Few notes:
1) Mentor MB is better than I thought. If left unchecked can steal the game.
2) No Blood Moons. The "free win" clause don't happens frequently as I thought.
3) Noxious revival synergizes with Bedlam, Pyro, Mentor and can works as copy of any other card.
4) Nahiri is super strong against boggles, artifacts and other enchantments matter decks. She can deal with opposing leylines, tapped creatures. Loving it so far. Perhaps she can be replaced by Spellskite if your meta is really full of boggles.
Just put a Rabblemaster or Hazoret instead of Mentor. If you need to run a plains, you are hurting the deck more than you are helping it.
Rabblemaster is only useful with a clean board and you're trying to race the enemy (Big Mana decks).
Hazoret is wonderful but I'm trying to lower the curve and endorse the main plan: generate a lot of value due to our spells density. Incrementing value over time.
If you're facing big mana decks you have to sideout a lot of cards, mostly kill spells. If you do this, Bedlam and Young Pyro becomes weaker, not impacting the board soon enough.
That's the role of Hazoret and Rabblemaster in SB. Big mana decks that don't care about my spells. Bring race cards that don't care about my spells too.
Mardu Pyromancer with Death's Shadow felt underpowered some times. The DS package use too many valuable slots, lowering the spell density needed to fuel Bedlam and Young Pyro.
For now, I'm back to Mardu Pyro but on a Prowess route:
I'm sticking with 2 Manamorphose, took out the Blood Moons, and put it a Noxious Revival. That's a lot of synergy with the rest of the deck: Free spell (helps Pyromancer and Mentor), feeds bedlam, you can even return a card to the just before Bedlam's trigger or Manamorphose trigger.
The Mentor is there as a threat that must be answered. Like a removal magnet.
It first, it seems so. Draw 2, lose 2. BUT if you do this on T2, you won't play anything besides this. With Manamorphose you draw 1 card but, probably, can play another cheap spell.
For example, with Whisper:
T1, looting discarding land and souls. Turn 2, Night's Whisper, draw two cards. Two sorcery/instant in graveyard. Perhaps your opponent casted a threat, perhaps not.
With Manamorphose:
Same turn 1 as above. Turn 2, Manamorphose, draw 1 card. Which cards are in your hands? Removal? You can still cast it because you have mana. Another faithless looting? Cast it and dig more. A looting and a discard? Cast both. Drew another Manamorphose? Cast it, draw a card, do what you have to do. Casted Manamorphose and did't drew anything interesting? Use the mana on the pool to cast the previous discarded Souls.
Manamorphose will always feed your graveyard faster because allows you to play more spells per turn.
Have you considered Claim // Fame in the deck ?
It can reanimate both DS and Pyro which happen to die a lot (and have some utility from the GY).
No but I'll test it anytime. But to be honest, I rather prefer use Kolaghan's Command. One of the best spells in the format.
Also I have found Bedlam Reveler hard to cast quite often and drawing multiples can be a problem so 4x Pyro and 3x Reveler seems like a better split imho.
For me, 4 Bedlam's go without saying. Yes, he's bad if you draw multiples but Kolaghans' Command is there for this reason. If the player is sequencing correctly his/her spells, he'll be fine to discard a bedlam because of other bedlam ETB. The "draw 3" ETB is too strong.
Another idea I have is maybe to add a copy of Rally the Peasants to the deck as it can work really well with Lingering Souls and Pyro tokens to close out the game and can be cast from the GY after being pitched earlier to Looting.
What do you think ?
To be honest, I don't know. I don't find any reason to not test it at all.
I'm tempted to trim something to put one more Manamorphose because it felt so powerful.
But at the same time, the 4th Bolt seems the right thing to do in the new Jace and BBE world, IMO.
Back then, I didn't dare to play Death's Shadow without Street Wraith but it felt fine until now. Dismember aid's the life loss plan, it's easy on the mana, kill delver creatures, etcetera.
Apologies the messy visualization of the deck, I'm on my phone.
