Quote from ccggenius12 »Mirror entity doesn't interact with the Baron at all, (...) so I don't know why you think that's a combo...
quite easy, i was over-enthousiastic and didnt read it (thanks for the explanation btw)
but nevertheless, Baron von Count will definitely be awesome to play, with the card you said or with some cascade spell
It should work if I'm player D, but nevermind, I won
And just in case, I casted enter the infinite under hive mind to make them draw to death.
Player A counter the copy of player B
Player B counter the copy of player C
Player C counter the copy of player A
They leave me with my only pact of negation, that's how I see it but to play so they should have thought outside of their own point of vue / interest. Most of the people I play against, are more for their win and dont really see the game/table as whole.
I've made my way with super hippo, and I change it so I now just give alot of cards to draw. When I gave mana and/or land they were just stomping me... ungratefull from all tge gift
Last Saturday, I had my 1st win: angel's grace, then hive mind + enter the infinite + [enlightened tutor[/card] countered by pact of negation. Nobody played blue, they didnt think of countering their own copy of pact, I still had some "each player draw X card"
Thx taking time answering me
My hive mind in play, my opponents playing vilainous wealth with X = 10 and revealing copy enchantment: he targeted hive mind with.
Afterwards, a bunch of "draw X cards" spell 2 times copied, even angel's grace was cast.
Not really sure if it's a jank combo but resolving like at least 20 spells and copies, make some players at the table surely mad
Control-combo and massive draw colors, milling opponents, super aggro with all the token she can produce, a 5/5 for 6 CMC makes her a strong creature for an OK cost.
About commanders I own and play, zurgo helmsmasher and phelddagrif are my 2 babies and I really enjoy playing them: 2 completely differents type of playing.
Zurgo is Voltron and can OS out of nowhere. Double strike, unblockable, land AND creature (on the same card) mass destruction.
Phelddagrif is offering to my opponents alot of draw cards to "mill" to death the whole table (with hive mind and enter the infinite for example).
Something about Phelddagrif, I'm playing it in a ramp combo art instead of group hug style, because people think I'm up to something and often attack me even if I'm not making any obvious threatning plays. I also play a plan B wincon with reverse the sands by leaving all my opponents at 1 life by playing hive mind.
"Dont attack please, it's mean.
-I still want to attack.
-But you will not like it either.
-Sure I would love to attack.
-Ok... aetherize... I told you..."
Like I said in my previous comment (sorry for the double post btw), I'm playing hive mind, so a prosperity casts at instant speed could eventually OS the whole table.
PS:I really should post my decklist, so you could see what I'm playing and how I'm playing it (maybe in a triple post...)
I build a phelddagrif too, and I manage to end 2nd place on a 15 players small event in my LGS, 1st time played the deck against real players, I loved it: killed 1 players with a 36 drawn card by blue sun zenith and the other player has killed himself because he cast too much spells trying to kill me while forced fruition was in play. Man that feels so good, seeing players losing but still smiling from one hear to the others on their face
I will post my decklist, if you want to compare our build.
I laugh so hard when reading this because that's pretty much my game plan
Personnally, I like to see my group hug deck like this: giving alot of freebies in additional card draw, lands, and manas, making low profile with not playing any cards with "you win the game" (in the rule text or not), and at the very end make all players at the table draw their whole deck (I'm offering ALOT of draw card, remember).
Example:
The very 1st time I played Super Hippo, I had forced fruition and mirage mirror in play, with heartbeat of spring in play. I was giving many free cards and at some point one of other players wanted to mill the whole table with thopter and an equipment. In response I made im draw 36 cards to mill him 1st. I'm not really aiming to victory, more letting the deck playing itself but If someone is about to kill the whole table, I will take the role of control player and try to stop it.
My Group Hug is more a troll deck: "look folks, free additionnal draws... oh... sorry... I didnt checked how many cards you had left"
Edit: I apologize for the necro posting, I just wanted to share my experience about playing with Happy Hippo.
About nevinyrral's disk, the fact that is comming in play tapped is a big minus.
Erebos, greed or necropotence, I already asked myself about drawing card. Yet I had no problem, the tutors are helping me alot, but I will make a room for some draw engine.
