you some time. You can hope they just get unlucky with their draws, as most of our cards bounce off their threats like rubber bullets in the later game. You can try to creature kill, but trying to 'aggro' them (in our own pathetic way) means either tapping out and just hoping they don't play Karn, or holding up counter-magic and giving them more time out-ramp us (and then losing to cast triggers anyway). Outside of luck and outside of creatures, then, your best actual strategy is to just Slaver lock them as fast as possible, as it just ends the game before it grows out of your control and is a combo they have no way of interacting with.

    It may not be as downright unwinnable as this overview might make it sound, especially in light of the bannings, but the last thing I would call this match is 'really great.'
    Wow. are you serious?

    R/G tron is powerful for 1 reason only: Its consistency!
    RG Tron is all about consistency. turn 3 or 4 tron every game right?
    what could we possibly do against a deck that powerful?
    hmmmm.
    Wait a second.
    every single cantrip in there deck is a 1 drop?
    and every single method of getting tron turn 3 is a 1 drop except sylvan scrying you say?

    Lets have a look at the cards that make RG tron consistent

    x4 chromatic star (1 drop)
    x4 chromatic sphere (1 drop)
    x4 expedition map (1 drop)
    x4 ancient stirrings (1 drop)
    x4 relic of progenitus (1 drop)

    are you telling me that 20 of the cards in there deck are 1 drops?
    and all of those cards are what allows the deck to function and be good?

    soo if i drop a chalice of the void on 1 and then 1 for 20 them how do they achieve tron?

    oh thats right sylvan scrying. ( um counter spells?)

    If you keep them off tron they cant do anything until turn 6 that actually affects us?and thats if they secure a land drop every single turn which is no longer guaranteed because we just took away 20 of there methods of getting lands.

    we have chalice of the void to 1 for 20 them!!!!! 20!!! that is a third of there deck we just countered with 1 card.

    we have 3x spreading seas to keep them off tron and draw a card.

    we have ghost quarter/ tec edge with crucible to make sure they never have it.

    we have 3x squelch to counter Karn activations but also star, sphere, map, ghost quarter, 0-stone, relic, (draw a card)

    we have counterspells.

    If you run gemstone caverns and get lucky on the play you can drop chalice of the void on 1 on your first turn.

    we also have jesters cap. which is basically pay 6 mana look through there library and exile 3 threats. and then recur it with ruins. so every turn you exile 3 ulamogs or 3 karns. wurmcoil really isnt even scary and they have no way of recurring it like we do.

    If they play spellskite and we slaver them even once they die.

    also RG tron doesnt actually have any (ramp) apart from the tron engine itself. the stars and spheres dont actually give them extra mana. and they dont play extra lands each turn.
    ( we actually do ramp with solemn simulacrum and talisman.)

    A friend of mine plays RG tron its his fav deck in the world but a few weeks ago we played 14 games and i won 12 of them. and he is very good player he has played it for 2 years.

    we have an extremely good matchup against them!!!

    the only card in the deck that can even give us a super rough time is Ulamog and occasionally worldbreaker.

    but have you not been reading what i just told you about keeping them off tron? where will they get 10 mana before we destroy them?

    Alot of people tend to think that R/G tron is more powerful then Utron but its not!

    Its just more popular and alot easier to play.

    you dont even have to be a good magic player to win with R/g tron. you barely even have to think while playing.

    Mono U tron is a control deck though. and it is the number 1 deck (win percentage wise) on mtgo!!!

    what happens quite often is someone who cant play control for ***** will pick up the deck and expect it to play the same way r/g tron does and then lose.

    And then they will go around saying that R/g tron is better or more powerful. because they cant pilot the deck properly.

    This deck is not super easy to play. it requires you to practice and think, and actually be a good control player. it requires you to study the meta. so you know what actually makes other decks good and not just focus on the famous cards. so you actually know what to counter and what to bounce. when to activate your cards and when not to.

    So based on the fact that unless they have natural tron in hand. ( granted it does occasionally happen.) that we can actually shut down a third of their deck with 1 card, and take away every shred of consistency in the deck that actually allows them to play their threats. and then perpetually keep them off tron?

    how exactly is this a bad match up?

    I literally win against R/G Tron 80% of the time. they are almost a buy.

    Do i think we have a great matchup against them? No.

