I have to ask Townee, why aren't you running Carnage Tyrant in your deck. Can't be countered, immune to opponent spells and abilities that target it, has trample and has a 7/6 body. I would sub out the Glorybringer, Burning Sun's Avatar, and the Saheeli Rai for the addition of another Otepec Huntmaster and four Carnage Tyrant and sub out the Negate out for two Glorybringer. Also, this is how I would change the land situation. Keep the four Rootbound Crag and Sheltered Thicket. But as far as the Botanical Sanctum, Spirebluff Canal and Island Substitute for two {card]Ramanup Ruins[/card], two Hashep Oasis and increase the Mountain to five and increase your {card]Forest[/card] to six . Everything else I would keep the same and I see you having more cohesiveness with your deck and increase you winning to make it to the actual finals next time. I know being able to counter spells and creatures is very enticing, but in this specific deck it just doesn't go with it in my opinion. Except I may try to put in two Unclaimed Territory and keep one of the basic lands.
Found the deck on another site and saw that it had a 5 and 0 win/loss record and decided that it was the deck that I liked most. While I know that the other deck had a fifteen card sideboard I opted not to have one and leave it as is except for adding two of the Carnage Tyrant to the main deck list. While I believe it will do well, I don't expect it to be absolutely overpowering like its counterpart that included the sideboard. Happy hunting and may the Dinos be with you.
I opted to get rid of the Sunpetal Grove seeing how I no longer need the white considering I have decided to eliminate Huatli, Warrior Poet and go with Pillar of Origins instead to help out with the mana curve. I would prefer another instant or sorcery to go in its place, but to keep with the red and green nature of this deck I can't think of any. If you have any further suggestions please let me know. I am going to go with a sideboard of three Raptor Hatchling three Sky Terror three Ixalan's Binding three Open Fire and three Sunpetal Grove. I was considering putting in two Gishath, Sun's Avatar but by the time I would most likely get him out he would just be cumbersome of a card which would be better used by an instant or sorcery. If you have any further recommendations I would greatly appreciate.
This my attempt at a red/green dino aggro build. I know I need more ramp I am just not sure what to cut and what to add. Assistance is greatly appreciated. My end game boils down to popping Huatli, Warrior Poet and swinging with Burning Sun Avatar, Regisaur Alpha, and Carnage Tyrant for the win.
The reason for Huatli, Warrior Poet instead of any other planeswalker that may fit in the deck is due to the fact of the synergy that she presents. Life gain tokens, and creature damage with unblockability of your creatures. I know that Chandra, Torch of Defiance exclusion is based of multiple factors. Those factors are price, availability and the fact that Chandra, Torch of Defiance would be too much of a target and most likely that it wouldn't see play for long. While my budget is uncertain at this point, I would like to try and keep it below two hundred dollars if at all possible.
Does Kinjalli's Caller and Otepec Huntmaster reduce the cost of cards like Commune with Dinosaurs and Dinosaur Stampede get the effect of both Kinjalli's Caller and Otepec Huntmaster or does it only affect only creatures with the subtype Dinosaur? My belief is that yes it does affect the aforementioned cards but I need clarification seeing how both say Dinosaur spells and not just Dinosaur creatures. Please correct me if I am wrong in my assumption and set this straight please.
the objective of the deck is to get Bristling Hydra or Electrostatic Pummeler out and pump as much energy into them as possible. Suggestions as to how to make this deck better (if possible) are greatly appreciated. Please suggest which cards should be replaced with new card ideas. Thank you.
4 Carnage Tyrant
4 Deathgorge Scavenger
4 Drover of the Mighty
4 Otepec Huntmaster
4 Regisaur Alpha
4 Ripjaw Raptor
2 Samut, the Tested
Spells (12)
4 Abrade
4 Commune with Dinosaurs
4 Savage Stomp
Lands (24)
6 Forest
5 Mountain
2 Hashep Oasis
1 Ramunap Ruins
4 Rootbound Crag
2 Scavenger Grounds
4 Sheltered Thicket
Found the deck on another site and saw that it had a 5 and 0 win/loss record and decided that it was the deck that I liked most. While I know that the other deck had a fifteen card sideboard I opted not to have one and leave it as is except for adding two of the Carnage Tyrant to the main deck list. While I believe it will do well, I don't expect it to be absolutely overpowering like its counterpart that included the sideboard. Happy hunting and may the Dinos be with you.