TL;dr:
- awesome deck, had a lot of fun games and it's mostly favoured in the actual meta
- Collective Brutality - I'm somehow not pleased with this.
- Monastery Swiftspear - I don't understand how it would improve the deck... I never played it that aggressive to support Taylor
- Kambal, Consul of Allocation did actually nothing. Gonna have to replace it I think.
- Had problems with Going-Wide Decks -> what about Damnation in the Sideboard?
In the end I went to prices, 13.
Thx for the report. I have a few observations:
1) Fatal Push should be main deck. 3 at least IMO.
2) Lili's are sweet but she's double black on a spot that is already crowdy-ish. 4Kcomm, 4 Lingering Souls, Blood Moons...
3) Collective can help you against burn, storm and synergize with Souls and Bedlam.
4) Against Go-Wide: more pushes and perhaps Anger of The Gods SB?
The base is almost the same but with the following changes:
1) Death's Shadow + Wrath package. It's a huge threat and the cycling aids mitigate one of Mardu flaws (draws). Wrath can accidentely helps againts Living Ends.
2) Orzhov Charm: The right Terminate for the right deck. Kills any creature, cause us damage, bounce a creature or return DS/Swiftspear to the battlefield.
It seems good so far. The SB is a working progress but have the listed cards are wonderful...for now.
My bad.
You're giving to your opponent the opportunity to choose 3 times paying only 3 life per card. You spend 3 mana and your opponent is basically casting Anguished Unmaking for "free".
It's even more ineffective, sadly.
Has anyone gotten to do any testing with some of the cards from Ixalan? I've got my eyes on testing Dire Fleet Ravager and Sword Point Diplomacy for sure, probably try out some others too.
Sword Point caught my attention as soon as I saw. Punishe cards are really fun to play and brew with it. BUT, as stated by others players, it's a permissive spell. We all know that giving your opponent the choice is always bad.
Let's suppose that Sword Point is a good card. Isn't painful truths a better card? Or even night's whisper?
Imagining that you reveal Nahiri, land and Terminate: as an opponent, I gladly take 4 to avoid Nahiri...and perhaps Terminate/Dreadbore. If you're behind in the game and your opponent decided to take 6 damage (in this scenario), you, essentially, were time walked for 6 life.
I really liked the card's design but I don't think that it brings anything to the table.
I really like this list. Have you tested it?
One note: Dont't you think that Wrath of Gods is a better choice? You're casting too much WW spells (Gideon's for instance). You probably will find yourself with *** or Damnation stucked in your hand (probably Damn).
If you decide to change your strategy, by playing discard spells, then you should split the # of ***'s and Damnation's as you did. Just my 2 cents.
I didn't like it when I proxied it because of hitting 3 and 4 cost cards almost every time. Maybe its just my personal experience but I hated it.
Just found out there's going to be a Modern tournament this weekend with a foil Misty Rainforest for 1st place, I want to go in with the best chance I have. This is what I took to FNM, what should I switch to maximize my chances? I don't have access to Liliana so that's out of the question.
I definitely want to take out Illness In The Ranks and switch out Bontu's Last Reckoning for Wrath of God, beyond that I don't know what to put in. It's in a store I haven't played at before, so I'm going in blind as for what kind of decks to expect.
Probably, just need to figure out how to get the 4th back in.. I could go back down to 22 lands
Probably Ajani is a better option. 22 lands is too risky.
You already have good options to lock your opponents besides Ajani.
EDIT: a lot of mistypes while posting from my cellphone.
Just sharing my recent deck list. I'm feeling much more comfortable with this 60 (SB is a working progress still).
4 Bloodstained Mire
2 Swamp
3 Blood Crypt
4 Marsh Flats
2 Sacred Foundry
2 Mountain
1 Arid Mesa
1 Plains
//Spells (31)
3 Fatal Push
3 Thoughtseize
4 Inquisition of Kozilek
3 Lightning Bolt
2 Collective Brutality
1 Dreadbore
2 Terminate
3 Kolaghan's Command
2 Manamorphose
3 Lingering Souls
4 Faithless Looting
1 Noxious Revival
4 Bedlam Reveler
4 Young Pyromancer
1 Monastery Mentor
1 Hazoret the Fervent
2 Wear // Tear
3 Molten Rain
3 Nihil Spellbomb
1 Surgical Extraction
2 Goblin Rabblemaster
2 Kambal, Consul of Allocation
1 Nahiri, the Harbinger
1 Anger of the Gods
Few notes:
1) Mentor MB is better than I thought. If left unchecked can steal the game.