    I thinks its Amazing.



    heres my actual full post if people would like to read it. rather then just the few sentences that typo_kign quoted to try to make me look like a fool. Im not. this is a very good matchup for us post sideboard. \

    We are all on the same side here guys. we all play U tron. rather then sending hate my way how about actually trying my suggestions out and seeing how drastically different this matchup is post sideboard.


    Who's trying to make you look like a fool? And who's sending hate your way? The only one who is personalizing this conversation is you. Why don't you include the first part of my response to you where I explicitly mention that I'm not going to focus on each of your single-line points and instead emphasize the overarching one about consistency.

    You keep talking about keeping them off Tron, and how easy it is to do this through Ghost Quarter (our one of), Chalice of the Void (if we're lucky to open with it), and counters (yeah have fun remanding a late game Sylvan Scrying).

    Let's say you manage to land a Ghost Quarter, a Chalice on One, and Condescend their Sylvan Scrying: what you still don't seem to get is how their Tron game- and they will eventually get it- is so much stronger than ours, and can end the match within a turn or two of getting it. Have you noticed how we often assemble Tron and continue to play the game for like seven more turns, until we either Slaver lock or run amuck with Wurmcoil/Sundering Titan while still holding up counter magic? That's because we don't try to go 'Tower, Mine, Power Plant, Game Over.' That's RG's game, and it's far better against us than ours is against their's.

    Go ahead and set up a stream if this match is so overwhelmingly favorable to us as you claim it is- I will happily eat my words and delete my post if your game plays out the way you say it does, though I'm realistically expecting you to counter a bunch of early ramp spells, still hit tron around the same time they do, and then just wonder what to do with your Remands and Repeals when they start cast triggering you out of the game.

    You also need to you're at best talking about post-board games when you are suddenly able to gain an edge with things like Jester's Cap and Spreading Sea's, which are also sideboard cards that aren't common in the stock list.

    I agree, we're both on the same team here, and we're both trying to help each other and other players to make it through this and other matches, but I've seen this match play out enough times that you leave me seriously wondering how you could ever think it's overwhelmingly in our favor, or at least not just 50/50.
    I am talking about post sideboard. we will normally lose game 1 hard and then slaughter them game 2 and 3.

    But calling me deluded. or saying that my opponents must be bad is rather personal and insulting.

    also i actually run 2 copies of ulamog mainboard. my list is pretty much exactly like shoks but i have got two ulamogs main.
    Yes i know i cant tutor for him but if you drop him and your vsing a deck that doesnt run path you basically win.

    I will concede to the fact that our game 1 vs R/G tron is terrible but post sideboard its very easy to win.

    By the way i said you take out remands for squelch. you dont remand sylvan scrying you condescend it or spellburst it. or at worst let it resolve and then spreading seas there tron lands.

    I also run 2 ghost quarter main. and a crucible of worlds in sideboard. you can also just ghost quarter 1 of their tron lands and then use surgical extraction to kill the rest.

    Most rg tron decks only run 1 or 2 forests and then all our recurrable ghost quarters become stripmines.

    also jesters cap removes there strong "tron game"

    also if we mindslaver them even once we can completely wreck them.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from LordsServant »
    Just getting back from a monday night modern event.

    After a string of somewhat dicey weeks where I wasn't really putting much effort into playing or testing the deck, I DRASTICALLY changed up my list and put in some reps with it:

    http://tappedout.net/mtg-decks/wip-urzatron-blue-list-public/

    This list absolutely isn't perfect and needs some tweaking, but I took it to a 4-0 first place finish npnp tonight. Below is a brief summary (it's late and I need sleep).

    Round 1 - GW Hatebears
    G1: Got run over game 1 with the whole "can't search" thing murdering me super fast.

    G2: Ramped hard into Ugin thru Sad Robots + Talisman. Countered an early teeg and despite a stony silence shutting down my talisman, was able to survive+ramp thanks to sad robot being 11/10 MVP into Ugin to seal the game.

    G3: Early Batterskull got me there in conjunction with o-stone.

    1-0

    Round 2 - Abzan Company
    G1: Ramped from t3 Sad Robot into t4 Sad Robot + o-stone on his early attempted beats. Drew into portal + more tronlands off the o-stone pop on his attack step. Slammed portal with all my land in play + cards in hand to his emptied field which hard locked the game.