4 Otepec Huntmaster
4 Carnage Tyrant
4 Deathgorge Scavenger
4 Drover of the Mighty
4 Ripjaw Raptor
4 Regisaur Alpha
Instants (8)
4 Lightning Strike
4 Abrade
4 Commune With Dinosaurs
Artifact (2)
2 Pillar of Origins
Lands (22)
7 Mountain
7 Forest
4 Rootbound Crag
4 Unclaimed Territory
3 Raptor Hatchling
3 Sky Terror
3 Ixalan's Binding
3 Open Fire
3 Sunpetal Grove
I opted to get rid of the Sunpetal Grove seeing how I no longer need the white considering I have decided to eliminate Huatli, Warrior Poet and go with Pillar of Origins instead to help out with the mana curve. I would prefer another instant or sorcery to go in its place, but to keep with the red and green nature of this deck I can't think of any. If you have any further suggestions please let me know. I am going to go with a sideboard of three Raptor Hatchling three Sky Terror three Ixalan's Binding three Open Fire and three Sunpetal Grove. I was considering putting in two Gishath, Sun's Avatar but by the time I would most likely get him out he would just be cumbersome of a card which would be better used by an instant or sorcery. If you have any further recommendations I would greatly appreciate.
Creatures (24)
4 Otepec Huntmaster
4 Carnage Tyrant
4 Deathgorge Scavenger
4 Drover of the Mighty
4 Ripjaw Raptor
4 Regisaur Alpha
4 Lightning Strike
4 Abrade
Planeswalker (2)
2 Huatli, Warrior Poet
Sorcery (4)
4 Commune With Dinosaurs
Basic Lands (4)
2 Mountain
2 Forest
4 Rootbound Crag
4 Sunpetal Grove
2 Unclaimed Territory
4 Scattered Groves
4 Sheltered Thicket
2 Burning Sun's Avatar
4 Otepec Huntmaster
4 Raptor Hatchling
4 Carnage Tyrant
2 Deathgorge Scavenger
4 Drover of the Mighty
4 Ripjaw Raptor
2 Regisaur Alpha
2 Abrade
4 Lightning Strike
2 Unfriendly Fire
4 Commune With Dinosaurs
Planeswalker(2)
2 Huatli, Warrior Poet
Land
2 Hashep Oasis
2 Ramunap Ruins
4 Rootbound Crag
3 Sheltered Thicket
2 Scattered Groves
2 Sunpetal Grove
2 Unclaimed Territory
3 Mountain
2 Forest
The reason for Huatli, Warrior Poet instead of any other planeswalker that may fit in the deck is due to the fact of the synergy that she presents. Life gain tokens, and creature damage with unblockability of your creatures. I know that Chandra, Torch of Defiance exclusion is based of multiple factors. Those factors are price, availability and the fact that Chandra, Torch of Defiance would be too much of a target and most likely that it wouldn't see play for long. While my budget is uncertain at this point, I would like to try and keep it below two hundred dollars if at all possible.
4 Electrostatic Pummeler
4 Longtusk Cub
4 Servant of the Conduit
4 Voltaic Brawler
4 Blossoming Defense
1 Built to Smash
3 Harnessed Lightning
4 Larger than Life
2 Rush of Adrenaline
3 Uncaged Fury
7 Forest
4 Game Trail
4 Mountain
the objective of the deck is to get Bristling Hydra or Electrostatic Pummeler out and pump as much energy into them as possible. Suggestions as to how to make this deck better (if possible) are greatly appreciated. Please suggest which cards should be replaced with new card ideas. Thank you.
2 Breaker of Armies
4 Deathcap Cultivator
4 Primal Druid
4 Tireless Tracker
4 Verdurous Gearhulk
4 Nissa's Renewal
4 Traverse the Ulvenwald
Planeswalker
3 Nissa, Vital Force
Artifacts
2 Panharmonicon
4 Smuggler's Copter
4 Aether Hub
4 Evolving Wilds
2 Westvale Abbey
15 Forest