Walk the Plank feels like it is trying for flavor/gameplay convergence, then just totally fails as it kills sphinxes, dragons, krakens, probably pterodacy type dinosaurs, even airships should they happen to be crewed on your turn. I really hope to someday see a consulate dreadnought walk the plank.
I'm not against it, as these kinds of situations are funny, but the exception here doesn't come close to making sense.
I mean, is it really that much worse than your men hanging Emrakul, the Aeons Torn at the Gallows of Willow Hill?
Why would cat be enchantment there is only a gatherer search give only 1 cat that care about enchantment Ajani's Chosen compare to all the cats about equipement
And all of those cats are mono white, but the color identity of selesnya cares more about enchantments. If they wanted an equipment subtheme, it should have been mono white or boros, which are the color identities that care about equipment.
The cats deck has no reason not to have aura shards, that new Lenin is a poor excuse and could have been something better.
It being equipment is also trash. Gw are far more enchantment colors and I don't think anything before this deck in green cards about equipment at all. Wr are equipment colors, they should have done enchantment.
Last of my biggest complaints is the lack of actual cats. Almost all of the cats in this deck are leonin, and except arahbo, none of the new cats aren't Lenin.
So I'm just going to buy the four cards I want out of the deck and maybe a gramps markov and be done with this disappointing shambles.
Since not having angels is the second great betrayal as far as Commander persons go, the first being that Nahiri got the Planeswalker commander spot instead of Serra (a crime far greater than anything she could have done to Innistrad), all i have going for these decks is the possibility of some good Selesnya(n) reprints. Aura Shards? Privileged Position? An Ajani, mayhaps? Some cat themed art on old cards?
Cats is really all this set has for me, and not even for the cats, sadly.
Green white has a turbofog theme in this set, so Eldin is s'posed to be kind of a low threat support for the defender heavy color pair. His ultimate is not supposed to be a game winner. I don't like emblems like Dovin Baan's who's might as well just end the game for how oppressive it is. The uninteractableness is a fair trade for getting to the emblem, as long as the emblem itself is fair. I feel permanent glare is a lot more fair than a permanent one sided orb. And glare is my favorite enchantment in the game, so I don't care if it's unoriginal. His wolf thing was a throwback to tolsimir wolfblood, who keeps spitting out Voja tokens, but it doesn't need to exist. His plus I'm happy with; how many Planeswalkers boost creatures for their plus? This one affects all your dudes and protects both himself and you in a way, and it is new. No other Planeswalker does anything like it. He might be boring, but he's functional! At least in set, maybe not in a vacuum... Not every Planeswalker has to be a power house!
Missa is kind of Eldin's opposite. She makes all the things attack, which means his defenders don't get to do their jobs (unless they have defender!) If planeswalkers could have flavor text, hers would be along the lines of "nothing whispers louder than goblins", or "I don't know if whispering is what I'd call what you're doing." The card is meant for the black/red pair, which is all attacking all the time. Again, her emblem wasn't intended to be overbearing. I forgot frenzy was already a mechanic, Insanity sounds pretty good though... white blue and green white both use strategies that don't involve turning dudes sideways; forcing them to do so and leaving them without blockers can break their decks in half.
Kargaroth is the nemesis is the block and his deal is discarding stuff. Black/blue in the actual game tends to lean on mill too hard, this set does hand manipulation and extirpate like effects. His plus is a plus 2 because of how aggressive red/green is, and how little any of the arch types care about a single guy getting bounced; Jund colors have a lot of Haste and bant colors have a lot of tokens.
You've given me a bit to think about, though. Kargaroth especially needs some tuning, and Eldin could use a new middle ability. I'm also going to use this thread to post more of the set, I enjoy the feedback.
Eldin Vendaryn 2WG
Planeswalker - Eldin
+1: Until your next turn, creatures you control Gain Dauntless.
0: create a 3/3 White and Green legendary Wolf creature token with Vigilance named Romyr.
-6: You get an emblem with "Tap an untapped creature you control: Tap target nonland permanent"
{4}
Missa, Goblin Whisperer 1RR
Planeswalker - Missa
+1: create a 1/1 red goblin token with Haste and Insanity.
-2: Put a goblin creature from your hand into play. That creature gains Haste. Sacrifice it at the end of turn.
-6: You get an emblem with "Creatures gain Haste and Insanity."
{3}
Kargaroth, Trauma Sage 3UB
Planeswalker - Kargaroth
+2: Return up to one target creature to it's owner's hand.
