Just trying to brainstorm a little with this deck as far as win conditions go. The deck's current win conditions are from attacking and Smitten Swordmaster's Curry Favor ability, especially when copied by Lucky Clover
I'm wondering how else can I win games more efficiently? I've added two copies of Vivien, Arkbow Ranger for an added punch but have also played around with two copies of Doom Whisperer for its hefty power and surveil ability
So, say my life is at 3, I have a Lucky Clover on the field, and my opponent has a creature on the field. So what would happen if I were to cast Swift End on the creature? Would Swift End trigger twice, leaving me at -1 life? Would Swift End only trigger once, killing the creature, and Murderous Rider would go into the graveyard because its copy wouldn't have a target? Or would I only lose 2 life and Murderous Rider would be put into exile as if I didn't have Lucky Clover in play?
I guess this doesn't necessarily have to apply to Murderous Rider, as it can apply to almost any creature with the Adventure mechanic. What would happen if I were to cast Order of Midnight's Alter Fate with a Lucky Clover in play if I only have one creature in my graveyard?
Just a quick question that I've wondered about--what is the upside to Erebos, God of the Dead's "As long as your devotion to black is less than five, Erebos isn't a creature." ability?
Not a rules question. Moved to Magic General. -MadMage
No. If you control 2 other lands, it will be untapped. So, if you play Sanctum with 0, 1, or 2 other lands already on the field, it will enter untapped. Otherwise, it will enter tapped.
Okay, so ideally I'd want to play it on the third turn for the most optimization?
Then I've got a follow up question--I was watching a match (picture attached) and saw that Kenta had played Botanical Sanctum on his first turn and played Attune with Aether. So that made me even more confused, I thought Botanical Sanctum would come into play tapped since he had no other lands in play?
Just need a little clear-up since I am confused by the wording on Botanical Sanctum and other "tapped unless you control two or fewer other lands" cards. So let me get this straight--if I have two other lands in play, Botanical Sanctum comes into play tapped?
Curious, but how do Whip of Erebos decks usually play? Does it play by reanimating creatures? And if so, how would you pile your graveyard with said creatures?
Or are they more just..play creatures and beat on your opponent while being able to reanimate? I am a bit confused but find myself more intrigued by that card
Got a quick question regarding Glorybringer and Baneslayer Angel. Is Baneslayer Angel able to take damage from Glorybringer's exert ability? Or is she immune to it since the exert damage is coming from a Dragon source?
So I cast Kefnet's Last Word on one of my opponent's creatures, but I also have Prophet of Kruphix in play. My question is do my lands still untap during my opponent's upkeep and my following upkeep?
Your curve seems a bit too high for an aggro deck as those tend to be more low to the ground and with a lower land count.
If you are going for a more bigger monsters with ramp type of deck there are some improvements you can make:
Creatures:
#Experiment One can be a decent 1-drop for the deck and can grow over time.
#Going with Birds of Paradise over Rattleclaw Mystic for the turn 1 ramp creature can be a big upgrade
(though a rather expensive one).
#Boon Satyr isn't great and I'd go with Tireless Tracker instead as it can grow bigger and help draw cards.
#Frost Walker is pretty bad, if you want a creature that can pressure opponents early then Voltaic Brawler is a good option.
#Heir of the Wilds is a rather mediocre creature, I'd probably prefer something like Scavenging Ooze or Sylvan Advocate instead.
#7x 5-mana dragons seems too much imho, I'd pick one of them (I prefer Stormbreath) and replace the other with Thunderbreak Regent to lower the curve and punish opponets for removing them.
Spells:
#You probably want Lightning Bolt, it is still one of the most efficient burn/removal spells in the game and much more reliable than Crater's Claws.
#Since most the deck is sorcery speed Mana Leak doesn't seem great here, something more flexiable like Unsubstantiate/Simic Charm might be better here.
#Adding some cantrips like Oath of Nissa and Serum Visions and playing less lands might be a decent idea.
2x Beanstalk Giant
4x Lovestruck Beast
4x Order of Midnight
4x Edgewall Innkeeper
4x Foulmire Knight
4x Murderous Rider
4x Smitten Swordmaster
2x Vivien, Arkbow Ranger
Sorcery (3)
3x Casualties of War
Artifact (4)
4x Lucky Clover
Land (25)
2x Fabled Passage
2x Castle Locthwain
2x Temple of Malady
4x Overgrown Tomb
7x Forest
8x Swamp
Just trying to brainstorm a little with this deck as far as win conditions go. The deck's current win conditions are from attacking and Smitten Swordmaster's Curry Favor ability, especially when copied by Lucky Clover
I'm wondering how else can I win games more efficiently? I've added two copies of Vivien, Arkbow Ranger for an added punch but have also played around with two copies of Doom Whisperer for its hefty power and surveil ability
So, say my life is at 3, I have a Lucky Clover on the field, and my opponent has a creature on the field. So what would happen if I were to cast Swift End on the creature? Would Swift End trigger twice, leaving me at -1 life? Would Swift End only trigger once, killing the creature, and Murderous Rider would go into the graveyard because its copy wouldn't have a target? Or would I only lose 2 life and Murderous Rider would be put into exile as if I didn't have Lucky Clover in play?
I guess this doesn't necessarily have to apply to Murderous Rider, as it can apply to almost any creature with the Adventure mechanic. What would happen if I were to cast Order of Midnight's Alter Fate with a Lucky Clover in play if I only have one creature in my graveyard?
Not a rules question. Moved to Magic General. -MadMage
4 Goblin Electromancer
3 Baral, Chief of Compliance
Spells (35)
4 Pyretic Ritual
4 Manamorphose
4 Grapeshot
4 Brainstorm
3 Reverberate
3 Epic Experiment
3 Serum Visions
2 Desperate Ritual
2 Beacon of Tomorrows
2 Past in Flames
2 Mystical Tutor
1 Time Reversal
1 Twincast
11 Island
7 Mountain
Okay, so ideally I'd want to play it on the third turn for the most optimization?
Then I've got a follow up question--I was watching a match (picture attached) and saw that Kenta had played Botanical Sanctum on his first turn and played Attune with Aether. So that made me even more confused, I thought Botanical Sanctum would come into play tapped since he had no other lands in play?
Or are they more just..play creatures and beat on your opponent while being able to reanimate? I am a bit confused but find myself more intrigued by that card
Will be giving these some thought--thanks!