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Treasure Cruisin' with Mayael the Anima
 
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Theros: Elspeth's Tragedy
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    posted a message on [Primer] Lantern Control
    Just updated to include GDS, and will try to get some more added throughout the weekend. Any specific ones you are interested in? I'm love to hear some input as well, for anyone else's ideas/tech for the sideboard plans in the current meta Smile
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    Okay, so I started brainstorming to come up with a way to deal with this Death's Shadow meta. It appears that everyone except one other person at my LGS has jumped onto the Shadow bandwagon, which is miserable.

    So I listed the things that must go right for our Lantern lock to work against them.
    - We must draw the Lantern lock pieces.
    - The pieces must not get discarded.
    - The pieces must not get countered.
    - After we've achieved the lock, we have to not die to the Shadow/Tasigur/whatever that they had in hand. Or, we have to do the three things above, but with a Bridge as well.

    That's quite a few things that must go right, in the face of eight maindeck 1cmc discard spells and however many counters/Kolaghan's, etc.

    Instead, I figured maybe I can do a sort of transformational sideboard against them. What if I mostly forego trying to get the Lantern lock to work out against them (it usually doesn't anyways due to all of their disruption/instant-speed card draw/shuffle effects), and go all-out on a disruption plan of my own?

    I tested it out a bit ago (will try to upload the video sometime today or tomorrow), and it worked out. I focused on siding in big-swing disruption cards of my own. Leyline of Sanctity, Magus of the Moat, Ramunap Excavator, keeping my discard, Surgical Extractions, Pithing Needle, Padeem, Abrupt Decay, etc.

    It turns out that their deck is still pretty weak if we neuter good portions of it. For example, rather than trying to use the Lantern lock to keep them off of Shadow, I used my discard to grab a Shadow and then Surgical them all. Leylines shut off all their discard, and the game was pretty much over as soon as I was able to use Excavator and Ghost Quarter to take out the few lands that they actually run that tap for mana.

    It is a very small sample size, however, but it feels like it might be a decent direction to go in, while not having to totally transform the main/side for the matchup and then go on to be weaker against other decks.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    So I've had the hardest time against Grixis Shadow, and I'm not sure exactly how to fix it. I know that I could start going with 4 maindeck Leylines, but that's only going to be a 33% chance of having it in the opening hand, at best. Even then, they can just win by landing a 5/5 on turn 2 and keep counters up for Bridge. It seems to me that that only way to really win this matchup is to have our hands and draws line up near-perfect against theirs.

    What's everyone else doing about this matchup?
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    Awesome Grin

    About the Bauble builds, I have a question for everyone running all the different builds. There seem to be three main builds:

    -4 Bauble
    -Main Leyline
    -GB with flex spots

    If anyone (or everyone) could post which build they go with, along with their sideboard plans (and gameplan in general) specific to that build for as many matchups as possible, I'd appreciate it. I want to update the primer to reflect that information, so any newer pilots can get the information specific to their chosen build. Thanks!
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    @averethel, There's still quite a bit of room for customization. artfranc007 still runs Baubles, and I've seen some other lists go 5-0 run Baubles. Some run Leylines main, lots of variation on number of Brutality to run, and so on. Right now the sideboard is being tweaked by quite a few people (including myself, trying new things). All depends on what you're going for.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    I can see your arguments for things like Teeg, Padeem, and Magus in that they can't be grabbed via Stirrings and that there are artifacts that can do the same things.

    The way I see it, though, is that they diversify our answers. One of the problems here as of late for us is that our cards are kind of linear - They're pretty much all non-creature artifacts. Thus, Kolaghan's Command, Ceremonious Rejection, Stubborn Denial, etc., are great against us. What these creatures do is supplement our artifact suite, but are harder to answer because it forces the opponent to also diversify their answers to our answers.

    Again, I'm not going to say with absolute certainty that it's correct, but it seems to be at least worth discussing, if not testing. I just got done testing vs. Grixis Shadow tonight at the LGS (except they ran Kolaghan's Commands) and it was miserable :p That was before Magus, though. If I'd drawn a Magus instead of either of the Bridges I drew, I would have won, hands down.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    @kanister and leemanmtg, Teeg does quite a bit, actually. To name a few:

    Collected Company
    Chord of Calling
    Chalice of the Void
    Engineered Explosives
    Cryptic Command
    Karn Liberated (you named)
    Gifts Ungiven (you named)
    Past in Flames (you named)
    Ugin, the Spirit Dragon
    Shatterstorm
    Creeping Corrosion
    Scapeshift (you named)
    Through the Breach
    Chandra, Torch of Defiance
    Conflagrate
    Jace, Architect of Thought
    Gideon Jura
    Sphinx's Revelation
    Logic Knot
    Empty the Warrens
    Elspeth, Sun's Champion
    Nahiri, the Harbinger
    Repeal
    Ad Nauseum
    Ajani Vengeant
    Thoughtcast
    Condescend
    Secure the Wastes
    Mindslaver
    Sorin, Solemn Visitor

    There's quite a bit of actual playable cards there that a single Teeg stops. Now, I'm not going to say that it's correct or incorrect, as I have zero data to go off of other than Adrian seemingly doing well with it, but I think that it's pretty cool. Remember, there was a time that people poo-poo'd Padeem as well.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    Isn't that assuming that we're going to have our recursion online before they have their Ooze, etc? I suppose it then comes down to careful calculations. For example, if we're at 4 lands with a Shredder out, and we have 11 lands (including Opals) left in a deck with 43 cards, whereas they have a deck with an average of 3 Ooze and 41 cards in deck, we are more likely to draw land to use Shredder than they are to draw Ooze to stop Shredder. That's very case-specific, though. That doesn't even touch whether that's our only mill rock in play, if they have access to cards like Collected Company, Dark Confidant...

    That's actually how I approach the whole issue. What are the specific chances in the specific game that I'm playing?
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    @kanister, I would add to that list

    - If the opponent is likely, or you know, that they brought in graveyard hate, such as Rest in Peace, Relic of Progenitus, Nihil Spellbomb.
    - If the opponent's typical build includes Scavenging Ooze. Also, there are some decks that run Relic main.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] (WIP) The Crucible
    Supposed to get my new laptop in here very soon. I should definitely do some more videos of the deck :p
    Posted in: Deck Creation (Modern)
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    posted a message on [Primer] Lantern Control
    Grixis Shadow seems to have become increasingly more difficult to play against. I'm afraid that I still don't have a clear-cut method for battling them, just like Grixis Control. I have ideas, but not sure what will and what won't work. I'd love to get some dedicated testing in against it, like what I did a few months back against Tron.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    Yep, pretty much. I didn't run Opal for quite some time and was still doing well with the deck. Opals just help quite a bit.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    @The_Shady_Prophet, good luck tonight. Also happens to be my birthday Smile
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Lantern Control
    I actually put the playset of Stirrings back in :). It's working out pretty well so far. I have some more videos, but out of town for the weekend.
    Posted in: Developing Competitive (Modern)
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