-X: target player reveals their hand and discards a nonland card with converted mana cost X.
-7: Target player discards their hand. Draw cards equal to the number of cards discarded this turn.
{5}
Set Keywords:
Dauntless (Green/White)- This creature may block an additional creature each combat. Creatures with Menace may be blocked by one creature with Dauntless.
Pariah (White/Blue)- When you would be dealt damage, that damage is dealt to this creature instead.
Spite (Blue/Black)- When another creature destroys this, destroy that creature. (If this is killed by combat damage dealt by more than one creature, destroy one of those creatures.)
Insanity (Black/Red)- This creature must attack each turn if able.
Focus (Red/Green)- This creature may deal combat damage to the defending player as though it weren't blocked.
Esper angel/spirits would be better than human/spirits and makes more sense imo, since angels support spirits better than humans do, and a couple angels even even are spirits.
This, exactly this.
Give us playable commons and garbage mythic all day, every day.
And all of those cats are mono white, but the color identity of selesnya cares more about enchantments. If they wanted an equipment subtheme, it should have been mono white or boros, which are the color identities that care about equipment.
It being equipment is also trash. Gw are far more enchantment colors and I don't think anything before this deck in green cards about equipment at all. Wr are equipment colors, they should have done enchantment.
Last of my biggest complaints is the lack of actual cats. Almost all of the cats in this deck are leonin, and except arahbo, none of the new cats aren't Lenin.
So I'm just going to buy the four cards I want out of the deck and maybe a gramps markov and be done with this disappointing shambles.
Feel like this honestly should have been a human, not a vampire...
Very meh...
Cats is really all this set has for me, and not even for the cats, sadly.
Missa is kind of Eldin's opposite. She makes all the things attack, which means his defenders don't get to do their jobs (unless they have defender!) If planeswalkers could have flavor text, hers would be along the lines of "nothing whispers louder than goblins", or "I don't know if whispering is what I'd call what you're doing." The card is meant for the black/red pair, which is all attacking all the time. Again, her emblem wasn't intended to be overbearing. I forgot frenzy was already a mechanic, Insanity sounds pretty good though... white blue and green white both use strategies that don't involve turning dudes sideways; forcing them to do so and leaving them without blockers can break their decks in half.
Kargaroth is the nemesis is the block and his deal is discarding stuff. Black/blue in the actual game tends to lean on mill too hard, this set does hand manipulation and extirpate like effects. His plus is a plus 2 because of how aggressive red/green is, and how little any of the arch types care about a single guy getting bounced; Jund colors have a lot of Haste and bant colors have a lot of tokens.
You've given me a bit to think about, though. Kargaroth especially needs some tuning, and Eldin could use a new middle ability. I'm also going to use this thread to post more of the set, I enjoy the feedback.
Planeswalker - Eldin
+1: Until your next turn, creatures you control Gain Dauntless.
0: create a 3/3 White and Green legendary Wolf creature token with Vigilance named Romyr.
-6: You get an emblem with "Tap an untapped creature you control: Tap target nonland permanent"
{4}
Missa, Goblin Whisperer 1RR
Planeswalker - Missa
+1: create a 1/1 red goblin token with Haste and Insanity.
-2: Put a goblin creature from your hand into play. That creature gains Haste. Sacrifice it at the end of turn.
-6: You get an emblem with "Creatures gain Haste and Insanity."
{3}
Kargaroth, Trauma Sage 3UB
Planeswalker - Kargaroth
+2: Return up to one target creature to it's owner's hand.
-X: target player reveals their hand and discards a nonland card with converted mana cost X.
-7: Target player discards their hand. Draw cards equal to the number of cards discarded this turn.
{5}
Set Keywords:
Dauntless (Green/White)- This creature may block an additional creature each combat. Creatures with Menace may be blocked by one creature with Dauntless.
Pariah (White/Blue)- When you would be dealt damage, that damage is dealt to this creature instead.
Spite (Blue/Black)- When another creature destroys this, destroy that creature. (If this is killed by combat damage dealt by more than one creature, destroy one of those creatures.)
Insanity (Black/Red)- This creature must attack each turn if able.
Focus (Red/Green)- This creature may deal combat damage to the defending player as though it weren't blocked.
Myr or golem colorless,
Bant or Orzhov angels.
Don't care what else we get.
This also provides an even spread of colors, if they wanted to go that route.
1: that is amazing.
2: I wish we had seen more of tibalt. I think he's really funny as a villain, very monty python's Spanish inquisition.