I had great success against burn with 3x TiTI and 3x Young Peezy main. When I went to more of a pure control build (2x Clique and 1x PaKN main) my burn matchup tanked hard. I think at least 4 of either TiTI or Young Peezy (or a mix of both) main are needed to be able to consistently beat burn.
@TheAmazinSpoder how do you beat burn with that list? I played burn 4 times with a very similar list and went 0-8 in games. It just didn't seem possible to both try to stay alive AND land a threat to close out the game. My experience with Thing in the Ice in the deck instead of the "pure control" version was vastly different.
It seems like a big choice for this archetype is 3x Ancestral Vision or 3x Blood Moon. Did you consider and/or test Blood Moon? How did Ancestral Vision fare for you, and how do you think it stacks up against Blood Moon in the deck?
What are my odds of beating burn game 1 if I mainboard 4 collective brutality? Or should I forget about ever beating burn and just go with fatal push and dismember?
I like the seth manfield list but don't understand why it runs just one blooming marsh; i always liked the blooming marsh. and should we always run 2 basic forest? i was gonna split it with 1 forest and 1 swamp.
Llanowar Wastes comes into play untapped always, that's why. If you run 3-4 Blooming Marsh, there are times that you will die because you need the 4th land for Ugin or Oblivion Stone and you have to play a tapped land instead. A single Blooming Marsh gives you something that you can tutor that won't damage you if you decide to delay getting tron to spend a turn casting push / brutality against an aggro deck. But running the untapped lands is much more important against a wide range of decks (even though occasionally you'll have to take 1-2 points of damage from your lands).
Speed is a huge factor here. It is very hard to get to 11 mana with Lantern, and that will take tons of time to dig to your lands (or recur them with Shredder if you have milled too many!). Then you have to explain what you are doing to your opponent, and against a savvy opponent will probably have to take all the actions because they will not allow you to shortcut.
For what it's worth, you can just declare a loop (or maybe it's not technically a loop idk) but your opponent is bound to accept that you are doing the same action every turn - I usually just shortcut to updating the life totals on my lifepad and saying go
Just like mindslaver lock isn't technically a loop because even though your opponent will be screwed, they technically have a chance to act (in the case of mindslaver, they can act on your turn) so it's not a "loop".
Notable are the 4 MD Bloodmoon. It's definitely very possible to regularly power out a turn 2 Bloodmoon (assuming you have it). That can mess a lot of decks up.
Keep in mind @Dragul that you can Resto Angel (which can only target your creatures) your Flickerwisp (which can target any permanent). This is especially useful if you Resto Angel during the end step, which removes the card targeted by Flickerwisp from play until the beginning of the next turn's end step.
Question - considering decks for PPTQ this weekend (new to Modern, so I can't play "the deck I have the most experience with") and looking at Abzan. The traverse / delirium versions all run 4x Mishra's Bauble. I don't have any. They seem to be important for delirium (artifact).
If you didn't have any baubles, would you run the Traverse / Grim Flayer version, or just skip trying to hit delirium altogether and run a more traditional Abzan build? If you would run traverse / grim flayer, what would you replace the baubles with?
He posted an untested Grixis list. I don't think it's an improvement over straight UR.
Llanowar Wastes comes into play untapped always, that's why. If you run 3-4 Blooming Marsh, there are times that you will die because you need the 4th land for Ugin or Oblivion Stone and you have to play a tapped land instead. A single Blooming Marsh gives you something that you can tutor that won't damage you if you decide to delay getting tron to spend a turn casting push / brutality against an aggro deck. But running the untapped lands is much more important against a wide range of decks (even though occasionally you'll have to take 1-2 points of damage from your lands).
What list are you running? Has it changed since August (the last post I see from you on the subject)?
One significant difference related to Valakut, the Molten Pinnacle is that Runed Halo doesn't stop them from using Valakut to wipe our board, whereas Gideon's Intervention does.
Disenchant is 1W, whereas Sundering Growth is WW in this deck (requiring two Plains if there is a Blood Moon out).
Just like mindslaver lock isn't technically a loop because even though your opponent will be screwed, they technically have a chance to act (in the case of mindslaver, they can act on your turn) so it's not a "loop".
Doesn't Grafdigger's Cage stop Nahiri's ultimate?
https://www.mtggoldfish.com/deck/747023#paper
Notable are the 4 MD Bloodmoon. It's definitely very possible to regularly power out a turn 2 Bloodmoon (assuming you have it). That can mess a lot of decks up.
User name: HugeElfBoy
Decks: white, white-black, black-white, black-white
Proof that people can change!
If you didn't have any baubles, would you run the Traverse / Grim Flayer version, or just skip trying to hit delirium altogether and run a more traditional Abzan build? If you would run traverse / grim flayer, what would you replace the baubles with?