Luckily where I play, the meta is more about comboing, so people tend to play their things and let my zurgo, I never seen darksteel mutation played, nor telemin performance.
I didnt understand what you wrote about exsanguinate, I was thinking of playing it with eventually cabal coffer and urborg: like exsanguinate for X= 7 so everyone lose 7 and I win 21 life. But I did understand about earthquake (it was on my "get out" list)
Redundancy is for me a kind of safety, hammer of nazahn make zurgo indestructible, itself isnt, so my opponent tend to get rid of the hammer 1st. And I find also fun to throw the hammer at the end of opponent's the turn thanks to sigard's aid.
I would prefer to let blood mist in and bring fireshrieker out, mostly because of CMC and equipment cost. I can lose the fireshrieker between, casting and equiping it, with mana paid for equip lost in the process.
I will get in some anti enchant and artefacts, and thx again for the answers.
1 Zurgo Helmsmasher
Mana Rock
1 Orzhov Signet
1 Boros Signet
1 Rakdos Signet
1 Thran Dynamo
1 Gilded Lotus
1 Chromatic Lantern
1 Coalition Relic
1 Fellwar Stone
1 Sol Ring
1 Mana Crypt
1 Commander's Sphere
1 Worn Powerstone
Boardwipe
1 Rout
1 Chandra's ignition
1 Wrath of God
1 Damnation
1 Day of Judgment
1 Jokulhaups
1 Hour of Revelation
1 Devastation
1 Earthquake
1 Obliterate
1 All Is Dust
1 Life's Finale
1 Phyrexian Rebirth
1 Decree of Pain
1 Planar Cleansing
Tutor
1 Enlightened Tutor
1 Steelshaper's Gift
1 Demonic Tutor
1 Vampiric Tutor
1 Open the Armoury
1 Stoneforge mystic
1 O-naginata
1 Worldslayer
1 Tenza, Godo's Maul
1 Fireshrieker
1 Trailblazer's Boots
1 Sword of Feast and Famine
1 Lightning Greaves
1 Sunforger
1 Sword of Kaldra
1 Shield of Kaldra
1 Helm of Kaldra
1 Conqueror's Flail
1 Loxodon Warhammer
1 Inquisitor's Flail
1 Hero's Blade
1 Champion's Helm
1 Hammer of Nazahn
Combat Trick and Treat
1 Blood Mist
1 Duelist's Heritage
1 Holy Mantle
1 Unquestioned Authority
1 Spirit Mantle
1 Sigarda's Aid
1 Onward to Victory
1 Boros Charm
1 Utter End
1 Anguished Unmaking
1 Council’s Judgment
1 Teferi's Protection
Land
2 Swamp
3 Mountain
4 Plains
1 Verdant Catacomb
1 Scalding Tarn
1 Bloodstained Mire
1 Windswept Heath
1 Arid Mesa
1 Wooded Foothills
1 Marsh Flats
1 Polluted Delta
1 Flooded Strand
1 Sacred Foundry
1 Godless Shrine
1 Blood Crypt
1 Smoldering Marsh
1 Graven Cairns
1 Rugged Prairie
1 Fetid Heath
1 Exotic Orchid
1 Reflecting Pool
1 Command Tower
1 Cavern of Souls
1 Flagstones of Trokair
1 Urborg, Tomb of Yawgmoth
1 Shizo, Death's Storehouse
1 Maze of Ith
1 Homeward Path
1 Rogue's passage
1 Sunhome, Fortress of the legion
1 Temple of the False God
As you can see, my list is almost the same as yours. I’m not sure about the following cards and I would like to have your opinion on it: since I’m playing urborg, I thought about Exsanguinate (as alternative kill) and Cabal Coffer which also could help with worldslayer for example.
I will maybe also play dauthi embrace to help people kill each other by given shadow to other creatures thean Zurgo
I know that's abit suboptimal but I think I will let the 3 kaldra equipments in my deck: the fun factor having a 9/9 first strike, haste, trample, exiling damaged creatures is just too huge to me for not playing it
Is that you find it too mean for your opponents? I was wondering since you play other mass land destruction in your deck