2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from cdbowlin »
    Hello fellow land destruction enthusiasts. My name is Caleb. I have been playing Ponza for almost 2 months now and my list has changed a lot since my first iteration. Where I have really struggled with the deck so far is sideboarding. I have trouble knowing what all to have in it and what to take out. I'm leaving a link to my list on tappedout. Please take a look and give me some advice. Before you look though, I am trying to get Chandra TOD #2 and at least 2 trinisphere currently.
    http://tappedout.net/mtg-decks/01-07-17-rg-ponza/
    Are there any particular match ups that you are struggling with side boarding? Or are you just looking for some general advice?
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Hello, I have been playing Ponza for a little while and I have been testing and and wondering what other peoples thoughts on Ramunap Excavator are. I have been playing it as a card advantage engine akin to Courser of Kruphix some lists have played with, also thinning the deck by recurring fetches each turn to improve later game top decks once our hand has been emptied.

    I have only tested it a few times as it has only been released a short while obviously but I am pretty happy with how it has been performing so far.
    It makes one fetch hands with a couple dorks keepable in my experience as you get to drop it turn three and re-play your land. Bolt isn't a huge factor in the current meta, I could see it being a lot worse if it were. Also worst case scenario it effectively cantrips as you get to drop it, re play a land from the yard before it gets removed.

    I have been testing it as a 2 of and also testing 2 of ghost quarter (replacing kessig wolf run & a stomping ground) but I haven't been very happy with the GQ's. Most of the time they are just mountains, I feel on paper they are probably only really good against decks that are already weak to blood moon too.

    Another player from my LGS suggested running prime time in the 6 drop slot as it thins the deck and leads to better end game top decks but without the synergy such as in the amulet or valakut decks I feel like I would rather just kill my opponent with an Inferno Titan/Stormbreath Dragon/Wurmcoil Engine/etc but getting this sort of effect on a 3 drop feels a lot better.
    Thoughts?
    Posted in: Midrange
  • To post a comment, please or register a new account.