    G2: Got early tron, slammed spine to nuke 1 of his 2 lands in play (he had hierarch + birds as main mana sources), thirsted into fabricate + more tronlands. Dropped portal lock, remanded his coco (rip no draw off remand, feelbads) but he had to either discard coco or lose one of his mana-producing permanents, locking him out very shortly.

    2-0

    Round 3 - Affinity.
    This round was extremely scary, I really need to re-add my repeals and spatials tbh, aggro I feel is perfectly fine if I have the tools esp with all the ramp, but I didn't have my repeals/spatials with me (had to go straight from work to tourney) and didn't have proper side/mainboard.

    G1: I pull this one out by the skin of my teeth through solemn ramp/chump into lucky o-stone into the academy ruins style possessed portal lock. He didn't have enough left on board to kill me before the portal lock removed all his stuff. Trading post worked for the ONLY time here, making me a goat to sac to recur my portal, netting me +1 card through the lock and securing the win.

    G2: He has a fast opener, and pulls out a thoughtseize, forcing me to hurkyl's on his main rather than endstep, allowing him to replay 3 signal pests(2 memnites are trapped in hand by my chalice on 0). I'm short a land, and am forced to play my o-stone, then blow it the following turn at 2 life rather than spend a turn playing either of the 2 sad robots in my hand. I die after he deploys the 2 memnites + master of etherium and I don't have enough blockers or outs.

    G3: This one was insanely close, but I am barely able to stabilize via wurmcoil backed by cyclonic rift into an EXTREMELY grindy game ending with us both topdecking. I pull a value possessed portal (pitching spare land, before he nukes it with a flashbacked grudge on his upkeep) and end up barely getting there through a single wurmcoil token surviving an o-stone due to a fate counter the turn before.

    3-0

    Round 4 - Jund
    G1: I ramp hard with map/tron into Ugin. Ugin wins games on the spot against jund unless they answer him immediately.
    G2: There's a fair amount of back and forth, but I drop a spine nuking his goyf to setup for the portal lock next turn and slam a staff of nin for the extra card, leaving him with no threats in play, tapping myself out. He bolts + dark dwellers on his turn killing me from 6. RIPRIP Frown
    G3: He (unfortunately) has to mull to 5, which kinda sucks, but didn't really affect how the game woulda played out barring hand disruption. I ramp hard into t5 Ugin with sad robot, leaving up 2 islands. He taps out with his 3 lands to maelstrom pulse ugin on his turn, I condescend it and proceed to ult it 2 turns later, sealing the game with a flipped spine, wurmcoil, piles of mana, batterskull, sad robot, fabricate into portal hard lock.

    4-0

    After playing this version tonight, a few things pop out to me:

    Solemn > Thought-Knot

    I've been on 3 and even 4 thought knot lists before, with and without talismans. Despite playing solemn back when I first had the deck and dropping him, after trying him again he just feels better. Solemn always feels great to slam down for the extra ramp(which can be huge), and drawing a card when he chump blocks never feels bad. The deck thinning feels pretty real, and in conjunction with the talismans, the non-tron ramp is VERY real.

    Possessed Portal Lock is real.

    I definitely need some tweaking, and trading post honestly doesn't cut it (I need to put repeals/spatials back into maindeck tbh, aggro matchup with affinity felt insanely dicey; ramp barely got me there) but possessed portal feels very similar to a mindslaver lock in terms of inevitability - AND it isn't as weak to GY hate AND is 2 mana cheaper. In terms of it being "symmetrical" sad robot feels great (sure you don't get to draw off saccing him, but he DOES bring a spare island into play to chuck), spine of ish sah is the DREAM (you're saccing one less permanent, and they're losing an extra), and possessed portal can sac itself at end step allowing you to draw a card. In conjunction with our usual academy ruins shenanigans, we can easily use this as a soft lock, drawing portal back to the top on our turn, while cutting off their draws and forcing them to repeatedly sac all their stuff. This was a surprisingly common wincon for me tonight, being cheaper than mindslaver while just as devastating - it's a MUST answer for them, and they can't draw out of it. As long as we're even or slightly ahead when we go into it, it's very easy for us to use it to our advantage. It's important to remember WE decide when it comes down, and we sac it to itself on their endstep, allowing us the first draw and losing one less permanent.

