Not sure how you managed to metamorph leylines since they are neither creatures nor artifacts.
like i said i played it for fun, i dont own a legacy deck, so i just played lantern, and surprisingly enough, the guy was playing opalescence leylines, finally an interesting use lol i thought for metamorph, i actually never really found it that much usefull, if it had flash tho, it would be another story.
was considering tormod's crypt cant decide between spellbomb and crypt, the metamorph was just for fun from adrian sullivan's list, did manage to copy leyline of sanctity one game and void in another O_O Phyrexian Revoker in the board over another needle because i want to hit pentad prism or lotus bloom or even some mana dorks
lost legacy vs gaddock teeg? i im on the fence on Padeem, Consul of Innovation might replace the metamorph or a spellskite, i dunno
Im expecting GSD, Dredge, Control, Living End, possibly tron and ad nauseam, affinity.
as for how to board, if i picked up game 1, and opponent is playing colors that support artifact hate/stony silence, do i premptively side in my jars, spellskite, and seal of primordiums?
Having a bunch of millrocks turn 2-3 and no lantern but have surgical in hand, do i start blind milling myself hoping to thin deck to increase chance of drawing bridge/lantern? or do i blind mill opponent and hope to surgical something. I still do not know what opponent is playing. Should i be milling myself, i could mill my own lantern/bridge, and it would backfire? if they had surgical. which they do as deck ended up being w/b smallpox
@Spkilla, Crucible is definitely a good mainboard card as it allows you to mill lands off the top of your deck and continue drawing spells and further lock pieces while also not missing your land drops every turn. Then in the later game you can use it for the shenanigans that you mentioned
At the very least, we need at least 3 mana(bridge) to get a lock going, without crucible, id be milling lands anyways, if i dont have 3 mana yet, i keep the land and play it.if im hellbent, im playing 1 spell a turn anyways, requiring 3 or less mana assuming i have a lock going. it just feels so meh to me, especially as a single copy
I've shared a video in the Facebook group for AdN players containing an insane game against Jund that I've recently played in MTGO.
I don't know if everybody here watched it yet, so just enjoy it!
Few side notes before - my record to this point was 2-2 on the league, and this was the game 3 of the last match (I won the first game and lost the second one).
Leyline MVP :P, liliana couldnt make you sac lab maniac, and you got better top decks i guess, the unlife really saved you. But an abrupt decay would have def been trouble
New to the deck, Lets say you have a lantern and discard spell first turn, do you play lantern, or do you discard them first?? does this change depending what we have else in hand?
Is crucible a win more card? i understand that it can do ghost quarter loops and inventors fair loops, and even when its in the board, when do i bring it in? against ponza of course, but what else? it doesnt help establish our lock?
I come from playing eggs/ad nauseam/mill in paper, my meta is GR ponza, a bunch of death shadow dredge and affinity, tron/eldrazi tron, maybe some burn. And the occasional bogles and mirror lantern
Started magic in february of this year, still havent seem that many decks
still iffy /missing on sideboard, and i just like running mechabized production main, dunno if it good but i like alt win cons, or extra copies of any shredder needle etc
Can any1 list what is a must have in the side in general, or a what a standard sideboard should have + or - some spiciness. literally just bought most of the cards minus the sideboard, almost foiled out and i havent even played the deck b4 in paper. aside from a few games against a bot.
Can any1 list what is a must have in the side in general, or a what a standard sideboard should have + or - some spiciness. literally just bought most of the cards minus the sideboard, almost foiled out and i havent even played the deck b4 in paper. aside from a few games against a bot.
The leylines are great and I bring them. The 4x stubborn denial and 3x ceremonious rejection + surgicals goes a long ways to stall the bridge. As I said, resolving bridge is what it is about often timesz
magus of the moat dodges both of those
circle of protection black dodges rejection but is a lot more narrow
i'm on a 1 of cop for now until my magus comes in the mail, i'll keep you updated on the results but i tend to really enjoy the grixis matchup, it's classic jund and somewhat dsj that i really fear.
do yo uside out some bridges for magus of the moats? against DS? magus is still hittable with fatal push?
Relative new comer to Lantern and magic overall,started in february of this year, decks i own in paper are consist of Ad Nauseam,CoCo Allies,Burn,Mill, and Eggs. Working on building eggs in paper, and i wanted to ask, hows main deck Leyline, i know the benefits, good against discard,burn, other random things, so you dont get blindsided game 1, but is it run 4 or dont run at all, or run 2?
Still working on a sideboard, i moved down on the a thoughtseize from 3 to 2, since sometimes the 2 life was relevant in my testing, or should i run the 3 thoughtseize in the long run?
and is running the mechanized production and aether grid main, bad?, feels nice to have a faster wincon/alt wincon maindecked, since i come from playing ad nauseam, or it messes with consistency here?
and are spellskites still good md? or even board? or are have they fallen out of the lists?
Glorious End is a card that needs some testing : Gideon is pretty much useless for us (we don't need that card), but Glorious End is the only card that has caught my eye since like 1 year.
Cheers!
