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  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Quote from Elseleth »
    There's a new Rosewater in town! DroidRosewater samples a single card on demand, including priming options. Pretty sweet!


    Is it just me or the bot is a bit overtrained? It produces a lot of cards that are copies of existing Magic ones.
    Posted in: Custom Card Creation
  • posted a message on Hardy, possible regeneration replacement.
    Hardy (Ignore nonlethal damage dealt to this creature.)

    Rule #.#: To ignore damage, do not place -1/-1 counters or mark damage.


    That way everything works as normal, except the creature is unaffected by the damage.


    Interacts differently with Deathtouch, no?
    Posted in: Custom Card Creation
  • posted a message on Black - The most misunderstood color.
    Furthermore - morals and codes of conduct are absolutist, and black is the most situationist color. What is right for a black-aligned person may not be right for another, or indeed for the same person in a different situation. This is because black operates on goals, not on methods.

    Take pre-walker Liliana and her willingness to do literally anything to reach her goal of curing her brother. And that is also the great failing of heroic black - if white fails, at least it's made friends along the way. If black fails, it has left a trail of bodies and fire with nothing but good intentions to show for it.

    I don't think black would go for democracy - black would probably favor a benevolent dictatorship, which can deal with problems much faster than democracy ever could. Of course, benevolent dictatorships rarely remain benevolent for long.
    Posted in: Magic General
  • posted a message on You make the Barry's Land!
    Necro'd just in time for Gatewatch's Wastes, which seems to be a Basic Land without a subtype.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Quote from Talcos »

    Yes, we probably could improve upon the corpus by using noise to generate additional inputs. The problem is that there's a cost involved if we can't make the noise realistic.


    If only we had a huge database of unofficial cards.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    @DeepForger on twitter will combine images on demand.
    Posted in: Custom Card Creation
  • posted a message on This set is the worst magic set
    Quote from josht »
    Looks like many of you have never lived through the early days of Magic. The Dark, Homelands, Fallen Empires. Back in MY day...


    If the best you can say for a set is "at least it's not Fallen Empires" maybe you have problems.
    Posted in: New Card Discussion
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    You guys mentioned someone was working on a set of these?
    Posted in: Custom Card Creation
  • posted a message on GatheringMagic Preview - Munda, Ambush Leader
    where is tribal when we need it
    Posted in: The Rumor Mill
  • posted a message on Broken Land Cycle?
    Pestilence and Ashling the Pilgrim say the original version is totes not broken.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Quote from Wickercabra »
    Quote from Talcos »
    Grand Theft
    3UR
    Sorcery (Rare)
    Buyback 3
    Search target opponent's library for a creature card with converted mana cost 7 or greater, reveal it, put it into your hand, then shuffle your library.
    #The network is convinced that this is a legal action. This is not the first card that has you steal cards from an opponent and put them into your hand or library.


    Doesn't 101.1 mean that if the card says you can do it, it is legal?


    Well, we're moving past 'legality' in the playing of the cards and into 'legality' in the design of the cards. You know, things that keep Ashnod's Coupon out of black-bordered land.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    OK, here's a kind of demented idea for calculating X costs.

    Have the neurons divided in two "pages" - Page A and Page B.

    First, both pages A and B parses this text:
    Destroy target enchantment. Put X --

    Then after that, each half of the network gets a different text.

    Page A gets
    Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield.

    Page B gets
    Destroy target enchantment. Put X where X is that enchantment's converted mana cost.

    Then, whenever X appears on a created rules text, each page gets to write their own follow-up, and they're later merged.

    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Quote from Sendai45 »

    Yaay! Quality renders are a go!
    I've noticed the NN lacks a proper set symbol, which is something I'm actually up to the task of fixing. (The main project is beyond me, as I'm not fluent in any programming languages.) Attached is a mockup of the symbol at different rarities. The MSE symbol file can be located here. If this doesn't suit your fancy, I'm happy to take another crack at it.


    If I may make a suggestion? Add a fourth circle at the top and separate the middle ones so you have a Magic-style pentagon in the middle.
    Posted in: Custom Card Creation
  • posted a message on Very Narrow Single Card Idea: Spiral Amplifier
    That second version's just a slightly diminished and WAY cheaper Mirari.
    Suggestion:

    Spiral Amplifier 2
    Artifact (R)
    1, T: Copy two target instant or sorcery spells.
    Posted in: Custom Card Creation
  • posted a message on Anyone want to take a crack at 3/4/5 color Theros-esque gods?
    Rithos, God of Silence BRGW
    Legendary Enchantment Creature - God (M)
    Indestructible
    As long as your devotion to non-blue is less than ten, Rithos isn't a creature.
    Spells cost 1 less to cast.
    Every player's maximum hand size is 0.
    5/7

    Ternix, God of Endings UBRG
    Legendary Enchantment Creature - God (M)
    Indestructible
    As long as your devotion to non-white is less than ten, Ternix isn't a creature.
    Damage can't be prevented.
    All permanents can be targeted by any spells or abilities.
    At the end of turn, players sacrifice all creatures they control that have received lethal damage this turn.
    7/5
    Posted in: Custom Card Contests and Games
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