    It's an absolutely brutal wincon that I didn't know was legal in modern; I have a stax deck in ehd that plays it and holy ***** is this awesome to play in modern. Wink

    As to the new Emrakul - eh, looks awful tbh. If it didn't give them an extra turn, or was uncounterable I could see it MAYBE being played, but as-is it's just a standard or casual edh card. We have much better cards.

    The new blue wish could be playable, might be worth running an Emrakul, Newlamog or Old/Newlizek in the sideboard, but I dunno. Feels like it might be workable in a control focused archetype where you can have all your wincons in the board or something. vOv
    looks like alot of fun.
    I whole heartedly agree with using solemn simulacrum instead of TKS i have tried both and i personally think that solemn just plays out so much better.

    He thins your deck gives you a bonus blue source and has a 2/2 body to attack/chump block with.
    when he dies you get to draw a card and i never feel bad when he dies. he is also pitchable to tfk and recurable with academy ruins Smile

    Thought knot seer on the other hand is just a 4/4 painless thoutseize. but when he leves the battlefeild your opponent draws a card which actually replaces the one you just ate with him.
    i feel like the only reason people play him is because they like to look at peoples hands and exile a card.

    But solemn simulacrum actually does more for the deck IMO.

    Nice win against affinity. that matchup is always dicey. Smile
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from valentine69a »
    Quote from typo_kign »
    Quote from valentine69a »
    Quote from cksboy15 »
    So I've been struggling super hard vs our GR brother. In fact It's the only matchup I have yet to win I'm starting to think k it's my list but the local tron players in my area have discovered world breaker is a huge problem that I just can't answer efficiently.
    Chalice on 1 is good but they always have scrying in hand vs me.
    I tried both Squelch and trickbind to no success.
    Jesters cap never did enough even when I was able to recur it with ruins.

    Here's my list. Also how should I board for the matchup? It's always had me a little lost.


    I dont want to sound mean but maybe its a piloting issue? are you making the correct plays at the correct time? we have a really great matchup against them? i dont understand how you couldnt of atleast beaten them once? maybe your not playing the matchup correctly? just practice more this deck rewards tight gameplay and the more you use it the better it will get. also study your meta. a good control player has too study the decks he is vsing to be effective. try the talisman build as well. you do realise if you run solemn simulacrum and talisman of dominance you are actually capable of ramping harder then G/R Tron right? solemn simulacrum is better then TKS look up shoktroopas list. it performs better. also run a minimum of 3x repeals and spacial contortion is terrible against them. also run another ghost quarter or put a crucible in sideboard so that you can recur it. tron only runs a maximum of 2 forests anyway so after that they become strip mines. also i dont see squelch or spreading sea's in your sideboard? those cards are amazing against them.


    How do you find this to be a favorable matchup for us? We stall, they ramp into cards that can sometimes finish us with cast triggers alone. Mono-U Tron cannot contain RG Tron beyond the first several turns. Remand is miserable against them, their one mana ramp spells easily sneak under all of our counters, and since we take so long to close out the game they don't even need to ramp all that hard, as they use that pace to their advantage. And don't even bother trying to outramp them, as that deck is built to Tron out as fast as possible, and even if you do manage to sneak in a Wurmcoil before they land any of their finishers, it's not going to do much against the Karn or Eldrazi cast triggers that are to soon follow.

    So our usual game doesn't work, and we're outmatched if we try to play their's- what's left to do? Well, you can get lucky with your early draws and counter their attempts to Tron out. It's not going to stop them, but if they miss enough on natural land drops it can buy you some time. You can hope they just get unlucky with their draws, as most of our cards bounce off their threats like rubber bullets in the later game. You can try to creature kill, but trying to 'aggro' them (in our own pathetic way) means either tapping out and just hoping they don't play Karn, or holding up counter-magic and giving them more time out-ramp us (and then losing to cast triggers anyway). Outside of luck and outside of creatures, then, your best actual strategy is to just Slaver lock them as fast as possible, as it just ends the game before it grows out of your control and is a combo they have no way of interacting with.

    It may not be as downright unwinnable as this overview might make it sound, especially in light of the bannings, but the last thing I would call this match is 'really great.'
    Wow. are you serious?