I had played a few games with glorious end at occasional fnm for fun, but i used it sort of like a fog, it was great when opponent waited to cast stuff 2nd main phase and i glorious end during combat otherwise,its meh.if i was going off the following turn it would be great. If not i would have to waste a grace and in this instant i would have much rather graced last turn than use glorious end. if glorious end was 1 or even 2cmc it would be better. And the issue is that ive had glorious end countered lol and that i have to leave mana up to cast or waste prism counters on it
But the cant die combo with unlife looks awesome.
Maybe side against decks that dont play decay or enchantment removal?
problem with solemnity is that they just have to remove unlife to win, and even with decks that dont have enchantment removal, you now have to assemble another piece of the puzzle? To get the "unlife lock" when you would rather have another combo piece to combo off if you already have unlife or you draw solemnity and no unlife in play or hand
I've decided to give a try to the new Gideon of the Trials given that it's a ''substitute'' to Angel's Grace (Unlife 4 to 7) from the last +0 but also a treat on his own in some rare situation. Lacking the acceleration of Simian Spirit Guide, I've decided to use many Fog effect to give me some time. Pact of Negation isn't really replaced (I know it's a problem), I cut the blue out of deck and add Festival of the Guildpact to win with Maniac and to buy me additionnal time if necessary...any better idea
Any feedback is appreciated but please keep in mind that I understand that some cards are sub-optimal..I'm looking for any ideas to improve the deck..turn 2 play would be greatly appreciated...
if your gonna run fogs, run more actual fogs like ethereal haze because it also prevents creature damage not from combat as well, and it cant be removed on your end step the turn before they "attack", if you own 4 gideons which are like 15+$, angels grace is 7$~,go down to LGS and trade,selling 2 would get your 4 graces.
Korlis and kami is nice and all, but they can just fatal push or path or bolt endstep on ur turn, or before combat phase for korlis and its wasted. holy day isnt as good as haze but cheap alternative to darkness or the unconventional pollen lullaby if you want some fun, its 2cmc fog with a built in scry, and if your lucky its a 2 turn "fog",
as for an instant speed draw, for maniac and pseudo pact of negation you can run censor which is a counter when you need it to be or instant speed cycle draw, in response to an abrupt decay on maniac
you need a lot of lands/prism/bloom lol, without the spirit guides,
That's what i already side in. So i think i will add a disenchant in the sb
Thanks
honestly if echoing truth's isnt doing the job, and he has multiple chalices, chances are its on 0-3, and if its on 2, disenchant/truth wont do you any good. why not play more echoing truths?, if he is turn 1 chalice on 0, you can still dig using cantrips, if he turn 2s chalice on 1, does it matter? unless you have more cantrips? why not play more copies of echoing truth rather than adding a disenchant? same cmc and echoing hits multiple copies. if not lol you can do a merchant scroll or peer through depths .
I would have add an Izzet Staticaster but don't know what to remove.
Concerning Death Shadow M-U, it's really bad and the only way to win is to play Godhead, when he is slow. Fortunately, I didn't face any of them during the GP. Yep, you read it well. Not a single one.
Details round by round and funny interaction coming!
So you are in the fetchland train I also noticed that you are playing a basic Forest, I don't know how important it is, but I would play an Island over it and probably Polluted or Flooded over Windswept. But if it worked for you then I believe that your build may be right as well.
and hows the Dragonlord Silumgar and why over dreadbore if you're using it for the plainswalker "removal"
assuming you whip this guy out of nahiri or something in game 2 when they side out removal, or else its pretty much meh "dies to removal" or if it's nahiri, most likely its emrakul, and hide // seek is pretty funny to pull off.
despite wanting to play godhead as a spicy tech as mentioned b4, the fact that it is so costly,"die to removal", would you rather cast/ramp up two godhead rather than comobing off against the Shadow matchup? it does kill existing shadows, but by the time you have 5 mana up, with prism or bloom, turn 3-4-5, opponent must be having an off game lol, but i guess their only out is terminate?
i dunno either i just gave my opinion on why i don't like crucible that much.
aside from that, gonna take this to a pptq on saturday, anything to change?
4 Ensnaring Bridge
4 Lantern of Insight
4 Codex Shredder
2 Pyxis of Pandemonium
2 Ghoulcaller's Bell
Discard/Other
4 Ancient Stirrings
3 Inquisition of Kozilek
2 Thoughtseize
2 Collective Brutality
2 Surgical Extraction
2 Abrupt Decay
2 Pithing Needle
2 Leyline of Sanctity
1 Infernal Tutor
1 Ghirapur Æther Grid
1 Mechanized Production
1 Noxious Revival
4 Mox Opal
1 Spire of Industry
1 Snow-Covered Swamp
1 Snow-Covered Forest
2 Academy Ruins
2 Inventors' Fair
2 Ghost Quarter
4 Glimmervoid
4 Blooming Marsh
2 Welding Jar
2 Spellskite
2 Nihil Spellbomb
2 Seal of Primordium
1 Leyline of Sanctity
1 Grafdigger's Cage
1 Collective Brutality
1 Phyrexian Revoker
1 Magus of the Moat
1 Phyrexian Metamorph
1 Lost Legacy
was considering tormod's crypt cant decide between spellbomb and crypt, the metamorph was just for fun from adrian sullivan's list, did manage to copy leyline of sanctity one game and void in another O_O Phyrexian Revoker in the board over another needle because i want to hit pentad prism or lotus bloom or even some mana dorks
lost legacy vs gaddock teeg? i im on the fence on Padeem, Consul of Innovation might replace the metamorph or a spellskite, i dunno
Im expecting GSD, Dredge, Control, Living End, possibly tron and ad nauseam, affinity.
