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  • posted a message on Taking Turns
    Thalia is certainly a problem, I was very close to trying Essence scatter in this deck but Cavern just shuts that idea down.

    I tried Rapid Hybridization at FNM this week but unfortunately couldn’t get a chance to use it.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from JonasDash »


    I think it looks pretty good. Personally, I prefer a U/B build but this version of mono blue is pretty strong.

    I have found Search for Azcanta to be lacking. The scry on turns 3-6 are nice if you land one right on turn 2, but if not - it's a pretty dead draw in the mid/late game. I've found that once you flip it, it's not really that great since you're almost always tapping out to cast warps for the next several turns as you go off. If you happen to fizzle on chaining extra turns at that point, the 4 mana needed to use the land is hard to have to spare most of the time - usually you're going to be spending your mana on Cryptic and Exhaustion and Remand and Gigadrowse to just survive a turn or two to topdeck another time walk effect and give the combo another shot.

    I do like using Snapcaster Mage because it helps bridge you from turn 7-9 when you might need to Snap-Warp to get your mana for Part the Waterveils online or as a pinch pseudo walk with passing turn and Cryptic (tap/draw) and then Snap-Cryptic (tap-bounce on Snap) into Gigadrowse, Snap-Gigadrowse to buy a couple more turns before you go off.

    I agree about the snapcasters, and for the moment disagree about Search. I'm only disagreeing because I haven't been able to test it enough yet, tonight will be week number 2 with it in the mainboard. My meta is fairly control heavy at times, a lot of UWx Control decks so oftentimes it can bait out a counterspell leaving my Time Warps wide open.. I know this isn't the ideal way to think of the card but its still true.

    I'm a huge fan of U/B and hope to give that a shot at some point soon, and your list looks pretty close to what I'm interested in. I like the idea of mainboard thoughtseize though, have you tried / considered this?



    Quote from hjucvyo »
    Does Mono-U have any reasonable ways of beating lantern?
    Laboratory Maniac + Hurkyl's Recall seem like they might be able to get some wins but it seems iffy since you are probably going to get hit by hand disruption if you have it from the start and they probably aren't going to let you draw it.
    Jace Beleren and Elixir of Immortality might also get us there in some lucky games.


    I wish I could answer this question, there is only 1 lantern player at my LGS and he hasn't played that deck in awhile, that being said, I personally have played against Lantern a total of 0 times...

    Quote from herkamurjones »
    WELCOME! Good to see you on here (finally Wink ) Your list is very similar to the one I run, including the 2x Search which I've found to be helpful, but still testing.
    What is your meta/sideboard like?

    PS: could always put the AV's to use in the As Foretold/Living End build. Didn't you have something similar to Seba in the UR Chandra style deck?

    Yes finally is right! Yes i used to run a list almost identical to Seba's although ive moved away from that for the time being, it wasnt performing as well as i would like and i found myself drawn to the old faithful mono-u, so thats what ive been working on!

    About my sideboard, it changes week to week depending on what i expect to see, but last week it was the below:
    2 Spell Snare
    2 Spreading Seas
    3 Thing in the Ice
    2 Swan Song
    1 Censor
    1 Commandeer
    1 Cryptic Command
    1 Shadow of Doubt
    1 Nimble Obstructionist
    1 Howling Mine

    I have 2 Hurkyll's Recall stashed away that should probably be in there, but havent seen much affinity at my LGS lately. Ill be scouting the comp. tonght tho lol!
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Hey everyone, I've been lurking here for awhile and finally decided to create an account.
    I have been playing Turns for a few years now, trying a variety of builds, and right now I'm back on the classic mono-u style.

    Please take a look at my list below and let me know what y'all think.

    I've been taking this deck to my LGS for FNM for quite a while and have been doing pretty well with it, over the last month posting 3-0-1 twice, and 3-1 last friday.

    Also hello to Herkamurjones, I appreciate those AVs you sold me, although they're currently not being used.

    Anyway, enough about that take a look below:

    2 Snapcaster Mage

    4 Dictate of Kruphix
    2 Howling Mine
    2 Search for Azcanta (Last week was first time trying it, will be keeping it this week as well)

    4 Serum Visions
    2 Opt
    3 Gigadrowse
    3 Exhaustion
    2 Remand
    2 Cryptic Command

    4 Time Warp
    4 Temporal Mastery
    3 Part the Waterveil

    1 Gemstone Caverns
    1 Mikokoro, Center of the Sea
    1 Oboro, palace in the Clouds
    1 Geier Reach Sanitarium
    1 Inkmoth Nexus
    1 Snow Covered Island (no functional reason)
    17 Island

    Posted in: Modern Archives - Established
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