2) No Blood Moons. The "free win" clause don't happens frequently as I thought.
3) Noxious revival synergizes with Bedlam, Pyro, Mentor and can works as copy of any other card.
4) Nahiri is super strong against boggles, artifacts and other enchantments matter decks. She can deal with opposing leylines, tapped creatures. Loving it so far. Perhaps she can be replaced by Spellskite if your meta is really full of boggles.
Rabblemaster is only useful with a clean board and you're trying to race the enemy (Big Mana decks).
Hazoret is wonderful but I'm trying to lower the curve and endorse the main plan: generate a lot of value due to our spells density. Incrementing value over time.
If you're facing big mana decks you have to sideout a lot of cards, mostly kill spells. If you do this, Bedlam and Young Pyro becomes weaker, not impacting the board soon enough.
That's the role of Hazoret and Rabblemaster in SB. Big mana decks that don't care about my spells. Bring race cards that don't care about my spells too.
For now, I'm back to Mardu Pyro but on a Prowess route:
4 Bloodstained Mire
2 Swamp
3 Blood Crypt
4 Marsh Flats
2 Sacred Foundry
1 Mountain
1 Arid Mesa
1 Plains
// Spells 33
3 Fatal Push
4 Thoughtseize
3 Inquisition of Kozilek
3 Lightning Bolt
2 Collective Brutality
2 Dreadbore
1 Dismember
1 Terminate
3 Kolaghan's Command
2 Manamorphose
4 Lingering Souls
1 Noxious Revival
4 Faithless Looting
4 Bedlam Reveler
4 Young Pyromancer
1 Monastery Mentor
2 Wear // Tear
3 Molten Rain
1 Nihil Spellbomb
2 Surgical Extraction
3 Goblin Rabblemaster
1 Hazoret the Fervent
1 Pithing Needle
2 Kambal, Consul of Allocation
I'm sticking with 2 Manamorphose, took out the Blood Moons, and put it a Noxious Revival. That's a lot of synergy with the rest of the deck: Free spell (helps Pyromancer and Mentor), feeds bedlam, you can even return a card to the just before Bedlam's trigger or Manamorphose trigger.
The Mentor is there as a threat that must be answered. Like a removal magnet.
It first, it seems so. Draw 2, lose 2. BUT if you do this on T2, you won't play anything besides this. With Manamorphose you draw 1 card but, probably, can play another cheap spell.
For example, with Whisper:
T1, looting discarding land and souls. Turn 2, Night's Whisper, draw two cards. Two sorcery/instant in graveyard. Perhaps your opponent casted a threat, perhaps not.
With Manamorphose:
Same turn 1 as above. Turn 2, Manamorphose, draw 1 card. Which cards are in your hands? Removal? You can still cast it because you have mana. Another faithless looting? Cast it and dig more. A looting and a discard? Cast both. Drew another Manamorphose? Cast it, draw a card, do what you have to do. Casted Manamorphose and did't drew anything interesting? Use the mana on the pool to cast the previous discarded Souls.
Manamorphose will always feed your graveyard faster because allows you to play more spells per turn.
No but I'll test it anytime. But to be honest, I rather prefer use Kolaghan's Command. One of the best spells in the format.
For me, 4 Bedlam's go without saying. Yes, he's bad if you draw multiples but Kolaghans' Command is there for this reason. If the player is sequencing correctly his/her spells, he'll be fine to discard a bedlam because of other bedlam ETB. The "draw 3" ETB is too strong.
To be honest, I don't know. I don't find any reason to not test it at all.