    R/G tron is powerful for 1 reason only: Its consistency!
    RG Tron is all about consistency. turn 3 or 4 tron every game right?
    what could we possibly do against a deck that powerful?
    hmmmm.
    Wait a second.
    every single cantrip in there deck is a 1 drop?
    and every single method of getting tron turn 3 is a 1 drop except sylvan scrying you say?

    Lets have a look at the cards that make RG tron consistent

    x4 chromatic star (1 drop)
    x4 chromatic sphere (1 drop)
    x4 expedition map (1 drop)
    x4 ancient stirrings (1 drop)
    x4 relic of progenitus (1 drop)

    are you telling me that 20 of the cards in there deck are 1 drops?
    and all of those cards are what allows the deck to function and be good?

    soo if i drop a chalice of the void on 1 and then 1 for 20 them how do they achieve tron?

    oh thats right sylvan scrying. ( um counter spells?)

    If you keep them off tron they cant do anything until turn 6 that actually affects us?and thats if they secure a land drop every single turn which is no longer guaranteed because we just took away 20 of there methods of getting lands.

    we have chalice of the void to 1 for 20 them!!!!! 20!!! that is a third of there deck we just countered with 1 card.

    we have 3x spreading seas to keep them off tron and draw a card.

    we have ghost quarter/ tec edge with crucible to make sure they never have it.

    we have 3x squelch to counter Karn activations but also star, sphere, map, ghost quarter, 0-stone, relic, (draw a card)

    we have counterspells.

    If you run gemstone caverns and get lucky on the play you can drop chalice of the void on 1 on your first turn.

    we also have jesters cap. which is basically pay 6 mana look through there library and exile 3 threats. and then recur it with ruins. so every turn you exile 3 ulamogs or 3 karns. wurmcoil really isnt even scary and they have no way of recurring it like we do.

    If they play spellskite and we slaver them even once they die.

    also RG tron doesnt actually have any (ramp) apart from the tron engine itself. the stars and spheres dont actually give them extra mana. and they dont play extra lands each turn.
    ( we actually do ramp with solemn simulacrum and talisman.)

    A friend of mine plays RG tron its his fav deck in the world but a few weeks ago we played 14 games and i won 12 of them. and he is very good player he has played it for 2 years.

    we have an extremely good matchup against them!!!

    the only card in the deck that can even give us a super rough time is Ulamog and occasionally worldbreaker.

    but have you not been reading what i just told you about keeping them off tron? where will they get 10 mana before we destroy them?

    Alot of people tend to think that R/G tron is more powerful then Utron but its not!

    Its just more popular and alot easier to play.

    you dont even have to be a good magic player to win with R/g tron. you barely even have to think while playing.

    Mono U tron is a control deck though. and it is the number 1 deck (win percentage wise) on mtgo!!!

    what happens quite often is someone who cant play control for ***** will pick up the deck and expect it to play the same way r/g tron does and then lose.

    And then they will go around saying that R/g tron is better or more powerful. because they cant pilot the deck properly.

    This deck is not super easy to play. it requires you to practice and think, and actually be a good control player. it requires you to study the meta. so you know what actually makes other decks good and not just focus on the famous cards. so you actually know what to counter and what to bounce. when to activate your cards and when not to.

    So based on the fact that unless they have natural tron in hand. ( granted it does occasionally happen.) that we can actually shut down a third of their deck with 1 card, and take away every shred of consistency in the deck that actually allows them to play their threats. and then perpetually keep them off tron?

    how exactly is this a bad match up?

    I literally win against R/G Tron 80% of the time. they are almost a buy.

    Do i think we have a great matchup against them? No.

    I thinks its Amazing.



    heres my actual full post if people would like to read it. rather then just the few sentences that typo_kign quoted to try to make me look like a fool. Im not. this is a very good matchup for us post sideboard. \

    We are all on the same side here guys. we all play U tron. rather then sending hate my way how about actually trying my suggestions out and seeing how drastically different this matchup is post sideboard.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from LeviatanCL »
    Quote from valentine69a »
    @kharniverous give me some support here buddy how do you beat R/G Tron Wink


    last time i remember him saying anything was that the rg tron matchup was something ike 50/50 or slightly favourable to U tron.

    but that was BEFORE eldrazi, now with worldbreaker and ulamog the matchup is really bad.

