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- Ecophagy
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Member for 15 years, 7 months, and 6 days
Last active Sat, Jun, 25 2022 06:28:13
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Oct 13, 2014Ecophagy posted a message on Mafia StatsWTF happened to the formatting?Posted in: Ecophagy Blog
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Feb 22, 2013Ecophagy posted a message on Need help building deckI don't know if you're still interested in comments, but I thought I'd chip something in:i n short, the deck is very slow and vulnerable. It's a 3 card como that is vulnerable to artifact and creature hate. Looking at your "ideal sequence of plays" I notice that it is at best a turn 5 goldfish, with basically no interaction with opponents except for 3 remand and 2 path. Almost every deck can race you if your best start is a T5 goldfish. You also need +1 card to kill with, which is a gifts or one of your 4 X spells.Posted in: Void Blog
Compare it to other similar decks, namely control/combo decks: Splinter Twin and Scapeshift. The former races you with a 2 card combo, which they have 8 pieces of each, and the latter goldfishes T5 while playing disruption and cryptic command into a protected Scapeshift. Another similar deck is the Ritual Gifts deck, which is similar in that it wants to play gifts->win. The problem is that it's easier for that deck to win off gifts (Past in Flames is awesome), and again it runs more disruption and Merchant scroll for tutoring Gifts/silver bullets.
On top of that, Deathrite Shaman has made Gifts Ungiven strategies very vulnerable of late.
In terms of improving the deck itself, cut the Borderpost+Wayfarer. They don't do anything exciting at all. Secondly, you don't need so many big X spells. You're not running enough ramp for them to be playable outside of the combo, so they're dead draws (especially Diabolic Revelation). Devil's Play is probably good enough since it has flashback, or just use BSZ sunce Drift of Phantasms can find it. I'd consider cutting Gifts, since relying on it makes your already slow combo even slower.
Sorry to be such a downer, but the deck just doesn't look like it does anything as well as other similar decks -
Feb 23, 2010Ecophagy posted a message on ced395's Mafia StatsI swear you got NK'd in Refrigerator because you were confirmed town, since I got a town result upon investigating you.Posted in: ced395 Blog
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Oh good, I only missed the random voting.
Apologies for lateness, Shan't happen again.
And to start, its going to have tro be OMGUS vote hshadowa
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Maybe something like Orcish Spy to identify if a library needs shuffling.
Dark Confidant/Phyrexian Arena
Also, is the Necra Sanctuary that useful? would more beaters be better?
Also, could consider Chameleon Colossus if you have the money, Loxodon Warhammer for added funs and Sensei's Diving Top to smooth out early draws
He uses Hoofprints of the Stag as a secondary win con, and Martyr of the Sands Gives him a nice life cushion. And he uses the Beacon (to gain over 10,000 life in one game >.<)
I wouldn't have thought you'd need the fetch lands, as they remove cards from your own deck, and if you win by decking, you don't want to do that.
Also, Feldon's Cane might be better than the Gaea's Blessing
*commits to memory*
Ah yes, The Genju is for blocking Darksteel Colossi as well.
All the acceleration means I generally have enough lands to play things. The door is very intensive though...
The Green Bringer's token making ability basically makes more damage and gives me defence, so methinks it is useful.
Perhaps some sunburst cards which cost 3/4, since most of the business cards cost 5, so its hard to play more than one a turn.
EDIT: Mindslaver is horrible, and will get you lynched in multiplayer >.<
Funny as the lock is, I was thinking academy ruins for Door to nothingness...:P
4x Terramorphic Expanse
10x Forest
4x Island
2x Plains
2x Mountains
2x Swamp
4x Bringer of the Green Dawn
3x Bringer of the BLue Dawn
3x Bringer of the Black Dawn
4x Sakura-Tribe Elder
Artifacts/Enchantments:
4x Prismatic Omen
2x Clearwater Goblet
2x Collective Restraint
1x Door to Nothing
1x Genju of the Realm
4x Evasive Action
4x Kodama's Reach
4x Search for Tomorrow
The basic premise is accelerate lands to get 5 colours, or prismatic omen. Then play Bringers for Sunburst, staying alive with [collective Restraint, the Gobelets and Evasive Action
The Genju and Door are for fun/Tutor targets.
I'm not sure about the composition of bringers, maybe +1 BLue, -1 Black
What do you think of it?
its mine now
Plus maybe more land?
I'd probably prefer early defence to the thicket elemental
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