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A Reckoning on Kamigawa
 
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  • posted a message on Sultai Control


    This is the Sultai build I've run out a handful of times at FNM. Its more of a BG deck splashing blue for Snapcaster, tar pit, and SB cards. I've found that being able to flashback a discard spell turn 3 is quite powerful, along with getting multiple uses out of removal spells. The one of Search for Azcanta is something I'm going to try out soon, but there might not be enough spells in the deck to support it. Scarab god in the board could also be anything else.

    A lot of people have mentioned going more down the blue route for Ancestral and MD counters, but I'm really not interested in going that way. I could see maybe trying out Chart a Course for some card advantage and I'd cut Bob if I was going that way. I've found Tracker to be super strong, especially in multiples and can outclass Tasigur in a few turns.
    Posted in: Developing Competitive (Modern)
  • posted a message on Grixis Control


    I've been away from Grixis for a long time playing various blood moon and jeskai decks, but am coming back around. I'm interested in the control build and working on Azcanta. Let me know if you have any suggestions and I plan on running this tomorrow so I'll let everyone know how it goes.
    Posted in: Developing Competitive (Modern)
  • posted a message on B/R Control
    Quote from Sagefire1994 »
    Quote from ceub87 »
    I just replied to your other post in the BR thread but just saw this one. I think Mardu is interesting and Nahiri should get the nod of Chandra if that's the case. Personally, I would run collective brutality alongside liliana in any lingering souls list. Curving removal, into lili, into nahiri sounds great.

    Again though, I think there are too many sweepers in your mardu proposal with all the spot removal. Its kind of like having a million counterspells in a blue deck. You might counter a bunch of stuff but you really aren't doing anything to advance your boardstate or pressure your opponent. At that point its just takes one hiccup from your deck to lose the match.


    thanks for your replies Smile
    so i tested this list yesterday (changed Bolt with Helix) and got a great result...

    2:0 Bant Company
    2:0 Skred
    2:1 Jeskai Control
    2:0 Myr Combo

    Sideboard:



    So you would add the Lilis back in the deck? - but what to cut? I'm not sure if its that great to cut the Bolt/Helix, saved me twice yesterday..the heal is insane. However I think you are right, i got too many sweepers, 4 Demigod and 1 Butcher, together with 4 Nahiri and 1 Emra.
    I'm not sure what to cut as I really want to play the Demigod.

    I'm playing the Collective Brutallity in my Sideboard, but I guess I would board them in nearly every matchup so it would make sense to play them main too..but again..what to cut :/

    in the other thread you asked about Dark Confidant I thought about him but as I'm playing 4 Demigods and plenty of PW he would be too risky and would provide too much dmg

    Edit: I could swap the K.C. with the Collective Brutality...or even add 2-3 Gideon of the Trials instead of the 1 Butcher and the 2 K.C.



    I think bolt vs helix is going to come down to a personal preference really and I would go with whatever works. In regards to bob, that was for a straight rb list without emrakul. There's no way I'd run bob in a nahiri/emrakul list haha. Removing the four sweepers in the main will free up room for whatever split of liliana,CB, or GotT that you want to try.
    Kommand could be better out of the side as you have no interest in returning demigods out of the GY. You could quick swap them for CB. Liliana and CB give you additional discard outlets for souls, demigods, emrakul in hand.

    I haven't tried butcher but maybe not necessary in this type of list that is looking to stall until you hit multiple demigods or emrakul. A grave titan makes a good nahiri target if emrakul gets removed from your deck one way or another.
    Posted in: Deck Creation (Modern)
  • posted a message on B/R Control
    I just replied to your other post in the BR thread but just saw this one. I think Mardu is interesting and Nahiri should get the nod of Chandra if that's the case. Personally, I would run collective brutality alongside liliana in any lingering souls list. Curving removal, into lili, into nahiri sounds great.

