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  • posted a message on [M21][CUBE] Sublime Epiphany
    I've seen Ryan Overturf call this card too good for lower power cubes, so just wondering what people's opinions are with this card after a year. It still seems like a lot of mana for what it does.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFR][CUBE] Nadaar, Selfless Paladin
    Quote from d0rsal »
    as for Nadaar, Selfless Paladin, he probably plays better than we think he will & his baseline stats arent the worst + you get some immediate value off him when he etb's (to mitigate the mana investment), b/c he definitely doesnt pass the vindicate test. he by no means is cracking really tight cubes, but he's not terrible & throwing 3 xtra "dungeon tokens" in a big cube box isnt going to detract anyone from running him


    This definitely DOES pass the Vindicate test...Your opponent is spending just as much mana to answer your threat but you get value from the etb venture.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFR][CUBE] Nadaar, Selfless Paladin
    With Lost Mine as the main choice this is kind of a weird Rabblemaster variant that trades explosiveness for a better body, more flexibility, and a scry. I think it's better than it looks at first glance. Especially if white ends up with a couple of other decent venture cards. And its pretty great with blink effects too.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFR] [CUBE] Den of the Bugbear
    Someone accidentally leaked their spoiler early.

    Den of the Bugbear

    Land (R)

    If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.

    T: Add R.

    3R: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature that's tapped and attacking." It's still a land.

    A fastland/manland/Hanweir Garrison combo seems pretty good to me. I hope there's a full cycle of these.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Card Æsthetics Evaluation Thread
    I'm going to pick up the new STE, Dryad, and Spell Queller. Too bad the Hero's Downfall has goofy cartoon art, I'd like a cooler version of it.

    I normally don't like old bordered cards but the Signets are very tempting. I'm running Talismans now but I might grab a set of Signets just in case I ever want to swap.
    Posted in: The Cube Forum
  • posted a message on Card Æsthetics Evaluation Thread
    We got two new sweet Counterspells recently. Lets have them face off.

    Mystical Archives Counterspell




    vs full art MH2 Counterspell




    If it wasn't for the flavor text I think MA would easily win, however, the simplicity of the MH2 textbox is very appealing.
    Posted in: The Cube Forum
  • posted a message on [MH2] [CUBE] Bone Shards
    I've seen Bone Shards get some discussion in the testing thread and on Reddit but I didn't see a thread here.

    This can support sacrifice/Aristocrats and can be a discard outlet for reanimator. I support aristocrats and have been thinking of playing it. Black has gotten a lot of good removal lately so it has a lot of competition but its a pretty unique card that works in multiple decks. I might cut my last Doom Blade variant (Heartless Act) for it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Liquimetal Torque
    This card is nice if you want more 2cc rocks but don't want to add another whole full cycle of Signets/Talismans.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] - [MH2][CUBE] Ornithopter of Paradise
    I like it but I dont think many people are looking for more 2cc rocks, especially ones that die to everything. I'd probably play it in a cube without Signets/Talismans.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Fury
    I have to agree that Glorybringer is better. Being able to bash a PW and kill a creature is gas.

    I still like Fury since it interacts favorably with blink, reanimation, Sneak Attack, etc. I'm only running 3 5 mana red creatures so I think I can squeeze it in.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Damn
    Obviously a powerful card but cutting cool cards for efficient removal always feels kinda sad. I'll have to say goodbye to either Sorin or Lurrus.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Master of Death
    I like this a lot. I think people are underestimating how annoying an infinite 3/1 can be to get through. I suppose its meh in an MTGO style vintage combo cube but I'll be playing it in unpowered.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][Cube] Esper Sentinel
    This needed two power. It's kinda sad how bad Ragavan dunks in this card. Poor white...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Solitude
    I think this is the best card of the cycle so far. The Evoke mode will be relevant more often than Grief or Subtlety. Guess it's time to add Ephemerate to my cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Tourach, Dread Chanter
    1BBB is just so rough to get on curve. Many decks won't be able to consistently hit that until late enough that your opponent could be empty-handed. This feels like another close-but-not-quite-there card. I also like Grief more and that card is borderline, imo, and I don't know if there's room for both.
    Posted in: Cube Card and Archetype Discussion
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