Holy crud, DRS is gone. I'm stunned, but...actually kind of glad. Graveyard strategies have one less thing to fear, at least. Goyf should get a little uptick in value again.
BB skyrockets in price instantly - big surprise. I'll wait until the price drops, thank you. Tokens and Fae just got a huge weapon, which is very nice.
So today is our last day on this board, before we make the switch to the Curse board, which, no offense to Curse, many feel is inferior to what we have now.
So let's take one last chance to reminisce about the boards that helped educate many of us about the game, brought playgroups together, and created a passionate (sometimes overly passionate) community of serious and casual players.
For me, I popped onto the boards a few years back, lured by the Legacy discussions. It had just become my preferred format, and I found a wealth of information. I also enjoyed the in-depth analysis of decks, the irony of so many railing against netdecking on a Magic site that is essentially dedicated to the concept, the spoilers, and discovering plenty of new ideas and concepts from home-brewers.
Here's to the MtGSally boards - to the good times, and the bad.
Lose the Lilis. They do nothing here. Brave the Elements provides protection or a sure fire hit. Much more useful. Gemstone Mine helps with that mana base! especially since you want to strike fast. You don't want to have enough turns to use it all up.
Kira, maybe? Could add another layer of protection.
Hey! A new type of Nivix Blitz deck! Not a bad idea, but you'll need a full set of Mindshriekers to make sure you can get your pieces.
You'll run into the same problem that all Modern small-creature-all-eggs-in-one-basket-quick-kill decks face: you can't beat Jund. Decay, Bolt, and all the other instant kill spells they run will cut you off before you can get your big shot off. It's also not enough to one-shot your opponent.
The only other thing is that this build is slower than other decks like it. It's got disruption, but when you need to hit fast before they take control, you might not have enough.
Wouldn't Terminate be a better fit than Dismember? Seems a bit easier on the life total. Phyrexian Obliterator can do what the Death's Shadow wants to do, which is attack through a Goyf, and doesn't require the sacrifice of your life total. It would work as a 2 of.
Mill is an exceedingly weak strategy right now. Every format is at least relatively fast, and while there are combos that can kill an entire library in one shot, blue/black isn't where you find those. Mill right now is like trying to play a more mana intensive Sligh deck, except your opponent has sixty life instead of twenty. God help you if you go into a Modern game with UB mill and somebody plops down a Battle of Wits deck.
Well, this is the humor section, so this seems like it would fit right here. I do a webcomic called Supervillainous. It's the story of the Crimson Claw, an established supervillain and devoted single father. I just recently passed fifty strips, and I'm kinda proud of that.
Let me share a few samples.
The first strip.
The beginning of the Egypt arc.
The introduction of the family dog during the annual supervillain convention.
My Sliver Queen is the one I'd keep. My favorite creature tribe, all the mana symbols for nostalgia, the original gold frame. Lotta good memories with that card.
It's not hard to figure this one out. Legacy staples are at a higher average value than Modern staples, and powerful Modern cards often become Legacy staples, too. See the Zendikar fetches, Confidant, Snapcaster, etc... That's a much larger, more valuable card pool to market. Lots of Legacy staples are too powerful to reprint today, thus ensuring the value of those cards. Plus, Wizards rarely changes the Legacy ban list, as it's not the official eternal format; cards are less likely to take a ban and have their value plummet. Modern - they ban once the first pitchfork comes out.
SCG supports Legacy because it makes them more money than it would off supporting Modern. If they drop Legacy, or even reduce those events, they're cutting off a huge, expensive part of their inventory, and that makes no sense for them.
They're about equal in value right now. They're cards you want and need, and you're giving up cards you don't need. How is that in and of itself not a win?
Copyright laws are basically ignored in China. Hell,there's a World of Warcraft theme park over there, as well as multiple counterfeit Apple stores - the stores themselves are counterfeits designed to look exactly like real Apple stores. Production is cheap and easy there. Other rings will simply pick up the slack if the original counterfeiting company shut down, especially since there clearly appears to be a market for it.
For the crap it gets, Deathrite really doesn't throw a game's balance off. He's a mana dork with a graveyard requirement, has an ability similar to Lavamancer, but can't touch creatures, or he can get a player two life, which isn't the most useful ability. This reminds me of the talk about banning Masticore back in the day; it was a card used in virtually every deck then, was a solid win condition, could keep himself around, and could wipe an opponent's field. He wasn't banned. I know it's two different eras and formats, but there are just so many answers to DRS, it would be insane to ban him.
Wizards has to reel in on the bannings. Look at the prime targets. DRS, Snapcaster, and Pod. Two of those appear in multiple competitive decks, and one in a very fair deck. Banning multiple cards with higher value all at once would just cause a measurable group of players to drop the format, jaded that they've been burned AGAIN after investing in a competitive deck. If Wizards wants to prevent a few really dominant decks, print answers in new sets, unban cards, but don't reduce the card pool even more every time groups start whining about card X ruining games. Those complaints often come from players too lazy to try to solve those problem cards, players who prefer to netdeck, players who haven't yet learned the fine art of side boarding...etc.
None of these cards create a deck like Eggs. None of these cards are a Survival or an Academy. They are utility cards.
BB skyrockets in price instantly - big surprise. I'll wait until the price drops, thank you. Tokens and Fae just got a huge weapon, which is very nice.
Zoo lives again...maybe. Probably. We'll see.
So let's take one last chance to reminisce about the boards that helped educate many of us about the game, brought playgroups together, and created a passionate (sometimes overly passionate) community of serious and casual players.
For me, I popped onto the boards a few years back, lured by the Legacy discussions. It had just become my preferred format, and I found a wealth of information. I also enjoyed the in-depth analysis of decks, the irony of so many railing against netdecking on a Magic site that is essentially dedicated to the concept, the spoilers, and discovering plenty of new ideas and concepts from home-brewers.
Here's to the MtGSally boards - to the good times, and the bad.
Kira, maybe? Could add another layer of protection.
You'll run into the same problem that all Modern small-creature-all-eggs-in-one-basket-quick-kill decks face: you can't beat Jund. Decay, Bolt, and all the other instant kill spells they run will cut you off before you can get your big shot off. It's also not enough to one-shot your opponent.
The only other thing is that this build is slower than other decks like it. It's got disruption, but when you need to hit fast before they take control, you might not have enough.
Travis Woo just posted a new deck with Prime Time in it. Maybe that?
Let me share a few samples.
The first strip.
The beginning of the Egypt arc.
The introduction of the family dog during the annual supervillain convention.
Give it a read! The link is in my signature.
SCG supports Legacy because it makes them more money than it would off supporting Modern. If they drop Legacy, or even reduce those events, they're cutting off a huge, expensive part of their inventory, and that makes no sense for them.
Wizards has to reel in on the bannings. Look at the prime targets. DRS, Snapcaster, and Pod. Two of those appear in multiple competitive decks, and one in a very fair deck. Banning multiple cards with higher value all at once would just cause a measurable group of players to drop the format, jaded that they've been burned AGAIN after investing in a competitive deck. If Wizards wants to prevent a few really dominant decks, print answers in new sets, unban cards, but don't reduce the card pool even more every time groups start whining about card X ruining games. Those complaints often come from players too lazy to try to solve those problem cards, players who prefer to netdeck, players who haven't yet learned the fine art of side boarding...etc.
None of these cards create a deck like Eggs. None of these cards are a Survival or an Academy. They are utility cards.