    Again though, I think there are too many sweepers in your mardu proposal with all the spot removal. Its kind of like having a million counterspells in a blue deck. You might counter a bunch of stuff but you really aren't doing anything to advance your boardstate or pressure your opponent. At that point its just takes one hiccup from your deck to lose the match.
    Posted in: Deck Creation (Modern)
  • posted a message on Blitzkrieg - B/R Control - Shock and Awesome
    I like the look of your list overall and its similar to the idea I had brewing mine up. I've found through playing that the two drop slot is by far the most lacking in BR. I've gone through bitterblossom, bone picker, and pia nalaar (I know, three drop) and can't find the correct fit. Dark confidant might be the best option if you have them available, and is my next test (been jamming rock and skred since I couldn't get this list solid).

    Overall I think you would be more successful with more pushes and terminates over bolt. I had gone to 3/3 on push/terminate with no bolts but toyed with having 1-2 bolts for face and spot removal. With the number of spot removal spells you have sweepers become less important and can probably move to the board in order to give you more action spells G1.

    My experience with BR is that if you are trying to control the game you need to do something "proactive" and unfair like early blood moons with SSG. The deck lacks the early pressure so needs to lock the opponent out until you can land your four drop bombs.
    Posted in: Deck Creation (Modern)
  • posted a message on Blitzkrieg - B/R Control - Shock and Awesome
    I've found that 3 collective Brutality is needed to beat burn, at least on the build I have. So far I haven't dropped a match but it is extremely tough and close. Blood moon is suprisingly effective against burn if you can land it early enough to turn off the multicolored spells.
    Posted in: Deck Creation (Modern)
  • posted a message on Blitzkrieg - B/R Control - Shock and Awesome
    I included two dismember in order to have 1cmc removal against tron since I can't turn on revolt reliably under blood moon. That said, I didn't cast it a lot over the event. I'd say it was an even split between casting for 1, and casting for 3 after top decking it. I think I should keep one and maybe change the other to a Terminate.

    Urborg didn't do anything for me or my opponents in the event so I don't have strong feelings for it. I added one canyon slough to the list to test in place of a smoldering marsh. I think it should actually replace the Urborg instead but we will see when I'm able to get some more games in.

    I've played a lot of Pyro in the past in grixis where you had access to tons of 1cmc and 0cmc spells to make her great. I'm not sure if br is the right shell for it, but if you can land it on a clear board with low resources I see it being great.
    Posted in: Deck Creation (Modern)
  • posted a message on Blitzkrieg - B/R Control - Shock and Awesome
    Hey thanks for the feedback I really appreciate it! I constructed the deck with the idea of preying on the greedy mana bases right now, lock the hand with liliana, and land a hasty threat to end the game in a few turns before the OP can recover.

    I'd like to keep some number of bitterblossom and stay in two colors for efficiency, so I'm leaning to EE or ratchet bomb. I originally had two ratchet bombs in the side over lost legacy but didn't want to be so cold to combo decks. I'm thinking it might be a MU to not dedicate more to, not sure yet.

    I agree rabblemaster is crazy good and can end a game quickly from my skred days. I have a lot of three drops currently and he doesn't provide blockers. The curve is why I'm thinking of moving back to mindstone to cast fours and fives easier, plus it stores a card. I would miss out on potential turn 2 Blood moons and lilianas though.

    Bitterblossom was included on paper for endless blockers against shadow.

    I've considered bontu in the three drop slot to offset the life loss and give me something to do with mana when living off the top. The indestructible of hazoret really has me liking the Gods against the removal out there right now.

    Chandra is definitely the first cut to the list. I've been mulling everything the last day or two and will have an update before fnm.
    Posted in: Deck Creation (Modern)
  • posted a message on Blitzkrieg - B/R Control - Shock and Awesome
    Hey everyone I've been following this thread a bit and decided to brew up a BR deck to take to a PPTQ this past Sunday. I started with the Skred shell as my base idea then went into black for push and Liliana. I placed 14th out of 99 players and had a blast. However, I'm looking for some feedback from players that have been on this type of deck longer than me. Thanks for any help!



    07.16.17: modern pptq
    - 14th out of 99 players, with 5-2 record overall.

    RD 1: win 2-0, titanshift, on the play.
    G1/G2: bitterblossom, blood moon, and liliana doing all the work both games. I could tell the OP was struggling to figure out how to play against my unknown deck.