2 Swamp
3 Blood Crypt
4 Marsh Flats
1 Sacred Foundry
2 Fatal Push
4 Death's Shadow
4 Thoughtseize
3 Inquisition of Kozilek
4 Bedlam Reveler
3 Lightning Bolt
2 Collective Brutality
2 Dreadbore
2 Mountain
2 Dismember
1 Terminate
3 Kolaghan's Command
1 Arid Mesa
2 Manamorphose
4 Lingering Souls
4 Faithless Looting
3 Young Pyromancer
I'm tempted to trim something to put one more Manamorphose because it felt so powerful.
But at the same time, the 4th Bolt seems the right thing to do in the new Jace and BBE world, IMO.
Back then, I didn't dare to play Death's Shadow without Street Wraith but it felt fine until now. Dismember aid's the life loss plan, it's easy on the mana, kill delver creatures, etcetera.
Apologies the messy visualization of the deck, I'm on my phone.
Really loving Dakkon as a commander.
Anyone building him for competitive EDH?
Thx for the report. I have a few observations:
1) Fatal Push should be main deck. 3 at least IMO.
2) Lili's are sweet but she's double black on a spot that is already crowdy-ish. 4Kcomm, 4 Lingering Souls, Blood Moons...
3) Collective can help you against burn, storm and synergize with Souls and Bedlam.
4) Against Go-Wide: more pushes and perhaps Anger of The Gods SB?
After a long time without playing Mardu, I am testing a modified version of Mardu Pyromancer.
4 Death's Shadow
2 Monastery Swiftspear
4 Street Wraith
4 Bedlam Reveler
4 Faithless Looting
3 Fatal Push
2 Forked Bolt
2 Inquisition of Kozilek
4 Lightning Bolt
4 Thoughtseize
1 Dreadbore
1 Orzhov Charm
2 Kolaghan's Command
4 Lingering Souls 2w
3 Blood Crypt
4 Bloodstained Mire
1 Godless Shrine
4 Marsh Flats
2 Mountain
1 Polluted Delta
2 Sacred Foundry
1 Swamp
2 Hallowed Moonlight
2 Rakdos Charm
The base is almost the same but with the following changes:
1) Death's Shadow + Wrath package. It's a huge threat and the cycling aids mitigate one of Mardu flaws (draws). Wrath can accidentely helps againts Living Ends.
2) Orzhov Charm: The right Terminate for the right deck. Kills any creature, cause us damage, bounce a creature or return DS/Swiftspear to the battlefield.
It seems good so far. The SB is a working progress but have the listed cards are wonderful...for now.
Cheers,
My bad.
You're giving to your opponent the opportunity to choose 3 times paying only 3 life per card. You spend 3 mana and your opponent is basically casting Anguished Unmaking for "free".
It's even more ineffective, sadly.
Sword Point caught my attention as soon as I saw. Punishe cards are really fun to play and brew with it. BUT, as stated by others players, it's a permissive spell. We all know that giving your opponent the choice is always bad.
Let's suppose that Sword Point is a good card. Isn't painful truths a better card? Or even night's whisper?
Imagining that you reveal Nahiri, land and Terminate: as an opponent, I gladly take 4 to avoid Nahiri...and perhaps Terminate/Dreadbore. If you're behind in the game and your opponent decided to take 6 damage (in this scenario), you, essentially, were time walked for 6 life.
I really liked the card's design but I don't think that it brings anything to the table.
I really like this list. Have you tested it?
One note: Dont't you think that Wrath of Gods is a better choice? You're casting too much WW spells (Gideon's for instance). You probably will find yourself with *** or Damnation stucked in your hand (probably Damn).
If you decide to change your strategy, by playing discard spells, then you should split the # of ***'s and Damnation's as you did. Just my 2 cents.
Sin Prodder is a nice card but isn't worthy of the spot.
Arena is really slow but better then Prodder. And more resilient to removal.
Try to use 4 Lingering. The card is wonderful.
Probably Ajani is a better option. 22 lands is too risky.
You already have good options to lock your opponents besides Ajani.
EDIT: a lot of mistypes while posting from my cellphone.