    Sure chalice stop them, but when you can play it they already cast all the 1cc and have the bombs in hand. I think that your scenario is full of wishful thinking. Sorry if this sound rude, but is you have a great RG match that make me wonder the skill of your opponents is not pro level.
    Actually mate my opponents are pro level. a mate of mine who plays R/g tron got into the top 16 at gp melbourne and won $1000 and i stomp him all the time with U Tron.

    My scenario is not wishful thinking. if you play gemstone caverns and have it in your opening hand you can play chalice of the void on 1 on your first turn. which literally shuts down a third of their deck. you literally just win from there as it becomes ridiculously easy to keep them off tron.

    It sounds like you guys just don't know how to play against the deck at all.

    also not every r/g tron deck actually runs world breaker. a few in my meta run 3 ulamogs. 3 wurmcoil engines. 2 spellskite. 4 karn. 2 ugin. thats exactly 14 threats. and only 7 of them are actually good against us. if you jesters cap your opponent and take all 3 ulamogs that basically turns them into a worse version of old R/g tron. then you just recur it and hit 3 karn's. with chalice on 1 they are sooo easy to keep off tron. and the deck is not explosive at all drawing 1 card per turn and doing nothing else relevant till turn 6. wurmcoil engine is easy for us to deal with.

    when they can no longer cast a third of their library (all their search and "ramp" spells, all their cantrips) they lose against us hard! those 1 drops are the only cards in the deck that actually make R/G tron good. because those are the cards that make it consistent and that dig for threats. without them the deck is very slow and durdely.

    Before you question my skill or that of my opponents. how about actually changing your sideboard up. trying out my suggestions and then proceed to stomp them.

    If the prospect of actually sideboarding well against them frightens you and you would prefer to think that my logical and strategic approach that im informing people of on how to easily beat R/g tron is wishful thinking or due to my opponents skill level then honestly study the deck. (as you should be studying your meta anyway if you want to be a successful control player) and tell me how well it performs without all of those 1 drops while people are dropping spreading seas on your tron lands while you draw 1 card per turn and cant dig.

    then tell me how you would sideboard against them.

    We are all on the same team here? we are all mono U tron players? try my suggestions. they work for me all the time. if at first you dont succeed, practice.

    Im seeing a fair bit of hate over my post that breaks R/g tron down and shows how to beat it.


    Quote from MazdaThree »
    Hey guys, I'm trying this deck for the first time and could use some advice with my list. Am I doing this right?

    // Deck: UTron (60)

    // Lands
    1 Academy Ruins
    10 Island
    1 Oboro, Palace in the Clouds
    1 Tectonic Edge
    4 Urza's Mine
    4 Urza's Power Plant
    4 Urza's Tower

    // Creatures
    2 Platinum Angel
    1 Sundering Titan
    2 Thought-Knot Seer
    2 Treasure Mage
    2 Wurmcoil Engine

    // Spells
    1 Chalice of the Void
    3 Condescend
    1 Epiphany at the Drownyard
    4 Expedition Map
    1 Mindslaver
    1 Oblivion Stone
    4 Remand
    3 Repeal
    2 Serum Visions
    3 Talisman of Dominance
    3 Thirst for Knowledge

    // Sideboard
    SB: 1 Cyclonic Rift
    SB: 2 Dismember
    SB: 1 Hurkyl's Recall
    SB: 1 Mindslaver
    SB: 1 Negate
    SB: 1 Phyrexian Metamorph
    SB: 1 Pithing Needle
    SB: 1 Ratchet Bomb
    SB: 1 Repeal
    SB: 1 Solemn Simulacrum
    SB: 1 Spellskite
    SB: 1 Squelch
    SB: 1 Ulamog, the Ceaseless Hunger
    SB: 1 Vapor Snag
    I would take out 1 platinum angel.
    both serum visions. 1 wurmcoil and change tks for solemn simulacrum.
    then make sure i have 4 condescend 4 thirst for knowledge and 2 chalice of the void.

    also with your sideboard i suggest putting 2 or 3 spreading seas and 2 or 3 squelch. these cards are fire against alot of matchups.

    i would also run 2 mindslavers mb Smile sometimes you need a value slaver and it gets exiled somehow.
    Posted in: Control
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