    RD 2: 2-1, grixis delver, on the play.
    G1: I mull to 6. Early thoughtseize led me to think OP was on shadow. Ended up losing to double claim//fame on snapcaster mage and young Pyro beats. Two bitterblossom in play helped kill me too.
    G2: I mull to 6. I took apart his hand with discard and liliana. Stabileized at one life and hazoret won the game with the shock and swing.
    G3: discarded his hand and landed stormbreath which OP had no removal for and it closed the game quick.

    RD 3: win 2-1, naya burn, on the play.
    G1: Turn one thoughtseize revealed enough burn to kill me. I play it out for a few turns to see if he was on boros or naya and lose a few turns later.
    G2: OP opens tapped stomping ground which I turn two fulminator off a SSG and blow up. OP is only able to get two mountains before I blood moon him. Next turn I cast hazoret and he conceads.
    G3: Cast double collective brutality for all three modes, blood moon, and stormbreath for the win.

    RD 4: win 2-0, grixis death's shadow, on the play.
    G1: OP mulled to 5 and see only removal in his hand. I land liliana followed by hazoret for the win.
    G2: I mulled to 6 on the draw with no hand disruption. OP plays cantrips and cycles but liliana, removal, and hazoret get the win again.

    RD 5: lose 0-2, grixis death's shadow, on the draw.
    G1: I didn't see any hand disruption, removal, or blood moon. Opener was land heavy and I should have mulled in retrospect. OP picked apart my hand and killed me with shadow.
    G2: I was stuck on two lands while OP had no threats except liliana early on and I couldn't pressure. Finally resolved a bitterblossom but it was too late as his liliana had ultimate once and was still on the battlefield. OP won with ease and this was a lesson in making better keep/mull decisions.

    RD 6: lose 0-2, eldrazi tron, on the play.
    G1: I mulled to 6 and I didn't see any threats or enough removal this game. I was beat up by matter reshaper and a finishing reality smasher.
    G2: I punted this game away hard. I blood moon, he casts ratchet bomb, I liliana, and he casts ballista for two while ticking bomb up to two. I have liliana and Kcommand in hand and move too fast shocking ballista and returning a hazoret from my graveyard to hand. He blows ratchet bomb next turn getting blood moon and liliana. I cast hazoret and discard a ssg to eat an attacking smasher which was neat. He gets another smasher and I have dismember in hand but no other cards to discard; I lose a few turns later. This was a lesson in slowing down and thinking through the turn better because I would most likely have won if I had just shocked ballista and shattered ratchet bomb in the early game.

    RD 7: win 2-1, mardu burn, on the play.
    G1: Pretty simple he has enough burn to kill me and we move to game two.
    G2: This game ends up close but blood moon and liliana do good work to lock the game up. I stabilize at a low life total and precede to land hazoret for the win. Smacking for five a turn and pitching a card for two more is backbreaking.
    G3: OP gets early guide which gives me two lands. I collective brutality for all modes to help stabilize. Blood moon and hazoret do all the heavy lifting yet again.

    Summary: I had low expectations coming into the PPTQ because I threw the deck together the day before and had zero playtesting with it. However, I was very impressed with how the deck played out and the success I had. I think running a rogue brew threw a lot of OPs off when I turn two cast bitterblossom followed by turn tree blood moon. I think the deck has a solid death's shadow matchup with all the removal and blockers but the list definitely needs some tweaking moving forward.

    The deck has a hard time finding threats and closing the game out sometimes. Having some type of card advantage is probably required. I also need to include a way to remove bitterblossom.

    - I believe the deck needs another collective brutality in the 75 as life gain is very low.
    - I never saw Kalitas in all my games so can't rate his effectiveness, but moving up to two is a consideration.
    - Hazoret was an absolute house and isn't going anywhere but possibly up to three.
    - Stormbreath was strong as always and has a home here.
    - Chandra was very weak in the few games I cast her. I was expecting more out of her +1 but was too far behind for her to be helpful. I think she needs to be a two-of or a zero.
    - Bitterblossom was strong but I'm not sure if four is the right number. I could see going down to two or three to make room for other additions.
    - SSG was good when I had it in the opener. I think this should be either four or zero. If going to zero I will possibly add mind stone for ramp and to store a card.
    Posted in: Deck Creation (Modern)
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