as for how to board, if i picked up game 1, and opponent is playing colors that support artifact hate/stony silence, do i premptively side in my jars, spellskite, and seal of primordiums?
sorry for dumb question, still new to the deck
Is crucible a win more card? i understand that it can do ghost quarter loops and inventors fair loops, and even when its in the board, when do i bring it in? against ponza of course, but what else? it doesnt help establish our lock?
Started magic in february of this year, still havent seem that many decks
4 Codex Shredder
2 Pyxis of Pandemonium
2 Ghoulcaller's Bell
4 Ensnaring Bridge
4 Mox Opal
2 Pithing Needle
4 Inquisition Of Kozilek
2 Thoughtseize
2 Collective Brutality
2 Surgical Extraction
4 Ancient Stirrings
2 Abrupt Decay
1 Ghirapur Æther Grid
1 Mechanized Production
1 Infernal Tutor
2 Leyline Of Sanctity
2 Academy Ruins
4 Blooming Marsh
1 Forest
2 Ghost Quarter
4 Glimmervoid
2 Inventors' Fair
1 Spire of Industry
1 Swamp
current list
4 Codex Shredder
2 Pyxis of Pandemonium
2 Ghoulcaller's Bell
4 Ensnaring Bridge
4 Mox Opal
2 Pithing Needle
4 Inquisition Of Kozilek
2 Thoughtseize
2 Collective Brutality
2 Surgical Extraction
4 Ancient Stirrings
2 Abrupt Decay
1 Ghirapur Æther Grid
1 Mechanized Production
1 Infernal Tutor
2 Leyline Of Sanctity
2 Academy Ruins
4 Blooming Marsh
1 Forest
2 Ghost Quarter
4 Glimmervoid
2 Inventors' Fair
1 Spire of Industry
1 Swamp
1 Thoughtseize
1 Ghirapur Æther Grid
1 Nature's Claim
2 Seal of Primordium
1 Grafdigger's Cage
2 Welding Jar
1 Collective Brutality
2 Leyline of Sanctity
1 Pithing Needle
1 Gaddock Teeg
2 Tormod's Crypt
Still working on a sideboard, i moved down on the a thoughtseize from 3 to 2, since sometimes the 2 life was relevant in my testing, or should i run the 3 thoughtseize in the long run?
and is running the mechanized production and aether grid main, bad?, feels nice to have a faster wincon/alt wincon maindecked, since i come from playing ad nauseam, or it messes with consistency here?
and are spellskites still good md? or even board? or are have they fallen out of the lists?
I had played a few games with glorious end at occasional fnm for fun, but i used it sort of like a fog, it was great when opponent waited to cast stuff 2nd main phase and i glorious end during combat otherwise,its meh.if i was going off the following turn it would be great. If not i would have to waste a grace and in this instant i would have much rather graced last turn than use glorious end. if glorious end was 1 or even 2cmc it would be better. And the issue is that ive had glorious end countered lol and that i have to leave mana up to cast or waste prism counters on it
how do you play when past in flames gets turn3 slaughter games?
Korlis and kami is nice and all, but they can just fatal push or path or bolt endstep on ur turn, or before combat phase for korlis and its wasted.
holy day isnt as good as haze but cheap alternative to darkness or the unconventional pollen lullaby if you want some fun, its 2cmc fog with a built in scry, and if your lucky its a 2 turn "fog",
as for an instant speed draw, for maniac and pseudo pact of negation you can run censor which is a counter when you need it to be or instant speed cycle draw, in response to an abrupt decay on maniac
you need a lot of lands/prism/bloom lol, without the spirit guides,
or the unconventional wish build, running 4 glittering wish with a wear // tear in the board
how is the Sigarda, Heron's Grace doing over the other Sigarda, Host of Herons
and hows the Dragonlord Silumgar and why over dreadbore if you're using it for the plainswalker "removal"
assuming you whip this guy out of nahiri or something in game 2 when they side out removal, or else its pretty much meh "dies to removal" or if it's nahiri, most likely its emrakul, and hide // seek is pretty funny to pull off.
despite wanting to play godhead as a spicy tech as mentioned b4, the fact that it is so costly,"die to removal", would you rather cast/ramp up two godhead rather than comobing off against the Shadow matchup? it does kill existing shadows, but by the time you have 5 mana up, with prism or bloom, turn 3-4-5, opponent must be having an off game lol, but i guess their only out is terminate?